Added PORT_NAME to buttons to better illustrate actual use in Atari System 1 and Atari G1 drivers. [Tafoid]

This commit is contained in:
Scott Stone 2011-05-25 03:30:20 +00:00
parent 00c4f1df2b
commit 574f396439
2 changed files with 31 additions and 31 deletions

View File

@ -244,11 +244,11 @@ ADDRESS_MAP_END
static INPUT_PORTS_START( hydra )
PORT_START("IN0") /* fc0000 */
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON5 )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON6 )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON3 )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON4 )
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Left Trigger")
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Right Trigger")
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("Left Thumb")
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Right Thumb")
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Boost")
PORT_BIT( 0x0fe0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_UNUSED )
@ -278,9 +278,9 @@ static INPUT_PORTS_START( pitfight )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME("P1 Punch")
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME("P1 Kick")
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_NAME("P1 Jump/Start")
PORT_BIT( 0x0f80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_UNUSED )
@ -292,17 +292,17 @@ static INPUT_PORTS_START( pitfight )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(3)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) PORT_NAME("P3 Punch")
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) PORT_NAME("P3 Kick")
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3) PORT_NAME("P3 Jump/Start")
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Punch")
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 Kick")
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("P2 Jump/Start")
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("ADC1") /* not used */
@ -323,9 +323,9 @@ static INPUT_PORTS_START( pitfightj )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME("Punch")
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME("Kick")
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_NAME("Jump/P1 Start")
PORT_BIT( 0x0f80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_UNUSED )
@ -338,9 +338,9 @@ static INPUT_PORTS_START( pitfightj )
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("Punch")
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("Kick")
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("Jump/P2 Start")
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("ADC1") /* not used */

View File

@ -574,9 +574,9 @@ static INPUT_PORTS_START( peterpak )
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("F60000") /* F60000 */
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Left Throw/P1 Start")
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START2 ) PORT_NAME("Right Throw/P2 Start")
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Jump")
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_VBLANK )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNUSED )
@ -613,8 +613,8 @@ static INPUT_PORTS_START( indytemp )
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("F60000") /* F60000 */
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Left Whip/P1 Start")
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START2 ) PORT_NAME("Right Whip/P2 Start")
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* freeze? */
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_VBLANK )
@ -660,10 +660,10 @@ static INPUT_PORTS_START( roadrunn )
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("F60000") /* F60000 */
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON3 )
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Left Hop/P1 Start")
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START2 ) PORT_NAME("Right Hop/P2 Start")
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Unused Button 1")
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Unused Button 2")
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_VBLANK )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_SERVICE( 0x0040, IP_ACTIVE_LOW )
@ -695,8 +695,8 @@ static INPUT_PORTS_START( roadblst )
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("F60000") /* F60000 */
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON3 )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Special Weapon")
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Lasers")
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_VBLANK )