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https://github.com/holub/mame
synced 2025-04-23 08:49:55 +03:00
Gave Vortex it's own DIP selection until the unknowns can be determined.
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@ -259,6 +259,7 @@ static ADDRESS_MAP_START( invadpt2_io_map, ADDRESS_SPACE_IO, 8 )
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AM_RANGE(0x06, 0x06) AM_WRITE(watchdog_reset_w)
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ADDRESS_MAP_END
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static INPUT_PORTS_START( invadpt2 )
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PORT_INCLUDE( sicv )
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@ -2033,6 +2034,40 @@ static ADDRESS_MAP_START( vortex_io_map, ADDRESS_SPACE_IO, 8 )
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AM_RANGE(0x04, 0x04) AM_WRITE(watchdog_reset_w)
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ADDRESS_MAP_END
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static INPUT_PORTS_START( vortex )
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PORT_INCLUDE( sicv )
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PORT_MODIFY("IN1")
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_MODIFY("IN2")
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PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:1")
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:2")
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:3")
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:4")
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PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:5")
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:6")
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:7")
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:8")
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PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x80, DEF_STR( 1C_1C ) )
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INPUT_PORTS_END
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MACHINE_DRIVER_START( vortex )
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/* basic machine hardware */
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@ -3046,7 +3081,7 @@ GAME( 1979, grescue, lrescue, lrescue, lrescue, 0, ROT270, "Taito (Universal
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GAME( 1979, desterth, lrescue, lrescue, invrvnge, 0, ROT270, "bootleg", "Destination Earth", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND )
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GAME( 1979, invadpt2, 0, invadpt2, invadpt2, 0, ROT270, "Taito", "Space Invaders Part II (Taito)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND )
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GAME( 1980, invaddlx, invadpt2, invaders, invadpt2, 0, ROT270, "Taito (Midway license)", "Space Invaders Deluxe", GAME_SUPPORTS_SAVE )
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GAME( 1980, vortex, 0, vortex, invadpt2, vortex, ROT270, "Zilec Electronics Ltd.", "Vortex", GAME_IMPERFECT_COLORS | GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND ) /* Encrypted 8080/IO */
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GAME( 1980, vortex, 0, vortex, vortex, vortex, ROT270, "Zilec Electronics Ltd.", "Vortex", GAME_IMPERFECT_COLORS | GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND ) /* Encrypted 8080/IO */
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GAME( 1979, cosmo, 0, cosmo, cosmo, 0, ROT90, "TDS & Mints", "Cosmo", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND )
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GAME( 1979, schaser, 0, schaser, schaser, 0, ROT270, "Taito", "Space Chaser", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_COLORS )
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GAME( 1979, schasercv,schaser, schasercv,schasercv,0, ROT270, "Taito", "Space Chaser (CV version)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND | GAME_IMPERFECT_COLORS )
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