More transition to "m_" members. (nw)

This commit is contained in:
couriersud 2015-01-31 23:58:22 +01:00
parent d614721163
commit 5848dc2013
6 changed files with 389 additions and 385 deletions

File diff suppressed because it is too large Load Diff

View File

@ -48,31 +48,31 @@ struct sdl_scale_mode;
/* sdl_info is the information about SDL for the current screen */
struct sdl_info
{
INT32 blittimer;
UINT32 extra_flags;
INT32 m_blittimer;
UINT32 m_extra_flags;
#if (SDLMAME_SDL2)
SDL_Renderer *sdl_renderer;
SDL_Texture *texture_id;
SDL_Renderer *m_sdl_renderer;
SDL_Texture *m_texture_id;
#else
// SDL surface
SDL_Surface *sdlsurf;
SDL_Overlay *yuvsurf;
SDL_Surface *m_sdlsurf;
SDL_Overlay *m_yuvsurf;
#endif
// YUV overlay
UINT32 *yuv_lookup;
UINT16 *yuv_bitmap;
UINT32 *m_yuv_lookup;
UINT16 *m_yuv_bitmap;
// if we leave scaling to SDL and the underlying driver, this
// is the render_target_width/height to use
int hw_scale_width;
int hw_scale_height;
int last_hofs;
int last_vofs;
int old_blitwidth;
int old_blitheight;
int m_hw_scale_width;
int m_hw_scale_height;
int m_last_hofs;
int m_last_vofs;
int m_old_blitwidth;
int m_old_blitheight;
};
struct sdl_scale_mode
@ -83,7 +83,7 @@ struct sdl_scale_mode
int mult_w; /* Width multiplier */
int mult_h; /* Height multiplier */
#if (!SDLMAME_SDL2)
int extra_flags; /* Texture/surface flags */
int m_extra_flags; /* Texture/surface flags */
#else
const char *sdl_scale_mode; /* what to use as a hint ? */
#endif
@ -253,41 +253,41 @@ static void setup_texture(sdl_window_info *window, int tempwidth, int tempheight
// Determine preferred pixelformat and set up yuv if necessary
SDL_GetCurrentDisplayMode(window->monitor()->handle(), &mode);
if (sdl->yuv_bitmap)
if (sdl->m_yuv_bitmap)
{
global_free_array(sdl->yuv_bitmap);
sdl->yuv_bitmap = NULL;
global_free_array(sdl->m_yuv_bitmap);
sdl->m_yuv_bitmap = NULL;
}
if (sdl_sm->is_scale)
{
window->m_target->compute_minimum_size(sdl->hw_scale_width, sdl->hw_scale_height);
window->m_target->compute_minimum_size(sdl->m_hw_scale_width, sdl->m_hw_scale_height);
if (video_config.prescale)
{
sdl->hw_scale_width *= video_config.prescale;
sdl->hw_scale_height *= video_config.prescale;
sdl->m_hw_scale_width *= video_config.prescale;
sdl->m_hw_scale_height *= video_config.prescale;
/* This must be a multiple of 2 */
sdl->hw_scale_width = (sdl->hw_scale_width + 1) & ~1;
sdl->m_hw_scale_width = (sdl->m_hw_scale_width + 1) & ~1;
}
}
if (sdl_sm->is_yuv)
sdl->yuv_bitmap = global_alloc_array(UINT16, sdl->hw_scale_width * sdl->hw_scale_height);
sdl->m_yuv_bitmap = global_alloc_array(UINT16, sdl->m_hw_scale_width * sdl->m_hw_scale_height);
fmt = (sdl_sm->pixel_format ? sdl_sm->pixel_format : mode.format);
if (sdl_sm->is_scale)
{
int w = sdl->hw_scale_width * sdl_sm->mult_w;
int h = sdl->hw_scale_height * sdl_sm->mult_h;
int w = sdl->m_hw_scale_width * sdl_sm->mult_w;
int h = sdl->m_hw_scale_height * sdl_sm->mult_h;
sdl->texture_id = SDL_CreateTexture(sdl->sdl_renderer, fmt, SDL_TEXTUREACCESS_STREAMING, w, h);
sdl->m_texture_id = SDL_CreateTexture(sdl->m_sdl_renderer, fmt, SDL_TEXTUREACCESS_STREAMING, w, h);
}
else
{
sdl->texture_id = SDL_CreateTexture(sdl->sdl_renderer,fmt, SDL_TEXTUREACCESS_STREAMING,
sdl->m_texture_id = SDL_CreateTexture(sdl->m_sdl_renderer,fmt, SDL_TEXTUREACCESS_STREAMING,
tempwidth, tempheight);
}
}
@ -318,14 +318,14 @@ static void yuv_overlay_init(sdl_window_info *window)
sdl->yuvsurf = NULL;
}
if (sdl->yuv_bitmap != NULL)
if (sdl->m_yuv_bitmap != NULL)
{
global_free_array(sdl->yuv_bitmap);
global_free_array(sdl->m_yuv_bitmap);
}
osd_printf_verbose("SDL: Creating %d x %d YUV-Overlay ...\n", minimum_width, minimum_height);
sdl->yuv_bitmap = global_alloc_array(UINT16, minimum_width*minimum_height);
sdl->m_yuv_bitmap = global_alloc_array(UINT16, minimum_width*minimum_height);
sdl->yuvsurf = SDL_CreateYUVOverlay(minimum_width * sdl_sm->mult_w, minimum_height * sdl_sm->mult_h,
sdl_sm->pixel_format, sdl->sdlsurf);
@ -335,8 +335,8 @@ static void yuv_overlay_init(sdl_window_info *window)
//return 1;
}
sdl->hw_scale_width = minimum_width;
sdl->hw_scale_height = minimum_height;
sdl->m_hw_scale_width = minimum_width;
sdl->m_hw_scale_height = minimum_height;
if (!shown_video_info)
{
@ -402,12 +402,12 @@ static int drawsdl_window_create(sdl_window_info *window, int width, int height)
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, sm->sdl_scale_mode);
sdl->extra_flags = (window->fullscreen() ?
sdl->m_extra_flags = (window->fullscreen() ?
SDL_WINDOW_BORDERLESS | SDL_WINDOW_INPUT_FOCUS | SDL_WINDOW_MOUSE_FOCUS
| SDL_WINDOW_INPUT_GRABBED : SDL_WINDOW_RESIZABLE);
window->m_sdl_window = SDL_CreateWindow(window->m_title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
width, height, sdl->extra_flags);
width, height, sdl->m_extra_flags);
if (window->fullscreen() && video_config.switchres)
{
@ -435,16 +435,16 @@ static int drawsdl_window_create(sdl_window_info *window, int width, int height)
// create a texture
if (video_config.waitvsync)
sdl->sdl_renderer = SDL_CreateRenderer(window->m_sdl_window, -1, /*SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTDISCARD |*/ SDL_RENDERER_PRESENTVSYNC);
sdl->m_sdl_renderer = SDL_CreateRenderer(window->m_sdl_window, -1, /*SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTDISCARD |*/ SDL_RENDERER_PRESENTVSYNC);
else
sdl->sdl_renderer = SDL_CreateRenderer(window->m_sdl_window, -1, /*SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTDISCARD*/ 0);
sdl->m_sdl_renderer = SDL_CreateRenderer(window->m_sdl_window, -1, /*SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTDISCARD*/ 0);
//SDL_SelectRenderer(window->sdl_window);
{
struct SDL_RendererInfo render_info;
SDL_GetRendererInfo(sdl->sdl_renderer, &render_info);
SDL_GetRendererInfo(sdl->m_sdl_renderer, &render_info);
drawsdl_show_info(window, &render_info);
// Check scale mode
@ -467,12 +467,12 @@ static int drawsdl_window_create(sdl_window_info *window, int width, int height)
setup_texture(window, width, height);
#else
sdl->extra_flags = (window->fullscreen() ? SDL_FULLSCREEN : SDL_RESIZABLE);
sdl->m_extra_flags = (window->fullscreen() ? SDL_FULLSCREEN : SDL_RESIZABLE);
sdl->extra_flags |= sm->extra_flags;
sdl->m_extra_flags |= sm->m_extra_flags;
sdl->sdlsurf = SDL_SetVideoMode(m_width, m_height,
0, SDL_SWSURFACE | SDL_ANYFORMAT | sdl->extra_flags);
0, SDL_SWSURFACE | SDL_ANYFORMAT | sdl->m_extra_flags);
if (!sdl->sdlsurf)
return 1;
@ -486,8 +486,8 @@ static int drawsdl_window_create(sdl_window_info *window, int width, int height)
// set the window title
SDL_WM_SetCaption(window->m_title, "SDLMAME");
#endif
sdl->yuv_lookup = NULL;
sdl->blittimer = 0;
sdl->m_yuv_lookup = NULL;
sdl->m_blittimer = 0;
drawsdl_yuv_init(sdl);
return 0;
@ -518,7 +518,7 @@ static void drawsdl_window_resize(sdl_window_info *window, int width, int height
//printf("SetVideoMode %d %d\n", wp->resize_new_width, wp->resize_new_height);
sdl->sdlsurf = SDL_SetVideoMode(m_width, m_height, 0,
SDL_SWSURFACE | SDL_ANYFORMAT | sdl->extra_flags);
SDL_SWSURFACE | SDL_ANYFORMAT | sdl->m_extra_flags);
window->m_width = sdl->sdlsurf->w;
window->m_height = sdl->sdlsurf->h;
@ -545,7 +545,7 @@ static void drawsdl_window_destroy(sdl_window_info *window)
#if (SDLMAME_SDL2)
//SDL_SelectRenderer(window->sdl_window);
SDL_DestroyTexture(sdl->texture_id);
SDL_DestroyTexture(sdl->m_texture_id);
//SDL_DestroyRenderer(window->sdl_window);
SDL_DestroyWindow(window->m_sdl_window);
#else
@ -563,15 +563,15 @@ static void drawsdl_window_destroy(sdl_window_info *window)
#endif
// free the memory in the window
if (sdl->yuv_lookup != NULL)
if (sdl->m_yuv_lookup != NULL)
{
global_free_array(sdl->yuv_lookup);
sdl->yuv_lookup = NULL;
global_free_array(sdl->m_yuv_lookup);
sdl->m_yuv_lookup = NULL;
}
if (sdl->yuv_bitmap != NULL)
if (sdl->m_yuv_bitmap != NULL)
{
global_free_array(sdl->yuv_bitmap);
sdl->yuv_bitmap = NULL;
global_free_array(sdl->m_yuv_bitmap);
sdl->m_yuv_bitmap = NULL;
}
osd_free(sdl);
window->m_dxdata = NULL;
@ -585,7 +585,7 @@ static void drawsdl_window_clear(sdl_window_info *window)
{
sdl_info *sdl = (sdl_info *) window->m_dxdata;
sdl->blittimer = 3;
sdl->m_blittimer = 3;
}
//============================================================
@ -597,8 +597,8 @@ static int drawsdl_xy_to_render_target(sdl_window_info *window, int x, int y, in
sdl_info *sdl = (sdl_info *) window->m_dxdata;
const sdl_scale_mode *sm = &scale_modes[video_config.scale_mode];
*xt = x - sdl->last_hofs;
*yt = y - sdl->last_vofs;
*xt = x - sdl->m_last_hofs;
*yt = y - sdl->m_last_vofs;
if (*xt<0 || *xt >= window->m_blitwidth)
return 0;
if (*yt<0 || *xt >= window->m_blitheight)
@ -608,8 +608,8 @@ static int drawsdl_xy_to_render_target(sdl_window_info *window, int x, int y, in
return 1;
}
/* Rescale */
*xt = (*xt * sdl->hw_scale_width) / window->m_blitwidth;
*yt = (*yt * sdl->hw_scale_height) / window->m_blitheight;
*xt = (*xt * sdl->m_hw_scale_width) / window->m_blitwidth;
*yt = (*yt * sdl->m_hw_scale_height) / window->m_blitheight;
return 1;
}
@ -625,7 +625,7 @@ static void drawsdl_set_target_bounds(sdl_window_info *window)
if (!sm->is_scale)
window->m_target->set_bounds(window->m_blitwidth, window->m_blitheight, window->monitor()->aspect());
else
window->m_target->set_bounds(sdl->hw_scale_width, sdl->hw_scale_height);
window->m_target->set_bounds(sdl->m_hw_scale_width, sdl->m_hw_scale_height);
}
//============================================================
@ -664,67 +664,67 @@ static int drawsdl_window_draw(sdl_window_info *window, UINT32 dc, int update)
bmask = sdl->sdlsurf->format->Bmask;
// amask = sdl->sdlsurf->format->Amask;
if (window->m_blitwidth != sdl->old_blitwidth || window->m_blitheight != sdl->old_blitheight)
if (window->m_blitwidth != sdl->m_old_blitwidth || window->m_blitheight != sdl->m_old_blitheight)
{
if (sm->is_yuv)
yuv_overlay_init(window);
sdl->old_blitwidth = window->m_blitwidth;
sdl->old_blitheight = window->m_blitheight;
sdl->blittimer = 3;
sdl->m_old_blitwidth = window->m_blitwidth;
sdl->m_old_blitheight = window->m_blitheight;
sdl->m_blittimer = 3;
}
if (SDL_MUSTLOCK(sdl->sdlsurf)) SDL_LockSurface(sdl->sdlsurf);
// Clear if necessary
if (sdl->blittimer > 0)
if (sdl->m_blittimer > 0)
{
memset(sdl->sdlsurf->pixels, 0, window->m_height * sdl->sdlsurf->pitch);
sdl->blittimer--;
sdl->m_blittimer--;
}
if (sm->is_yuv)
{
SDL_LockYUVOverlay(sdl->yuvsurf);
surfptr = sdl->yuvsurf->pixels[0]; // (UINT8 *) sdl->yuv_bitmap;
pitch = sdl->yuvsurf->pitches[0]; // (UINT8 *) sdl->yuv_bitmap;
surfptr = sdl->yuvsurf->pixels[0]; // (UINT8 *) sdl->m_yuv_bitmap;
pitch = sdl->yuvsurf->pitches[0]; // (UINT8 *) sdl->m_yuv_bitmap;
}
else
surfptr = (UINT8 *)sdl->sdlsurf->pixels;
#else
//SDL_SelectRenderer(window->sdl_window);
if (window->m_blitwidth != sdl->old_blitwidth || window->m_blitheight != sdl->old_blitheight)
if (window->m_blitwidth != sdl->m_old_blitwidth || window->m_blitheight != sdl->m_old_blitheight)
{
SDL_RenderSetViewport(sdl->sdl_renderer, NULL);
SDL_RenderSetViewport(sdl->m_sdl_renderer, NULL);
SDL_DestroyTexture(sdl->texture_id);
SDL_DestroyTexture(sdl->m_texture_id);
setup_texture(window, window->m_blitwidth, window->m_blitheight);
sdl->old_blitwidth = window->m_blitwidth;
sdl->old_blitheight = window->m_blitheight;
sdl->blittimer = 3;
sdl->m_old_blitwidth = window->m_blitwidth;
sdl->m_old_blitheight = window->m_blitheight;
sdl->m_blittimer = 3;
}
{
Uint32 format;
int access, w, h;
SDL_QueryTexture(sdl->texture_id, &format, &access, &w, &h);
SDL_QueryTexture(sdl->m_texture_id, &format, &access, &w, &h);
SDL_PixelFormatEnumToMasks(format, &bpp, &rmask, &gmask, &bmask, &amask);
bpp = bpp / 8; /* convert to bytes per pixels */
}
// Clear if necessary
if (sdl->blittimer > 0)
if (sdl->m_blittimer > 0)
{
/* SDL Underlays need alpha = 0 ! */
SDL_SetRenderDrawColor(sdl->sdl_renderer,0,0,0,0);
SDL_RenderFillRect(sdl->sdl_renderer,NULL);
SDL_SetRenderDrawColor(sdl->m_sdl_renderer,0,0,0,0);
SDL_RenderFillRect(sdl->m_sdl_renderer,NULL);
//SDL_RenderFill(0,0,0,0 /*255*/,NULL);
sdl->blittimer--;
sdl->m_blittimer--;
}
SDL_LockTexture(sdl->texture_id, NULL, (void **) &surfptr, &pitch);
SDL_LockTexture(sdl->m_texture_id, NULL, (void **) &surfptr, &pitch);
#endif
// get ready to center the image
@ -765,8 +765,8 @@ static int drawsdl_window_draw(sdl_window_info *window, UINT32 dc, int update)
hofs = (cw - window->m_blitwidth) / 2;
}
sdl->last_hofs = hofs;
sdl->last_vofs = vofs;
sdl->m_last_hofs = hofs;
sdl->m_last_vofs = vofs;
window->m_primlist->acquire_lock();
@ -785,8 +785,8 @@ static int drawsdl_window_draw(sdl_window_info *window, UINT32 dc, int update)
}
else
{
mamewidth = sdl->hw_scale_width;
mameheight = sdl->hw_scale_height;
mamewidth = sdl->m_hw_scale_width;
mameheight = sdl->m_hw_scale_height;
}
switch (rmask)
{
@ -817,10 +817,10 @@ static int drawsdl_window_draw(sdl_window_info *window, UINT32 dc, int update)
}
else
{
assert (sdl->yuv_bitmap != NULL);
assert (sdl->m_yuv_bitmap != NULL);
assert (surfptr != NULL);
software_renderer<UINT16, 3,3,3, 10,5,0>::draw_primitives(*window->m_primlist, sdl->yuv_bitmap, sdl->hw_scale_width, sdl->hw_scale_height, sdl->hw_scale_width);
sm->yuv_blit((UINT16 *)sdl->yuv_bitmap, sdl, surfptr, pitch);
software_renderer<UINT16, 3,3,3, 10,5,0>::draw_primitives(*window->m_primlist, sdl->m_yuv_bitmap, sdl->m_hw_scale_width, sdl->m_hw_scale_height, sdl->m_hw_scale_width);
sm->yuv_blit((UINT16 *)sdl->m_yuv_bitmap, sdl, surfptr, pitch);
}
window->m_primlist->release_lock();
@ -844,7 +844,7 @@ static int drawsdl_window_draw(sdl_window_info *window, UINT32 dc, int update)
SDL_DisplayYUVOverlay(sdl->yuvsurf, &r);
}
#else
SDL_UnlockTexture(sdl->texture_id);
SDL_UnlockTexture(sdl->m_texture_id);
{
SDL_Rect r;
@ -854,8 +854,8 @@ static int drawsdl_window_draw(sdl_window_info *window, UINT32 dc, int update)
r.h=blitheight;
//printf("blitwidth %d %d - %d %d\n", blitwidth, blitheight, window->width, window->height);
//SDL_UpdateTexture(sdl->sdltex, NULL, sdl->sdlsurf->pixels, pitch);
SDL_RenderCopy(sdl->sdl_renderer,sdl->texture_id, NULL, &r);
SDL_RenderPresent(sdl->sdl_renderer);
SDL_RenderCopy(sdl->m_sdl_renderer,sdl->m_texture_id, NULL, &r);
SDL_RenderPresent(sdl->m_sdl_renderer);
}
#endif
return 0;
@ -910,14 +910,14 @@ static void yuv_lookup_set(sdl_info *sdl, unsigned int pen, unsigned char red,
/* Storing this data in YUYV order simplifies using the data for
YUY2, both with and without smoothing... */
sdl->yuv_lookup[pen]=(y<<Y1SHIFT)|(u<<USHIFT)|(y<<Y2SHIFT)|(v<<VSHIFT);
sdl->m_yuv_lookup[pen]=(y<<Y1SHIFT)|(u<<USHIFT)|(y<<Y2SHIFT)|(v<<VSHIFT);
}
static void drawsdl_yuv_init(sdl_info *sdl)
{
unsigned char r,g,b;
if (sdl->yuv_lookup == NULL)
sdl->yuv_lookup = global_alloc_array(UINT32, 65536);
if (sdl->m_yuv_lookup == NULL)
sdl->m_yuv_lookup = global_alloc_array(UINT32, 65536);
for (r = 0; r < 32; r++)
for (g = 0; g < 32; g++)
for (b = 0; b < 32; b++)
@ -938,24 +938,24 @@ static void yuv_RGB_to_YV12(UINT16 *bitmap, sdl_info *sdl, UINT8 *ptr, int pitch
UINT8 *dest_v;
UINT16 *src;
UINT16 *src2;
UINT32 *lookup = sdl->yuv_lookup;
UINT32 *lookup = sdl->m_yuv_lookup;
UINT8 *pixels[3];
int u1,v1,y1,u2,v2,y2,u3,v3,y3,u4,v4,y4; /* 12 */
pixels[0] = ptr;
pixels[1] = ptr + pitch * sdl->hw_scale_height;
pixels[2] = pixels[1] + pitch * sdl->hw_scale_height / 4;
pixels[1] = ptr + pitch * sdl->m_hw_scale_height;
pixels[2] = pixels[1] + pitch * sdl->m_hw_scale_height / 4;
for(y=0;y<sdl->hw_scale_height;y+=2)
for(y=0;y<sdl->m_hw_scale_height;y+=2)
{
src=bitmap + (y * sdl->hw_scale_width) ;
src2=src + sdl->hw_scale_width;
src=bitmap + (y * sdl->m_hw_scale_width) ;
src2=src + sdl->m_hw_scale_width;
dest_y = pixels[0] + y * pitch;
dest_v = pixels[1] + (y>>1) * pitch / 2;
dest_u = pixels[2] + (y>>1) * pitch / 2;
for(x=0;x<sdl->hw_scale_width;x+=2)
for(x=0;x<sdl->m_hw_scale_width;x+=2)
{
v1 = lookup[src[x]];
y1 = (v1>>Y1SHIFT) & 0xff;
@ -1001,19 +1001,19 @@ static void yuv_RGB_to_YV12X2(UINT16 *bitmap, sdl_info *sdl, UINT8 *ptr, int pit
UINT8 *pixels[3];
pixels[0] = ptr;
pixels[1] = ptr + pitch * sdl->hw_scale_height * 2;
pixels[2] = pixels[1] + pitch * sdl->hw_scale_height / 2;
pixels[1] = ptr + pitch * sdl->m_hw_scale_height * 2;
pixels[2] = pixels[1] + pitch * sdl->m_hw_scale_height / 2;
for(y=0;y<sdl->hw_scale_height;y++)
for(y=0;y<sdl->m_hw_scale_height;y++)
{
src = bitmap + (y * sdl->hw_scale_width) ;
src = bitmap + (y * sdl->m_hw_scale_width) ;
dest_y = (UINT16 *)(pixels[0] + 2 * y * pitch);
dest_v = pixels[1] + y * pitch / 2;
dest_u = pixels[2] + y * pitch / 2;
for(x=0;x<sdl->hw_scale_width;x++)
for(x=0;x<sdl->m_hw_scale_width;x++)
{
v1 = sdl->yuv_lookup[src[x]];
v1 = sdl->m_yuv_lookup[src[x]];
y1 = (v1 >> Y1SHIFT) & 0xff;
u1 = (v1 >> USHIFT) & 0xff;
v1 = (v1 >> VSHIFT) & 0xff;
@ -1034,13 +1034,13 @@ static void yuv_RGB_to_YUY2(UINT16 *bitmap, sdl_info *sdl, UINT8 *ptr, int pitch
UINT16 *src;
UINT16 *end;
UINT32 p1,p2,uv;
UINT32 *lookup = sdl->yuv_lookup;
UINT32 *lookup = sdl->m_yuv_lookup;
int yuv_pitch = pitch/4;
for(y=0;y<sdl->hw_scale_height;y++)
for(y=0;y<sdl->m_hw_scale_height;y++)
{
src=bitmap + (y * sdl->hw_scale_width) ;
end=src+sdl->hw_scale_width;
src=bitmap + (y * sdl->m_hw_scale_width) ;
end=src+sdl->m_hw_scale_width;
dest = (UINT32 *) ptr;
dest += y * yuv_pitch;
@ -1062,13 +1062,13 @@ static void yuv_RGB_to_YUY2X2(UINT16 *bitmap, sdl_info *sdl, UINT8 *ptr, int pit
UINT32 *dest;
UINT16 *src;
UINT16 *end;
UINT32 *lookup = sdl->yuv_lookup;
UINT32 *lookup = sdl->m_yuv_lookup;
int yuv_pitch = pitch / 4;
for(y=0;y<sdl->hw_scale_height;y++)
for(y=0;y<sdl->m_hw_scale_height;y++)
{
src=bitmap + (y * sdl->hw_scale_width) ;
end=src+sdl->hw_scale_width;
src=bitmap + (y * sdl->m_hw_scale_width) ;
end=src+sdl->m_hw_scale_width;
dest = (UINT32 *) ptr;
dest += (y * yuv_pitch);

View File

@ -1544,7 +1544,7 @@ INLINE sdl_window_info * window_from_id(Uint32 windowID)
sdl_window_info *w;
SDL_Window *window = SDL_GetWindowFromID(windowID);
for (w = sdl_window_list; w != NULL; w = w->next)
for (w = sdl_window_list; w != NULL; w = w->m_next)
{
//printf("w->window_id: %d\n", w->window_id);
if (w->m_sdl_window == window)
@ -1562,7 +1562,7 @@ INLINE void resize_all_windows(void)
if (SDL13_COMBINE_RESIZE)
{
for (w = sdl_window_list; w != NULL; w = w->next)
for (w = sdl_window_list; w != NULL; w = w->m_next)
{
if (w->m_resize_width && w->m_resize_height && ((now - w->m_last_resize) > osd_ticks_per_second() / 10))
{

View File

@ -307,7 +307,7 @@ void sdl_osd_interface::update(bool skip_redraw)
if (!skip_redraw)
{
// profiler_mark(PROFILER_BLIT);
for (window = sdl_window_list; window != NULL; window = window->next)
for (window = sdl_window_list; window != NULL; window = window->m_next)
window->video_window_update(machine());
// profiler_mark(PROFILER_END);
}
@ -550,7 +550,7 @@ static void check_osd_inputs(running_machine &machine)
while (curwin != (sdl_window_info *)NULL)
{
curwin->toggle_full_screen(machine);
curwin = curwin->next;
curwin = curwin->m_next;
}
}

View File

@ -354,7 +354,7 @@ void sdl_osd_interface::window_exit()
while (sdl_window_list != NULL)
{
sdl_window_info *temp = sdl_window_list;
sdl_window_list = temp->next;
sdl_window_list = temp->m_next;
temp->video_window_destroy(machine());
// free the window itself
global_free(temp);
@ -720,7 +720,7 @@ int sdlwindow_video_window_create(running_machine &machine, int index, sdl_monit
// add us to the list
*last_window_ptr = window;
last_window_ptr = &window->next;
last_window_ptr = &window->m_next;
draw.attach(&draw, window);
@ -804,10 +804,10 @@ void sdl_window_info::video_window_destroy(running_machine &machine)
//osd_event_wait(window->rendered_event, osd_ticks_per_second()*10);
// remove us from the list
for (prevptr = &sdl_window_list; *prevptr != NULL; prevptr = &(*prevptr)->next)
for (prevptr = &sdl_window_list; *prevptr != NULL; prevptr = &(*prevptr)->m_next)
if (*prevptr == this)
{
*prevptr = this->next;
*prevptr = this->m_next;
break;
}

View File

@ -32,7 +32,7 @@ typedef UINT32 HashT;
// TYPE DEFINITIONS
//============================================================
struct sdl_window_info;
class sdl_window_info;
class osd_renderer
{
@ -55,11 +55,12 @@ private:
sdl_window_info *m_window;
};
struct sdl_window_info
class sdl_window_info
{
public:
sdl_window_info(running_machine *a_machine, sdl_monitor_info *a_monitor,
int index, const sdl_window_config *config)
: next(NULL), m_minwidth(0), m_minheight(0),
: m_next(NULL), m_minwidth(0), m_minheight(0),
m_startmaximized(0),
m_rendered_event(0), m_target(0), m_primlist(NULL), m_dxdata(NULL),
m_width(0), m_height(0), m_blitwidth(0), m_blitheight(0),
@ -89,27 +90,27 @@ struct sdl_window_info
}
void video_window_update(running_machine &machine);
void blit_surface_size(int window_width, int window_height);
//void blit_surface_size(int window_width, int window_height);
void toggle_full_screen(running_machine &machine);
void modify_prescale(running_machine &machine, int dir);
void window_resize(INT32 width, INT32 height);
void window_clear();
void video_window_destroy(running_machine &machine);
void pick_best_mode(int *fswidth, int *fsheight);
//void pick_best_mode(int *fswidth, int *fsheight);
void get_min_bounds(int *window_width, int *window_height, int constrain);
void get_max_bounds(int *window_width, int *window_height, int constrain);
// Pointer to next window
sdl_window_info * next;
running_machine &machine() const { assert(m_machine != NULL); return *m_machine; }
sdl_monitor_info *monitor() const { return m_monitor; }
int fullscreen() const { return m_fullscreen; }
int index() const { return m_index; }
void set_fullscreen(int afullscreen) { m_fullscreen = afullscreen; }
void blit_surface_size(int window_width, int window_height);
void pick_best_mode(int *fswidth, int *fsheight);
int index() const { return m_index; }
#if 1
// Draw Callbacks
int (*create)(sdl_window_info *window, int m_width, int m_height);
@ -122,6 +123,9 @@ struct sdl_window_info
void (*clear)(sdl_window_info *window);
#endif
// Pointer to next window
sdl_window_info * m_next;
// window handle and info
char m_title[256];