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https://github.com/holub/mame
synced 2025-05-09 15:51:48 +03:00
Improved inputs and complete DIP switches to Lucky Roulette Plus. [Roberto Fresca]
Added new support for Ruleta RCI. New games added or promoted from NOT_WORKING status --------------------------------------------------- Ruleta RCI (6-players, Spanish) [Roberto Fresca, Rob Ragon]
This commit is contained in:
parent
1f85afee8c
commit
56fc55923e
@ -9,13 +9,14 @@
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Games running in this hardware:
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* Winners Circle (81, 28*28 PCB), 1981, Corona Co, LTD.
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* Winners Circle (81, 18*22 PCB), 1981, Corona Co, LTD.
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* Winners Circle (82), 1982, Corona Co, LTD.
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* Ruleta RE-800 (earlier), 1991, Entretenimientos GEMINIS & GENATRON.
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* Ruleta RE-800 (v1.0), 1991, Entretenimientos GEMINIS & GENATRON.
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* Ruleta RE-800 (v3.0), 1992, Entretenimientos GEMINIS & GENATRON.
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* Lucky Roulette (6-players, Spanish), 198?, unknown manufacturer.
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* Winners Circle (81, 28*28 PCB), 1981, Corona Co, LTD.
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* Winners Circle (81, 18*22 PCB), 1981, Corona Co, LTD.
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* Winners Circle (82), 1982, Corona Co, LTD.
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* Ruleta RE-800 (earlier), 1991, Entretenimientos GEMINIS & GENATRON.
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* Ruleta RE-800 (v1.0), 1991, Entretenimientos GEMINIS & GENATRON.
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* Ruleta RE-800 (v3.0), 1992, Entretenimientos GEMINIS & GENATRON.
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* Ruleta RCI (6-players, Spanish), 199?, Entretenimientos GEMINIS & GENATRON.
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* Lucky Roulette Plus (6-players, Spanish), 1990, unknown manufacturer.
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Special thanks to Rob Ragon for his invaluable cooperation.
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@ -1210,7 +1211,7 @@ static INPUT_PORTS_START( luckyrlt )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_UP) PORT_NAME("Player 1 - Up")
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Z) PORT_NAME("Player 1 - Credits Out")
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_1) PORT_NAME("Player 1 - Credits In")
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PORT_DIPNAME( 0x80, 0x00, "Player 1 Credits Lock" ) /* lock the credits in/out */
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PORT_DIPNAME( 0x80, 0x00, "Player 1 Credits Lock" ) /* lock the credits in/out */ PORT_DIPLOCATION("DSW1:2")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x80, DEF_STR( On ) )
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@ -1222,7 +1223,7 @@ static INPUT_PORTS_START( luckyrlt )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("Player 2 - Up")
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Player 2 - Credits Out")
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_2) PORT_NAME("Player 2 - Credits In")
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PORT_DIPNAME( 0x80, 0x00, "Player 2 Credits Lock" ) /* lock the credits in/out */
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PORT_DIPNAME( 0x80, 0x00, "Player 2 Credits Lock" ) /* lock the credits in/out */ PORT_DIPLOCATION("DSW1:3")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x80, DEF_STR( On ) )
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@ -1234,7 +1235,7 @@ static INPUT_PORTS_START( luckyrlt )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_W) PORT_NAME("Player 3 - Up")
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_C) PORT_NAME("Player 3 - Credits Out")
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_3) PORT_NAME("Player 3 - Credits In")
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PORT_DIPNAME( 0x80, 0x00, "Player 3 Credits Lock" ) /* lock the credits in/out */
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PORT_DIPNAME( 0x80, 0x00, "Player 3 Credits Lock" ) /* lock the credits in/out */ PORT_DIPLOCATION("DSW1:4")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x80, DEF_STR( On ) )
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@ -1246,7 +1247,7 @@ static INPUT_PORTS_START( luckyrlt )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_T) PORT_NAME("Player 4 - Up")
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_V) PORT_NAME("Player 4 - Credits Out")
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_4) PORT_NAME("Player 4 - Credits In")
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PORT_DIPNAME( 0x80, 0x00, "Player 4 Credits Lock" ) /* lock the credits in/out */
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PORT_DIPNAME( 0x80, 0x00, "Player 4 Credits Lock" ) /* lock the credits in/out */ PORT_DIPLOCATION("DSW1:5")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x80, DEF_STR( On ) )
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@ -1258,7 +1259,7 @@ static INPUT_PORTS_START( luckyrlt )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_I) PORT_NAME("Player 5 - Up")
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_B) PORT_NAME("Player 5 - Credits Out")
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_5) PORT_NAME("Player 5 - Credits In")
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PORT_DIPNAME( 0x80, 0x00, "Player 5 Credits Lock" ) /* lock the credits in/out */
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PORT_DIPNAME( 0x80, 0x00, "Player 5 Credits Lock" ) /* lock the credits in/out */ PORT_DIPLOCATION("DSW1:6")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x80, DEF_STR( On ) )
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@ -1270,61 +1271,40 @@ static INPUT_PORTS_START( luckyrlt )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_HOME) PORT_NAME("Player 6 - Up")
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_N) PORT_NAME("Player 6 - Credits Out")
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_6) PORT_NAME("Player 6 - Credits In")
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PORT_DIPNAME( 0x80, 0x00, "Player 6 Credits Lock" ) /* lock the credits in/out */
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PORT_DIPNAME( 0x80, 0x00, "Player 6 Credits Lock" ) /* lock the credits in/out */ PORT_DIPLOCATION("DSW1:7")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x80, DEF_STR( On ) )
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PORT_START("DSW1")
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PORT_DIPNAME( 0x01, 0x01, "Bookkeeping" )
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PORT_DIPNAME( 0x01, 0x01, "Test / Bookkeeping" ) PORT_DIPLOCATION("DSW1:1")
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_BIT( 0xfe, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_START("DSW2")
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PORT_DIPNAME( 0x01, 0x01, "DSW2" )
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
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PORT_DIPNAME( 0x81, 0x81, "Max Bet" ) PORT_DIPLOCATION("DSW2:1,8")
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PORT_DIPSETTING( 0x00, "Plain = 10; Line = 30; Chance = 30" )
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PORT_DIPSETTING( 0x80, "Plain = 20; Line = 40; Chance = 50" )
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PORT_DIPSETTING( 0x01, "Plain = 30; Line = 50; Chance = 70" )
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PORT_DIPSETTING( 0x81, "Plain = 40; Line = 70; Chance = 90" )
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PORT_DIPNAME( 0x0e, 0x0e, "Rate (%)" ) PORT_DIPLOCATION("DSW2:2,3,4")
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PORT_DIPSETTING( 0x00, "3.12" )
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PORT_DIPSETTING( 0x02, "6.25" )
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PORT_DIPSETTING( 0x04, "9.40" )
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PORT_DIPSETTING( 0x06, "12.5" )
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PORT_DIPSETTING( 0x08, "15.6" )
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PORT_DIPSETTING( 0x0a, "18.7" )
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PORT_DIPSETTING( 0x0c, "21.9" )
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PORT_DIPSETTING( 0x0e, "25.1" )
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PORT_DIPNAME( 0x10, 0x10, "Reset" ) PORT_DIPLOCATION("DSW2:5") /* don't know how it works */
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x20, "Pago Doble (Double Pay)" ) PORT_DIPLOCATION("DSW2:6")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x20, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, "Pago x5 (Pay x5)" ) PORT_DIPLOCATION("DSW2:7") /* only in PLUS 1990 model */
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x40, DEF_STR( On ) )
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INPUT_PORTS_END
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@ -1389,7 +1369,7 @@ static MACHINE_CONFIG_START( winner82, driver_device )
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MCFG_CPU_VBLANK_INT("screen", nmi_line_pulse)
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MCFG_CPU_ADD("soundcpu", Z80, WC82_MAIN_XTAL/8) /* measured */
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MCFG_CPU_PROGRAM_MAP(winner82_sound_map)
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MCFG_CPU_PROGRAM_MAP(winner82_sound_map) /* IM1 instead of NMI */
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MCFG_CPU_IO_MAP(winner82_sound_cpu_io_map)
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MCFG_NVRAM_ADD_0FILL("nvram")
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@ -1448,6 +1428,39 @@ static MACHINE_CONFIG_START( re800, driver_device )
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MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
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MACHINE_CONFIG_END
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static MACHINE_CONFIG_START( rcirulet, driver_device )
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/* basic machine hardware */
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MCFG_CPU_ADD("maincpu", Z80, RE_MAIN_XTAL/8) /* measured 2MHz */
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MCFG_CPU_PROGRAM_MAP(re800_map)
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MCFG_CPU_IO_MAP(re800_cpu_io_map)
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MCFG_CPU_VBLANK_INT("screen", nmi_line_pulse)
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MCFG_CPU_ADD("soundcpu", Z80, RE_MAIN_XTAL/8) /* measured 2MHz */
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MCFG_CPU_PROGRAM_MAP(winner82_sound_map) /* IM1 instead of NMI */
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MCFG_CPU_IO_MAP(winner82_sound_cpu_io_map)
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MCFG_NVRAM_ADD_0FILL("nvram")
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MCFG_PALETTE_INIT(winner)
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/* video hardware */
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MCFG_SCREEN_ADD("screen", RASTER)
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MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
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MCFG_SCREEN_REFRESH_RATE(60)
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MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500)) //not accurate
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MCFG_SCREEN_SIZE(32*8, 32*8)
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MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 32*8-1)
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MCFG_SCREEN_UPDATE(winner)
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MCFG_PALETTE_LENGTH(0x100)
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MCFG_VIDEO_START(winner)
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MCFG_SPEAKER_STANDARD_MONO("mono")
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MCFG_SOUND_ADD("aysnd", AY8912, AY_CLK2)
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MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
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MACHINE_CONFIG_END
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static MACHINE_CONFIG_START( luckyrlt, driver_device )
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/* basic machine hardware */
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MCFG_CPU_ADD("maincpu", Z80, RE_MAIN_XTAL/8) /* measured 2MHz */
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@ -1528,7 +1541,7 @@ ROM_START(winner81b)
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ROM_REGION( 0x10000, "maincpu", 0 ) /* from the 18*22 pins PCB, more close to winner82 */
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ROM_LOAD("winner_27128_a145.bin", 0x0000, 0x4000, CRC(a9737c8f) SHA1(d1e3b3979d3ef1aa2d8c32d5d56c30165c949e50) )
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ROM_REGION( 0x10000, "soundcpu", 0 ) /* identical halves */
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ROM_REGION( 0x10000, "soundcpu", 0 ) /* IM1 instead of NMI. Identical halves */
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ROM_LOAD("son_2732_8ccc.bin", 0x0000, 0x1000, CRC(c944a4ae) SHA1(989ec9f39a7761aa73d08ca39b081cb2c4c75a7c) )
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ROM_REGION( 0x0020, "proms", 0 )
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@ -1542,7 +1555,7 @@ ROM_START(winner82)
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ROM_LOAD("p3.32.bin", 0x2000, 0x1000, CRC(1ae24244) SHA1(a10fba097b18607b1bc10d8720a020c1e01e75c3) )
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ROM_LOAD("p4.32.bin", 0x3000, 0x1000, CRC(15631824) SHA1(24d5607b186dc880609dd076012d0bc29d7581ba) )
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ROM_REGION( 0x10000, "soundcpu", 0 ) /* identical halves */
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ROM_REGION( 0x10000, "soundcpu", 0 ) /* IM1 instead of NMI. Identical halves */
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ROM_LOAD("son_2732_8ccc.bin", 0x0000, 0x1000, CRC(c944a4ae) SHA1(989ec9f39a7761aa73d08ca39b081cb2c4c75a7c) )
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ROM_REGION( 0x0020, "proms", 0 )
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@ -1601,6 +1614,36 @@ ROM_START(re800v3)
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ROM_LOAD( "promcoro.123", 0x0000, 0x0020, BAD_DUMP CRC(051e5edc) SHA1(2305c056fa1fc21432189af12afb7d54c6569484) )
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ROM_END
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/******************************
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Ruleta RCI.
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6-players spanish roulette.
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Entretenimientos GEMINIS.
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2x Z80 @ 2MHz.
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1x AY-3-8910 @ 2MHz.
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18x22 pins Corona hardware.
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Multiplexed inputs.
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******************************/
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ROM_START(rcirulet)
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ROM_REGION( 0x10000, "maincpu", 0 )
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ROM_LOAD("rc1.256", 0x4000, 0x4000, CRC(be25f548) SHA1(f59ef5d6d047299ff77f28b24517ba6d0a3afc90) )
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ROM_CONTINUE( 0x0000, 0x4000)
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ROM_REGION( 0x10000, "soundcpu", 0 ) /* IM1 instead of NMI */
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ROM_LOAD("rcson.16", 0x0000, 0x0800, CRC(9ba72a6d) SHA1(0d06ee4952255a93a7f097dd84c5937b01367836) )
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ROM_RELOAD( 0x0800, 0x0800 )
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ROM_REGION( 0x0020, "proms", 0 ) /* color PROM */
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ROM_LOAD( "rci_82s123_ic19_1b92.bin", 0x0000, 0x0020, CRC(051e5edc) SHA1(2305c056fa1fc21432189af12afb7d54c6569484) )
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ROM_REGION( 0x0020, "proms2", 0 ) /* unknown from video */
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ROM_LOAD( "rci_82s123_ic04_1f95.bin", 0x0000, 0x0020, CRC(3a6684b3) SHA1(c9461565a78f1024c6bd4088e4555f1a8020013b) )
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ROM_END
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/******************************
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Lucky Roulette
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6-players spanish roulette.
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@ -1626,11 +1669,12 @@ ROM_END
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* Game Drivers *
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******************************************/
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/* YEAR NAME PARENT MACHINE INPUT INIT ROT COMPANY FULLNAME FLAGS LAYOUT */
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GAME( 1981, winner81, winner82, winner81, winner81, 0, ROT0, "Corona Co, LTD.", "Winners Circle (81, 28*28 PCB)", GAME_IMPERFECT_SOUND )
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GAME( 1981, winner81b, winner82, winner82, winner82, 0, ROT0, "Corona Co, LTD.", "Winners Circle (81, 18*22 PCB)", 0 )
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GAME( 1982, winner82, 0, winner82, winner82, 0, ROT0, "Corona Co, LTD.", "Winners Circle (82)", 0 )
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GAMEL( 1991, re800ea, re800v1, re800, re800, 0, ROT90, "Entretenimientos GEMINIS", "Ruleta RE-800 (earlier, no attract)", 0, layout_re800 )
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GAMEL( 1991, re800v1, 0, re800, re800, 0, ROT90, "Entretenimientos GEMINIS", "Ruleta RE-800 (v1.0)", 0, layout_re800 )
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GAMEL( 1991, re800v3, 0, re800, re800v3, 0, ROT90, "Entretenimientos GEMINIS", "Ruleta RE-800 (v3.0)", GAME_IMPERFECT_COLORS, layout_re800 )
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GAMEL( 198?, luckyrlt, 0, luckyrlt, luckyrlt, 0, ROT90, "<unknown>", "Lucky Roulette (6-players, Spanish)", 0, layout_luckyrlt )
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/* YEAR NAME PARENT MACHINE INPUT INIT ROT COMPANY FULLNAME FLAGS LAYOUT */
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GAME( 1981, winner81, winner82, winner81, winner81, 0, ROT0, "Corona Co, LTD.", "Winners Circle (81, 28*28 PCB)", GAME_IMPERFECT_SOUND )
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GAME( 1981, winner81b, winner82, winner82, winner82, 0, ROT0, "Corona Co, LTD.", "Winners Circle (81, 18*22 PCB)", 0 )
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GAME( 1982, winner82, 0, winner82, winner82, 0, ROT0, "Corona Co, LTD.", "Winners Circle (82)", 0 )
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GAMEL( 1991, re800ea, re800v1, re800, re800, 0, ROT90, "Entretenimientos GEMINIS", "Ruleta RE-800 (earlier, no attract)", 0, layout_re800 )
|
||||
GAMEL( 1991, re800v1, 0, re800, re800, 0, ROT90, "Entretenimientos GEMINIS", "Ruleta RE-800 (v1.0)", 0, layout_re800 )
|
||||
GAMEL( 1991, re800v3, 0, re800, re800v3, 0, ROT90, "Entretenimientos GEMINIS", "Ruleta RE-800 (v3.0)", GAME_IMPERFECT_COLORS, layout_re800 )
|
||||
GAMEL( 199?, rcirulet, 0, rcirulet, re800, 0, ROT90, "Entretenimientos GEMINIS", "Ruleta RCI (6-players, Spanish)", 0, layout_re800 )
|
||||
GAMEL( 1990, luckyrlt, 0, luckyrlt, luckyrlt, 0, ROT90, "<unknown>", "Lucky Roulette Plus (6-players, Spanish)", 0, layout_luckyrlt )
|
||||
|
@ -10725,7 +10725,8 @@ Other Sun games
|
||||
DRIVER( re800ea ) /* (c) 1991 Entretenimientos GEMINIS */
|
||||
DRIVER( re800v1 ) /* (c) 1991 Entretenimientos GEMINIS */
|
||||
DRIVER( re800v3 ) /* (c) 1992 Entretenimientos GEMINIS */
|
||||
DRIVER( luckyrlt ) /* (c) 198? unknown */
|
||||
DRIVER( rcirulet ) /* (c) 199? Entretenimientos GEMINIS */
|
||||
DRIVER( luckyrlt ) /* (c) 1990 unknown */
|
||||
|
||||
DRIVER( dfruit )
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user