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https://github.com/holub/mame
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scptchess: swap parent/clone sets,
saitek*: small cleanup, update company strings New working systems ------------------- Travel Sensor Chess [hap, Sean Riddle]
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@ -22,12 +22,12 @@ switch which puts the MCU in halt state.
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Hardware notes:
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Sensor Computachess:
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- PCB label WA 001 600 002
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- PCB label: WA 001 600 002
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- Hitachi 44801A50 MCU @ ~400kHz
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- buzzer, 16 leds, button sensors chessboard
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Portachess II:
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- PCB label CXG223-600-001 (main pcb), CXG 211 600 101 (led pcb taken from
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- PCB label: CXG223-600-001 (main pcb), CXG 211 600 101 (led pcb taken from
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Advanced Star Chess, extra led row unused here)
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- Hitachi HD44801C89 MCU @ ~400kHz (serial 202: from Portachess 1985 version)
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- rest same as above
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@ -102,18 +102,15 @@ private:
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required_ioport m_inputs;
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u8 m_inp_mux = 0;
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u8 m_led_data = 0;
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void update_display();
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template<int N> void mux_w(u8 data);
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void leds_w(u16 data);
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void control_w(u16 data);
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u16 input_r();
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};
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void computachess_state::machine_start()
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{
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save_item(NAME(m_inp_mux));
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save_item(NAME(m_led_data));
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}
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@ -122,27 +119,21 @@ void computachess_state::machine_start()
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I/O
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*******************************************************************************/
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void computachess_state::update_display()
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{
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m_display->matrix(m_inp_mux, m_led_data);
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}
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template<int N>
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void computachess_state::mux_w(u8 data)
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{
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// R2x,R3x: input mux, led select
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// R2x,R3x: input mux, led data
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m_inp_mux = (m_inp_mux & ~(0xf << (N*4))) | (data << (N*4));
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update_display();
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m_display->write_mx(m_inp_mux);
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}
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void computachess_state::leds_w(u16 data)
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void computachess_state::control_w(u16 data)
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{
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// D2,D3: led data
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m_led_data = ~data >> 2 & 3;
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update_display();
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// D0: speaker out
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m_dac->write(data & 1);
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// D2,D3: led select
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m_display->write_my(~data >> 2 & 3);
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}
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u16 computachess_state::input_r()
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@ -169,19 +160,21 @@ u16 computachess_state::input_r()
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static INPUT_PORTS_START( scptchess )
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PORT_START("IN.0")
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PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Sound") // only hooked up on 1st version
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PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Reverse Play")
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PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("Level")
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PORT_START("RESET")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_CHANGED_MEMBER(DEVICE_SELF, computachess_state, reset_button, 0) PORT_NAME("New Game")
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INPUT_PORTS_END
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static INPUT_PORTS_START( scptchessa )
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PORT_INCLUDE( scptchess )
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PORT_MODIFY("IN.0")
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PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_UNUSED)
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PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Sound") // only hooked up on 1st version
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PORT_START("RESET")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_CHANGED_MEMBER(DEVICE_SELF, computachess_state, reset_button, 0) PORT_NAME("New Game")
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PORT_MODIFY("RESET")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_UNUSED)
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INPUT_PORTS_END
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@ -193,10 +186,10 @@ INPUT_PORTS_END
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void computachess_state::scptchess(machine_config &config)
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{
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// basic machine hardware
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HD44801(config, m_maincpu, 400'000);
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HD44801(config, m_maincpu, 400'000); // approximation
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m_maincpu->write_r<2>().set(FUNC(computachess_state::mux_w<0>));
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m_maincpu->write_r<3>().set(FUNC(computachess_state::mux_w<1>));
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m_maincpu->write_d().set(FUNC(computachess_state::leds_w));
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m_maincpu->write_d().set(FUNC(computachess_state::control_w));
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m_maincpu->read_d().set(FUNC(computachess_state::input_r));
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SENSORBOARD(config, m_board).set_type(sensorboard_device::BUTTONS);
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@ -204,7 +197,7 @@ void computachess_state::scptchess(machine_config &config)
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m_board->set_delay(attotime::from_msec(150));
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// video hardware
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PWM_DISPLAY(config, m_display).set_size(8, 2);
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PWM_DISPLAY(config, m_display).set_size(2, 8);
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config.set_default_layout(layout_cxg_scptchess);
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// sound hardware
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@ -226,12 +219,12 @@ void computachess_state::scptchessa(machine_config &config)
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ROM_START( scptchess )
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ROM_REGION( 0x2000, "maincpu", 0 )
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ROM_LOAD("white_allcock_44801a50", 0x0000, 0x2000, CRC(c5c53e05) SHA1(8fa9b8e48ca54f08585afd83ae78fb1970fbd382) )
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ROM_LOAD("202_newcrest_16_hd44801c89", 0x0000, 0x2000, CRC(56b48f70) SHA1(84ec62323c6d3314e0515bccfde2f65f6d753e99) )
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ROM_END
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ROM_START( scptchessa )
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ROM_REGION( 0x2000, "maincpu", 0 )
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ROM_LOAD("202_newcrest_16_hd44801c89", 0x0000, 0x2000, CRC(56b48f70) SHA1(84ec62323c6d3314e0515bccfde2f65f6d753e99) )
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ROM_LOAD("white_allcock_44801a50", 0x0000, 0x2000, CRC(c5c53e05) SHA1(8fa9b8e48ca54f08585afd83ae78fb1970fbd382) )
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ROM_END
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} // anonymous namespace
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@ -243,5 +236,5 @@ ROM_END
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*******************************************************************************/
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// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
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SYST( 1981, scptchess, 0, 0, scptchess, scptchess, computachess_state, empty_init, "CXG Systems / White and Allcock / Intelligent Software", "Sensor Computachess (1981 version)", MACHINE_SUPPORTS_SAVE )
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SYST( 1985, scptchessa, scptchess, 0, scptchessa, scptchessa, computachess_state, empty_init, "CXG Systems / Newcrest Technology / Intelligent Software", "Sensor Computachess (1985 version)", MACHINE_SUPPORTS_SAVE )
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SYST( 1985, scptchess, 0, 0, scptchess, scptchess, computachess_state, empty_init, "CXG Systems / Newcrest Technology / Intelligent Software", "Sensor Computachess (1985 version)", MACHINE_SUPPORTS_SAVE )
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SYST( 1981, scptchessa, scptchess, 0, scptchessa, scptchessa, computachess_state, empty_init, "CXG Systems / White and Allcock / Intelligent Software", "Sensor Computachess (1981 version)", MACHINE_SUPPORTS_SAVE )
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@ -73,7 +73,7 @@ known chips:
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A34 HD44801 1981, SciSys Mini Chess -> saitek/minichess.cpp
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A50 HD44801 1981, CXG Sensor Computachess -> cxg/computachess.cpp
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A75 HD44801 1982, Alpha 8201 protection MCU -> alpha/alpha8201.*
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*A85 HD44801 1982, SciSys Travel Sensor / Travel Mate / Chesspartner 5000/6000
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A85 HD44801 1982, SciSys Travel Sensor Chess -> saitek/tschess.cpp
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*A92 HD44801 1982, SciSys Play Bridge Computer
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B35 HD44801 1983, Alpha 8302 protection MCU (see 8201)
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B42 HD44801 1983, Alpha 8303 protection MCU (see 8201)
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@ -92,7 +92,7 @@ known chips:
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*A04 HD44868 1984, SciSys Rapier
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*A07 HD44868 1984, Chess King Pocket Micro Deluxe / Mephisto Teufelchen
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*A12 HD44868 1985, SciSys MK 10 / Pocket Chess / Electronic Trio
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*A12 HD44868 1985, SciSys Travel Mate II / Pocket Chess / MK 10 / Electronic Trio
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*A14 HD44868 1985, SciSys Kasparov Plus
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*A16 HD44868 1988, Saitek Pocket Checkers
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@ -41,7 +41,7 @@ authors:hap
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<element name="text_l2"><text string="MATE"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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<element name="text_l3"><text string="STALEMATE"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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<element name="text_l4"><text string="YOUR MOVE"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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<element name="text_l5"><text string="SOUND"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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<element name="text_l5"><text string="NEW GAME"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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<element name="text_l6"><text string="LEVEL"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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<element name="text_l7"><text string="REVERSE PLAY"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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@ -333,22 +333,22 @@ authors:hap
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<element ref="text_h"><bounds x="78" y="0.4" width="2" height="2" /></element>
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<!-- chessboard leds -->
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<element name="0.1" ref="led"><bounds x="1.5" y="7.25" width="1.5" height="1.5" /></element>
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<element name="1.0" ref="led"><bounds x="1.5" y="7.25" width="1.5" height="1.5" /></element>
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<element name="1.1" ref="led"><bounds x="1.5" y="17.25" width="1.5" height="1.5" /></element>
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<element name="2.1" ref="led"><bounds x="1.5" y="27.25" width="1.5" height="1.5" /></element>
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<element name="3.1" ref="led"><bounds x="1.5" y="37.25" width="1.5" height="1.5" /></element>
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<element name="4.1" ref="led"><bounds x="1.5" y="47.25" width="1.5" height="1.5" /></element>
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<element name="5.1" ref="led"><bounds x="1.5" y="57.25" width="1.5" height="1.5" /></element>
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<element name="6.1" ref="led"><bounds x="1.5" y="67.25" width="1.5" height="1.5" /></element>
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<element name="7.1" ref="led"><bounds x="1.5" y="77.25" width="1.5" height="1.5" /></element>
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<element name="1.2" ref="led"><bounds x="1.5" y="27.25" width="1.5" height="1.5" /></element>
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<element name="1.3" ref="led"><bounds x="1.5" y="37.25" width="1.5" height="1.5" /></element>
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<element name="1.4" ref="led"><bounds x="1.5" y="47.25" width="1.5" height="1.5" /></element>
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<element name="1.5" ref="led"><bounds x="1.5" y="57.25" width="1.5" height="1.5" /></element>
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<element name="1.6" ref="led"><bounds x="1.5" y="67.25" width="1.5" height="1.5" /></element>
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<element name="1.7" ref="led"><bounds x="1.5" y="77.25" width="1.5" height="1.5" /></element>
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<element name="7.0" ref="led"><bounds x="8.25" y="84" width="1.5" height="1.5" /></element>
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<element name="6.0" ref="led"><bounds x="18.25" y="84" width="1.5" height="1.5" /></element>
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<element name="5.0" ref="led"><bounds x="28.25" y="84" width="1.5" height="1.5" /></element>
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<element name="4.0" ref="led"><bounds x="38.25" y="84" width="1.5" height="1.5" /></element>
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<element name="3.0" ref="led"><bounds x="48.25" y="84" width="1.5" height="1.5" /></element>
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<element name="2.0" ref="led"><bounds x="58.25" y="84" width="1.5" height="1.5" /></element>
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<element name="1.0" ref="led"><bounds x="68.25" y="84" width="1.5" height="1.5" /></element>
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<element name="0.7" ref="led"><bounds x="8.25" y="84" width="1.5" height="1.5" /></element>
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<element name="0.6" ref="led"><bounds x="18.25" y="84" width="1.5" height="1.5" /></element>
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<element name="0.5" ref="led"><bounds x="28.25" y="84" width="1.5" height="1.5" /></element>
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<element name="0.4" ref="led"><bounds x="38.25" y="84" width="1.5" height="1.5" /></element>
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<element name="0.3" ref="led"><bounds x="48.25" y="84" width="1.5" height="1.5" /></element>
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<element name="0.2" ref="led"><bounds x="58.25" y="84" width="1.5" height="1.5" /></element>
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<element name="0.1" ref="led"><bounds x="68.25" y="84" width="1.5" height="1.5" /></element>
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<element name="0.0" ref="led"><bounds x="78.25" y="84" width="1.5" height="1.5" /></element>
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<!-- bottom side labels -->
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@ -363,7 +363,7 @@ authors:hap
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<element ref="text_l4"><bounds x="69" y="87.1" width="10" height="2" /></element>
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<!-- right side buttons -->
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<element ref="but" inputtag="IN.0" inputmask="0x20"><bounds x="88" y="59" width="10" height="4" /></element>
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<element ref="but" inputtag="RESET" inputmask="0x01"><bounds x="88" y="59" width="10" height="4" /></element>
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<element ref="but" inputtag="IN.0" inputmask="0x80"><bounds x="88" y="69" width="10" height="4" /></element>
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<element ref="but" inputtag="IN.0" inputmask="0x40"><bounds x="88" y="79" width="10" height="4" /></element>
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@ -41,7 +41,7 @@ authors:hap
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<element name="text_l2"><text string="MATE"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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<element name="text_l3"><text string="STALEMATE"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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<element name="text_l4"><text string="YOUR MOVE"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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<element name="text_l5"><text string="NEW GAME"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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<element name="text_l5"><text string="SOUND"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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<element name="text_l6"><text string="LEVEL"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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<element name="text_l7"><text string="REVERSE PLAY"><color red="0.81" green="0.8" blue="0.79" /></text></element>
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@ -333,22 +333,22 @@ authors:hap
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<element ref="text_h"><bounds x="78" y="0.4" width="2" height="2" /></element>
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<!-- chessboard leds -->
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<element name="0.1" ref="led"><bounds x="1.5" y="7.25" width="1.5" height="1.5" /></element>
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<element name="1.0" ref="led"><bounds x="1.5" y="7.25" width="1.5" height="1.5" /></element>
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<element name="1.1" ref="led"><bounds x="1.5" y="17.25" width="1.5" height="1.5" /></element>
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<element name="2.1" ref="led"><bounds x="1.5" y="27.25" width="1.5" height="1.5" /></element>
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<element name="3.1" ref="led"><bounds x="1.5" y="37.25" width="1.5" height="1.5" /></element>
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<element name="4.1" ref="led"><bounds x="1.5" y="47.25" width="1.5" height="1.5" /></element>
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<element name="5.1" ref="led"><bounds x="1.5" y="57.25" width="1.5" height="1.5" /></element>
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<element name="6.1" ref="led"><bounds x="1.5" y="67.25" width="1.5" height="1.5" /></element>
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<element name="7.1" ref="led"><bounds x="1.5" y="77.25" width="1.5" height="1.5" /></element>
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<element name="1.2" ref="led"><bounds x="1.5" y="27.25" width="1.5" height="1.5" /></element>
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<element name="1.3" ref="led"><bounds x="1.5" y="37.25" width="1.5" height="1.5" /></element>
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<element name="1.4" ref="led"><bounds x="1.5" y="47.25" width="1.5" height="1.5" /></element>
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<element name="1.5" ref="led"><bounds x="1.5" y="57.25" width="1.5" height="1.5" /></element>
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<element name="1.6" ref="led"><bounds x="1.5" y="67.25" width="1.5" height="1.5" /></element>
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<element name="1.7" ref="led"><bounds x="1.5" y="77.25" width="1.5" height="1.5" /></element>
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<element name="7.0" ref="led"><bounds x="8.25" y="84" width="1.5" height="1.5" /></element>
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<element name="6.0" ref="led"><bounds x="18.25" y="84" width="1.5" height="1.5" /></element>
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<element name="5.0" ref="led"><bounds x="28.25" y="84" width="1.5" height="1.5" /></element>
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<element name="4.0" ref="led"><bounds x="38.25" y="84" width="1.5" height="1.5" /></element>
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<element name="3.0" ref="led"><bounds x="48.25" y="84" width="1.5" height="1.5" /></element>
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<element name="2.0" ref="led"><bounds x="58.25" y="84" width="1.5" height="1.5" /></element>
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<element name="1.0" ref="led"><bounds x="68.25" y="84" width="1.5" height="1.5" /></element>
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<element name="0.7" ref="led"><bounds x="8.25" y="84" width="1.5" height="1.5" /></element>
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<element name="0.6" ref="led"><bounds x="18.25" y="84" width="1.5" height="1.5" /></element>
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<element name="0.5" ref="led"><bounds x="28.25" y="84" width="1.5" height="1.5" /></element>
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<element name="0.4" ref="led"><bounds x="38.25" y="84" width="1.5" height="1.5" /></element>
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<element name="0.3" ref="led"><bounds x="48.25" y="84" width="1.5" height="1.5" /></element>
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<element name="0.2" ref="led"><bounds x="58.25" y="84" width="1.5" height="1.5" /></element>
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<element name="0.1" ref="led"><bounds x="68.25" y="84" width="1.5" height="1.5" /></element>
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<element name="0.0" ref="led"><bounds x="78.25" y="84" width="1.5" height="1.5" /></element>
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<!-- bottom side labels -->
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@ -363,7 +363,7 @@ authors:hap
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<element ref="text_l4"><bounds x="69" y="87.1" width="10" height="2" /></element>
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<!-- right side buttons -->
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<element ref="but" inputtag="RESET" inputmask="0x01"><bounds x="88" y="59" width="10" height="4" /></element>
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<element ref="but" inputtag="IN.0" inputmask="0x20"><bounds x="88" y="59" width="10" height="4" /></element>
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<element ref="but" inputtag="IN.0" inputmask="0x80"><bounds x="88" y="69" width="10" height="4" /></element>
|
||||
<element ref="but" inputtag="IN.0" inputmask="0x40"><bounds x="88" y="79" width="10" height="4" /></element>
|
||||
|
||||
|
@ -8,7 +8,6 @@ authors:hap
|
||||
<!-- define elements -->
|
||||
|
||||
<element name="black"><rect><color red="0.15" green="0.14" blue="0.14" /></rect></element>
|
||||
<element name="red"><rect><color red="0.75" green="0.25" blue="0.2" /></rect></element>
|
||||
|
||||
<element name="but" defstate="0">
|
||||
<rect state="0"><color red="0.81" green="0.8" blue="0.79" /></rect>
|
||||
@ -43,38 +42,6 @@ authors:hap
|
||||
<element name="text_g"><text string="G"><color red="0.15" green="0.14" blue="0.14" /></text></element>
|
||||
<element name="text_h"><text string="H"><color red="0.15" green="0.14" blue="0.14" /></text></element>
|
||||
|
||||
<element name="text_l1"><text string="WHITE" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_l2"><text string="BLACK" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_l3"><text string="2nd F" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_l4"><text string="CHECK" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_l5"><text string="MATE" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
|
||||
<element name="text_b1a"><text string="NEW" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b1b"><text string="GAME" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b2a"><text string="LEVEL" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b3a"><text string="PLAY" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b4a"><text string="2nd F" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b4b"><text string="ON" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b5a"><text string="TAKE" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b5b"><text string="BACK" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b6a"><text string="WHITE/" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b6b"><text string="BLACK" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b9a"><text string="VERIFY" align="2"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
|
||||
<element name="text_b1c"><text string="CLEAR" align="1"><color red="0.75" green="0.25" blue="0.2" /></text></element>
|
||||
<element name="text_b1d"><text string="BOARD" align="1"><color red="0.75" green="0.25" blue="0.2" /></text></element>
|
||||
<element name="text_b2c"><text string="SOUND" align="1"><color red="0.75" green="0.25" blue="0.2" /></text></element>
|
||||
<element name="text_b3c"><text string="PVP" align="1"><color red="0.75" green="0.25" blue="0.2" /></text></element>
|
||||
<element name="text_b4c"><text string="OFF" align="1"><color red="0.75" green="0.25" blue="0.2" /></text></element>
|
||||
<element name="text_b9c"><text string="SET UP" align="2"><color red="0.75" green="0.25" blue="0.2" /></text></element>
|
||||
|
||||
<element name="text_p1"><image file="chess/wk.svg"></image></element>
|
||||
<element name="text_p2"><image file="chess/wq.svg"></image></element>
|
||||
<element name="text_p3"><image file="chess/wr.svg"></image></element>
|
||||
<element name="text_p4"><image file="chess/wb.svg"></image></element>
|
||||
<element name="text_p5"><image file="chess/wn.svg"></image></element>
|
||||
<element name="text_p6"><image file="chess/wp.svg"></image></element>
|
||||
|
||||
|
||||
<!-- sb board -->
|
||||
|
||||
@ -337,6 +304,32 @@ authors:hap
|
||||
|
||||
<!-- button panel -->
|
||||
|
||||
<element name="text_b1a"><text string="NEW" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b1b"><text string="GAME" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b2a"><text string="LEVEL" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b3a"><text string="PLAY" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b4a"><text string="2nd F" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b4b"><text string="ON" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b5a"><text string="TAKE" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b5b"><text string="BACK" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b6a"><text string="WHITE/" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b6b"><text string="BLACK" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b9a"><text string="VERIFY" align="2"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
|
||||
<element name="text_b1c"><text string="CLEAR" align="1"><color red="0.75" green="0.25" blue="0.2" /></text></element>
|
||||
<element name="text_b1d"><text string="BOARD" align="1"><color red="0.75" green="0.25" blue="0.2" /></text></element>
|
||||
<element name="text_b2c"><text string="SOUND" align="1"><color red="0.75" green="0.25" blue="0.2" /></text></element>
|
||||
<element name="text_b3c"><text string="PVP" align="1"><color red="0.75" green="0.25" blue="0.2" /></text></element>
|
||||
<element name="text_b4c"><text string="OFF" align="1"><color red="0.75" green="0.25" blue="0.2" /></text></element>
|
||||
<element name="text_b9c"><text string="SET UP" align="2"><color red="0.75" green="0.25" blue="0.2" /></text></element>
|
||||
|
||||
<element name="text_p1"><image file="chess/wk.svg"></image></element>
|
||||
<element name="text_p2"><image file="chess/wq.svg"></image></element>
|
||||
<element name="text_p3"><image file="chess/wr.svg"></image></element>
|
||||
<element name="text_p4"><image file="chess/wb.svg"></image></element>
|
||||
<element name="text_p5"><image file="chess/wn.svg"></image></element>
|
||||
<element name="text_p6"><image file="chess/wp.svg"></image></element>
|
||||
|
||||
<group name="panel1">
|
||||
<bounds x="0" y="0" width="70" height="50" />
|
||||
|
||||
@ -387,8 +380,16 @@ authors:hap
|
||||
|
||||
<!-- status leds -->
|
||||
|
||||
<element name="red"><rect><color red="0.75" green="0.25" blue="0.2" /></rect></element>
|
||||
|
||||
<element name="text_l1"><text string="WHITE" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_l2"><text string="BLACK" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_l3"><text string="2nd F" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_l4"><text string="CHECK" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_l5"><text string="MATE" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
|
||||
<group name="panel2">
|
||||
<bounds x="0" y="0" width="10" height="30" />
|
||||
<bounds x="0" y="0" width="20" height="30" />
|
||||
|
||||
<element name="0.a" ref="led2"><bounds x="0" yc="9" width="1.5" height="1.5" /></element>
|
||||
<element name="1.a" ref="led2"><bounds x="0" yc="12" width="1.5" height="1.5" /></element>
|
||||
@ -396,18 +397,18 @@ authors:hap
|
||||
<element name="3.a" ref="led2"><bounds x="0" yc="18" width="1.5" height="1.5" /></element>
|
||||
<element name="4.a" ref="led2"><bounds x="0" yc="21" width="1.5" height="1.5" /></element>
|
||||
|
||||
<element ref="text_l1"><bounds x="2.5" yc="9" width="10" height="1.8" /></element>
|
||||
<element ref="text_l2"><bounds x="2.5" yc="12" width="10" height="1.8" /></element>
|
||||
<element ref="text_l3"><bounds x="2.5" yc="15" width="10" height="1.8" /></element>
|
||||
<element ref="text_l4"><bounds x="2.5" yc="18" width="10" height="1.8" /></element>
|
||||
<element ref="text_l5"><bounds x="2.5" yc="21" width="10" height="1.8" /></element>
|
||||
<element ref="text_l1"><bounds x="3.5" yc="9" width="10" height="1.8" /></element>
|
||||
<element ref="text_l2"><bounds x="3.5" yc="12" width="10" height="1.8" /></element>
|
||||
<element ref="text_l3"><bounds x="3.5" yc="15" width="10" height="1.8" /></element>
|
||||
<element ref="text_l4"><bounds x="3.5" yc="18" width="10" height="1.8" /></element>
|
||||
<element ref="text_l5"><bounds x="3.5" yc="21" width="10" height="1.8" /></element>
|
||||
|
||||
<element ref="red"><bounds x="0" yc="7.5" width="8.5" height="0.2" /></element>
|
||||
<element ref="red"><bounds x="0" yc="10.5" width="8.5" height="0.2" /></element>
|
||||
<element ref="red"><bounds x="0" yc="13.5" width="8.5" height="0.2" /></element>
|
||||
<element ref="red"><bounds x="0" yc="16.5" width="8.5" height="0.2" /></element>
|
||||
<element ref="red"><bounds x="0" yc="19.5" width="8.5" height="0.2" /></element>
|
||||
<element ref="red"><bounds x="0" yc="22.5" width="8.5" height="0.2" /></element>
|
||||
<element ref="red"><bounds x="0" yc="7.5" width="9.5" height="0.2" /></element>
|
||||
<element ref="red"><bounds x="0" yc="10.5" width="9.5" height="0.2" /></element>
|
||||
<element ref="red"><bounds x="0" yc="13.5" width="9.5" height="0.2" /></element>
|
||||
<element ref="red"><bounds x="0" yc="16.5" width="9.5" height="0.2" /></element>
|
||||
<element ref="red"><bounds x="0" yc="19.5" width="9.5" height="0.2" /></element>
|
||||
<element ref="red"><bounds x="0" yc="22.5" width="9.5" height="0.2" /></element>
|
||||
</group>
|
||||
|
||||
|
||||
@ -458,8 +459,8 @@ authors:hap
|
||||
<element name="6.1" ref="led"><bounds x="68.25" y="83.9" width="1.5" height="1.5" /></element>
|
||||
<element name="6.0" ref="led"><bounds x="78.25" y="83.9" width="1.5" height="1.5" /></element>
|
||||
|
||||
<group ref="panel1"><bounds x="76.2" y="46.0" width="70" height="50" /></group>
|
||||
<group ref="panel2"><bounds x="124.5" y="10.5" width="10" height="30" /></group>
|
||||
<group ref="panel1"><bounds x="76.2" y="42.0" width="70" height="50" /></group>
|
||||
<group ref="panel2"><bounds x="123.5" y="5.6" width="20" height="30" /></group>
|
||||
|
||||
</view>
|
||||
</mamelayout>
|
||||
|
464
src/mame/layout/saitek_tschess.lay
Normal file
464
src/mame/layout/saitek_tschess.lay
Normal file
@ -0,0 +1,464 @@
|
||||
<?xml version="1.0"?>
|
||||
<!--
|
||||
license:CC0-1.0
|
||||
authors:hap
|
||||
-->
|
||||
<mamelayout version="2">
|
||||
|
||||
<!-- define elements -->
|
||||
|
||||
<element name="black"><rect><color red="0.15" green="0.14" blue="0.14" /></rect></element>
|
||||
|
||||
<element name="but" defstate="0">
|
||||
<rect state="0"><color red="0.81" green="0.8" blue="0.79" /></rect>
|
||||
<rect state="1"><color red="0.61" green="0.61" blue="0.59" /></rect>
|
||||
</element>
|
||||
|
||||
<element name="led" defstate="0">
|
||||
<disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk>
|
||||
<disk state="0"><color red="0.1" green="0.01" blue="0.015" /></disk>
|
||||
</element>
|
||||
<element name="led2" defstate="0">
|
||||
<disk state="1"><color red="1.0" green="0.1" blue="0.15" /></disk>
|
||||
<disk state="0"><color red="0.14" green="0.014" blue="0.02" /></disk>
|
||||
</element>
|
||||
|
||||
<!-- these should actually be white, but that would be hard to see here since the gray is quite light -->
|
||||
<element name="text_1"><text string="1"><color red="0.15" green="0.14" blue="0.14" /></text></element>
|
||||
<element name="text_2"><text string="2"><color red="0.15" green="0.14" blue="0.14" /></text></element>
|
||||
<element name="text_3"><text string="3"><color red="0.15" green="0.14" blue="0.14" /></text></element>
|
||||
<element name="text_4"><text string="4"><color red="0.15" green="0.14" blue="0.14" /></text></element>
|
||||
<element name="text_5"><text string="5"><color red="0.15" green="0.14" blue="0.14" /></text></element>
|
||||
<element name="text_6"><text string="6"><color red="0.15" green="0.14" blue="0.14" /></text></element>
|
||||
<element name="text_7"><text string="7"><color red="0.15" green="0.14" blue="0.14" /></text></element>
|
||||
<element name="text_8"><text string="8"><color red="0.15" green="0.14" blue="0.14" /></text></element>
|
||||
|
||||
<element name="text_a"><text string="A"><color red="0.15" green="0.14" blue="0.14" /></text></element>
|
||||
<element name="text_b"><text string="B"><color red="0.15" green="0.14" blue="0.14" /></text></element>
|
||||
<element name="text_c"><text string="C"><color red="0.15" green="0.14" blue="0.14" /></text></element>
|
||||
<element name="text_d"><text string="D"><color red="0.15" green="0.14" blue="0.14" /></text></element>
|
||||
<element name="text_e"><text string="E"><color red="0.15" green="0.14" blue="0.14" /></text></element>
|
||||
<element name="text_f"><text string="F"><color red="0.15" green="0.14" blue="0.14" /></text></element>
|
||||
<element name="text_g"><text string="G"><color red="0.15" green="0.14" blue="0.14" /></text></element>
|
||||
<element name="text_h"><text string="H"><color red="0.15" green="0.14" blue="0.14" /></text></element>
|
||||
|
||||
|
||||
<!-- sb board -->
|
||||
|
||||
<element name="cblack"><rect><color red="0.41" green="0.4" blue="0.39" /></rect></element>
|
||||
<element name="cwhite"><rect><color red="0.81" green="0.8" blue="0.79" /></rect></element>
|
||||
|
||||
<element name="hlbb" defstate="0">
|
||||
<text string=" "><bounds x="0" y="0" width="1" height="1" /></text>
|
||||
<disk state="1">
|
||||
<bounds x="0.12" y="0.12" width="0.76" height="0.76" />
|
||||
<color red="0" green="0" blue="0" />
|
||||
</disk>
|
||||
</element>
|
||||
|
||||
<element name="piece" defstate="0">
|
||||
<image file="chess/wp.svg" state="1"/>
|
||||
<image file="chess/wn.svg" state="2"/>
|
||||
<image file="chess/wb.svg" state="3"/>
|
||||
<image file="chess/wr.svg" state="4"/>
|
||||
<image file="chess/wq.svg" state="5"/>
|
||||
<image file="chess/wk.svg" state="6"/>
|
||||
|
||||
<image file="chess/bp.svg" state="7"/>
|
||||
<image file="chess/bn.svg" state="8"/>
|
||||
<image file="chess/bb.svg" state="9"/>
|
||||
<image file="chess/br.svg" state="10"/>
|
||||
<image file="chess/bq.svg" state="11"/>
|
||||
<image file="chess/bk.svg" state="12"/>
|
||||
|
||||
<!-- selected pieces -->
|
||||
<image file="chess/wp.svg" state="13"><color alpha="0.5" /></image>
|
||||
<image file="chess/wn.svg" state="14"><color alpha="0.5" /></image>
|
||||
<image file="chess/wb.svg" state="15"><color alpha="0.5" /></image>
|
||||
<image file="chess/wr.svg" state="16"><color alpha="0.5" /></image>
|
||||
<image file="chess/wq.svg" state="17"><color alpha="0.5" /></image>
|
||||
<image file="chess/wk.svg" state="18"><color alpha="0.5" /></image>
|
||||
|
||||
<image file="chess/bp.svg" state="19"><color alpha="0.5" /></image>
|
||||
<image file="chess/bn.svg" state="20"><color alpha="0.5" /></image>
|
||||
<image file="chess/bb.svg" state="21"><color alpha="0.5" /></image>
|
||||
<image file="chess/br.svg" state="22"><color alpha="0.5" /></image>
|
||||
<image file="chess/bq.svg" state="23"><color alpha="0.5" /></image>
|
||||
<image file="chess/bk.svg" state="24"><color alpha="0.5" /></image>
|
||||
</element>
|
||||
|
||||
<group name="sb_board">
|
||||
<bounds x="0" y="0" width="80" height="80" />
|
||||
|
||||
<!-- squares (avoid seams) -->
|
||||
<element ref="cwhite"><bounds x="0" y="0" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="10" y="0" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="20" y="0" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="30" y="0" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="40" y="0" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="50" y="0" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="60" y="0" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="70" y="0" width="10" height="11" /></element>
|
||||
|
||||
<element ref="cblack"><bounds x="0" y="10" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="10" y="10" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="20" y="10" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="30" y="10" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="40" y="10" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="50" y="10" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="60" y="10" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="70" y="10" width="10" height="11" /></element>
|
||||
|
||||
<element ref="cwhite"><bounds x="0" y="20" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="10" y="20" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="20" y="20" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="30" y="20" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="40" y="20" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="50" y="20" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="60" y="20" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="70" y="20" width="10" height="11" /></element>
|
||||
|
||||
<element ref="cblack"><bounds x="0" y="30" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="10" y="30" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="20" y="30" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="30" y="30" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="40" y="30" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="50" y="30" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="60" y="30" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="70" y="30" width="10" height="11" /></element>
|
||||
|
||||
<element ref="cwhite"><bounds x="0" y="40" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="10" y="40" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="20" y="40" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="30" y="40" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="40" y="40" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="50" y="40" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="60" y="40" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="70" y="40" width="10" height="11" /></element>
|
||||
|
||||
<element ref="cblack"><bounds x="0" y="50" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="10" y="50" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="20" y="50" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="30" y="50" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="40" y="50" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="50" y="50" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="60" y="50" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="70" y="50" width="10" height="11" /></element>
|
||||
|
||||
<element ref="cwhite"><bounds x="0" y="60" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="10" y="60" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="20" y="60" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="30" y="60" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="40" y="60" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="50" y="60" width="11" height="11" /></element>
|
||||
<element ref="cwhite"><bounds x="60" y="60" width="11" height="11" /></element>
|
||||
<element ref="cblack"><bounds x="70" y="60" width="10" height="11" /></element>
|
||||
|
||||
<element ref="cblack"><bounds x="0" y="70" width="11" height="10" /></element>
|
||||
<element ref="cwhite"><bounds x="10" y="70" width="11" height="10" /></element>
|
||||
<element ref="cblack"><bounds x="20" y="70" width="11" height="10" /></element>
|
||||
<element ref="cwhite"><bounds x="30" y="70" width="11" height="10" /></element>
|
||||
<element ref="cblack"><bounds x="40" y="70" width="11" height="10" /></element>
|
||||
<element ref="cwhite"><bounds x="50" y="70" width="11" height="10" /></element>
|
||||
<element ref="cblack"><bounds x="60" y="70" width="11" height="10" /></element>
|
||||
<element ref="cwhite"><bounds x="70" y="70" width="10" height="10" /></element>
|
||||
|
||||
<!-- sensors, pieces -->
|
||||
<repeat count="8">
|
||||
<param name="y" start="0" increment="10" />
|
||||
<param name="i" start="8" increment="-1" />
|
||||
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
|
||||
<element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /><color alpha="0.04" /></element>
|
||||
|
||||
<element name="piece_a~i~" ref="piece"><bounds x="0" y="~y~" width="10" height="10" /></element>
|
||||
<element name="piece_b~i~" ref="piece"><bounds x="10" y="~y~" width="10" height="10" /></element>
|
||||
<element name="piece_c~i~" ref="piece"><bounds x="20" y="~y~" width="10" height="10" /></element>
|
||||
<element name="piece_d~i~" ref="piece"><bounds x="30" y="~y~" width="10" height="10" /></element>
|
||||
<element name="piece_e~i~" ref="piece"><bounds x="40" y="~y~" width="10" height="10" /></element>
|
||||
<element name="piece_f~i~" ref="piece"><bounds x="50" y="~y~" width="10" height="10" /></element>
|
||||
<element name="piece_g~i~" ref="piece"><bounds x="60" y="~y~" width="10" height="10" /></element>
|
||||
<element name="piece_h~i~" ref="piece"><bounds x="70" y="~y~" width="10" height="10" /></element>
|
||||
</repeat>
|
||||
</group>
|
||||
|
||||
|
||||
<!-- sb ui -->
|
||||
|
||||
<element name="hlub" defstate="0">
|
||||
<rect state="1"><color red="0" green="0" blue="0" /></rect>
|
||||
</element>
|
||||
|
||||
<element name="text_uit1"><text string="S.BOARD"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_uit2"><text string="INTERFACE"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_uib1"><text string="BOARD:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_uib2"><text string="RESET"><color red="0.01" green="0.01" blue="0.01" /></text></element>
|
||||
<element name="text_uib3"><text string="CLEAR"><color red="0.01" green="0.01" blue="0.01" /></text></element>
|
||||
<element name="text_uis1"><text string="SPAWN:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_uih1"><text string="HAND:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_uih2"><text string="REMOVE"><color red="0.01" green="0.01" blue="0.01" /></text></element>
|
||||
<element name="text_uiu1"><text string="UNDO:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_uiu2a"><text string=" <<"><color red="0.01" green="0.01" blue="0.01" /></text></element>
|
||||
<element name="text_uiu2b"><text string=" < "><color red="0.01" green="0.01" blue="0.01" /></text></element>
|
||||
<element name="text_uiu2c"><text string=" >"><color red="0.01" green="0.01" blue="0.01" /></text></element>
|
||||
<element name="text_uiu2d"><text string=" >>"><color red="0.01" green="0.01" blue="0.01" /></text></element>
|
||||
<element name="text_uiu3b"><text string="/"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
|
||||
<element name="text_uiu3a" defstate="0">
|
||||
<simplecounter maxstate="999" digits="1" align="2">
|
||||
<color red="0.81" green="0.8" blue="0.79" />
|
||||
</simplecounter>
|
||||
</element>
|
||||
<element name="text_uiu3c" defstate="0">
|
||||
<simplecounter maxstate="999" digits="1" align="1">
|
||||
<color red="0.81" green="0.8" blue="0.79" />
|
||||
</simplecounter>
|
||||
</element>
|
||||
|
||||
<group name="sb_ui">
|
||||
<bounds x="0" y="0" width="10" height="80" />
|
||||
<element ref="cblack"><bounds x="0" y="0" width="10" height="1" /></element>
|
||||
<element ref="cblack"><bounds x="0" y="7" width="10" height="1" /></element>
|
||||
<element ref="cblack"><bounds x="0" y="79" width="10" height="1" /></element>
|
||||
<element ref="text_uit1"><bounds x="0" y="2" width="10" height="2" /></element>
|
||||
<element ref="text_uit2"><bounds x="0" y="4" width="10" height="2" /></element>
|
||||
|
||||
<!-- board -->
|
||||
<element ref="text_uib1"><bounds x="0" y="9" width="10" height="2" /></element>
|
||||
<element ref="cwhite"><bounds x="1" y="11.5" width="8" height="2.5" /></element>
|
||||
<element ref="cwhite"><bounds x="1" y="15" width="8" height="2.5" /></element>
|
||||
|
||||
<element ref="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></element>
|
||||
<element ref="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></element>
|
||||
|
||||
<element ref="hlub" inputtag="board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></element>
|
||||
|
||||
<!-- spawn -->
|
||||
<element ref="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></element>
|
||||
<element ref="cwhite"><bounds x="1" y="23" width="8" height="12" /></element>
|
||||
<element ref="cwhite"><bounds x="1" y="36" width="8" height="12" /></element>
|
||||
|
||||
<element name="piece_ui1" ref="piece"><bounds x="1" y="23" width="4" height="4" /></element>
|
||||
<element name="piece_ui2" ref="piece"><bounds x="1" y="27" width="4" height="4" /></element>
|
||||
<element name="piece_ui3" ref="piece"><bounds x="1" y="31" width="4" height="4" /></element>
|
||||
<element name="piece_ui4" ref="piece"><bounds x="5" y="23" width="4" height="4" /></element>
|
||||
<element name="piece_ui5" ref="piece"><bounds x="5" y="27" width="4" height="4" /></element>
|
||||
<element name="piece_ui6" ref="piece"><bounds x="5" y="31" width="4" height="4" /></element>
|
||||
<element name="piece_ui7" ref="piece"><bounds x="1" y="36" width="4" height="4" /></element>
|
||||
<element name="piece_ui8" ref="piece"><bounds x="1" y="40" width="4" height="4" /></element>
|
||||
<element name="piece_ui9" ref="piece"><bounds x="1" y="44" width="4" height="4" /></element>
|
||||
<element name="piece_ui10" ref="piece"><bounds x="5" y="36" width="4" height="4" /></element>
|
||||
<element name="piece_ui11" ref="piece"><bounds x="5" y="40" width="4" height="4" /></element>
|
||||
<element name="piece_ui12" ref="piece"><bounds x="5" y="44" width="4" height="4" /></element>
|
||||
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0004"><bounds x="1" y="31" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0008"><bounds x="5" y="23" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0010"><bounds x="5" y="27" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0020"><bounds x="5" y="31" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0040"><bounds x="1" y="36" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0080"><bounds x="1" y="40" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0100"><bounds x="1" y="44" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0200"><bounds x="5" y="36" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0400"><bounds x="5" y="40" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:SPAWN" inputmask="0x0800"><bounds x="5" y="44" width="4" height="4" /><color alpha="0.25" /></element>
|
||||
|
||||
<!-- hand -->
|
||||
<element ref="text_uih1"><bounds x="0" y="51" width="10" height="2" /></element>
|
||||
<element ref="cblack"><bounds x="1" y="53.5" width="8" height="6" /></element>
|
||||
<element name="piece_ui0" ref="piece"><bounds x="2" y="53.5" width="6" height="6" /></element>
|
||||
|
||||
<element ref="cwhite"><bounds x="1" y="60.5" width="8" height="2.5" /></element>
|
||||
<element ref="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></element>
|
||||
<element ref="hlub" inputtag="board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></element>
|
||||
|
||||
<!-- undo -->
|
||||
<element ref="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></element>
|
||||
<element ref="cwhite"><bounds x="1" y="68.5" width="1.7" height="6" /></element>
|
||||
<element ref="cwhite"><bounds x="3.1" y="68.5" width="1.7" height="6" /></element>
|
||||
<element ref="cwhite"><bounds x="5.2" y="68.5" width="1.7" height="6" /></element>
|
||||
<element ref="cwhite"><bounds x="7.3" y="68.5" width="1.7" height="6" /></element>
|
||||
<element ref="text_uiu2a"><bounds x="1" y="69.5" width="1.7" height="4" /></element>
|
||||
<element ref="text_uiu2b"><bounds x="3.1" y="69.5" width="1.7" height="4" /></element>
|
||||
<element ref="text_uiu2c"><bounds x="5.2" y="69.5" width="1.7" height="4" /></element>
|
||||
<element ref="text_uiu2d"><bounds x="7.3" y="69.5" width="1.7" height="4" /></element>
|
||||
|
||||
<element ref="hlub" inputtag="board:UI" inputmask="0x10"><bounds x="1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:UI" inputmask="0x20"><bounds x="3.1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:UI" inputmask="0x40"><bounds x="5.2" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element>
|
||||
<element ref="hlub" inputtag="board:UI" inputmask="0x80"><bounds x="7.3" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element>
|
||||
|
||||
<element name="count_ui0" ref="text_uiu3a"><bounds x="0" y="75" width="4" height="2" /></element>
|
||||
<element name="count_ui1" ref="text_uiu3c"><bounds x="6" y="75" width="4" height="2" /></element>
|
||||
<element ref="text_uiu3b"><bounds x="4" y="75" width="2" height="2" /></element>
|
||||
</group>
|
||||
|
||||
|
||||
<!-- button panel -->
|
||||
|
||||
<element name="whitew"><rect><color red="1" green="1" blue="1" /></rect></element>
|
||||
<element name="blackb"><rect><color red="0" green="0" blue="0" /></rect></element>
|
||||
|
||||
<element name="text_b1a"><text string="COM-" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b1b"><text string="PUTE" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b2a"><text string="NEW" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b2b"><text string="GAME" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b3a"><text string="LEVEL"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b4a"><text string="SOUND"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b5a"><text string="SET" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b5b"><text string="UP" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b6a"><text string="WHITE" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b6b"><text string="BLACK" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_b7"><text string="VERIFY"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
|
||||
<element name="text_p1"><image file="chess/wk.svg"></image></element>
|
||||
<element name="text_p2"><image file="chess/wq.svg"></image></element>
|
||||
<element name="text_p3"><image file="chess/wr.svg"></image></element>
|
||||
<element name="text_p4"><image file="chess/wb.svg"></image></element>
|
||||
<element name="text_p5"><image file="chess/wn.svg"></image></element>
|
||||
<element name="text_p6"><image file="chess/wp.svg"></image></element>
|
||||
|
||||
<group name="panel1">
|
||||
<bounds x="0" y="0" width="70" height="50" />
|
||||
|
||||
<element ref="whitew"><bounds xc="35.15" y="34" width="0.3" height="10" /></element>
|
||||
<element ref="whitew"><bounds x="18.15" y="13.6" width="34" height="27.8" /></element>
|
||||
<element ref="blackb"><bounds x="18.45" y="13.9" width="33.4" height="27.2" /></element>
|
||||
<element ref="whitew"><bounds x="18.15" y="13.6" width="7.65" height="14.3" /></element>
|
||||
<element ref="blackb"><bounds x="17.85" y="13.3" width="7.65" height="14.3" /></element>
|
||||
|
||||
<element ref="text_p1"><bounds xc="39.9" y="22.9" width="4.1" height="4.1" /></element>
|
||||
<element ref="text_p2"><bounds xc="49.4" y="22.9" width="4.1" height="4.1" /></element>
|
||||
<element ref="text_p3"><bounds xc="20.9" y="36.9" width="4.1" height="4.1" /></element>
|
||||
<element ref="text_p4"><bounds xc="30.4" y="36.9" width="4.1" height="4.1" /></element>
|
||||
<element ref="text_p5"><bounds xc="39.9" y="36.9" width="4.1" height="4.1" /></element>
|
||||
<element ref="text_p6"><bounds xc="49.4" y="36.9" width="4.1" height="4.1" /></element>
|
||||
<element ref="cwhite" blend="multiply"><bounds x="15" y="10" width="40" height="39" /></element>
|
||||
|
||||
<element ref="cwhite"><bounds xc="35.15" yc="44.0" width="9.6" height="3" /></element>
|
||||
<element ref="blackb"><bounds xc="35.15" yc="44.0" width="9.0" height="2.4" /></element>
|
||||
<element ref="text_b7"><bounds xc="35.15" yc="44.0" width="10" height="1.8" /></element>
|
||||
|
||||
<element ref="text_b1a"><bounds x="19.2" y="9.3" width="10" height="1.8" /></element>
|
||||
<element ref="text_b1b"><bounds x="19.2" y="11.0" width="10" height="1.8" /></element>
|
||||
<element ref="text_b2a"><bounds x="28.7" y="9.3" width="10" height="1.8" /></element>
|
||||
<element ref="text_b2b"><bounds x="28.7" y="11.0" width="10" height="1.8" /></element>
|
||||
<element ref="text_b3a"><bounds xc="39.9" y="10.1" width="10" height="1.8" /></element>
|
||||
<element ref="text_b4a"><bounds xc="49.4" y="10.1" width="10" height="1.8" /></element>
|
||||
|
||||
<element ref="text_b5a"><bounds x="19.8" y="23.3" width="10" height="1.8" /></element>
|
||||
<element ref="text_b5b"><bounds x="19.8" y="25.0" width="10" height="1.8" /></element>
|
||||
<element ref="text_b6a"><bounds x="28.0" y="23.3" width="10" height="1.8" /></element>
|
||||
<element ref="text_b6b"><bounds x="28.0" y="25.0" width="10" height="1.8" /></element>
|
||||
|
||||
<element ref="but" inputtag="IN.1" inputmask="0x10"><bounds x="20.0" y="1" width="1.8" height="8" /></element>
|
||||
<element ref="but" inputtag="RESET" inputmask="0x01"><bounds x="29.5" y="1" width="1.8" height="8" /></element>
|
||||
<element ref="but" inputtag="IN.1" inputmask="0x80"><bounds x="39.0" y="1" width="1.8" height="8" /></element>
|
||||
<element ref="but" inputtag="IN.1" inputmask="0x40"><bounds x="48.5" y="1" width="1.8" height="8" /></element>
|
||||
|
||||
<element ref="but" inputtag="IN.1" inputmask="0x20"><bounds x="20.0" y="15" width="1.8" height="8" /></element>
|
||||
<element ref="but" inputtag="IN.0" inputmask="0x02"><bounds x="29.5" y="15" width="1.8" height="8" /></element>
|
||||
<element ref="but" inputtag="IN.0" inputmask="0x04"><bounds x="39.0" y="15" width="1.8" height="8" /></element>
|
||||
<element ref="but" inputtag="IN.0" inputmask="0x08"><bounds x="48.5" y="15" width="1.8" height="8" /></element>
|
||||
|
||||
<element ref="but" inputtag="IN.0" inputmask="0x10"><bounds x="20.0" y="29" width="1.8" height="8" /></element>
|
||||
<element ref="but" inputtag="IN.0" inputmask="0x20"><bounds x="29.5" y="29" width="1.8" height="8" /></element>
|
||||
<element ref="but" inputtag="IN.0" inputmask="0x40"><bounds x="39.0" y="29" width="1.8" height="8" /></element>
|
||||
<element ref="but" inputtag="IN.0" inputmask="0x80"><bounds x="48.5" y="29" width="1.8" height="8" /></element>
|
||||
</group>
|
||||
|
||||
|
||||
<!-- status leds -->
|
||||
|
||||
<element name="red"><rect><color red="0.75" green="0.25" blue="0.2" /></rect></element>
|
||||
|
||||
<element name="text_l1"><text string="WHITE" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_l2"><text string="BLACK" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_l3"><text string="SET UP" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_l4"><text string="CHECK" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
<element name="text_l5"><text string="MATE" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element>
|
||||
|
||||
<group name="panel2">
|
||||
<bounds x="0" y="0" width="20" height="30" />
|
||||
|
||||
<element name="0.0" ref="led2"><bounds x="0" yc="9" width="1.5" height="1.5" /></element>
|
||||
<element name="0.1" ref="led2"><bounds x="0" yc="12" width="1.5" height="1.5" /></element>
|
||||
<element name="0.4" ref="led2"><bounds x="0" yc="15" width="1.5" height="1.5" /></element>
|
||||
<element name="0.7" ref="led2"><bounds x="0" yc="18" width="1.5" height="1.5" /></element>
|
||||
<element name="0.6" ref="led2"><bounds x="0" yc="21" width="1.5" height="1.5" /></element>
|
||||
|
||||
<element ref="text_l1"><bounds x="3.5" yc="9" width="10" height="1.8" /></element>
|
||||
<element ref="text_l2"><bounds x="3.5" yc="12" width="10" height="1.8" /></element>
|
||||
<element ref="text_l3"><bounds x="3.5" yc="15" width="10" height="1.8" /></element>
|
||||
<element ref="text_l4"><bounds x="3.5" yc="18" width="10" height="1.8" /></element>
|
||||
<element ref="text_l5"><bounds x="3.5" yc="21" width="10" height="1.8" /></element>
|
||||
|
||||
<element ref="red"><bounds x="0" yc="7.5" width="9.5" height="0.2" /></element>
|
||||
<element ref="red"><bounds x="0" yc="10.5" width="9.5" height="0.2" /></element>
|
||||
<element ref="red"><bounds x="0" yc="13.5" width="9.5" height="0.2" /></element>
|
||||
<element ref="red"><bounds x="0" yc="16.5" width="9.5" height="0.2" /></element>
|
||||
<element ref="red"><bounds x="0" yc="19.5" width="9.5" height="0.2" /></element>
|
||||
<element ref="red"><bounds x="0" yc="22.5" width="9.5" height="0.2" /></element>
|
||||
</group>
|
||||
|
||||
|
||||
<!-- build screen -->
|
||||
|
||||
<view name="Internal Layout">
|
||||
<bounds left="-14" right="133.9" top="-2" bottom="88" />
|
||||
|
||||
<element ref="cwhite"><bounds x="-1" y="-2" width="90" height="90" /></element>
|
||||
|
||||
<element ref="black"><bounds x="3.7" y="2.7" width="80.6" height="80.6" /></element>
|
||||
<group ref="sb_board"><bounds x="4" y="3" width="80" height="80" /></group>
|
||||
<group ref="sb_ui"><bounds x="-12.5" y="3" width="10" height="80" /></group>
|
||||
|
||||
<element ref="text_8"><bounds x="-0.4" y="7" width="2" height="2" /></element>
|
||||
<element ref="text_7"><bounds x="-0.4" y="17" width="2" height="2" /></element>
|
||||
<element ref="text_6"><bounds x="-0.4" y="27" width="2" height="2" /></element>
|
||||
<element ref="text_5"><bounds x="-0.4" y="37" width="2" height="2" /></element>
|
||||
<element ref="text_4"><bounds x="-0.4" y="47" width="2" height="2" /></element>
|
||||
<element ref="text_3"><bounds x="-0.4" y="57" width="2" height="2" /></element>
|
||||
<element ref="text_2"><bounds x="-0.4" y="67" width="2" height="2" /></element>
|
||||
<element ref="text_1"><bounds x="-0.4" y="77" width="2" height="2" /></element>
|
||||
|
||||
<element ref="text_a"><bounds x="8" y="85.6" width="2" height="2" /></element>
|
||||
<element ref="text_b"><bounds x="18" y="85.6" width="2" height="2" /></element>
|
||||
<element ref="text_c"><bounds x="28" y="85.6" width="2" height="2" /></element>
|
||||
<element ref="text_d"><bounds x="38" y="85.6" width="2" height="2" /></element>
|
||||
<element ref="text_e"><bounds x="48" y="85.6" width="2" height="2" /></element>
|
||||
<element ref="text_f"><bounds x="58" y="85.6" width="2" height="2" /></element>
|
||||
<element ref="text_g"><bounds x="68" y="85.6" width="2" height="2" /></element>
|
||||
<element ref="text_h"><bounds x="78" y="85.6" width="2" height="2" /></element>
|
||||
|
||||
<element name="2.0" ref="led"><bounds x="1.6" y="7.25" width="1.5" height="1.5" /></element>
|
||||
<element name="2.1" ref="led"><bounds x="1.6" y="17.25" width="1.5" height="1.5" /></element>
|
||||
<element name="2.2" ref="led"><bounds x="1.6" y="27.25" width="1.5" height="1.5" /></element>
|
||||
<element name="2.3" ref="led"><bounds x="1.6" y="37.25" width="1.5" height="1.5" /></element>
|
||||
<element name="2.4" ref="led"><bounds x="1.6" y="47.25" width="1.5" height="1.5" /></element>
|
||||
<element name="2.5" ref="led"><bounds x="1.6" y="57.25" width="1.5" height="1.5" /></element>
|
||||
<element name="2.6" ref="led"><bounds x="1.6" y="67.25" width="1.5" height="1.5" /></element>
|
||||
<element name="2.7" ref="led"><bounds x="1.6" y="77.25" width="1.5" height="1.5" /></element>
|
||||
|
||||
<element name="1.7" ref="led"><bounds x="8.25" y="83.9" width="1.5" height="1.5" /></element>
|
||||
<element name="1.6" ref="led"><bounds x="18.25" y="83.9" width="1.5" height="1.5" /></element>
|
||||
<element name="1.5" ref="led"><bounds x="28.25" y="83.9" width="1.5" height="1.5" /></element>
|
||||
<element name="1.4" ref="led"><bounds x="38.25" y="83.9" width="1.5" height="1.5" /></element>
|
||||
<element name="1.3" ref="led"><bounds x="48.25" y="83.9" width="1.5" height="1.5" /></element>
|
||||
<element name="1.2" ref="led"><bounds x="58.25" y="83.9" width="1.5" height="1.5" /></element>
|
||||
<element name="1.1" ref="led"><bounds x="68.25" y="83.9" width="1.5" height="1.5" /></element>
|
||||
<element name="1.0" ref="led"><bounds x="78.25" y="83.9" width="1.5" height="1.5" /></element>
|
||||
|
||||
<group ref="panel1"><bounds x="76.2" y="42.0" width="70" height="50" /></group>
|
||||
<group ref="panel2"><bounds x="123.5" y="5.6" width="20" height="30" /></group>
|
||||
|
||||
</view>
|
||||
</mamelayout>
|
@ -38998,6 +38998,9 @@ tstar432b
|
||||
tatrain
|
||||
tatraina
|
||||
|
||||
@source:saitek/tschess.cpp
|
||||
tschess
|
||||
|
||||
@source:saitek/turbo16k.cpp
|
||||
compan3
|
||||
conquist
|
||||
|
@ -313,5 +313,5 @@ ROM_END
|
||||
*******************************************************************************/
|
||||
|
||||
// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
|
||||
SYST( 1980, chesstrv, 0, 0, chesstrv, chesstrv, chesstrv_state, empty_init, "SciSys / Novag Industries", "Chess Traveler", MACHINE_NO_SOUND_HW | MACHINE_SUPPORTS_SAVE )
|
||||
SYST( 1982, chesstrvi, 0, 0, chesstrvi, chesstrvi, chesstrv_state, empty_init, "SciSys", "Chess Intercontinental Traveler", MACHINE_NO_SOUND_HW | MACHINE_SUPPORTS_SAVE )
|
||||
SYST( 1980, chesstrv, 0, 0, chesstrv, chesstrv, chesstrv_state, empty_init, "SciSys / Novag Industries / Philidor Software", "Chess Traveler", MACHINE_NO_SOUND_HW | MACHINE_SUPPORTS_SAVE )
|
||||
SYST( 1982, chesstrvi, 0, 0, chesstrvi, chesstrvi, chesstrv_state, empty_init, "SciSys / Philidor Software", "Chess Intercontinental Traveler", MACHINE_NO_SOUND_HW | MACHINE_SUPPORTS_SAVE )
|
||||
|
@ -16,7 +16,7 @@ TODO:
|
||||
|
||||
================================================================================
|
||||
|
||||
Hardware notes:
|
||||
SciSys Chess Companion II family hardware notes:
|
||||
|
||||
Chess Companion II:
|
||||
- PCB label: YO1B-01 REV.B
|
||||
|
@ -6,22 +6,24 @@
|
||||
SciSys Chess Partner 2000, also sold by Novag with the same name.
|
||||
It's probably the last SciSys / Novag collaboration.
|
||||
|
||||
Entering moves is not as friendly as newer sensory games. The player is expected
|
||||
to press ENTER after their own move, but if they (accidentally) press it after
|
||||
doing the computer's move, the computer takes your turn.
|
||||
|
||||
Capturing pieces is also unintuitive, having to press the destination square twice.
|
||||
|
||||
Hardware notes:
|
||||
- 3850PK CPU at ~2.77MHz(averaged), 3853PK memory interface
|
||||
- 4KB ROM, 256 bytes RAM(2*2111N)
|
||||
- 4-digit 7seg panel, sensory chessboard
|
||||
|
||||
3850 is officially rated 2MHz, and even the CP2000 manual says it runs at 2MHz,
|
||||
but tests show that the chesscomputer runs at a much higher speed. Three individual
|
||||
CP2000 were measured, by timing move calculation, and one recording to verify
|
||||
beeper pitch and display blinking rate. Real CP2000 CPU frequency is in the
|
||||
2.63MHz to 2.91MHz range.
|
||||
but tests show that it runs at a much higher speed. Three individual CP2000 were
|
||||
measured, by timing move calculation, and one recording to verify beeper pitch and
|
||||
display blinking rate. Real CP2000 CPU frequency is in the 2.63MHz-2.91MHz range.
|
||||
|
||||
Entering moves is not as friendly as newer sensory games. The player is expected
|
||||
to press ENTER after their own move, but if they (accidentally) press it after
|
||||
doing the computer's move, the computer takes your turn.
|
||||
|
||||
Capturing pieces is also unintuitive, having to press the destination square twice.
|
||||
The 'sequels' CP3000-CP6000 are on HMCS40 (see minichess.cpp and trsensor.cpp),
|
||||
Chess Partner 1000 does not exist.
|
||||
|
||||
*******************************************************************************/
|
||||
|
||||
@ -53,7 +55,6 @@ public:
|
||||
m_inputs(*this, "IN.%u", 0)
|
||||
{ }
|
||||
|
||||
// machine configs
|
||||
void cp2000(machine_config &config);
|
||||
|
||||
protected:
|
||||
@ -67,16 +68,14 @@ private:
|
||||
required_device<dac_1bit_device> m_dac;
|
||||
required_ioport_array<4> m_inputs;
|
||||
|
||||
u16 m_inp_mux = 0;
|
||||
u8 m_select = 0;
|
||||
u8 m_7seg_data = 0;
|
||||
u16 m_inp_mux = 0;
|
||||
|
||||
// address maps
|
||||
void main_map(address_map &map);
|
||||
void main_io(address_map &map);
|
||||
|
||||
// I/O handlers
|
||||
void update_display();
|
||||
void control_w(u8 data);
|
||||
void digit_w(u8 data);
|
||||
u8 input_r();
|
||||
@ -87,7 +86,6 @@ void cp2000_state::machine_start()
|
||||
// register for savestates
|
||||
save_item(NAME(m_select));
|
||||
save_item(NAME(m_inp_mux));
|
||||
save_item(NAME(m_7seg_data));
|
||||
}
|
||||
|
||||
|
||||
@ -96,20 +94,12 @@ void cp2000_state::machine_start()
|
||||
I/O
|
||||
*******************************************************************************/
|
||||
|
||||
// 3850 ports
|
||||
|
||||
void cp2000_state::update_display()
|
||||
{
|
||||
m_display->matrix(m_select, m_7seg_data);
|
||||
}
|
||||
|
||||
void cp2000_state::control_w(u8 data)
|
||||
{
|
||||
// d0-d3: digit select
|
||||
m_select = ~data;
|
||||
update_display();
|
||||
|
||||
// d4: keypad/chessboard select
|
||||
m_select = ~data;
|
||||
m_display->write_my(m_select);
|
||||
|
||||
// d5: speaker out
|
||||
m_dac->write(BIT(~data, 5));
|
||||
@ -133,13 +123,13 @@ u8 cp2000_state::input_r()
|
||||
{
|
||||
// d0-d3: multiplexed inputs from d4-d7
|
||||
for (int i = 0; i < 4; i++)
|
||||
if (BIT(m_inp_mux, i+4))
|
||||
if (BIT(m_inp_mux, i + 4))
|
||||
data |= m_inputs[i]->read();
|
||||
|
||||
// d4-d7: multiplexed inputs from d0-d3
|
||||
for (int i = 0; i < 4; i++)
|
||||
if (m_inp_mux & m_inputs[i]->read())
|
||||
data |= 1 << (i+4);
|
||||
data |= 0x10 << i;
|
||||
}
|
||||
|
||||
return data;
|
||||
@ -152,8 +142,7 @@ void cp2000_state::digit_w(u8 data)
|
||||
m_inp_mux = data;
|
||||
|
||||
// also digit segment data
|
||||
m_7seg_data = bitswap<8>(data,0,2,1,3,4,5,6,7);
|
||||
update_display();
|
||||
m_display->write_mx(bitswap<8>(data,0,2,1,3,4,5,6,7));
|
||||
}
|
||||
|
||||
|
||||
@ -258,4 +247,4 @@ ROM_END
|
||||
*******************************************************************************/
|
||||
|
||||
// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
|
||||
SYST( 1980, cp2000, 0, 0, cp2000, cp2000, cp2000_state, empty_init, "SciSys / Novag Industries", "Chess Partner 2000", MACHINE_SUPPORTS_SAVE )
|
||||
SYST( 1980, cp2000, 0, 0, cp2000, cp2000, cp2000_state, empty_init, "SciSys / Novag Industries / Philidor Software", "Chess Partner 2000", MACHINE_SUPPORTS_SAVE )
|
||||
|
@ -31,6 +31,7 @@ In the Delta-1 ROM is even some fragmented code remaining of the message:
|
||||
*******************************************************************************/
|
||||
|
||||
#include "emu.h"
|
||||
|
||||
#include "cpu/f8/f8.h"
|
||||
#include "machine/f3853.h"
|
||||
#include "machine/timer.h"
|
||||
@ -107,8 +108,6 @@ void delta1_state::machine_start()
|
||||
I/O
|
||||
*******************************************************************************/
|
||||
|
||||
// 3850 ports
|
||||
|
||||
void delta1_state::update_display()
|
||||
{
|
||||
m_display->matrix(m_led_select, (m_blink && m_7seg_rc) ? 0 : m_7seg_data);
|
||||
|
@ -268,4 +268,4 @@ ROM_END
|
||||
*******************************************************************************/
|
||||
|
||||
// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
|
||||
SYST( 1981, exechess, 0, 0, exechess, exechess, exechess_state, empty_init, "SciSys", "Executive Chess", MACHINE_NO_SOUND_HW | MACHINE_SUPPORTS_SAVE )
|
||||
SYST( 1981, exechess, 0, 0, exechess, exechess, exechess_state, empty_init, "SciSys / Philidor Software", "Executive Chess", MACHINE_NO_SOUND_HW | MACHINE_SUPPORTS_SAVE )
|
||||
|
@ -3,13 +3,18 @@
|
||||
// thanks-to:Berger, Achim
|
||||
/*******************************************************************************
|
||||
|
||||
SciSys Intelligent Chess
|
||||
Intelligent Games / SciSys Intelligent Chess
|
||||
|
||||
Developed by Intelligent Games, the same group of people that worked on SciSys
|
||||
Super System III and Mark V. Manufactured by SciSys, their main business partner
|
||||
at the time. The visual interface is an evolution of "Tolinka".
|
||||
|
||||
It was advertised in a 1980 brochure by SciSys, but it looks like SciSys didn't
|
||||
sell this chess computer. It was marketed by Intelligent Games themselves.
|
||||
The UK version wasn't widely released, the German version was more common.
|
||||
Development by Intelligent Games, the same group of people that worked on the
|
||||
Super System III and Mark V. The visual interface is an evolution of "Tolinka".
|
||||
|
||||
Hardware notes:
|
||||
- PCB label: INTELLIGENT GAMES Ltd, (C) 1980, IG3
|
||||
- Synertek 6502A @ ~1.1MHz
|
||||
- Synertek 6522 VIA
|
||||
- 2*4KB ROM(Synertek 2332), 2KB RAM(4*M5L2114LP)
|
||||
@ -26,6 +31,7 @@ TODO:
|
||||
*******************************************************************************/
|
||||
|
||||
#include "emu.h"
|
||||
|
||||
#include "cpu/m6502/m6502.h"
|
||||
#include "imagedev/cassette.h"
|
||||
#include "machine/6522via.h"
|
||||
@ -39,7 +45,7 @@ TODO:
|
||||
#include "speaker.h"
|
||||
|
||||
// internal artwork
|
||||
#include "saitek_intchess.lh"
|
||||
#include "intchess.lh"
|
||||
|
||||
|
||||
namespace {
|
||||
@ -65,9 +71,6 @@ public:
|
||||
|
||||
void intchess(machine_config &config);
|
||||
|
||||
protected:
|
||||
virtual void machine_start() override;
|
||||
|
||||
private:
|
||||
// devices/pointers
|
||||
required_device<cpu_device> m_maincpu;
|
||||
@ -81,14 +84,9 @@ private:
|
||||
required_device<palette_device> m_palette;
|
||||
required_device<cassette_image_device> m_cass;
|
||||
|
||||
u8 m_select = 0;
|
||||
u8 m_7seg_data = 0;
|
||||
|
||||
// address maps
|
||||
void main_map(address_map &map);
|
||||
|
||||
// I/O handlers
|
||||
void update_display();
|
||||
void seg_w(u8 data);
|
||||
void control_w(u8 data);
|
||||
u8 control_r();
|
||||
@ -100,13 +98,6 @@ private:
|
||||
TIMER_DEVICE_CALLBACK_MEMBER(cass_input);
|
||||
};
|
||||
|
||||
void intchess_state::machine_start()
|
||||
{
|
||||
// register for savestates
|
||||
save_item(NAME(m_select));
|
||||
save_item(NAME(m_7seg_data));
|
||||
}
|
||||
|
||||
INPUT_CHANGED_MEMBER(intchess_state::reset_button)
|
||||
{
|
||||
// assume that reset button is tied to 6502/6522
|
||||
@ -164,24 +155,17 @@ void intchess_state::vram_w(offs_t offset, u8 data)
|
||||
I/O
|
||||
*******************************************************************************/
|
||||
|
||||
void intchess_state::update_display()
|
||||
{
|
||||
m_display->matrix(m_select, m_7seg_data);
|
||||
}
|
||||
|
||||
void intchess_state::seg_w(u8 data)
|
||||
{
|
||||
// PA1-PA7: 7seg data
|
||||
// PA0: ?
|
||||
m_7seg_data = bitswap<8>(~data,0,1,2,3,4,5,6,7);
|
||||
update_display();
|
||||
m_display->write_mx(bitswap<8>(~data,0,1,2,3,4,5,6,7));
|
||||
}
|
||||
|
||||
void intchess_state::control_w(u8 data)
|
||||
{
|
||||
// PB0-PB3: digit select
|
||||
m_select = data & 0xf;
|
||||
update_display();
|
||||
m_display->write_my(data & 0xf);
|
||||
|
||||
// PB5-PB7 to cassette deck
|
||||
// PB5: speaker
|
||||
@ -321,7 +305,7 @@ void intchess_state::intchess(machine_config &config)
|
||||
|
||||
PWM_DISPLAY(config, m_display).set_size(4, 8);
|
||||
m_display->set_segmask(0xf, 0x7f);
|
||||
config.set_default_layout(layout_saitek_intchess);
|
||||
config.set_default_layout(layout_intchess);
|
||||
|
||||
// sound hardware
|
||||
SPEAKER(config, "speaker").front_center();
|
||||
@ -358,4 +342,4 @@ ROM_END
|
||||
*******************************************************************************/
|
||||
|
||||
// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
|
||||
SYST( 1980, intchess, 0, 0, intchess, intchess, intchess_state, empty_init, "SciSys / Intelligent Games", "Intelligent Chess", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_GRAPHICS )
|
||||
SYST( 1980, intchess, 0, 0, intchess, intchess, intchess_state, empty_init, "Intelligent Games / SciSys", "Intelligent Chess", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_GRAPHICS )
|
||||
|
@ -9,7 +9,7 @@ It's the first chess program on HMCS40. The engine was written by Mark Taylor
|
||||
with assistance from David Levy.
|
||||
|
||||
Hardware notes:
|
||||
- Hitachi 44801A34 MCU @ ~400kHz
|
||||
- Hitachi 44801A34 MCU @ ~500kHz
|
||||
- 4-digit LCD screen
|
||||
|
||||
Excluding resellers with same title, this MCU was used in:
|
||||
@ -182,7 +182,7 @@ INPUT_PORTS_END
|
||||
void mini_state::smchess(machine_config &config)
|
||||
{
|
||||
// basic machine hardware
|
||||
HD44801(config, m_maincpu, 400'000);
|
||||
HD44801(config, m_maincpu, 500'000); // approximation, R=62K
|
||||
m_maincpu->write_r<2>().set(FUNC(mini_state::seg_w<0>));
|
||||
m_maincpu->write_r<3>().set(FUNC(mini_state::seg_w<1>));
|
||||
m_maincpu->write_d().set(FUNC(mini_state::mux_w));
|
||||
@ -225,4 +225,4 @@ ROM_END
|
||||
*******************************************************************************/
|
||||
|
||||
// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
|
||||
SYST( 1981, smchess, 0, 0, smchess, smchess, mini_state, empty_init, "SciSys", "Mini Chess", MACHINE_NO_SOUND_HW | MACHINE_SUPPORTS_SAVE )
|
||||
SYST( 1981, smchess, 0, 0, smchess, smchess, mini_state, empty_init, "SciSys / Philidor Software", "Mini Chess", MACHINE_NO_SOUND_HW | MACHINE_SUPPORTS_SAVE )
|
||||
|
@ -24,6 +24,7 @@ TODO:
|
||||
*******************************************************************************/
|
||||
|
||||
#include "emu.h"
|
||||
|
||||
#include "cpu/m6502/m6502.h"
|
||||
#include "machine/sensorboard.h"
|
||||
#include "sound/dac.h"
|
||||
|
@ -3,14 +3,15 @@
|
||||
// thanks-to:Berger
|
||||
/*******************************************************************************
|
||||
|
||||
SciSys / Novag Chess Champion: Super System III (aka MK III), distributed by
|
||||
both SciSys and Novag. Which company was responsible for which part of the
|
||||
manufacturing chain is unknown. The software is by SciSys (no mention of Novag
|
||||
in the ROM, it has "COPYRIGHT SCISYS LTD 1979").
|
||||
SciSys / Novag Chess Champion: Super System III (aka MK III)
|
||||
|
||||
It was distributed by both SciSys and Novag. Which company was responsible for
|
||||
which part of the production chain is unknown. The copyright was assigned to SciSys
|
||||
(no mention of Novag in the ROM, it has "COPYRIGHT SCISYS LTD 1979").
|
||||
|
||||
This is their 1st original product. MK II was licensed from Peter Jennings, and
|
||||
MK I was, to put it bluntly, a bootleg. The chess engine is by Mike Johnson,
|
||||
with support from David Levy.
|
||||
MK I was, to put it bluntly, a bootleg. The chess engine is by Mike Johnson, with
|
||||
support from David Levy, Philidor Software.
|
||||
|
||||
Hardware notes:
|
||||
|
||||
@ -572,5 +573,6 @@ ROM_END
|
||||
*******************************************************************************/
|
||||
|
||||
// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
|
||||
SYST( 1979, ssystem3, 0, 0, ssystem3, ssystem3, ssystem3_state, init_ssystem3, "SciSys / Novag Industries", "Chess Champion: Super System III", MACHINE_SUPPORTS_SAVE )
|
||||
SYST( 1980, ssystem4, 0, 0, ssystem4, ssystem4, ssystem3_state, empty_init, "SciSys", "Chess Champion: Super System IV", MACHINE_SUPPORTS_SAVE )
|
||||
SYST( 1979, ssystem3, 0, 0, ssystem3, ssystem3, ssystem3_state, init_ssystem3, "SciSys / Novag Industries / Philidor Software", "Chess Champion: Super System III", MACHINE_SUPPORTS_SAVE )
|
||||
|
||||
SYST( 1980, ssystem4, 0, 0, ssystem4, ssystem4, ssystem3_state, empty_init, "SciSys / Philidor Software", "Chess Champion: Super System IV", MACHINE_SUPPORTS_SAVE )
|
||||
|
199
src/mame/saitek/tschess.cpp
Normal file
199
src/mame/saitek/tschess.cpp
Normal file
@ -0,0 +1,199 @@
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:hap
|
||||
// thanks-to:Sean Riddle
|
||||
/*******************************************************************************
|
||||
|
||||
SciSys Travel Sensor Chess (aka Travel Sensor)
|
||||
|
||||
The chess engine was written by Mark Taylor, employee at Intelligent Software
|
||||
(formerly known as Philidor Software). The I/O is very similar to CXG Sensor
|
||||
Computachess (see cxg/computachess.cpp).
|
||||
|
||||
Hardware notes:
|
||||
- PCB label: SCISYS TC-A, 201148
|
||||
- Hitachi 44801A85 MCU @ ~350kHz
|
||||
- piezo, 21 leds, button sensors chessboard
|
||||
|
||||
44801A85 MCU is used in:
|
||||
- SciSys Travel Sensor Chess
|
||||
- SciSys Travel Mate Chess
|
||||
- SciSys Chess Partner 5000
|
||||
- SciSys Chess Partner 6000
|
||||
|
||||
TODO:
|
||||
- add memory switch (it goes to the HLT pin)
|
||||
|
||||
*******************************************************************************/
|
||||
|
||||
#include "emu.h"
|
||||
|
||||
#include "cpu/hmcs40/hmcs40.h"
|
||||
#include "machine/sensorboard.h"
|
||||
#include "sound/dac.h"
|
||||
#include "video/pwm.h"
|
||||
|
||||
#include "speaker.h"
|
||||
|
||||
// internal artwork
|
||||
#include "saitek_tschess.lh"
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
class tschess_state : public driver_device
|
||||
{
|
||||
public:
|
||||
tschess_state(const machine_config &mconfig, device_type type, const char *tag) :
|
||||
driver_device(mconfig, type, tag),
|
||||
m_maincpu(*this, "maincpu"),
|
||||
m_board(*this, "board"),
|
||||
m_display(*this, "display"),
|
||||
m_dac(*this, "dac"),
|
||||
m_inputs(*this, "IN.%u", 0)
|
||||
{ }
|
||||
|
||||
void tschess(machine_config &config);
|
||||
|
||||
// New Game button is directly tied to MCU reset
|
||||
DECLARE_INPUT_CHANGED_MEMBER(reset_button) { m_maincpu->set_input_line(INPUT_LINE_RESET, newval ? ASSERT_LINE : CLEAR_LINE); }
|
||||
|
||||
protected:
|
||||
virtual void machine_start() override;
|
||||
|
||||
private:
|
||||
// devices/pointers
|
||||
required_device<hmcs40_cpu_device> m_maincpu;
|
||||
required_device<sensorboard_device> m_board;
|
||||
required_device<pwm_display_device> m_display;
|
||||
required_device<dac_1bit_device> m_dac;
|
||||
required_ioport_array<2> m_inputs;
|
||||
|
||||
u8 m_inp_mux = 0;
|
||||
|
||||
template<int N> void mux_w(u8 data);
|
||||
void control_w(u16 data);
|
||||
u16 input_r();
|
||||
};
|
||||
|
||||
void tschess_state::machine_start()
|
||||
{
|
||||
save_item(NAME(m_inp_mux));
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
I/O
|
||||
*******************************************************************************/
|
||||
|
||||
template<int N>
|
||||
void tschess_state::mux_w(u8 data)
|
||||
{
|
||||
// R2x,R3x: input mux, led data
|
||||
m_inp_mux = (m_inp_mux & ~(0xf << (N*4))) | ((data ^ 0xf) << (N*4));
|
||||
m_display->write_mx(m_inp_mux);
|
||||
}
|
||||
|
||||
void tschess_state::control_w(u16 data)
|
||||
{
|
||||
// D1-D3: led select
|
||||
m_display->write_my(~data >> 1 & 7);
|
||||
|
||||
// D4: speaker out
|
||||
m_dac->write(data >> 4 & 1);
|
||||
}
|
||||
|
||||
u16 tschess_state::input_r()
|
||||
{
|
||||
u16 data = 0;
|
||||
|
||||
// D6,D7: read buttons
|
||||
for (int i = 0; i < 2; i++)
|
||||
if (m_inp_mux & m_inputs[i]->read())
|
||||
data |= 0x40 << i;
|
||||
|
||||
// D8-D15: read chessboard
|
||||
for (int i = 0; i < 8; i++)
|
||||
if (BIT(m_inp_mux, i))
|
||||
data |= m_board->read_file(i ^ 7) << 8;
|
||||
|
||||
return ~data;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
Input Ports
|
||||
*******************************************************************************/
|
||||
|
||||
static INPUT_PORTS_START( tschess )
|
||||
PORT_START("IN.0")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_UNUSED)
|
||||
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("White/Black")
|
||||
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("King")
|
||||
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Queen")
|
||||
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Rook")
|
||||
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("Bishop")
|
||||
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("Knight")
|
||||
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("Pawn")
|
||||
|
||||
PORT_START("IN.1")
|
||||
PORT_BIT(0x0f, IP_ACTIVE_HIGH, IPT_UNUSED)
|
||||
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_NAME("Compute")
|
||||
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Set Up")
|
||||
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_O) PORT_NAME("Sound")
|
||||
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("Level")
|
||||
|
||||
PORT_START("RESET")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_CHANGED_MEMBER(DEVICE_SELF, tschess_state, reset_button, 0) PORT_NAME("New Game")
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
Machine Configs
|
||||
*******************************************************************************/
|
||||
|
||||
void tschess_state::tschess(machine_config &config)
|
||||
{
|
||||
// basic machine hardware
|
||||
HD44801(config, m_maincpu, 350'000); // approximation, R=150K
|
||||
m_maincpu->write_r<2>().set(FUNC(tschess_state::mux_w<0>));
|
||||
m_maincpu->write_r<3>().set(FUNC(tschess_state::mux_w<1>));
|
||||
m_maincpu->write_d().set(FUNC(tschess_state::control_w));
|
||||
m_maincpu->read_d().set(FUNC(tschess_state::input_r));
|
||||
|
||||
SENSORBOARD(config, m_board).set_type(sensorboard_device::BUTTONS);
|
||||
m_board->init_cb().set(m_board, FUNC(sensorboard_device::preset_chess));
|
||||
m_board->set_delay(attotime::from_msec(150));
|
||||
|
||||
// video hardware
|
||||
PWM_DISPLAY(config, m_display).set_size(3, 8);
|
||||
config.set_default_layout(layout_saitek_tschess);
|
||||
|
||||
// sound hardware
|
||||
SPEAKER(config, "speaker").front_center();
|
||||
DAC_1BIT(config, m_dac).add_route(ALL_OUTPUTS, "speaker", 0.25);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
ROM Definitions
|
||||
*******************************************************************************/
|
||||
|
||||
ROM_START( tschess )
|
||||
ROM_REGION( 0x2000, "maincpu", 0 )
|
||||
ROM_LOAD("44801a85_scisys_tc-1982.u1", 0x0000, 0x2000, CRC(3ed0253a) SHA1(a3352758285292cfb0ad66e095cc951113332ced) )
|
||||
ROM_END
|
||||
|
||||
} // anonymous namespace
|
||||
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
Drivers
|
||||
*******************************************************************************/
|
||||
|
||||
// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
|
||||
SYST( 1982, tschess, 0, 0, tschess, tschess, tschess_state, empty_init, "SciSys / Intelligent Software", "Travel Sensor Chess", MACHINE_SUPPORTS_SAVE )
|
Loading…
Reference in New Issue
Block a user