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Pitch reversed, Dragon Buster contradicts with it
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@ -1609,8 +1609,9 @@ void upd7220_device::update_graphics(bitmap_rgb32 &bitmap, const rectangle &clip
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{
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/* TODO: again correct?
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Quarth (PC-98xx) doesn't seem to use pitch here and it definitely wants bsy to be /2 to make scrolling to work.
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Xevious (PC-98xx) wants the pitch to be fixed at 80, and wants bsy to be /1 */
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addr = ((sad << 1) & 0x3ffff) + (y * 80);
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Xevious (PC-98xx) wants the pitch to be fixed at 80, and wants bsy to be /1
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Dragon Buster (PC-98xx) contradicts with Xevious with regards of the pitch tho ... */
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addr = ((sad << 1) & 0x3ffff) + (y * m_pitch * 2);
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if (m_display_cb)
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draw_graphics_line(bitmap, addr, y + bsy/((m_pitch == 40)+1), wd);
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