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Update SDL man pages. chdman has formatting glitches but at least matches the binary we ship. [wallyweek, R. Belmont]
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@ -5160,7 +5160,7 @@ src/osd/sdl/man/chdman.1 svneol=native#text/plain
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src/osd/sdl/man/jedutil.1 svneol=native#text/plain
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src/osd/sdl/man/ldplayer.1 svneol=native#text/plain
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src/osd/sdl/man/ldverify.1 svneol=native#text/plain
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src/osd/sdl/man/mame.1 svneol=native#text/plain
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src/osd/sdl/man/mame.6 svneol=native#text/plain
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src/osd/sdl/man/romcmp.1 svneol=native#text/plain
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src/osd/sdl/man/testkeys.1 svneol=native#text/plain
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src/osd/sdl/netdev.c svneol=native#text/plain
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@ -6,7 +6,7 @@
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.\" Ashley T. Howes <debiandev@ashleyhowes.com>, February 2005
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.\" updated by Cesare Falco <cesare.falco@gmail.com>, February 2007
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.\"
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.TH CHDMAN 1 2010-06-26 0.138u4 "chdman"
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.TH CHDMAN 1 2012-03-25 0.145u5 "chdman"
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.\"
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.\" NAME chapter
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.SH NAME
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@ -15,7 +15,7 @@ chdman \- MAME Compressed Hunks of Data (CHD) manager
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.\" SYNOPSIS chapter
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.SH SYNOPSIS
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.B chdman
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.I option file
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.I option switches
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.\"
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.\" DESCRIPTION chapter
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.SH DESCRIPTION
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@ -26,53 +26,78 @@ It is a tool to manage CHD images.
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.\" OPTIONS chapter
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.SH OPTIONS
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.TP
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.B \-info \fIinput\fR.chd
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.B \info \fIinput\fR.chd
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Dump the header information from a drive image.
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.TP
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.B \-createraw \fIinputhd\fR.raw \fIoutput\fR.chd [\fIinputoffs\fR [\fIhunksize\fR]]
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.B verify \fIinput\fR.chd
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Validate the MD5/SHA1 on a drive image.
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.TP
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.B createraw \fIinputhd\fR.raw \fIoutput\fR.chd [\fIinputoffs\fR [\fIhunksize\fR]]
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Create a new compressed raw image from a raw file.
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.TP
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.B \-createhd \fIinputhd\fR.raw \fIoutput\fR.chd [\fIinputoffs\fR [\fIcylinders \
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.B createhd \fIinputhd\fR.raw \fIoutput\fR.chd [\fIinputoffs\fR [\fIcylinders \
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heads sectors \fR[\fIsectorsize\fR [\fIhunksize\fR]]]]
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Create a new compressed hard disk image from a raw file.
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.TP
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.B \-createblankhd \fIoutput\fR.chd \fIcylinders heads sectors\fR [\fIsectorsize \
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\fR[\fIhunksize\fR]]
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Create a new non\-compressed hard disk image, with all hunks filled with 0s.
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.TP
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.B \-createcd \fIinput\fR.toc \fIoutput\fR.chd
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.B createcd \fIinput\fR.toc \fIoutput\fR.chd
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Create a new compressed CD image from a raw file.
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.TP
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.B \-copydata \fIinput\fR.chd \fIoutput\fR.chd
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Copy all hunks of data from one CHD file to another. The hunk sizes do not need to match.
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If the source is shorter than the destination, the source data will be padded with 0s.
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.B createld \fIinput\fR.toc \fIoutput\fR.chd
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Create a new compressed laserdisc image from a raw file.
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.TP
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.B \-extract \fIinput\fR.chd \fIoutput\fR.raw
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.B extractraw \fIinput\fR.chd \fIoutput\fR.raw
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Extract a raw file from a CHD image.
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.TP
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.B \-extractcd \fIinput\fR.chd \fIoutput\fR.toc \fIoutput\fR.bin
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Extract a CDRDAO .toc/.bin file from a CHD\-CD image.
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.B extracthd \fIinput\fR.chd \fIoutput\fR.toc \fIoutput\fR.bin
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Extract a hard disk block image from a CHD image.
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.TP
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.B \-verify \fIinput\fR.chd
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Validate the MD5/SHA1 on a drive image.
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.B extractcd \fIinput\fR.chd \fIoutput\fR.toc \fIoutput\fR.bin
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Extract a CDRDAO .toc/.bin, CDRWIN .bin/.cue, or Sega Dreamcast .GDI file from a CHD\-CD image.
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.TP
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.B \-verifyfix \fIinput\fR.chd
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Validate and fix the MD5/SHA1 on a drive image.
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.B extractld \fIinput\fR.chd \fIoutput\fR.toc \fIoutput\fR.bin
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Extract a laserdisc image from a CHD\-LD image.
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.TP
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.B \-update \fIinput\fR.chd \fIoutput\fR.chd
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Update CHD image using metadata from input file.
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.B copy \fIinput\fR.chd \fIoutput\fR.chd
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Copy all hunks of data from one CHD file to another. The hunk sizes do not need to match.
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If the source is shorter than the destination, the source data will be padded with 0s.
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.\" SWITCHES chapter
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.SH SWITCHES
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.TP
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.B \-chomp \fIinput\fR.chd \fIoutput\fR.chd \fImaxhunk
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Chomp hunk from CHD image.
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.B --chs, -chs \fI <cylinders,heads,sectors>: specifies CHS geometry values for CHD harddisks
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.TP
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.B \-merge \fIparent\fR.chd \fIdiff\fR.chd \fIoutput\fR.chd
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Merge a parent and its child together.
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.B --compression, -c \fI <none|type1[,type2[,...]]>: which compression codecs to use (up to 4)
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.TP
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.B \-diff \fIparent\fR.chd \fIcompare\fR.chd \fIdiff\fR.chd
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Generate a difference between two CHD files.
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.B --force, -f \fI : force overwriting an existing file
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.TP
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.B \-setchs \fIinout\fR.chd \fIcylinders heads sections
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Change the CHS values on a hard disk image.
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.B --help, -h \fI : shows the available switches for an option
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.TP
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.B \-split \fIinput\fR.chd \fIoutput\fR.chd \fIlength
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Split a CHD file into multiple parts.
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.B --hunksize, -hs \fI <bytes>: size of each unit, in hunks
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.TP
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.B --ident, -id \fI <filename>: name of ident file to provide CHS information
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.TP
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.B --input, -i \fI <filename>: input file name
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.TP
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.B --inputstartbyte, -isb \fI <offset>: starting byte offset within the input
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.TP
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.B --inputstarthunk, -ish \fI <offset>: starting hunk offset within the input
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.TP
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.B --inputbytes, -ib \fI <length>: effective length of the input in bytes
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.TP
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.B --inputhunks, -ih \fI <length>: effective length of the input in hunks
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.TP
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.B --inputparent, -ip \fI <filename>: parent CHD's input file name
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.TP
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.B --numprocessors, -np \fI <count>: limits the number of processors to use during compression
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.TP
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.B --sectorsize, -ss \fI <bytes>: size of each hard disk sector
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.TP
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.B --verbose, -v \fI : output additional information about the operation
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.TP
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.B --output, -o \fI <filename>: output file name
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.TP
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.B --outputbin, -ob \fI <filename>: output binary file name for extractcd
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.TP
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.B --outputparent, -op \fI <filename>: parent CHD's output file name
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.TP
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.B --unitsize, -us \fI <bytes>: size of each unit, in bytes
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@ -8,7 +8,7 @@
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.\" References
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.\" http://aarongiles.com/?p=159
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.\"
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.TH JEDUTIL 1 2010-06-26 0.138u4 "jedutil"
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.TH JEDUTIL 1 2012-03-25 0.145u5 "jedutil"
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.\"
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.\" NAME chapter
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.SH NAME
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@ -5,7 +5,7 @@
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.\" Man page created from source and usage information by
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.\" Cesare Falco <cesare.falco@gmail.com>, August 2008
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.\"
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.TH LDPLAYER 1 2010-07-07 0.138u4 "ldplayer"
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.TH LDPLAYER 1 2012-03-25 0.145u5 "ldplayer"
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.\"
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.\"
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.\" NAME chapter
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@ -5,7 +5,7 @@
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.\" Man page created from source and usage information by
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.\" Cesare Falco <cesare.falco@gmail.com>, August 2008
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.\"
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.TH LDVERIFY 1 2010-06-26 0.138u4 "ldverify"
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.TH LDVERIFY 1 2012-03-25 0.145u5 "ldverify"
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.\"
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.\" NAME chapter
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.SH NAME
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@ -1,6 +1,6 @@
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.\" -*- nroff -*-
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.\"
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.\" mame.1
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.\" mame.6
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.\"
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.\" Man page created from usage and source information:
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.\" * commands: see src/emu/clifront.c clifront.h
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@ -13,7 +13,7 @@
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.\" and updated by Andrew Burton <burtona@gol.com>, July 2003
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.\"
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.\"
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.TH MAME 1 2010-07-07 0.138u4 "MAME - The Multiple Arcade Machine Emulator"
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.TH MAME 1 2012-03-25 0.145u5 "MAME \- The Multiple Arcade Machine Emulator"
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.\"
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.\"
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.\" NAME chapter
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@ -146,11 +146,17 @@ is returned as one of the following:
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.B \-listdevices, \-ld
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Output the list of devices referenced by a given game or set of games.
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.TP
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.B \-listslots, \-lslot
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Output the list of available slots and slot devices for the system.
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.TP
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.B \-listmedia, \-lm
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Output the list of available media for the system.
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.TP
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.B \-listsoftware
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.B \-listsoftware, \-lsoft
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Output the list of known software for the system.
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.TP
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.B \-getsoftlist, \-glist
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Retrieve software list by name.
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.\"
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.\" *******************************************************
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.SS Configuration options
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@ -191,6 +197,9 @@ So, for example, if you wanted to disable overlay effects in the
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vector games, you can create a vector.ini with the "effect none" line
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in it, and it will override whatever effect value you have in your
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mame.ini. The default is ON (\-readconfig).
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.TP
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.B \-writeconfig, \-wc
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Write configuration to \fI[driver]\fR.ini on exit.
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.\"
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.\" *******************************************************
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.SS Search path options
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@ -467,6 +476,10 @@ Set number of processors; this overrides the number the system reports.
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.TP
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.B \-sdlvideofps
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Show SDL video performance.
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.TP
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.B \-bench
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Benchmark for the given number of emulated seconds;
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implies \-video none \-nosound \-nothrottle.
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.\"
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.\" *******************************************************
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.SS Rotation options
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@ -648,6 +661,9 @@ Center vertically within the view area. Default is ON (\-centerv).
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.B \-waitvsync
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Enable waiting for the start of VBLANK before flipping screens;
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reduces tearing effects.
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.TP
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.B \-syncrefresh
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Enable using the start of VBLANK for throttling instead of the game time.
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.\"
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.\" *******************************************************
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.SS Software video rendering subsystem options
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@ -728,24 +744,33 @@ Preferred custom OpenGL GLSL shader screen bitmap (from 0 to 9).
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Enable OpenGL GLSL handling of brightness and contrast. Better RGB game
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performance for free. Default is ON.
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.TP
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.B \-resolution, \-r
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Select the resolution to use in full\-screen mode.
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\fB\-switchres\fR must be enabled for this to work.
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.TP
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.B \-screen
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Explicit name for all screens; 'auto' here will try to make a best guess.
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.TP
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.B \-aspect, \-screen_aspect
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Aspect ratio for all screens; 'auto' here will try to make a best guess.
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.TP
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.B \-resolution, \-r
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Preferred resolution for all screens;
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format is \fIwidth\fRx\fIheight\fR[@\fIrefreshrate\fR] or 'auto'.
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.TP
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.B \-view
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Preferred view for all screens
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.TP
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.B \-screen[0\-3]
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Explicit name of the first|second|third|fourth screen; 'auto' here will try
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to make a best guess.
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.TP
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.B \-aspect[0\-3]
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Aspect ratio of the first|second|third|fourth screen; 'auto' here will try
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to make a best guess.
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.TP
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.B \-resolution[0\-3], \-r[0\-3]
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Preferred resolution for the first|second|third|fourth screen;
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format is \fIwidth\fRx\fIheight\fR[@\fIrefreshrate\fR] or 'auto'.
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.TP
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.B \-view[0\-3]
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All these options are reserved for future use.
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Preferred view for the first|second|third|fourth screen.
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.\"
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.\" *******************************************************
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.SS Full screen options
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@ -886,12 +911,19 @@ The default is 0.85.
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.B \-natural, \-nat
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Specifies whether to use a natural keyboard or not.
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.TP
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.B \-uimodekey, \-umk
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Specifies the key used to toggle between full and partial UI mode.
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.B \-joystick_contradictory
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Enable contradictory direction digital joystick input at the same time.
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.TP
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.B \-coin_impulse \fItime
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Set coin impulse time. A negative value for \fItime\fR disables the impulse;
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set \fItime\fR to 0 to obey driver or give a positive value to set impulse time.
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.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
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.\" SDL specific
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.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
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.TP
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.B \-uimodekey, \-umk
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Specifies the key used to toggle between full and partial UI mode.
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.TP
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.B \-keymap
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Enable keymap for non\-QWERTY keyboards. Used in conjuction with
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\fB\-keymap_file\fR.
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@ -900,26 +932,12 @@ Enable keymap for non\-QWERTY keyboards. Used in conjuction with
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Specifies the full path to the keymap file to be used. Shipped keymap files lie
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in \fB/usr/share/games/mame/keymaps\fR.
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.TP
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.B \-joy_idx1 \fIjoystick
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.TP
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.B \-joy_idx2 \fIjoystick
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.TP
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.B \-joy_idx3 \fIjoystick
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.TP
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.B \-joy_idx4 \fIjoystick
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.TP
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.B \-joy_idx5 \fIjoystick
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.TP
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.B \-joy_idx6 \fIjoystick
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.TP
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.B \-joy_idx7 \fIjoystick
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.TP
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.B \-joy_idx8 \fIjoystick
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.B \-joy_idx[0\-8] \fIjoystick
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With these options you can assign a joystick to a
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specific index in MAME. Even if the kernel will list the joysticks
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in a different order on the next boot, MAME will still see the joystick
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as e.g. "Joystick 2". Use mame \-v to see which joysticks are recognized.
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Default is AUTO.
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Default is 'auto'.
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.TP
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.B \-sixaxis
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Use special handling for PS3 Sixaxis controllers.
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@ -957,8 +975,7 @@ depending on the presence of a particular class of analog
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control for a particular game. For example, if you specify the option
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\-paddle mouse, then any game that has a paddle control will automatically
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enable mouse controls just as if you had explicitly specified \-mouse.
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Note that these controls override the values of \-[no]mouse,
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\-[no]joystick, etc.
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Note that these controls override the values of \-[no]mouse, \-[no]joystick, etc.
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.\"
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.\" *******************************************************
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.SS Debugging options
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@ -1015,6 +1032,26 @@ menu in the user interface. The default is OFF (\-nocheat).
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.B \-[no]skip_gameinfo
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Forces MAME to skip displaying the game info screen. The default is OFF
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(\-noskip_gameinfo).
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.TP
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.B \-uifont \fIfontname
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Specifies the name of a BDF font file to use for the UI font. If this
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font cannot be found or cannot be loaded, the system will fall back
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to its built\-in UI font. On some platforms \fIfontname\fP can be a system
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font name instead of a BDF font file. The default is 'default' (use
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the OSD\-determined default font).
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.TP
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.B \-ramsize, \-ram
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Size of RAM (if supported by driver).
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.TP
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.B \-confirm_quit
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Display confirm quit screen on exit.
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.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
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.\" SDL specific
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.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
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.TP
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.B \-watchdog
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Specifies a number of seconds after which MAME should automatically exit
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if it detects that the emulation has locked up.
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.\"
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.\"
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.\" LEGAL NOTICE chapter
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@ -9,7 +9,7 @@
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.\" References
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.\" http://www.mame.net/mamefaq.html
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.\"
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.TH ROMCMP 1 2010-06-26 0.138u4 "romcmp"
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.TH ROMCMP 1 2012-03-25 0.145u5 "romcmp"
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.\"
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.\" NAME chapter
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.SH NAME
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@ -5,7 +5,7 @@
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.\" Man page created from source and usage information
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.\" Cesare Falco <cesare.falco@gmail.com>, February 2007
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.\"
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.TH TESTKEYS 1 2010-06-26 0.138u4 "testkeys"
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.TH TESTKEYS 1 2012-03-25 0.145u5 "testkeys"
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.\"
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.\" NAME chapter
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.SH NAME
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|
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