tilemap.cpp: Improve contains assert, fixing tilemap viewer in debug build

This commit is contained in:
AJR 2019-09-23 23:08:33 -04:00
parent 531633d519
commit 5b28fad59d

View File

@ -897,7 +897,6 @@ u8 tilemap_t::tile_apply_bitmask(const u8 *maskdata, u32 x0, u32 y0, u8 category
void tilemap_t::configure_blit_parameters(blit_parameters &blit, bitmap_ind8 &priority_bitmap, const rectangle &cliprect, u32 flags, u8 priority, u8 priority_mask)
{
// set the target bitmap
assert(priority_bitmap.cliprect().contains(cliprect));
blit.priority = &priority_bitmap;
blit.cliprect = cliprect;
@ -948,6 +947,8 @@ void tilemap_t::draw_common(screen_device &screen, _BitmapClass &dest, const rec
g_profiler.start(PROFILER_TILEMAP_DRAW);
// configure the blit parameters based on the input parameters
assert(dest.cliprect().contains(cliprect));
assert(screen.cliprect().contains(cliprect));
blit_parameters blit;
configure_blit_parameters(blit, screen.priority(), cliprect, flags, priority, priority_mask);
@ -1083,6 +1084,8 @@ void tilemap_t::draw_roz_common(screen_device &screen, _BitmapClass &dest, const
g_profiler.start(PROFILER_TILEMAP_DRAW_ROZ);
// configure the blit parameters
assert(dest.cliprect().contains(cliprect));
assert(screen.cliprect().contains(cliprect));
blit_parameters blit;
configure_blit_parameters(blit, screen.priority(), cliprect, flags, priority, priority_mask);