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fixed gaps on capcom logo on title screen to match pictures from real hardware, sprites are rendered to a line buffer one scanline before the are displayed. [smf]
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@ -225,7 +225,7 @@ void _1942_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect)
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{
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const rectangle cliprecty(cliprect.min_x, cliprect.max_x, y, y);
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uint8_t objdata[4];
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uint8_t v = flip_screen() ? ~y : y;
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uint8_t v = flip_screen() ? ~(y - 1) : y - 1;
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for (int h = 496; h >= 128; h -= 16)
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{
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const bool objcnt4 = BIT(h, 8) != BIT(~h, 7);
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