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segac2.cpp: clarify bloxeed credit DIPs (#7465)
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@ -1327,15 +1327,13 @@ static INPUT_PORTS_START( bloxeedc )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
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PORT_MODIFY("DSW")
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PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2,3") // needs to be double checked
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PORT_DIPSETTING( 0x00, "0" )
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PORT_DIPSETTING( 0x01, "1" )
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PORT_DIPSETTING( 0x02, "2" )
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PORT_DIPSETTING( 0x03, "3" )
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PORT_DIPSETTING( 0x04, "4" )
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PORT_DIPSETTING( 0x05, "5" )
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PORT_DIPSETTING( 0x06, "6" )
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PORT_DIPSETTING( 0x07, "7" )
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PORT_DIPNAME( 0x01, 0x01, "Credits to Start (VS)" ) PORT_DIPLOCATION("SW2:1")
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PORT_DIPSETTING( 0x00, "Same as Normal" )
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PORT_DIPSETTING( 0x01, "Double" )
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PORT_DIPNAME( 0x02, 0x02, "Credits to Start (Normal)" ) PORT_DIPLOCATION("SW2:2")
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PORT_DIPSETTING( 0x02, "1" )
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PORT_DIPSETTING( 0x00, "2" )
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//"SW2:3" unused
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PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:4")
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PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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@ -1344,15 +1342,23 @@ static INPUT_PORTS_START( bloxeedc )
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PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7") // ?
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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//"SW2:7" unused
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PORT_DIPNAME( 0x80, 0x00, "High Speed Mode" ) PORT_DIPLOCATION("SW2:8")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x80, DEF_STR( On ) )
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INPUT_PORTS_END
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static INPUT_PORTS_START( bloxeedu )
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PORT_INCLUDE( bloxeedc )
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PORT_MODIFY("DSW") //"SW2:1" has opposite effect in US version
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PORT_DIPNAME( 0x01, 0x00, "Credits to Start (VS)" ) PORT_DIPLOCATION("SW2:1")
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PORT_DIPSETTING( 0x01, "Same as Normal" )
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PORT_DIPSETTING( 0x00, "Double" )
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INPUT_PORTS_END
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static INPUT_PORTS_START( puyopuy2 )
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PORT_INCLUDE( systemc_generic )
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@ -2640,7 +2646,7 @@ void segac2_state::init_pclubjv5()
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// YEAR, NAME, PARENT, MACHINE,INPUT, INIT, MONITOR,COMPANY,FULLNAME,FLAGS
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/* System C Games */
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GAME( 1989, bloxeedc, bloxeed, segac, bloxeedc, segac2_state, init_bloxeedc, ROT0, "Sega / Elorg", "Bloxeed (World, C System)", 0 )
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GAME( 1989, bloxeedu, bloxeed, segac, bloxeedc, segac2_state, init_bloxeedc, ROT0, "Sega / Elorg", "Bloxeed (US, C System, Rev A)", 0 )
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GAME( 1989, bloxeedu, bloxeed, segac, bloxeedu, segac2_state, init_bloxeedc, ROT0, "Sega / Elorg", "Bloxeed (US, C System, Rev A)", 0 )
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GAME( 1990, columns, 0, segac, columns, segac2_state, init_columns, ROT0, "Sega", "Columns (World)", 0 )
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GAME( 1990, columnsu, columns, segac, columnsu, segac2_state, init_columns, ROT0, "Sega", "Columns (US, cocktail, Rev A)", 0 ) // has cocktail mode dsw
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