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From: Oliver Stoneberg
Subject: missing display types in DTD This patch adds the new display types to the listxml DTD.
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@ -998,7 +998,7 @@ void print_mame_xml(FILE *out, const game_driver *const games[], const char *gam
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"\t\t\t<!ATTLIST chip type (cpu|audio) #REQUIRED>\n"
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"\t\t\t<!ATTLIST chip clock CDATA #IMPLIED>\n"
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"\t\t<!ELEMENT display EMPTY>\n"
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"\t\t\t<!ATTLIST display type (raster|vector) #REQUIRED>\n"
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"\t\t\t<!ATTLIST display type (raster|vector|lcd|unknown) #REQUIRED>\n"
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"\t\t\t<!ATTLIST display rotate (0|90|180|270) #REQUIRED>\n"
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"\t\t\t<!ATTLIST display flipx (yes|no) \"no\">\n"
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"\t\t\t<!ATTLIST display width CDATA #IMPLIED>\n"
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