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kiwako/jongkyo.cpp: add notes about $4x area, demote to MACHINE_UNEMULATED_PROTECTION
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@ -207,6 +207,12 @@ void jongkyo_state::videoram2_w(offs_t offset, uint8_t data)
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m_videoram2[offset] = data;
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}
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// TODO: this actually looks some kind of memory space protection device, probably tied internally in the 315-5084 (unique for this game) within $4x
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// $4d - $4e HL (source?)
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// $46 trigger strobe?
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// $40 reads (val & 0xf) != 0xa, writes 0x1 to RAM $7530 (buffer?), 0 otherwise
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// $4c - $4f DE (VRAM bank destination?)
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// $46 writes 0 or 1 depending on $7530 above
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void jongkyo_state::unknown_w(offs_t offset, uint8_t data)
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{
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switch (offset)
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@ -584,4 +590,4 @@ void jongkyo_state::init_jongkyo()
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*
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*************************************/
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GAME( 1985, jongkyo, 0, jongkyo, jongkyo, jongkyo_state, init_jongkyo, ROT0, "Kiwako", "Jongkyo", MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE )
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GAME( 1985, jongkyo, 0, jongkyo, jongkyo, jongkyo_state, init_jongkyo, ROT0, "Kiwako", "Jongkyo", MACHINE_IMPERFECT_COLORS | MACHINE_UNEMULATED_PROTECTION | MACHINE_SUPPORTS_SAVE )
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