stuntair - preliminary sprites

This commit is contained in:
David Haywood 2013-05-18 12:47:04 +00:00
parent 04726da460
commit 5d1ce4c907

View File

@ -216,9 +216,7 @@ static INPUT_PORTS_START( stuntair )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("IN2")
PORT_DIPNAME( 0x01, 0x01, "IN2:0" )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_DIPNAME( 0x02, 0x02, "IN2:1" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
@ -228,18 +226,10 @@ static INPUT_PORTS_START( stuntair )
PORT_DIPNAME( 0x08, 0x08, "IN2:3" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "IN2:4" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "IN2:5" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "IN2:6" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "IN2:7" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
PORT_START("IN3")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
@ -400,6 +390,16 @@ UINT32 stuntair_state::screen_update_stuntair(screen_device &screen, bitmap_ind1
m_fg_tilemap->draw(bitmap, cliprect, 0, TILEMAP_PIXEL_LAYER0);
m_fg_tilemap->draw(bitmap, cliprect, 0, TILEMAP_PIXEL_LAYER1|TILEMAP_DRAW_OPAQUE);
gfx_element *gfx = machine().gfx[2];
for (int i=0;i<0x200;i+=8)
{
int x = m_sprram[i+5];
int y = 240-m_sprram[i+0];
drawgfx_transpen(bitmap,cliprect,gfx,2,0,0,0,x,y,0);
}
return 0;
}