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Commented out a bogus irq ack in Seibu Audio HW, fixes sound for good in Denjin Makai and removes a cheesy kludge for Denjin Makai and SD Gundam Psycho Salamander no Kyoui [Angelo Salese]
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@ -299,7 +299,8 @@ static void update_irq_lines(running_machine *machine, int param)
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WRITE8_HANDLER( seibu_irq_clear_w )
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{
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update_irq_lines(space->machine, VECTOR_INIT);
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/* Denjin Makai and SD Gundam doesn't like this, it's tied to the rst18 ack ONLY so it could be related to it. */
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//update_irq_lines(space->machine, VECTOR_INIT);
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}
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WRITE8_HANDLER( seibu_rst10_ack_w )
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@ -409,8 +410,6 @@ WRITE16_HANDLER( seibu_main_word_w )
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main2sub[offset] = data;
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break;
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case 4:
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if (strcmp(space->machine->gamedrv->name, "sdgndmps") == 0 || strcmp(space->machine->gamedrv->name, "denjinmk") == 0)
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update_irq_lines(space->machine, RST10_ASSERT);
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update_irq_lines(space->machine, RST18_ASSERT);
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break;
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case 2: //Sengoku Mahjong writes here
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