Merge pull request #5014 from vadosnaprimer/lua_comments

Improve luaengine comments (fixes and updates)
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cracyc 2019-05-09 17:14:05 -05:00 committed by GitHub
commit 5c527adc55
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@ -722,33 +722,43 @@ void lua_engine::attach_notifiers()
void lua_engine::initialize()
{
/*
/* emu library
*
* emu.app_name() - return application name
* emu.app_version() - return application version
* emu.gamename() - returns game full name
* emu.softname() - returns softlist name
* emu.keypost(keys) - post keys to natural keyboard
* emu.gamename() - return game full name
* emu.romname() - return game ROM name
* emu.softname() - return softlist name
* emu.time() - return emulation time
* emu.start(driver) - start given driver
* emu.pid() - return frontend process ID
*
* emu.driver_find(driver_name) - find and return game_driver for driver_name
* emu.start(driver_name) - start given driver_name
* emu.pause() - pause emulation
* emu.unpause() - unpause emulation
* emu.register_prestart(callback) - callback before reset
* emu.register_start(callback) - callback after reset
* emu.register_stop(callback) - callback after stopping
* emu.register_pause(callback) - callback at pause
* emu.register_resume(callback) - callback at resume
* emu.register_frame(callback) - callback at end of frame
* emu.register_frame_done(callback) - callback after frame is drawn to screen (for overlays)
* emu.register_periodic(callback) - periodic callback while program is running
* emu.register_menu(event_callback, populate_callback, name) - callbacks for plugin menu
* emu.print_verbose(str) -- output to stderr at verbose level
* emu.print_error(str) -- output to stderr at error level
* emu.print_info(str) -- output to stderr at info level
* emu.print_debug(str) -- output to stderr at debug level
* emu.driver_find(driver) -- find and return game_driver for driver
* emu.wait(len) -- wait for len within coroutine
* emu.lang_translate(str) -- get translation for str if available
* emu.step() - advance one frame
* emu.keypost(keys) - post keys to natural keyboard
* emu.wait(len) - wait for len within coroutine
* emu.lang_translate(str) - get translation for str if available
*
* emu.register_prestart(callback) - register callback before reset
* emu.register_start(callback) - register callback after reset
* emu.register_stop(callback) - register callback after stopping
* emu.register_pause(callback) - register callback at pause
* emu.register_resume(callback) - register callback at resume
* emu.register_frame(callback) - register callback at end of frame
* emu.register_frame_done(callback) - register callback after frame is drawn to screen (for overlays)
* emu.register_periodic(callback) - register periodic callback while program is running
* emu.register_callback(callback, name) - register callback to be used by MAME via lua_engine::call_plugin()
* emu.register_menu(event_callback, populate_callback, name) - register callbacks for plugin menu
* emu.show_menu(menu_name) - show menu by name and pause the machine
*
* emu.print_verbose(str) - output to stderr at verbose level
* emu.print_error(str) - output to stderr at error level
* emu.print_info(str) - output to stderr at info level
* emu.print_debug(str) - output to stderr at debug level
*/
sol::table emu = sol().create_named_table("emu");
emu["app_name"] = &emulator_info::get_appname_lower;
emu["app_version"] = &emulator_info::get_bare_build_version;
@ -768,6 +778,10 @@ void lua_engine::initialize()
};
emu["pause"] = [this](){ return machine().pause(); };
emu["unpause"] = [this](){ return machine().resume(); };
emu["step"] = [this]() {
mame_machine_manager::instance()->ui().set_single_step(true);
machine().resume();
};
emu["register_prestart"] = [this](sol::function func){ register_function(func, "LUA_ON_PRESTART"); };
emu["register_start"] = [this](sol::function func){ register_function(func, "LUA_ON_START"); };
emu["register_stop"] = [this](sol::function func){ register_function(func, "LUA_ON_STOP"); };
@ -815,16 +829,21 @@ void lua_engine::initialize()
emu["lang_translate"] = &lang_translate;
emu["pid"] = &osd_getpid;
/*
* emu.file([opt] searchpath, flags) - flags can be as in osdcore "OPEN_FLAG_*" or lua style with 'rwc' with addtional c for create *and truncate* (be careful)
* support zipped files on the searchpath
* file:open(name) - open first file matching name in searchpath, supports read and write sockets as "socket.127.0.0.1:1234"
/* emu_file library
*
* emu.file([opt] searchpath, flags) - flags can be as in osdcore "OPEN_FLAG_*" or lua style
* with 'rwc' with addtional c for create *and truncate*
* (be careful) support zipped files on the searchpath
*
* file:open(name) - open first file matching name in searchpath. supports read
* and write sockets as "socket.127.0.0.1:1234"
* file:open_next() - open next file matching name in searchpath
* file:read(len) - only reads len bytes, doesn't do lua style formats
* file:write(data) - write data to file
* file:seek(offset, whence) - whence is as C "SEEK_*" int
* file:seek([opt] whence, [opt] offset) - lua style "set"|"cur"|"end", returns cur offset
* file:size() -
* file:size() - file size in bytes
* file:filename() - name of current file, container name if file is in zip
* file:fullpath() -
*/
@ -918,11 +937,17 @@ void lua_engine::initialize()
"filename", &emu_file::filename,
"fullpath", &emu_file::fullpath);
/*
/* thread library
*
* emu.thread()
* thread.start(scr) - run scr (string not function) in a seperate thread in a new empty (other then modules) lua context
* thread.continue(val) - resume thread and pass val to it
* thread.result() - get thread result as string
*
* thread:start(scr) - run scr (lua code as string) in a seperate thread
* in a new empty (other than modules) lua context.
* thread runs until yield() and/or terminates on return.
* thread:continue(val) - resume thread that has yielded and pass val to it
*
* thread.result - get result of a terminated thread as string
* thread.busy - check if thread is running
* thread.yield - check if thread is yielded
*/
@ -981,10 +1006,14 @@ void lua_engine::initialize()
"busy", sol::readonly(&context::busy),
"yield", sol::readonly(&context::yield));
/*
/* save_item library
*
* emu.item(item_index)
*
* item.size - size of the raw data type
* item.count - number of entries
*
* item:read(offset) - read entry value by index
* item:read_block(offset, count) - read a block of entry values as a string (byte addressing)
* item:write(offset, value) - write entry value by index
@ -1050,12 +1079,18 @@ void lua_engine::initialize()
}
});
/* manager:options()
* machine:options()
* machine:ui():options()
/* core_options library
*
* manager:options()
* manager:machine():options()
* manager:ui():options()
* manager:plugins()
*
* options:help() - get help for options
* options:command(command) - return output for command
* options.entries[] - get table of option entries
*
* options.entries[] - get table of option entries (k=name, v=core_options::entry)
*/
sol().registry().new_usertype<core_options>("core_options", "new", sol::no_constructor,
@ -1082,14 +1117,18 @@ void lua_engine::initialize()
return table;
}));
/* options.entries[entry_name]
* entry.value() - get value of entry
* entry.value(val) - set entry to val
* entry.description() - get info about entry
* entry.default_value() - get default for entry
* entry.minimum() - get min value for entry
* entry.maximum() - get max value for entry
* entry.has_range() - are min and max valid for entry
/* core_options::entry library
*
* options.entries[entry_name]
*
* entry:value() - get value of entry
* entry:value(val) - set entry to val
* entry:description() - get info about entry
* entry:default_value() - get default for entry
* entry:minimum() - get min value for entry
* entry:maximum() - get max value for entry
* entry:has_range() - are min and max valid for entry
*/
sol().registry().new_usertype<core_options::entry>("core_options_entry", "new", sol::no_constructor,
@ -1138,27 +1177,37 @@ void lua_engine::initialize()
"maximum", &core_options::entry::maximum,
"has_range", &core_options::entry::has_range);
/* manager:machine()
/* running_machine library
*
* manager:machine()
*
* machine:exit() - close program
* machine:hard_reset() - hard reset emulation
* machine:soft_reset() - soft reset emulation
* machine:save(filename) - save state to filename
* machine:load(filename) - load state from filename
* machine:popmessage(str) - print str as popup
* machine:popmessage() - clear displayed popup message
* machine:logerror(str) - print str to log
*
* machine:system() - get game_driver for running driver
* machine:video() - get video_manager
* machine:render() - get render_manager
* machine:ioport() - get ioport_manager
* machine:parameters() - get parameter_manager
* machine:memory() - get memory_manager
* machine:options() - get machine core_options
* machine:output() - get output_manager
* machine:outputs() - get output_manager
* machine:input() - get input_manager
* machine:uiinput() - get ui_input_manager
* machine:debugger() - get debugger_manager
*
* machine.paused - get paused state
* machine.devices[] - get device table
* machine.screens[] - get screens table
* machine.images[] - get available image devices
* machine:popmessage(str) - print str as popup
* machine:logerror(str) - print str to log
*
* machine.devices[] - get device table (k=tag, v=device_t)
* machine.screens[] - get screens table (k=tag, v=screen_device)
* machine.images[] - get available image devices table (k=type, v=device_image_interface)
*/
sol().registry().new_usertype<running_machine> ("machine", "new", sol::no_constructor,
@ -1221,7 +1270,19 @@ void lua_engine::initialize()
[](running_machine &m) { m.popmessage(); }),
"logerror", [](running_machine &m, const char *str) { m.logerror("[luaengine] %s\n", str); } );
/* game_driver - this should be self explanatory
/* game_driver library
*
* emu.driver_find(driver_name)
*
* driver.source_file - relative path to the source file
* driver.parent
* driver.name
* driver.description
* driver.year
* driver.manufacturer
* driver.compatible_with
* driver.default_layout
*/
sol().registry().new_usertype<game_driver>("game_driver", "new", sol::no_constructor,
@ -1234,12 +1295,18 @@ void lua_engine::initialize()
"compatible_with", sol::readonly(&game_driver::compatible_with),
"default_layout", sol::readonly(&game_driver::default_layout));
/* machine:debugger()
* debug:command(cmd) - run cmd in debugger console
* debug.consolelog[] - get consolelog
* debug.errorlog[] - get errorlog
* debug.visible_cpu - accessor for debugger active cpu for commands, affects debug views
* debug.execution_state - accessor for active cpu run state
/* debugger_manager library (requires debugger to be active)
*
* manager:machine():debugger()
*
* debugger:command(command_string) - run command_string in debugger console
*
* debugger.consolelog[] - get consolelog text buffer (wrap_textbuf)
* debugger.errorlog[] - get errorlog text buffer (wrap_textbuf)
*
* debugger.visible_cpu - accessor for debugger active cpu for commands, affects debug views
* debugger.execution_state - accessor for active cpu run state
*/
struct wrap_textbuf { wrap_textbuf(text_buffer *buf) { textbuf = buf; }; text_buffer *textbuf; };
@ -1260,22 +1327,40 @@ void lua_engine::initialize()
debug.cpu().set_execution_running();
}));
/* wrap_textbuf library (requires debugger to be active)
*
* manager:machine():debugger().consolelog
* manager:machine():debugger().errorlog
*
* log[index] - get log entry
* #log - entry count
*/
sol().registry().new_usertype<wrap_textbuf>("text_buffer", "new", sol::no_constructor,
"__metatable", [](){},
"__newindex", [](){},
"__index", [](wrap_textbuf &buf, int index) { return text_buffer_get_seqnum_line(buf.textbuf, index - 1); },
"__len", [](wrap_textbuf &buf) { return text_buffer_num_lines(buf.textbuf) + text_buffer_line_index_to_seqnum(buf.textbuf, 0) - 1; });
/* device:debug()
/* device_debug library (requires debugger to be active)
*
* manager:machine().devices[device_tag]:debug()
*
* debug:step([opt] steps) - run cpu steps, default 1
* debug:go() - run cpu
* debug:bpset(addr, cond, act) - set break, cond and act are debugger expressions
* debug:bpset(addr, [opt] cond, [opt] act) - set breakpoint on addr, cond and act are debugger
* expressions. returns breakpoint index
* debug:bpclr(idx) - clear break
* debug:bplist()[] - table of breakpoints
* debug:wpset(space, type, addr, len, cond, act) - set watch, cond and act are debugger expressions
* debug:bplist()[] - table of breakpoints (k=index, v=device_debug::breakpoint)
* debug:wpset(space, type, addr, len, [opt] cond, [opt] act) - set watchpoint, cond and act
* are debugger expressions.
* returns watchpoint index
* debug:wpclr(idx) - clear watch
* debug:wplist(space)[] - table of watchpoints
* debug:wplist(space)[] - table of watchpoints (k=index, v=watchpoint)
*/
sol().registry().new_usertype<device_debug>("device_debug", "new", sol::no_constructor,
"step", [](device_debug &dev, sol::object num) {
int steps = 1;
@ -1341,15 +1426,19 @@ void lua_engine::initialize()
});
/* machine.devices[device_tag]
/* device_t library
*
* manager:machine().devices[device_tag]
*
* device:name() - device long name
* device:shortname() - device short name
* device:tag() - device tree tag
* device:owner() - device parent tag
* device:debug() - debug interface, cpus only
* device.spaces[] - device address spaces table
* device.state[] - device state entries table
* device.items[] - device save state items table (item name is key, item index is value)
*
* device.spaces[] - device address spaces table (k=name, v=addr_space)
* device.state[] - device state entries table (k=name, v=device_state_entry)
* device.items[] - device save state items table (k=name, v=index)
*/
sol().registry().new_usertype<device_t>("device", "new", sol::no_constructor,
@ -1406,6 +1495,28 @@ void lua_engine::initialize()
return table;
}));
/* addr_space library
*
* manager:machine().devices[device_tag].spaces[space]
*
* read/write by signedness u/i and bit-width 8/16/32/64:
* space:read_*(addr)
* space:write_*(addr, val)
* space:read_log_*(addr)
* space:write_log_*(addr, val)
* space:read_direct_*(addr)
* space:write_direct_*(addr, val)
*
* space.name - address space name
* space.shift - address bus shift, bitshift required for a bytewise address
* to map onto this space's addess resolution (addressing granularity).
* positive value means leftshift, negative means rightshift.
* space.index
*
* space.map[] - table of address map entries (k=index, v=address_map_entry)
*/
sol().registry().new_usertype<addr_space>("addr_space", sol::call_constructor, sol::constructors<sol::types<address_space &, device_memory_interface &>>(),
"read_i8", &addr_space::mem_read<int8_t>,
"read_u8", &addr_space::mem_read<uint8_t>,
@ -1458,6 +1569,16 @@ void lua_engine::initialize()
"name", sol::property([](addr_space &sp) { return sp.space.name(); }),
"shift", sol::property([](addr_space &sp) { return sp.space.addr_shift(); }),
"index", sol::property([](addr_space &sp) { return sp.space.spacenum(); }),
/* address_map_entry library
*
* manager:machine().devices[device_tag].spaces[space].map[entry_index]
*
* mapentry.offset - address start
* mapentry.endoff - address end
* mapentry.readtype
* mapentry.writetype
*/
"map", sol::property([this](addr_space &sp) {
address_space &space = sp.space;
sol::table map = sol().create_table();
@ -1473,9 +1594,14 @@ void lua_engine::initialize()
return map;
}));
/* machine:ioport()
/* ioport_manager library
*
* manager:machine():ioport()
*
* ioport:count_players() - get count of player controllers
* ioport.ports[] - ioports table
*
* ioport.ports[] - ioports table (k=tag, v=ioport_port)
*/
sol().registry().new_usertype<ioport_manager>("ioport", "new", sol::no_constructor,
@ -1487,14 +1613,19 @@ void lua_engine::initialize()
return port_table;
}));
/* ioport.ports[port_tag]
/* ioport_port library
*
* manager:machine():ioport().ports[port_tag]
*
* port:tag() - get port tag
* port:active() - get port status
* port:live() - get port ioport_port_live (TODO: not usable from lua as of now)
* port:read() - get port value
* port:write(val, mask) - set port to value & mask (output fields only, for other fields use field:set_value(val))
* port:field(mask) - get ioport_field for port and mask
* port.field[] - get ioport_field table
*
* port.fields[] - get ioport_field table (k=name, v=ioport_field)
*/
sol().registry().new_usertype<ioport_port>("ioport_port", "new", sol::no_constructor,
@ -1525,7 +1656,38 @@ void lua_engine::initialize()
return f_table;
}));
/* port.field[field_tag] - this should be self explanatory
/* ioport_field library
*
* manager:machine():ioport().ports[port_tag].fields[field_name]
*
* field:set_value(value)
*
* field.device - get associated device_t
* field.live - get ioport_field_live
* field.name
* field.default_name
* field.player
* field.mask
* field.defvalue
* field.sensitivity
* field.way - amount of available directions
* field.is_analog
* field.is_digital_joystick
* field.enabled
* field.optional
* field.cocktail
* field.toggle - whether field is a toggle
* field.rotated
* field.analog_reverse
* field.analog_reset
* field.analog_wraps
* field.analog_invert
* field.impulse
* field.type
* field.crosshair_scale
* field.crosshair_offset
*/
sol().registry().new_usertype<ioport_field>("ioport_field", "new", sol::no_constructor,
@ -1557,29 +1719,44 @@ void lua_engine::initialize()
"crosshair_scale", sol::property(&ioport_field::crosshair_scale, &ioport_field::set_crosshair_scale),
"crosshair_offset", sol::property(&ioport_field::crosshair_offset, &ioport_field::set_crosshair_offset));
/* field.live
/* ioport_field_live library
*
* manager:machine():ioport().ports[port_tag].fields[field_name].live
*
* live.name
*/
sol().registry().new_usertype<ioport_field_live>("ioport_field_live", "new", sol::no_constructor,
"name", &ioport_field_live::name);
/* machine:parameters()
* parameter:add(tag, val) - add tag = val parameter
* parameter:lookup(tag) - get val for tag
/* parameters_manager library
*
* manager:machine():parameters()
*
* parameters:add(tag, val) - add tag = val parameter
* parameters:lookup(tag) - get val for tag
*/
sol().registry().new_usertype<parameters_manager>("parameters", "new", sol::no_constructor,
"add", &parameters_manager::add,
"lookup", &parameters_manager::lookup);
/* machine:video()
* video:begin_recording([opt] filename) - start recording to filename if given or default
* video:end_recording() - stop recording
* video:snapshot() - save shot of all screens
/* video_manager library
*
* manager:machine():video()
*
* video:begin_recording([opt] filename) - start AVI recording to filename if given or default
* video:end_recording() - stop AVI recording
* video:is_recording() - get recording status
* video:snapshot() - save shot of all screens
* video:skip_this_frame() - is current frame going to be skipped
* video:speed_factor() - get speed factor
* video:speed_percent() - get percent from realtime
* video:frame_update()
*
* video.frameskip - current frameskip
* video.throttled - throttle state
* video.throttle_rate - throttle rate
@ -1611,7 +1788,11 @@ void lua_engine::initialize()
"throttled", sol::property(&video_manager::throttled, &video_manager::set_throttled),
"throttle_rate", sol::property(&video_manager::throttle_rate, &video_manager::set_throttle_rate));
/* machine:input()
/* input_manager library
*
* manager:machine():input()
*
* input:code_from_token(token) - get input_code for KEYCODE_* string token
* input:code_pressed(code) - get pressed state for input_code
* input:code_to_token(code) - get KEYCODE_* string token for code
@ -1620,6 +1801,10 @@ void lua_engine::initialize()
* input:seq_pressed(seq) - get pressed state for input_seq
* input:seq_to_tokens(seq) - get KEYCODE_* string tokens for seq
* input:seq_name(seq) - get seq friendly name
* input:seq_poll_start(class, [opt] start_seq) - start polling for input_item_class passed as string
* (switch/abs[olute]/rel[ative]/max[imum])
* input:seq_poll() - poll once, returns true if input was fetched
* input:seq_poll_final() - get final input_seq
*/
sol().registry().new_usertype<input_manager>("input", "new", sol::no_constructor,
@ -1640,8 +1825,12 @@ void lua_engine::initialize()
"seq_poll", &input_manager::seq_poll,
"seq_poll_final", [](input_manager &input) { return sol::make_user(input.seq_poll_final()); });
/* machine:uiinput()
* uiinput:find_mouse() - returns x, y, button state, ui render target
/* ui_input_manager library
*
* manager:machine():uiinput()
*
* uiinput:find_mouse() - return x, y, button state, ui render target
* uiinput:pressed(key) - get pressed state for ui key
*/
@ -1654,8 +1843,12 @@ void lua_engine::initialize()
},
"pressed", &ui_input_manager::pressed);
/* render.targets[target_index]
* render:ui_target()
/* render_target library
*
* manager:machine():render().targets[target_index]
* manager:machine():render():ui_target()
*
* target:view_bounds() - get x0, x1, y0, y1 bounds for target
* target:width() - get target width
* target:height() - get target height
@ -1664,6 +1857,7 @@ void lua_engine::initialize()
* target:is_ui_target() - is ui render target
* target:index() - target index
* target:view_name(index) - current target layout view name
*
* target.max_update_rate -
* target.view - current target layout view
* target.orientation - current target orientation
@ -1696,7 +1890,17 @@ void lua_engine::initialize()
"screen_overlay", sol::property(&render_target::screen_overlay_enabled, &render_target::set_screen_overlay_enabled),
"zoom", sol::property(&render_target::zoom_to_screen, &render_target::set_zoom_to_screen));
/* render:ui_container() - this should be self explanatory
/* render_container library
*
* manager:machine():render():ui_container()
*
* container:orientation()
* container:xscale()
* container:yscale()
* container:xoffset()
* container:yoffset()
* container:is_empty()
*/
sol().registry().new_usertype<render_container>("render_container", "new", sol::no_constructor,
@ -1707,10 +1911,15 @@ void lua_engine::initialize()
"yoffset", &render_container::yoffset,
"is_empty", &render_container::is_empty);
/* machine:render()
/* render_manager library
*
* manager:machine():render()
*
* render:max_update_rate() -
* render:ui_target() - target for ui drawing
* render:ui_container() - container for ui drawing
* render:ui_target() - render_target for ui drawing
* render:ui_container() - render_container for ui drawing
*
* render.targets[] - render_target table
*/
@ -1726,10 +1935,16 @@ void lua_engine::initialize()
return target_table;
}));
/* machine.screens[screen_tag]
* screen:draw_box(x1, y1, x2, y2, fillcol, linecol) - draw box from (x1, y1)-(x2, y2) colored linecol filled with fillcol, color is 32bit argb
/* screen_device library
*
* manager:machine().screens[screen_tag]
*
* screen:draw_box(x1, y1, x2, y2, fillcol, linecol) - draw box from (x1, y1)-(x2, y2) colored linecol
* filled with fillcol, color is 32bit argb
* screen:draw_line(x1, y1, x2, y2, linecol) - draw line from (x1, y1)-(x2, y2) colored linecol
* screen:draw_text(x || justify, y, message, [opt] fgcolor, [opt] bgcolor) - draw message at (x, y) or at line y with left, right, center justification
* screen:draw_text(x || justify, y, message, [opt] fgcolor, [opt] bgcolor) - draw message at (x, y) or at line y
* with left/right/center justification
* screen:height() - screen height
* screen:width() - screen width
* screen:orientation() - screen angle, flipx, flipy
@ -1743,8 +1958,8 @@ void lua_engine::initialize()
* screen:xscale() - screen x scale factor
* screen:yscale() - screen y scale factor
* screen:pixel(x, y) - get pixel at (x, y) as packed RGB in a u32
* screen:pixels() - get whole screen bitmap as string
*/
* screen:pixels() - get whole screen binary bitmap as string
*/
sol().registry().new_usertype<screen_device>("screen_dev", "new", sol::no_constructor,
"draw_box", [](screen_device &sdev, float x1, float y1, float x2, float y2, uint32_t bgcolor, uint32_t fgcolor) {
@ -1872,14 +2087,20 @@ void lua_engine::initialize()
}
);
/* mame_manager:ui()
/* mame_ui_manager library
*
* manager:ui()
*
* ui:is_menu_active() - ui menu state
* ui:options() - ui core_options
* ui.show_fps - fps display enabled
* ui.show_profiler - profiler display enabled
* ui:get_line_height() - current ui font height
* ui:get_string_width(str, scale) - get str width with ui font at scale factor of current font size
* ui:get_char_width(char) - get width of utf8 glyph char with ui font
*
* ui.single_step
* ui.show_fps - fps display enabled
* ui.show_profiler - profiler display enabled
*/
sol().registry().new_usertype<mame_ui_manager>("ui", "new", sol::no_constructor,
@ -1893,11 +2114,16 @@ void lua_engine::initialize()
// sol converts char32_t to a string
"get_char_width", [](mame_ui_manager &m, uint32_t utf8char) { return m.get_char_width(utf8char); });
/* device.state[]
/* device_state_entry library
*
* manager:machine().devices[device_tag].state[state_name]
*
* state:name() - get device state name
* state:value() - get device state value
* state:is_visible() - is state visible in debugger
* state:is_divider() - is state a divider
*
* state.value - get device state value
*/
sol().registry().new_usertype<device_state_entry>("dev_space", "new", sol::no_constructor,
@ -1922,7 +2148,11 @@ void lua_engine::initialize()
"is_visible", &device_state_entry::visible,
"is_divider", &device_state_entry::divider);
/* machine:memory()
/* memory_manager library
*
* manager:machine():memory()
*
* memory.banks[] - table of memory banks
* memory.regions[] - table of memory regions
* memory.shares[] - table of memory shares
@ -1948,6 +2178,16 @@ void lua_engine::initialize()
return table;
}));
/* memory_region library
*
* manager:machine():memory().regions[region_tag]
*
* read/write by signedness u/i and bit-width 8/16/32/64:
* region:read_*(addr)
* region:write_*(addr, val)
*
* region.size
*/
sol().registry().new_usertype<memory_region>("region", "new", sol::no_constructor,
"read_i8", &region_read<int8_t>,
"read_u8", &region_read<uint8_t>,
@ -1967,6 +2207,17 @@ void lua_engine::initialize()
"write_u64", &region_write<uint64_t>,
"size", sol::property(&memory_region::bytes));
/* memory_share library
*
* manager:machine():memory().shares[share_tag]
*
* read/write by signedness u/i and bit-width 8/16/32/64:
* share:read_*(addr)
* share:write_*(addr, val)
*
* region.size
*/
sol().registry().new_usertype<memory_share>("share", "new", sol::no_constructor,
"read_i8", &share_read<int8_t>,
"read_u8", &share_read<uint8_t>,
@ -1986,13 +2237,17 @@ void lua_engine::initialize()
"write_u64", &share_write<uint64_t>,
"size", sol::property(&memory_share::bytes));
/* machine:output()
* output:set_value(name, val) - set output name to val
* output:set_indexed_value(index, val) - set output index to val
* output:get_value(name) - get output name value
* output:get_indexed_value(index) - get output index value
* output:name_to_id(name) - get index for name
* output:id_to_name(index) - get name for index
/* output_manager library
*
* manager:machine():outputs()
*
* outputs:set_value(name, val) - set output name to val
* outputs:set_indexed_value(index, val) - set output index to val
* outputs:get_value(name) - get output name value
* outputs:get_indexed_value(index) - get output index value
* outputs:name_to_id(name) - get index for name
* outputs:id_to_name(index) - get name for index
*/
sol().registry().new_usertype<output_manager>("output", "new", sol::no_constructor,
@ -2003,7 +2258,28 @@ void lua_engine::initialize()
"name_to_id", &output_manager::name_to_id,
"id_to_name", &output_manager::id_to_name);
/* machine.images[] - images are floppy/cart/cdrom/tape/hdd etc, otherwise this should be self explanatory
/* device_image_interface library
*
* manager:machine().images[image_type]
*
* image:exists()
* image:filename() - full path to the image file
* image:longname()
* image:manufacturer()
* image:year()
* image:software_list_name()
* image:image_type_name() - floppy/cart/cdrom/tape/hdd etc
* image:load()
* image:unload()
* image:crc()
*
* image.device - get associated device_t
* image.software_parent
* image.is_readable
* image.is_writeable
* image.is_creatable
* image.is_reset_on_load
*/
sol().registry().new_usertype<device_image_interface>("image", "new", sol::no_constructor,
@ -2024,6 +2300,18 @@ void lua_engine::initialize()
"is_creatable", sol::property(&device_image_interface::is_creatable),
"is_reset_on_load", sol::property(&device_image_interface::is_reset_on_load));
/* mame_machine_manager library
*
* manager
* mame_manager - alias of manager
*
* manager:machine() - running machine
* manager:options() - core options
* manager:plugins() - plugin options
* manager:ui() - mame ui manager
*/
sol().registry().new_usertype<mame_machine_manager>("manager", "new", sol::no_constructor,
"machine", &machine_manager::machine,
"options", [](mame_machine_manager &m) { return static_cast<core_options *>(&m.options()); },