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Small note update
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@ -23,8 +23,10 @@
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- 177: gameplay is too fast (parent pc8801 only);
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- 1942: missing sound, enables a masked irq;
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- Acro Jet: hangs waiting for an irq (floppy issue);
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- Advanced Fantasian: wants an irq that can't happen (I is equal to 0x3f)
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- Arcus: doesn't surpass Wolf Team logo;
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- Advanced Fantasian: garbage during gameplay (floppy?)
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- American Success: reads the light pen?
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- Attacker: resets after a bunch of animation frames;
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- Balance of Power: uses the SIO port for something ...
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- Belloncho Shintai Kensa: hangs
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- Bishoujo Baseball Gakuen: checks ym2608 after intro screen;
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@ -39,7 +41,7 @@
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- Datenshi Kyouko: gfx garbage on the right edge?
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- Final Crisis: sound stuck with OPNA?
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- Fire Hawk: tries to r/w the opn ports (probably crashed due to floppy?)
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- Gegege no Kitarou: title screen text/bitmap contrast is pretty ugly (BTANB?);
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- GeGeGe no Kitarou: title screen text/bitmap contrast is pretty ugly (BTANB?);
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- Grobda: palette is ugly (parent pc8801 only);
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- Makaimura: after losing a life the game doesn't work properly anymore, copy protection?
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- Music Collection Vol. 2 - Final Fantasy Tokushuu: sound irq dies pretty soon
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@ -52,12 +54,12 @@
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list of games/apps that crashes due of floppy issues (* -> denotes games fixed with current floppy code, # -> moans at MESS boot regarding the d88 format with
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current floppy code):
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* Agni no Ishi
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# Amazoness no Hihou (takes invalid data from floppy)
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* Amazoness no Hihou (takes invalid data from floppy)
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- American Truck / American Truck SR (polls read deleted data command)
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* Ankokujou
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# Ao No Sekizou (fdc CPU irq doesn't fire anymore)
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# Arcus
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# Attacker
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* Ao No Sekizou (fdc CPU irq doesn't fire anymore)
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* Arcus
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* Attacker
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- Autumn Park (BASIC error)
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* Battle Gorilla
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* Belloncho Shintai Kensa
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@ -81,8 +83,8 @@
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* Crimson 3
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* Cuby Panic (copy protection routine at 0x911A)
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# Daidasso (prints "BOOT dekimasen" on screen -> can't boot)
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- Daikoukai Jidai
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- Databox (app)
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# Day Dream (hangs at the CrossMedia Soft logo)
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- Demons Ring
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