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Merge pull request #5162 from DavidHaywood/030619
radica eu3a14 - identify more video bits (nw)
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commit
59f6afab3f
@ -178,8 +178,8 @@ private:
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void handle_palette(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
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void draw_page(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int which, int xbase, int ybase, int size);
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void draw_background(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
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void draw_sprite_line(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int offset, int count, int pal, int flipx, int xpos, int ypos, int gfxno);
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void draw_sprites(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
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void draw_sprite_line(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int offset, int count, int pal, int flipx, int flipy, int xpos, int ypos, int gfxno);
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void draw_sprites(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int drawpri);
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};
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@ -430,22 +430,22 @@ void radica_eu3a14_state::draw_background(screen_device &screen, bitmap_ind16 &b
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}
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void radica_eu3a14_state::draw_sprite_line(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int offset, int count, int pal, int flipx, int xpos, int ypos, int gfxno)
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void radica_eu3a14_state::draw_sprite_line(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int offset, int count, int pal, int flipx, int flipy, int xpos, int ypos, int gfxno)
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{
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int tileno = offset + count;
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gfx_element *gfx = m_gfxdecode->gfx(gfxno);
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gfx->transpen(bitmap, cliprect, tileno, pal, flipx, 0, xpos, ypos, 0);
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gfx->transpen(bitmap, cliprect, tileno, pal, flipx, flipy, xpos, ypos, 0);
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}
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void radica_eu3a14_state::draw_sprites(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
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void radica_eu3a14_state::draw_sprites(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int drawpri)
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{
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// first 4 sprite entries seem to be garbage sprites, so we start at 0x20
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// likely we're just interpreting them wrong and they're used for blanking things or clipping?
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for (int i = m_spriterambase; i < m_spriterambase + 0x7e0; i += 8)
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{
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/*
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+0 e--f hhww flip, enable, height, width
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+0 e-ff hhww flip yx, enable, height, width
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+1 yyyy yyyy ypos
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+2 xxxx xxxx xpos
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+3 pppp ---- palette
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@ -464,11 +464,17 @@ void radica_eu3a14_state::draw_sprites(screen_device &screen, bitmap_ind16 &bitm
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int h = attr & 0x0c;
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int w = attr & 0x03;
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int flipx = (attr & 0x10) >> 4;
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int flipy = (attr & 0x20) >> 5;
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int height = 0;
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int width = 0;
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int pal = attr2 >> 4;
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int pri = attr2 & 0x07;
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if (pri != drawpri)
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continue;
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// no idea
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if (attr2 & 0x08)
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pal += 0x10;
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@ -541,9 +547,13 @@ void radica_eu3a14_state::draw_sprites(screen_device &screen, bitmap_ind16 &bitm
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int count = 0;
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for (int yy = 0; yy < height; yy++)
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{
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int yoff = flipy ? height-1-yy : yy;
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for (int xx = 0; xx < width; xx++)
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{
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draw_sprite_line(screen, bitmap, cliprect, offset, count, pal, flipx, x + xx * 8, y + yy, gfxno);
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int xoff = flipx ? (((width - 1) * 8) - (xx * 8)) : (xx * 8);
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draw_sprite_line(screen, bitmap, cliprect, offset, count, pal, flipx, flipy, x + xoff, y + yoff, gfxno);
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count++;
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}
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}
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@ -561,7 +571,11 @@ uint32_t radica_eu3a14_state::screen_update(screen_device &screen, bitmap_ind16
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handle_palette(screen, bitmap, cliprect);
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draw_background(screen, bitmap, cliprect);
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draw_sprites(screen, bitmap, cliprect);
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for (int i = 0; i < 8; i++)
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{
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draw_sprites(screen, bitmap, cliprect, i);
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}
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return 0;
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}
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