Commented out a bogus irq ack in Seibu Audio HW, fixes sound for good in Denjin Makai and removes a cheesy kludge for Denjin Makai and SD Gundam Psycho Salamander no Kyoui [Angelo Salese]

This commit is contained in:
Angelo Salese 2010-12-19 17:16:52 +00:00
parent 40f88a8ee1
commit 58474e87bd

View File

@ -299,7 +299,8 @@ static void update_irq_lines(running_machine *machine, int param)
WRITE8_HANDLER( seibu_irq_clear_w )
{
update_irq_lines(space->machine, VECTOR_INIT);
/* Denjin Makai and SD Gundam doesn't like this, it's tied to the rst18 ack ONLY so it could be related to it. */
//update_irq_lines(space->machine, VECTOR_INIT);
}
WRITE8_HANDLER( seibu_rst10_ack_w )
@ -409,8 +410,6 @@ WRITE16_HANDLER( seibu_main_word_w )
main2sub[offset] = data;
break;
case 4:
if (strcmp(space->machine->gamedrv->name, "sdgndmps") == 0 || strcmp(space->machine->gamedrv->name, "denjinmk") == 0)
update_irq_lines(space->machine, RST10_ASSERT);
update_irq_lines(space->machine, RST18_ASSERT);
break;
case 2: //Sengoku Mahjong writes here