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https://github.com/holub/mame
synced 2025-05-29 00:53:09 +03:00
put bilinear enable as a debug feature for now, it's pretty, but a little slow to be developing with :-)
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@ -976,6 +976,13 @@ ADDRESS_MAP_END
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* Input ports
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*/
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#define NAOMI_MAME_DEBUG_DIP \
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PORT_START("MAMEDEBUG") \
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PORT_DIPNAME( 0x01, 0x00, "Bilinear Filtering" ) \
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) \
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PORT_DIPSETTING( 0x01, DEF_STR( On ) ) \
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/* for now we hardwire a joystick + 6 buttons for every game.*/
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static INPUT_PORTS_START( naomi )
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PORT_START("IN0")
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@ -1011,6 +1018,8 @@ static INPUT_PORTS_START( naomi )
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PORT_START("COINS")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_CHANGED(dc_coin_slots_callback, &dc_coin_counts[0])
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_CHANGED(dc_coin_slots_callback, &dc_coin_counts[1])
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NAOMI_MAME_DEBUG_DIP
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INPUT_PORTS_END
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/* JVS mahjong panel */
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@ -1122,6 +1131,8 @@ static INPUT_PORTS_START( naomi_mp )
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PORT_START("COINS")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_CHANGED(dc_coin_slots_callback, &dc_coin_counts[0])
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_CHANGED(dc_coin_slots_callback, &dc_coin_counts[1])
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NAOMI_MAME_DEBUG_DIP
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INPUT_PORTS_END
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static MACHINE_RESET( naomi )
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@ -34,6 +34,7 @@ static UINT32 dilated0[15][1024];
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static UINT32 dilated1[15][1024];
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static int dilatechose[64];
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static float wbuffer[480][640];
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static UINT32 debug_dip_status;
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UINT64 *dc_texture_ram;
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static UINT32 tafifo_buff[32];
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@ -1600,12 +1601,17 @@ void render_hline(bitmap_t *bitmap, texinfo *ti, int y, float xl, float xr, floa
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}*/
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c = ti->r(ti, u, v);
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if(ti->filter_mode == TEX_FILTER_BILINEAR)
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{
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UINT32 c1 = ti->r(ti, u+1.0, v);
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UINT32 c2 = ti->r(ti, u+1.0, v+1.0);
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UINT32 c3 = ti->r(ti, u, v+1.0);
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c = bilinear_filter(c, c1, c2, c3, u, v);
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// debug dip to turn on/off bilinear filtering, it's slooooow
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if (debug_dip_status&0x1)
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{
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if(ti->filter_mode == TEX_FILTER_BILINEAR)
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{
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UINT32 c1 = ti->r(ti, u+1.0, v);
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UINT32 c2 = ti->r(ti, u+1.0, v+1.0);
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UINT32 c3 = ti->r(ti, u, v+1.0);
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c = bilinear_filter(c, c1, c2, c3, u, v);
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}
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}
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if(c & 0xff000000) {
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@ -2107,6 +2113,9 @@ VIDEO_UPDATE(dc)
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}
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}
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// update this here so we only do string lookup once per frame
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debug_dip_status = input_port_read(screen->machine, "MAMEDEBUG");
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return 0;
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}
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