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https://github.com/holub/mame
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Added GAME_IMPERFECT_KEYBOARD flag and changed ui.c to use that instead of displaying message for each driver with keyboard (no whatsnew)
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@ -71,6 +71,7 @@ const UINT32 GAME_TYPE_ARCADE = 0x00040000; // arcade machine (coin operated
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const UINT32 GAME_TYPE_CONSOLE = 0x00080000; // console system
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const UINT32 GAME_TYPE_COMPUTER = 0x00100000; // any kind of computer including home computers, minis, calcs,...
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const UINT32 GAME_TYPE_OTHER = 0x00200000; // any other emulated system that doesn't fit above (ex. clock, satelite receiver,...)
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const UINT32 GAME_IMPERFECT_KEYBOARD = 0x00400000; // keyboard is known to be wrong
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// useful combinations of flags
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const UINT32 GAME_IS_SKELETON = GAME_NO_SOUND | GAME_NOT_WORKING; // mask for skelly games
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@ -303,7 +303,7 @@ int ui_display_startup_screens(running_machine &machine, int first_time, int sho
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if (show_warnings && warnings_string(machine, messagebox_text).len() > 0)
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{
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ui_set_handler(handler_messagebox_ok, 0);
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if (machine.system().flags & (GAME_WRONG_COLORS | GAME_IMPERFECT_COLORS | GAME_REQUIRES_ARTWORK | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND | GAME_NO_SOUND))
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if (machine.system().flags & (GAME_WRONG_COLORS | GAME_IMPERFECT_COLORS | GAME_REQUIRES_ARTWORK | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND | GAME_IMPERFECT_KEYBOARD | GAME_NO_SOUND))
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messagebox_backcolor = UI_YELLOW_COLOR;
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if (machine.system().flags & (GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION | GAME_MECHANICAL))
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messagebox_backcolor = UI_RED_COLOR;
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@ -903,6 +903,7 @@ static astring &warnings_string(running_machine &machine, astring &string)
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GAME_NO_SOUND | \
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GAME_IMPERFECT_SOUND | \
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GAME_IMPERFECT_GRAPHICS | \
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GAME_IMPERFECT_KEYBOARD | \
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GAME_NO_COCKTAIL)
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string.reset();
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@ -935,7 +936,7 @@ static astring &warnings_string(running_machine &machine, astring &string)
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string.cat(" have not been correctly dumped.\n");
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}
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/* add one line per warning flag */
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if (machine.ioport().has_keyboard())
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if (machine.system().flags & GAME_IMPERFECT_KEYBOARD)
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string.cat("The keyboard emulation may not be 100% accurate.\n");
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if (machine.system().flags & GAME_IMPERFECT_COLORS)
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string.cat("The colors aren't 100% accurate.\n");
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