From 59b4c0429cce95ab7744fa4d21ddd1bcbc7ad40d Mon Sep 17 00:00:00 2001 From: Angelo Salese Date: Wed, 11 Nov 2009 21:29:03 +0000 Subject: [PATCH] This allows the parent set to boot too, it works just like the Japanese set (including same protection) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit new working game ---------------- Run & Gun 2 [David Haywood, Angelo Salese] -----Messaggio originale----- Da: David Haywood [mailto:neohaze@nildram.co.uk] Inviato: mercoledì 11 novembre 2009 19.34 A: Angelo Salese Oggetto: Minor change to Soccer Superstars roz double copy This treats pens as transparent, prevents it from blacking out the screen on the 'Winners' display, although does cause some nasty flicker in the select sceren. I guess that's more down to proper source clipping needed to. It's on my -todo list. (video/konamigx) --- src/mame/drivers/konamigx.c | 3 ++- src/mame/video/konamigx.c | 6 +++--- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/src/mame/drivers/konamigx.c b/src/mame/drivers/konamigx.c index 4bb1586ada1..8aaf72b78b8 100644 --- a/src/mame/drivers/konamigx.c +++ b/src/mame/drivers/konamigx.c @@ -788,6 +788,7 @@ static READ32_HANDLER( sound020_r ) if (cpu_get_pc(space->cpu) == 0x2026fe) rv = 0xc0c0c0c0; break; case 3: // Run'n Gun 2 + if (cpu_get_pc(space->cpu) == 0x24f0b6) rv = 0xffffffff; if (cpu_get_pc(space->cpu) == 0x24f122) rv = 0xc0c0c0c0; break; case 4: // Rushing Heroes @@ -3754,6 +3755,6 @@ GAME( 1996, vsnetscreb,vsnetscr, gxtype4vsnet, type3, konamigx, ROT0, "Konami", GAME( 1996, vsnetscru, vsnetscr, gxtype4vsnet, type3, konamigx, ROT0, "Konami", "Versus Net Soccer (ver UAB)", GAME_NOT_WORKING|GAME_UNEMULATED_PROTECTION ) GAME( 1996, vsnetscra, vsnetscr, gxtype4vsnet, type3, konamigx, ROT0, "Konami", "Versus Net Soccer (ver AAA)", GAME_NOT_WORKING|GAME_UNEMULATED_PROTECTION ) GAME( 1996, vsnetscrj, vsnetscr, gxtype4vsnet, type3, konamigx, ROT0, "Konami", "Versus Net Soccer (ver JAB)", GAME_NOT_WORKING|GAME_UNEMULATED_PROTECTION ) -GAME( 1996, rungun2, konamigx, gxtype4sd2, type3, konamigx, ROT0, "Konami", "Run and Gun 2 (ver UAA)", GAME_NOT_WORKING|GAME_UNEMULATED_PROTECTION ) +GAME( 1996, rungun2, konamigx, gxtype4sd2, type3, konamigx, ROT0, "Konami", "Run and Gun 2 (ver UAA)", GAME_IMPERFECT_GRAPHICS ) GAME( 1996, slamdnk2, rungun2, gxtype4sd2, type3, konamigx, ROT0, "Konami", "Slam Dunk 2 (ver JAA)", GAME_IMPERFECT_GRAPHICS ) GAME( 1996, rushhero, konamigx, gxtype4, type3, konamigx, ROT0, "Konami", "Rushing Heroes (ver UAB)", GAME_IMPERFECT_GRAPHICS ) diff --git a/src/mame/video/konamigx.c b/src/mame/video/konamigx.c index 03a65134090..7c2e768c86e 100644 --- a/src/mame/video/konamigx.c +++ b/src/mame/video/konamigx.c @@ -1594,9 +1594,9 @@ void konamigx_mixer(running_machine *machine, bitmap_t *bitmap, const rectangle int shiftpos = 30; for (xx=0;xx