From 5bdc1515770a0ee3d3c9547b9524b0bfae67da85 Mon Sep 17 00:00:00 2001 From: hap Date: Mon, 17 Feb 2025 20:56:15 +0100 Subject: [PATCH] eswat: there is no dash between e and swat --- src/mame/mame.lst | 2 +- src/mame/sega/segas16b.cpp | 32 ++++++++++++++++---------------- src/mame/sega/system16.cpp | 8 ++++---- 3 files changed, 21 insertions(+), 21 deletions(-) diff --git a/src/mame/mame.lst b/src/mame/mame.lst index b1a9e50548c..33925330e23 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -47163,7 +47163,7 @@ learnwinf spielmast @source:vtech/magibook.cpp -magibooksp // (c) 2016 VTech / LeapFrog +magibooksp @source:vtech/pc1000.cpp misterx diff --git a/src/mame/sega/segas16b.cpp b/src/mame/sega/segas16b.cpp index 47cc2113784..b64d5146404 100644 --- a/src/mame/sega/segas16b.cpp +++ b/src/mame/sega/segas16b.cpp @@ -48,7 +48,7 @@ Bay Route 171-5704 a5-a8:12516,12456,12517,12458,fd1094:317-0116 Cotton 171-5704 a5-a8:13919a-13922a,fd1094:317-0181a Dynamite Dux 171-5521 - E-Swat 171-5797 a1:12656,a2:12657,fd1094:317-0129 + ESWAT 171-5797 a1:12656,a2:12657,fd1094:317-0129 Flash Point 171-5704 a5:12590b,a8:12591b,fd1094:317-0127a Golden Axe 171-5797 a1:12388,a2:12389,fd1094:317-0110 Heavyweight C. 171-5521 a5:11238,a7:11239 @@ -90,7 +90,7 @@ Bullet (C) Sega, 1987 Cotton (C) Sega/Success, 1989 Dunk Shot (C) Sega, 1987 Dynamite Dux (C) Sega, 1988 -E-Swat (C) Sega, 1989 +ESWAT (C) Sega, 1989 Excite League (C) Sega, 1989 Flash Point (C) Sega, 1989 Golden Axe (C) Sega, 1989 @@ -644,7 +644,7 @@ CPU - 68000 |-------------------------------------------------------------- -----------------|--------------------------------------------------------------------------------------------------| -----------------|--------------------------------------------------------------------------------------------------| -E-Swat |A1 A2 A11 A12 A13 | +ESWAT |A1 A2 A11 A12 A13 | CPU - 317-0129 |--------------------------------------------------------------------------------------------------| 8751 - |EPR12656 EPR12657 EPR12616 - EPR12617| |--------------------------------------------------------------------------------------------------| @@ -655,7 +655,7 @@ CPU - 317-0129 |-------------------------------------------------------------- -----------------|--------------------------------------------------------------------------------------------------| -----------------|--------------------------------------------------------------------------------------------------| -E-Swat |A1 A2 A11 A12 A13 | +ESWAT |A1 A2 A11 A12 A13 | CPU - 317-0130 |--------------------------------------------------------------------------------------------------| 8751 - |EPR12658 EPR12659 EPR12616 - EPR12617| |--------------------------------------------------------------------------------------------------| @@ -6524,7 +6524,7 @@ ROM_END //************************************************************************************************************************* //************************************************************************************************************************* //************************************************************************************************************************* -// E-Swat (World), Sega System 16B +// ESWAT (World), Sega System 16B // CPU: FD1094 (317-0130) // ROM Board type: 171-5797 // Sega game ID: 833-7164-02 ESWAT @@ -6599,7 +6599,7 @@ ROM_START( eswatd ) ROM_END //************************************************************************************************************************* -// E-Swat (US), Sega System 16B +// ESWAT (US), Sega System 16B // CPU: FD1094 (317-0129) // ROM Board type: 171-5797 // Sega game ID: 833-7164-01 ESWAT @@ -6674,7 +6674,7 @@ ROM_START( eswatud ) ROM_END //************************************************************************************************************************* -// E-Swat (Japan), Sega System 16B +// ESWAT (Japan), Sega System 16B // CPU: FD1094 (317-0128) // ROM Board type: 171-5797 // Sega game ID: 833-7164 ESWAT @@ -6750,7 +6750,7 @@ ROM_END //************************************************************************************************************************* -// E-Swat (Japan), Sega System 16B +// ESWAT (Japan), Sega System 16B // CPU: FD1094 (317-0131) // ROM Board type: 171-5704 // @@ -10135,10 +10135,10 @@ GAME( 1987, dunkshot, 0, system16b_fd1089a, dunkshot, segas16b_stat GAME( 1987, dunkshota, dunkshot, system16b_fd1089a, dunkshot, segas16b_state, init_dunkshot_5358_small,ROT0, "Sega", "Dunk Shot (Rev A, FD1089A 317-0022)", 0 ) GAME( 1986, dunkshoto, dunkshot, system16b_fd1089a, dunkshoto,segas16b_state, init_dunkshot_5358_small,ROT0, "Sega", "Dunk Shot (FD1089A 317-0022)", 0 ) -GAME( 1989, eswat, 0, system16b_fd1094_5797, eswat, segas16b_state, init_generic_5797, ROT0, "Sega", "E-Swat - Cyber Police (set 4, World) (FD1094 317-0130)", 0 ) -GAME( 1989, eswatu, eswat, system16b_fd1094_5797, eswat, segas16b_state, init_generic_5797, ROT0, "Sega", "E-Swat - Cyber Police (set 3, US) (FD1094 317-0129)", 0 ) -GAME( 1989, eswatj, eswat, system16b_fd1094_5797, eswat, segas16b_state, init_generic_5797, ROT0, "Sega", "E-Swat - Cyber Police (set 2, Japan) (FD1094 317-0128)", 0 ) -GAME( 1989, eswatj1, eswat, system16b_fd1094, eswat, segas16b_state, init_generic_5704, ROT0, "Sega", "E-Swat - Cyber Police (set 1, Japan) (FD1094 317-0131)", 0 ) +GAME( 1989, eswat, 0, system16b_fd1094_5797, eswat, segas16b_state, init_generic_5797, ROT0, "Sega", "Cyber Police ESWAT (set 4, World) (FD1094 317-0130)", 0 ) +GAME( 1989, eswatu, eswat, system16b_fd1094_5797, eswat, segas16b_state, init_generic_5797, ROT0, "Sega", "Cyber Police ESWAT (set 3, US) (FD1094 317-0129)", 0 ) +GAME( 1989, eswatj, eswat, system16b_fd1094_5797, eswat, segas16b_state, init_generic_5797, ROT0, "Sega", "Cyber Police ESWAT (set 2, Japan) (FD1094 317-0128)", 0 ) +GAME( 1989, eswatj1, eswat, system16b_fd1094, eswat, segas16b_state, init_generic_5704, ROT0, "Sega", "Cyber Police ESWAT (set 1, Japan) (FD1094 317-0131)", 0 ) GAME( 1988, exctleag, 0, system16b_fd1094, exctleag, segas16b_state, init_exctleag_5358, ROT0, "Sega", "Excite League (FD1094 317-0079)", 0 ) @@ -10264,10 +10264,10 @@ GAME( 1987, hwchampjd, hwchamp, hwchamp, hwchamp, segas16b_stat GAME( 1987, bulletd, bullet, system16b, bullet, segas16b_state, init_generic_5358_small, ROT0, "bootleg", "Bullet (bootleg of FD1094 317-0041 set)", 0 ) -GAME( 1989, eswatd, eswat, system16b_5797, eswat, segas16b_state, init_generic_5797, ROT0, "bootleg", "E-Swat - Cyber Police (set 4, World) (bootleg of FD1094 317-0130 set)", 0 ) -GAME( 1989, eswatud, eswat, system16b_5797, eswat, segas16b_state, init_generic_5797, ROT0, "bootleg", "E-Swat - Cyber Police (set 3, US) (bootleg of FD1094 317-0129 set)", 0 ) -GAME( 1989, eswatjd, eswat, system16b_5797, eswat, segas16b_state, init_generic_5797, ROT0, "bootleg", "E-Swat - Cyber Police (set 2, Japan) (bootleg of FD1094 317-0128 set)", 0 ) -GAME( 1989, eswatj1d, eswat, system16b, eswat, segas16b_state, init_generic_5704, ROT0, "bootleg", "E-Swat - Cyber Police (set 1, Japan) (bootleg of FD1094 317-0131 set)", 0 ) +GAME( 1989, eswatd, eswat, system16b_5797, eswat, segas16b_state, init_generic_5797, ROT0, "bootleg", "Cyber Police ESWAT (set 4, World) (bootleg of FD1094 317-0130 set)", 0 ) +GAME( 1989, eswatud, eswat, system16b_5797, eswat, segas16b_state, init_generic_5797, ROT0, "bootleg", "Cyber Police ESWAT (set 3, US) (bootleg of FD1094 317-0129 set)", 0 ) +GAME( 1989, eswatjd, eswat, system16b_5797, eswat, segas16b_state, init_generic_5797, ROT0, "bootleg", "Cyber Police ESWAT (set 2, Japan) (bootleg of FD1094 317-0128 set)", 0 ) +GAME( 1989, eswatj1d, eswat, system16b, eswat, segas16b_state, init_generic_5704, ROT0, "bootleg", "Cyber Police ESWAT (set 1, Japan) (bootleg of FD1094 317-0131 set)", 0 ) GAME( 1989, goldnaxeud, goldnaxe, system16b_5797, goldnaxe, segas16b_state, init_generic_5797, ROT0, "bootleg", "Golden Axe (set 5, US) (bootleg of FD1094 317-0122 set)", 0 ) diff --git a/src/mame/sega/system16.cpp b/src/mame/sega/system16.cpp index f4a7232662e..ea22399b411 100644 --- a/src/mame/sega/system16.cpp +++ b/src/mame/sega/system16.cpp @@ -4110,10 +4110,10 @@ GAME( 1989, goldnaxeb2, goldnaxe, goldnaxeb2, goldnaxe, segas1x_bootleg_sta GAME( 1989, tturfbl, tturf, tturfbl, tturf, segas1x_bootleg_state, init_tturfbl, ROT0, "bootleg (Datsu)", "Tough Turf (Datsu bootleg)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND ) GAME( 1989, dduxbl, ddux, dduxbl, ddux, segas1x_bootleg_state, init_dduxbl, ROT0, "bootleg (Datsu)", "Dynamite Dux (Datsu bootleg)", MACHINE_NOT_WORKING ) GAME( 1988, altbeastbl, altbeast, altbeastbl, tetris, segas1x_bootleg_state, init_altbeastbl, ROT0, "bootleg (Datsu)", "Altered Beast (Datsu bootleg)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND ) -GAME( 1988, altbeastbl2, altbeast, altbeastbl, tetris, segas1x_bootleg_state, init_altbeastbl, ROT0, "bootleg", "Altered Beast (bootleg)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND ) // broken sprites +GAME( 1988, altbeastbl2, altbeast, altbeastbl, tetris, segas1x_bootleg_state, init_altbeastbl, ROT0, "bootleg", "Altered Beast (bootleg)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND ) // broken sprites GAME( 1988, mutantwarr, altbeast, altbeastbl, tetris, segas1x_bootleg_state, init_altbeastbl, ROT0, "bootleg (Datsu)", "Mutant Warrior (Datsu bootleg of Altered Beast)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND ) -GAME( 1989, eswatbl, eswat, eswatbl, eswat, segas1x_bootleg_state, init_eswatbl, ROT0, "bootleg", "E-Swat - Cyber Police (bootleg, set 1)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND ) -GAME( 1989, eswatbl2, eswat, eswatbl2, eswat, segas1x_bootleg_state, init_eswatbl, ROT0, "bootleg", "E-Swat - Cyber Police (bootleg, set 2)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND ) +GAME( 1989, eswatbl, eswat, eswatbl, eswat, segas1x_bootleg_state, init_eswatbl, ROT0, "bootleg", "Cyber Police ESWAT (bootleg, set 1)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND ) +GAME( 1989, eswatbl2, eswat, eswatbl2, eswat, segas1x_bootleg_state, init_eswatbl, ROT0, "bootleg", "Cyber Police ESWAT (bootleg, set 2)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND ) GAME( 1988, tetrisbl, tetris, tetrisbl, tetris, segas1x_bootleg_state, init_dduxbl, ROT0, "bootleg", "Tetris (bootleg)", 0 ) GAME( 1987, timescanbl, timescan, tetrisbl, tetris, segas1x_bootleg_state, empty_init, ROT0, "bootleg", "Time Scanner (bootleg)", MACHINE_NOT_WORKING ) // encrypted @@ -4126,4 +4126,4 @@ GAME( 1990, mwalkbl, mwalk, mwalkbl, mwalkbl, segas1x_bootleg_sta GAME( 1989, shdancbl, shdancer, shdancbl, shdancbl, segas1x_bootleg_state, init_shdancbl, ROT0, "bootleg", "Shadow Dancer (bootleg, set 1)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND ) GAME( 1989, shdancbla, shdancer, shdancbla, shdancbl, segas1x_bootleg_state, init_shdancbl, ROT0, "bootleg", "Shadow Dancer (bootleg, set 2)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_NOT_WORKING ) GAME( 1990, ddcrewbl, ddcrew, ddcrewbl, ddcrewbl, segas1x_bootleg_state, init_ddcrewbl, ROT0, "bootleg", "D. D. Crew (bootleg)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NO_SOUND ) -GAME( 1990, bloxeedbl, bloxeed, bloxeedbl, tetris, segas1x_bootleg_state, init_sys18bl_oki, ROT0, "bootleg (Impeuropex)", "Bloxeed (bootleg)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND ) // P8749H MCU isn't dumped, used for protection? +GAME( 1990, bloxeedbl, bloxeed, bloxeedbl, tetris, segas1x_bootleg_state, init_sys18bl_oki,ROT0, "bootleg (Impeuropex)", "Bloxeed (bootleg)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND ) // P8749H MCU isn't dumped, used for protection?