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Some dips/inputs for numcrash (nw)
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@ -2892,6 +2892,26 @@ static INPUT_PORTS_START( woodpek )
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PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
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INPUT_PORTS_END
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static INPUT_PORTS_START( numcrash )
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PORT_INCLUDE( woodpek )
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PORT_MODIFY("IN0")
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 )
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PORT_MODIFY("IN1")
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
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PORT_MODIFY("DSW1")
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PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coinage ) )
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PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
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INPUT_PORTS_END
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static INPUT_PORTS_START( bigbucks )
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PORT_START("IN0")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY
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@ -6541,7 +6561,7 @@ GAME( 1986, rocktrv2, 0, rocktrv2, rocktrv2, pacman_state, rocktrv2, ROT
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GAME( 1986, bigbucks, 0, bigbucks, bigbucks, driver_device, 0, ROT90, "Dynasoft Inc.", "Big Bucks", GAME_SUPPORTS_SAVE )
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GAME( 1983, numcrash, 0, woodpek, woodpek, driver_device, 0, ROT90, "Hanshin Goraku", "Number Crash", GAME_NOT_WORKING | GAME_SUPPORTS_SAVE )
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GAME( 1983, numcrash, 0, woodpek, numcrash, driver_device, 0, ROT90, "Hanshin Goraku", "Number Crash", GAME_NOT_WORKING | GAME_SUPPORTS_SAVE )
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GAME( 198?, cannonbp, 0, pacman, cannonbp, pacman_state, cannonbp, ROT90, "Novomatic", "Cannon Ball (Pac-Man Hardware)", GAME_WRONG_COLORS | GAME_SUPPORTS_SAVE )
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