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https://github.com/holub/mame
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Merge pull request #4452 from algestam/gnw_bjack
New working machine added
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commit
5a5ad2b582
@ -1669,6 +1669,82 @@ void gnw_mario_state::gnw_mario(machine_config &config)
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/***************************************************************************
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Nintendo Game & Watch: Black Jack (model BJ-60)
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* PCB label BJ-60
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* Sharp SM512 label BJ-60 564D (no decap)
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* vertical dual lcd screens with custom segments, 1-bit sound
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***************************************************************************/
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class gnw_bjack_state : public hh_sm510_state
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{
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public:
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gnw_bjack_state(const machine_config &mconfig, device_type type, const char *tag)
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: hh_sm510_state(mconfig, type, tag)
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{
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m_inp_lines = 2;
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}
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void gnw_bjack(machine_config &config);
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};
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// config
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static INPUT_PORTS_START( gnw_bjack )
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PORT_START("IN.0") // S1
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_UP ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Double Down")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_DOWN ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Bet x10 / Hit")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_DOWN ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Bet x1 / Stand")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_UP ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Enter")
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PORT_START("IN.1") // S2
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Time")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Game B")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Game A")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Alarm")
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PORT_START("ACL")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, acl_button, nullptr) PORT_NAME("ACL")
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INPUT_PORTS_END
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void gnw_bjack_state::gnw_bjack(machine_config &config)
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{
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/* basic machine hardware */
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SM512(config, m_maincpu);
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m_maincpu->write_segs().set(FUNC(hh_sm510_state::sm510_lcd_segment_w));
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m_maincpu->read_k().set(FUNC(hh_sm510_state::input_r));
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m_maincpu->write_s().set(FUNC(hh_sm510_state::input_w));
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m_maincpu->write_r().set(FUNC(hh_sm510_state::piezo_r1_w));
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/* video hardware */
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screen_device &screen_top(SCREEN(config, "screen_top", SCREEN_TYPE_SVG));
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screen_top.set_svg_region("svg_top");
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screen_top.set_refresh_hz(50);
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screen_top.set_size(1920/2, 1290/2);
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screen_top.set_visarea(0, 1920/2-1, 0, 1290/2-1);
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screen_device &screen_bottom(SCREEN(config, "screen_bottom", SCREEN_TYPE_SVG));
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screen_bottom.set_svg_region("svg_bottom");
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screen_bottom.set_refresh_hz(50);
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screen_bottom.set_size(1920/2, 1297/2);
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screen_bottom.set_visarea(0, 1920/2-1, 0, 1297/2-1);
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TIMER(config, "display_decay").configure_periodic(FUNC(hh_sm510_state::display_decay_tick), attotime::from_msec(1));
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config.set_default_layout(layout_gnw_dualv);
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/* sound hardware */
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SPEAKER(config, "mono").front_center();
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SPEAKER_SOUND(config, m_speaker);
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m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
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}
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/***************************************************************************
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Nintendo Game & Watch: Squish (model MG-61)
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@ -7205,6 +7281,21 @@ ROM_START( gnw_mario )
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ROM_END
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ROM_START( gnw_bjack )
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ROM_REGION( 0x1000, "maincpu", 0 )
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ROM_LOAD( "bj-60.program", 0x0000, 0x1000, CRC(8e74f633) SHA1(54b0f65ee716d2820a9ed9c743755d2a2d99ce4d) )
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ROM_REGION( 0x100, "maincpu:melody", 0 )
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ROM_LOAD( "bj-60.melody", 0x000, 0x100, BAD_DUMP CRC(2619224e) SHA1(b65dc590b6eb1de793e980af236ccf8360b3cfee) )
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ROM_REGION( 75217, "svg_top", 0)
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ROM_LOAD( "gnw_bjack_top.svg", 0, 75217, CRC(f8b8c9a3) SHA1(fdd99cf58f7c5dce3a8d5ef444845a928cd6b480) )
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ROM_REGION( 112450, "svg_bottom", 0)
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ROM_LOAD( "gnw_bjack_bottom.svg", 0, 112450, CRC(ff78620f) SHA1(4923866fe215177bf08003c1a9204f2654a5b1da) )
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ROM_END
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ROM_START( gnw_squish )
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ROM_REGION( 0x1000, "maincpu", 0 )
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ROM_LOAD( "mg-61", 0x0000, 0x1000, CRC(79cd509c) SHA1(969e5425984ba9e5183c68b38b3588f53d1e8e5d) )
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@ -7780,6 +7871,7 @@ CONS( 1982, gnw_mickdon, 0, 0, gnw_mickdon, gnw_mickdon, gnw_mickdon_st
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CONS( 1982, gnw_ghouse, 0, 0, gnw_ghouse, gnw_ghouse, gnw_ghouse_state, empty_init, "Nintendo", "Game & Watch: Green House", MACHINE_SUPPORTS_SAVE )
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CONS( 1983, gnw_dkong2, 0, 0, gnw_dkong2, gnw_dkong2, gnw_dkong2_state, empty_init, "Nintendo", "Game & Watch: Donkey Kong II", MACHINE_SUPPORTS_SAVE )
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CONS( 1983, gnw_mario, 0, 0, gnw_mario, gnw_mario, gnw_mario_state, empty_init, "Nintendo", "Game & Watch: Mario Bros.", MACHINE_SUPPORTS_SAVE )
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CONS( 1985, gnw_bjack, 0, 0, gnw_bjack, gnw_bjack, gnw_bjack_state, empty_init, "Nintendo", "Game & Watch: Black Jack", MACHINE_SUPPORTS_SAVE)
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CONS( 1986, gnw_squish, 0, 0, gnw_squish, gnw_squish, gnw_squish_state, empty_init, "Nintendo", "Game & Watch: Squish", MACHINE_SUPPORTS_SAVE )
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// Nintendo G&W: new wide screen
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@ -15004,6 +15004,7 @@ uspbball // US Games
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@source:hh_sm510.cpp
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exospace // Elektronika
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gnw_bjack // Nintendo
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gnw_boxing // Nintendo
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gnw_climber // Nintendo
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gnw_dkjr // Nintendo
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