pv1000: use standard 3-bit bgr palette

This commit is contained in:
Dirk Best 2015-07-29 18:59:18 +02:00
parent 2108ec8a3f
commit 5d250abce1

View File

@ -175,7 +175,6 @@ public:
required_shared_ptr<UINT8> m_p_videoram;
virtual void machine_start();
virtual void machine_reset();
DECLARE_PALETTE_INIT(pv1000);
UINT32 screen_update_pv1000(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
TIMER_CALLBACK_MEMBER(d65010_irq_on_cb);
TIMER_CALLBACK_MEMBER(d65010_irq_off_cb);
@ -304,13 +303,6 @@ static INPUT_PORTS_START( pv1000 )
INPUT_PORTS_END
PALETTE_INIT_MEMBER(pv1000_state, pv1000)
{
for (int i = 0; i < 8; i++)
palette.set_pen_color(i, pal1bit(i >> 2), pal1bit(i >> 1), pal1bit(i >> 0));
}
DEVICE_IMAGE_LOAD_MEMBER( pv1000_state, pv1000_cart )
{
UINT32 size = m_cart->common_get_size("rom");
@ -462,8 +454,7 @@ static MACHINE_CONFIG_START( pv1000, pv1000_state )
MCFG_SCREEN_UPDATE_DRIVER(pv1000_state, screen_update_pv1000)
MCFG_SCREEN_PALETTE("palette")
MCFG_PALETTE_ADD( "palette", 8 )
MCFG_PALETTE_INIT_OWNER(pv1000_state, pv1000)
MCFG_PALETTE_ADD_3BIT_BGR("palette")
MCFG_GFXDECODE_ADD("gfxdecode", "palette", pv1000 )