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jaleco/psychic5.cpp: Tidy up a little more.
This commit is contained in:
parent
081c073c8b
commit
56d7fe0a98
@ -335,13 +335,13 @@ Notes (23-Jan-2016 AS):
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#include "cpu/z80/z80.h"
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#include "machine/gen_latch.h"
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#include "machine/timer.h"
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#include "sound/ymopn.h"
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#include "emupal.h"
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#include "screen.h"
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#include "speaker.h"
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#include "tilemap.h"
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#include "machine/timer.h"
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#include <cassert>
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@ -506,7 +506,7 @@ void psychic5_state_base::change_palette(int offset, uint8_t* palram, int palbas
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void psychic5_state::change_bg_palette(int color, int lo_offs, int hi_offs)
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{
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/* red,green,blue intensities */
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// red,green,blue intensities
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uint8_t const ir = pal4bit(m_palette_intensity >> 12);
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uint8_t const ig = pal4bit(m_palette_intensity >> 8);
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uint8_t const ib = pal4bit(m_palette_intensity >> 4);
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@ -517,24 +517,24 @@ void psychic5_state::change_bg_palette(int color, int lo_offs, int hi_offs)
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uint8_t const lo = m_palette_ram_bg[lo_offs];
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uint8_t const hi = m_palette_ram_bg[hi_offs];
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/* red,green,blue component */
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// red,green,blue component
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uint8_t const r = pal4bit(lo >> 4);
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uint8_t const g = pal4bit(lo);
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uint8_t const b = pal4bit(hi >> 4);
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/* Grey background enable */
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// Grey background enable
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if (m_bg_control[4] & 2)
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{
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uint8_t const val = (r + g + b) / 3; /* Grey */
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/* Just leave plain grey */
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uint8_t const val = (r + g + b) / 3; // Grey
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// Just leave plain grey
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m_palette->set_pen_color(color, m_blend->func(rgb_t(val, val, val), irgb, ix));
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}
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else
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{
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/* Seems fishy, but the title screen would be black otherwise... */
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// Seems fishy, but the title screen would be black otherwise...
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if (!(m_title_screen & 1))
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{
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/* Leave the world as-is */
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// Leave the world as-is
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m_palette->set_pen_color(color,m_blend->func(rgb_t(r,g,b), irgb, ix));
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}
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}
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@ -547,7 +547,7 @@ void psychic5_state::set_background_palette_intensity()
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m_palette_intensity = m_palette_ram_sp[BG_PAL_INTENSITY_BU] |
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(m_palette_ram_sp[BG_PAL_INTENSITY_RG] << 8);
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/* for all of the background palette */
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// for all of the background palette
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for (int i = 0; i < 0x100; i++)
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change_bg_palette(i + 0x100, i * 2, (i * 2) + 1);
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}
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@ -655,22 +655,22 @@ void bombsa_state::unknown_w(uint8_t data)
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TILE_GET_INFO_MEMBER(psychic5_state_base::get_bg_tile_info)
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{
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int offs = tile_index << 1;
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int attr = m_bg_videoram[offs + 1];
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int code = m_bg_videoram[offs] | ((attr & 0xc0) << 2);
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int color = attr & 0x0f;
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int flags = TILE_FLIPYX((attr & 0x30) >> 4);
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int const offs = tile_index << 1;
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int const attr = m_bg_videoram[offs + 1];
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int const code = m_bg_videoram[offs] | ((attr & 0xc0) << 2);
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int const color = attr & 0x0f;
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int const flags = TILE_FLIPYX((attr & 0x30) >> 4);
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tileinfo.set(1, code, color, flags);
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}
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TILE_GET_INFO_MEMBER(psychic5_state_base::get_fg_tile_info)
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{
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int offs = tile_index << 1;
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int attr = m_fg_videoram[offs + 1];
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int code = m_fg_videoram[offs] | ((attr & 0xc0) << 2);
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int color = attr & 0x0f;
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int flags = TILE_FLIPYX((attr & 0x30) >> 4);
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int const offs = tile_index << 1;
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int const attr = m_fg_videoram[offs + 1];
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int const code = m_fg_videoram[offs] | ((attr & 0xc0) << 2);
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int const color = attr & 0x0f;
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int const flags = TILE_FLIPYX((attr & 0x30) >> 4);
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tileinfo.set(2, code, color, flags);
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}
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@ -685,7 +685,6 @@ TILE_GET_INFO_MEMBER(psychic5_state_base::get_fg_tile_info)
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template <typename T>
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inline void psychic5_state_base::draw_sprites(T &&draw_sprite)
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{
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/* Draw the sprites */
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for (int offs = 0; offs < m_spriteram.bytes(); offs += 16)
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{
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int const attr = m_spriteram[offs + 13];
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@ -748,13 +747,13 @@ void psychic5_state::draw_background(screen_device &screen, bitmap_rgb32 &bitmap
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}
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else
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{
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int sy1_old = m_sy1;
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int sx1_old = m_sx1;
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int sy2_old = m_sy2;
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int const sy1_old = m_sy1;
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int const sx1_old = m_sx1;
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int const sy2_old = m_sy2;
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m_sy1 = m_spriteram[11]; /* sprite 0 */
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m_sy1 = m_spriteram[11]; // sprite 0
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m_sx1 = m_spriteram[12];
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m_sy2 = m_spriteram[11+128]; /* sprite 8 */
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m_sy2 = m_spriteram[11 + 128]; // sprite 8
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switch (m_bg_clip_mode)
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{
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@ -792,34 +791,36 @@ void psychic5_state::draw_background(screen_device &screen, bitmap_rgb32 &bitmap
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uint32_t psychic5_state::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
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{
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uint16_t bg_scrollx = m_bg_control[0] | (m_bg_control[1] << 8);
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uint16_t const bg_scrollx = m_bg_control[0] | (m_bg_control[1] << 8);
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m_bg_tilemap->set_scrollx(0, bg_scrollx);
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uint16_t bg_scrolly = m_bg_control[2] | (m_bg_control[3] << 8);
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uint16_t const bg_scrolly = m_bg_control[2] | (m_bg_control[3] << 8);
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m_bg_tilemap->set_scrolly(0, bg_scrolly);
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bitmap.fill(m_palette->black_pen(), cliprect);
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if (m_bg_control[4] & 1) /* Backgound enable */
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if (m_bg_control[4] & 1) // Backgound enable
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draw_background(screen, bitmap, cliprect);
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if (!(m_title_screen & 1))
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draw_sprites([this, &bitmap, &cliprect] (auto... args) { m_blend->drawgfx(*m_palette, m_gfxdecode->gfx(0), bitmap, cliprect, args..., 15); });
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m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
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return 0;
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}
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uint32_t bombsa_state::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
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{
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uint16_t bg_scrollx = m_bg_control[0] | (m_bg_control[1] << 8);
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uint16_t const bg_scrollx = m_bg_control[0] | (m_bg_control[1] << 8);
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m_bg_tilemap->set_scrollx(0, bg_scrollx);
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uint16_t bg_scrolly = m_bg_control[2] | (m_bg_control[3] << 8);
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uint16_t const bg_scrolly = m_bg_control[2] | (m_bg_control[3] << 8);
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m_bg_tilemap->set_scrolly(0, bg_scrolly);
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bitmap.fill(m_palette->black_pen(), cliprect);
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if (m_bg_control[4] & 1) /* Backgound enable */
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bitmap.fill(m_palette->black_pen(), cliprect);
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if (m_bg_control[4] & 1) // Backgound enable
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m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
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else
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bitmap.fill(m_palette->pen(0x0ff), cliprect);
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draw_sprites([this, &bitmap, &cliprect] (auto... args) { m_gfxdecode->gfx(0)->transpen(bitmap, cliprect, args..., 15); });
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m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
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return 0;
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}
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@ -903,10 +904,10 @@ TIMER_DEVICE_CALLBACK_MEMBER(psychic5_state_base::scanline)
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int const scanline = param;
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if (scanline == 240) // vblank-out irq
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m_maincpu->set_input_line_and_vector(0, HOLD_LINE, 0xd7); /* Z80 - RST 10h - vblank */
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m_maincpu->set_input_line_and_vector(0, HOLD_LINE, 0xd7); // Z80 - RST 10h - vblank
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if (scanline == 0) // sprite buffer irq
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m_maincpu->set_input_line_and_vector(0, HOLD_LINE, 0xcf); /* Z80 - RST 08h */
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m_maincpu->set_input_line_and_vector(0, HOLD_LINE, 0xcf); // Z80 - RST 08h
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}
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@ -930,7 +931,7 @@ void psychic5_state::main_map(address_map &map)
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map(0xf004, 0xf004).noprw(); // ???
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map(0xf005, 0xf005).nopr().w(FUNC(psychic5_state::title_screen_w));
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map(0xf006, 0xf1ff).noprw();
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map(0xf200, 0xf7ff).ram().share("spriteram");
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map(0xf200, 0xf7ff).ram().share(m_spriteram);
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map(0xf800, 0xffff).ram();
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m_vrambank[0](0xc000, 0xcfff).ram().w(FUNC(psychic5_state::bg_videoram_w)).share(m_bg_videoram);
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@ -1019,36 +1020,39 @@ void bombsa_state::soundport_map(address_map &map)
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}
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static INPUT_PORTS_START( psychic5 )
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PORT_START("SYSTEM") /* system control */
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INPUT_PORTS_START( common )
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PORT_START("SYSTEM") // system control
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x3c, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
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PORT_START("P1") /* player 1 controls */
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PORT_START("P1") // player 1 controls
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_START("P2") /* player 2 controls */
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PORT_START("P2") // player 2 controls
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
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PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNKNOWN )
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INPUT_PORTS_END
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INPUT_PORTS_START( psychic5 )
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PORT_INCLUDE( common )
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PORT_MODIFY("P1") // player 1 controls
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 )
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PORT_MODIFY("P2") // player 2 controls
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_START("DSW1")
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PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
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@ -1102,36 +1106,19 @@ static INPUT_PORTS_START( psychic5 )
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PORT_DIPSETTING( 0x10, DEF_STR( 1C_4C ) )
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INPUT_PORTS_END
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static INPUT_PORTS_START( bombsa )
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PORT_START("SYSTEM") /* system control */
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
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INPUT_PORTS_START( bombsa )
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PORT_INCLUDE( common )
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PORT_START("P1") /* player 1 control */
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
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PORT_MODIFY("SYSTEM") // system control
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 )
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PORT_MODIFY("P1") // player 1 control
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_START("P2") /* player 2 control */
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
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PORT_MODIFY("P2") // player 2 control
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_START("DSW1")
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PORT_DIPUNKNOWN_DIPLOC( 0x01, 0x01, "SW1:8" ) // Coin_B
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@ -1161,24 +1148,24 @@ INPUT_PORTS_END
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static const gfx_layout charlayout =
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{
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8,8, /* 8x8 characters */
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1024, /* 1024 characters */
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4, /* 4 bits per pixel */
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{ 0, 1, 2, 3 }, /* the four bitplanes for pixel are packed into one nibble */
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8,8, // 8x8 characters
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1024, // 1024 characters
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4, // 4 bits per pixel
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{ 0, 1, 2, 3 }, // the four bitplanes for pixel are packed into one nibble
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{ 0, 4, 8, 12, 16, 20, 24, 28 },
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{ 0*8, 4*8, 8*8, 12*8, 16*8, 20*8, 24*8, 28*8 },
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32*8 /* every char takes 32 consecutive bytes */
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32*8 // every char takes 32 consecutive bytes
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};
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static const gfx_layout spritelayout =
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{
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16,16, /* 16x16 characters */
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1024, /* 1024 characters */
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4, /* 4 bits per pixel */
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{ 0, 1, 2, 3 }, /* the four bitplanes for pixel are packed into one nibble */
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16,16, // 16x16 characters
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1024, // 1024 characters
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4, // 4 bits per pixel
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{ 0, 1, 2, 3 }, // the four bitplanes for pixel are packed into one nibble
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{ 0, 4, 8, 12, 16, 20, 24, 28, 64*8, 64*8+4, 64*8+8, 64*8+12, 64*8+16, 64*8+20, 64*8+24, 64*8+28 },
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{ 0*8, 4*8, 8*8, 12*8, 16*8, 20*8, 24*8, 28*8, 32*8, 36*8, 40*8, 44*8, 48*8, 52*8, 56*8, 60*8 },
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128*8 /* every char takes 128 consecutive bytes */
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128*8 // every char takes 128 consecutive bytes
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};
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static GFXDECODE_START( gfx_psychic5 )
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@ -1196,7 +1183,7 @@ GFXDECODE_END
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void psychic5_state::psychic5(machine_config &config)
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{
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/* basic machine hardware */
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// basic machine hardware
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Z80(config, m_maincpu, XTAL(12'000'000)/2);
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m_maincpu->set_addrmap(AS_PROGRAM, &psychic5_state::main_map);
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TIMER(config, "scantimer").configure_scanline(FUNC(psychic5_state::scanline), "screen", 0, 1);
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@ -1205,9 +1192,9 @@ void psychic5_state::psychic5(machine_config &config)
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m_audiocpu->set_addrmap(AS_PROGRAM, &psychic5_state::sound_map);
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m_audiocpu->set_addrmap(AS_IO, &psychic5_state::soundport_map);
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config.set_maximum_quantum(attotime::from_hz(600)); /* Allow time for 2nd cpu to interleave */
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config.set_maximum_quantum(attotime::from_hz(600)); // Allow time for 2nd CPU to interleave
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/* video hardware */
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// video hardware
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screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
|
||||
screen.set_raw(XTAL(12'000'000)/2,394, 0, 256, 282, 16, 240); // was 53.8 Hz before, assume same as Bombs Away
|
||||
screen.set_screen_update(FUNC(psychic5_state::screen_update));
|
||||
@ -1217,7 +1204,7 @@ void psychic5_state::psychic5(machine_config &config)
|
||||
|
||||
JALECO_BLEND(config, m_blend, 0);
|
||||
|
||||
/* sound hardware */
|
||||
// sound hardware
|
||||
SPEAKER(config, "mono").front_center();
|
||||
|
||||
GENERIC_LATCH_8(config, "soundlatch");
|
||||
@ -1238,8 +1225,8 @@ void psychic5_state::psychic5(machine_config &config)
|
||||
|
||||
void bombsa_state::bombsa(machine_config &config)
|
||||
{
|
||||
/* basic machine hardware */
|
||||
Z80(config, m_maincpu, XTAL(12'000'000)/2); /* 6 MHz */
|
||||
// basic machine hardware
|
||||
Z80(config, m_maincpu, XTAL(12'000'000)/2); // 6 MHz
|
||||
m_maincpu->set_addrmap(AS_PROGRAM, &bombsa_state::main_map);
|
||||
TIMER(config, "scantimer").configure_scanline(FUNC(bombsa_state::scanline), "screen", 0, 1);
|
||||
|
||||
@ -1249,15 +1236,15 @@ void bombsa_state::bombsa(machine_config &config)
|
||||
|
||||
config.set_maximum_quantum(attotime::from_hz(600));
|
||||
|
||||
/* video hardware */
|
||||
// video hardware
|
||||
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
|
||||
screen.set_raw(XTAL(12'000'000)/2,394, 0, 256, 282, 16, 240); /* Measured as: VSync 54Hz, HSync 15.25kHz */
|
||||
screen.set_raw(XTAL(12'000'000)/2,394, 0, 256, 282, 16, 240); // Measured as: VSync 54Hz, HSync 15.25kHz
|
||||
screen.set_screen_update(FUNC(bombsa_state::screen_update));
|
||||
|
||||
GFXDECODE(config, m_gfxdecode, m_palette, gfx_bombsa);
|
||||
PALETTE(config, m_palette).set_entries(768);
|
||||
|
||||
/* sound hardware */
|
||||
// sound hardware
|
||||
SPEAKER(config, "mono").front_center();
|
||||
|
||||
GENERIC_LATCH_8(config, "soundlatch");
|
||||
@ -1438,6 +1425,6 @@ ROM_END
|
||||
} // anonymous namespace
|
||||
|
||||
|
||||
GAME( 1987, psychic5, 0, psychic5, psychic5, psychic5_state, empty_init, ROT270, "Jaleco / NMK", "Psychic 5 (World)", MACHINE_SUPPORTS_SAVE ) // "Oversea's version V2.00 CHANGED BY TAMIO NAKASATO" text present in ROM, various modifications (English names, more complete attract demo etc.)
|
||||
GAME( 1987, psychic5j, psychic5, psychic5, psychic5, psychic5_state, empty_init, ROT270, "Jaleco / NMK", "Psychic 5 (Japan)", MACHINE_SUPPORTS_SAVE )
|
||||
GAME( 1988, bombsa, 0, bombsa, bombsa, bombsa_state, empty_init, ROT270, "Jaleco", "Bombs Away (prototype)", MACHINE_IS_INCOMPLETE | MACHINE_SUPPORTS_SAVE )
|
||||
GAME( 1987, psychic5, 0, psychic5, psychic5, psychic5_state, empty_init, ROT270, "Jaleco / NMK", "Psychic 5 (World)", MACHINE_SUPPORTS_SAVE ) // "Oversea's version V2.00 CHANGED BY TAMIO NAKASATO" text present in ROM, various modifications (English names, more complete attract demo etc.)
|
||||
GAME( 1987, psychic5j, psychic5, psychic5, psychic5, psychic5_state, empty_init, ROT270, "Jaleco / NMK", "Psychic 5 (Japan)", MACHINE_SUPPORTS_SAVE )
|
||||
GAME( 1988, bombsa, 0, bombsa, bombsa, bombsa_state, empty_init, ROT270, "Jaleco", "Bombs Away (prototype)", MACHINE_IS_INCOMPLETE | MACHINE_SUPPORTS_SAVE )
|
||||
|
Loading…
Reference in New Issue
Block a user