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Work-around for CPU selection bug at 0x1005a4 in Godzilla, no whatsnew
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@ -1963,7 +1963,6 @@ static UINT16 u1,u2;
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copd2_table[command+4] == _5_ && copd2_table[command+5] == _6_ && copd2_table[command+6] == _7_ && copd2_table[command+7] == _8_ && \
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u1 == _u1_ && u2 == _u2_) \
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static READ16_HANDLER( generic_cop_r )
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{
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UINT16 retvalue;
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@ -1982,8 +1981,17 @@ static READ16_HANDLER( generic_cop_r )
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case 0x184/2:
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return cop_hit_val & 0xffff;
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/* BCD */
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case 0x190/2:
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case 0x192/2:
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case 0x194/2:
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case 0x196/2:
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case 0x198/2:
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return retvalue;
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/* needed by Godzilla for selecting a character ... rng? PIT? */
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case 0x1a4/2:
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return 0x0002;
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return mame_rand(space->machine);
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case 0x1b0/2:
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return cop_status;
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