diff --git a/src/osd/windows/d3dhlsl.c b/src/osd/windows/d3dhlsl.c index ec3b1430c72..9d7fb924555 100644 --- a/src/osd/windows/d3dhlsl.c +++ b/src/osd/windows/d3dhlsl.c @@ -506,7 +506,7 @@ void shaders::end_avi_recording() //============================================================ -// shaders::set_texture +// shaders::toggle //============================================================ void shaders::toggle() @@ -756,260 +756,72 @@ void shaders::init(base *d3dintf, win_window_info *window) options->params_dirty = true; strcpy(options->shadow_mask_texture, downcast(window->machine().options()).screen_shadow_mask_texture()); // unsafe - write_ini = downcast(window->machine().options()).hlsl_write_ini(); - read_ini = downcast(window->machine().options()).hlsl_read_ini(); - - if(read_ini) + prescale_force_x = winoptions.d3d_hlsl_prescale_x(); + prescale_force_y = winoptions.d3d_hlsl_prescale_y(); + if(preset == -1) { - emu_file ini_file(downcast(window->machine().options()).screen_post_fx_dir(), OPEN_FLAG_READ | OPEN_FLAG_CREATE_PATHS); - file_error filerr = open_next((renderer*)window->drawdata, ini_file, downcast(window->machine().options()).hlsl_ini_name(), "ini", 0); - - read_ini = false; - if (filerr == FILERR_NONE) - { - ini_file.seek(0, SEEK_END); - if (ini_file.tell() >= 1000) - { - read_ini = true; - ini_file.seek(0, SEEK_SET); - - int en = 0; - char buf[1024]; - ini_file.gets(buf, 1024); - sscanf(buf, "hlsl_enable %d\n", &en); - master_enable = en == 1; - - ini_file.gets(buf, 1024); - sscanf(buf, "hlsl_prescale_x %d\n", &prescale_force_x); - - ini_file.gets(buf, 1024); - sscanf(buf, "hlsl_prescale_y %d\n", &prescale_force_y); - - ini_file.gets(buf, 1024); - sscanf(buf, "hlsl_preset %d\n", &preset); - - ini_file.gets(buf, 1024); - sscanf(buf, "hlsl_snap_width %d\n", &snap_width); - - ini_file.gets(buf, 1024); - sscanf(buf, "hlsl_snap_height %d\n", &snap_height); - - ini_file.gets(buf, 1024); - sscanf(buf, "shadow_mask_alpha %f\n", &options->shadow_mask_alpha); - - ini_file.gets(buf, 1024); - sscanf(buf, "shadow_mask_texture %s\n", options->shadow_mask_texture); - - ini_file.gets(buf, 1024); - sscanf(buf, "shadow_mask_x_count %d\n", &options->shadow_mask_count_x); - - ini_file.gets(buf, 1024); - sscanf(buf, "shadow_mask_y_count %d\n", &options->shadow_mask_count_y); - - ini_file.gets(buf, 1024); - sscanf(buf, "shadow_mask_usize %f\n", &options->shadow_mask_u_size); - - ini_file.gets(buf, 1024); - sscanf(buf, "shadow_mask_vsize %f\n", &options->shadow_mask_v_size); - - ini_file.gets(buf, 1024); - sscanf(buf, "curvature %f\n", &options->curvature); - - ini_file.gets(buf, 1024); - sscanf(buf, "pincushion %f\n", &options->pincushion); - - ini_file.gets(buf, 1024); - sscanf(buf, "scanline_alpha %f\n", &options->scanline_alpha); - - ini_file.gets(buf, 1024); - sscanf(buf, "scanline_size %f\n", &options->scanline_scale); - - ini_file.gets(buf, 1024); - sscanf(buf, "scanline_height %f\n", &options->scanline_height); - - ini_file.gets(buf, 1024); - sscanf(buf, "scanline_bright_scale %f\n", &options->scanline_bright_scale); - - ini_file.gets(buf, 1024); - sscanf(buf, "scanline_bright_offset %f\n", &options->scanline_bright_offset); - - ini_file.gets(buf, 1024); - sscanf(buf, "scanline_jitter %f\n", &options->scanline_offset); - - ini_file.gets(buf, 1024); - for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; - sscanf(buf, "defocus %f %f\n", &options->defocus[0], &options->defocus[1]); - - ini_file.gets(buf, 1024); - for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; - sscanf(buf, "converge_x %f %f %f\n", &options->converge_x[0], &options->converge_x[1], &options->converge_x[2]); - - ini_file.gets(buf, 1024); - for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; - sscanf(buf, "converge_y %f %f %f\n", &options->converge_y[0], &options->converge_y[1], &options->converge_y[2]); - - ini_file.gets(buf, 1024); - for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; - sscanf(buf, "radial_converge_x %f %f %f\n", &options->radial_converge_x[0], &options->radial_converge_x[1], &options->radial_converge_x[2]); - - ini_file.gets(buf, 1024); - for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; - sscanf(buf, "radial_converge_y %f %f %f\n", &options->radial_converge_y[0], &options->radial_converge_y[1], &options->radial_converge_y[2]); - - ini_file.gets(buf, 1024); - for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; - sscanf(buf, "red_ratio %f %f %f\n", &options->red_ratio[0], &options->red_ratio[1], &options->red_ratio[2]); - - ini_file.gets(buf, 1024); - for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; - sscanf(buf, "grn_ratio %f %f %f\n", &options->grn_ratio[0], &options->grn_ratio[1], &options->grn_ratio[2]); - - ini_file.gets(buf, 1024); - for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; - sscanf(buf, "blu_ratio %f %f %f\n", &options->blu_ratio[0], &options->blu_ratio[1], &options->blu_ratio[2]); - - ini_file.gets(buf, 1024); - sscanf(buf, "saturation %f\n", &options->saturation); - - ini_file.gets(buf, 1024); - for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; - sscanf(buf, "offset %f %f %f\n", &options->offset[0], &options->offset[1], &options->offset[2]); - - ini_file.gets(buf, 1024); - for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; - sscanf(buf, "scale %f %f %f\n", &options->scale[0], &options->scale[1], &options->scale[2]); - - ini_file.gets(buf, 1024); - for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; - sscanf(buf, "power %f %f %f\n", &options->power[0], &options->power[1], &options->power[2]); - - ini_file.gets(buf, 1024); - for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; - sscanf(buf, "floor %f %f %f\n", &options->floor[0], &options->floor[1], &options->floor[2]); - - ini_file.gets(buf, 1024); - for(int idx = 0; idx < strlen(buf); idx++) if(buf[idx] == ',') buf[idx] = ' '; - sscanf(buf, "phosphor_life %f %f %f\n", &options->phosphor[0], &options->phosphor[1], &options->phosphor[2]); - - ini_file.gets(buf, 1024); - sscanf(buf, "yiq_enable %d\n", &en); - options->yiq_enable = en == 1; - - ini_file.gets(buf, 1024); - sscanf(buf, "yiq_cc %f\n", &options->yiq_cc); - - ini_file.gets(buf, 1024); - sscanf(buf, "yiq_a %f\n", &options->yiq_a); - - ini_file.gets(buf, 1024); - sscanf(buf, "yiq_b %f\n", &options->yiq_b); - - ini_file.gets(buf, 1024); - sscanf(buf, "yiq_o %f\n", &options->yiq_o); - - ini_file.gets(buf, 1024); - sscanf(buf, "yiq_p %f\n", &options->yiq_p); - - ini_file.gets(buf, 1024); - sscanf(buf, "yiq_n %f\n", &options->yiq_n); - - ini_file.gets(buf, 1024); - sscanf(buf, "yiq_y %f\n", &options->yiq_y); - - ini_file.gets(buf, 1024); - sscanf(buf, "yiq_i %f\n", &options->yiq_i); - - ini_file.gets(buf, 1024); - sscanf(buf, "yiq_q %f\n", &options->yiq_q); - - ini_file.gets(buf, 1024); - sscanf(buf, "yiq_scan_time %f\n", &options->yiq_scan_time); - - ini_file.gets(buf, 1024); - sscanf(buf, "yiq_phase_count %d\n", &options->yiq_phase_count); - - ini_file.gets(buf, 1024); - sscanf(buf, "vector_length_scale %f\n", &options->vector_length_scale); - - ini_file.gets(buf, 1024); - sscanf(buf, "vector_length_ratio %f\n", &options->vector_length_ratio); - } - } + options->shadow_mask_alpha = winoptions.screen_shadow_mask_alpha(); + options->shadow_mask_count_x = winoptions.screen_shadow_mask_count_x(); + options->shadow_mask_count_y = winoptions.screen_shadow_mask_count_y(); + options->shadow_mask_u_size = winoptions.screen_shadow_mask_u_size(); + options->shadow_mask_v_size = winoptions.screen_shadow_mask_v_size(); + options->curvature = winoptions.screen_curvature(); + options->pincushion = winoptions.screen_pincushion(); + options->scanline_alpha = winoptions.screen_scanline_amount(); + options->scanline_scale = winoptions.screen_scanline_scale(); + options->scanline_height = winoptions.screen_scanline_height(); + options->scanline_bright_scale = winoptions.screen_scanline_bright_scale(); + options->scanline_bright_offset = winoptions.screen_scanline_bright_offset(); + options->scanline_offset = winoptions.screen_scanline_offset(); + get_vector(winoptions.screen_defocus(), 2, options->defocus, TRUE); + get_vector(winoptions.screen_converge_x(), 3, options->converge_x, TRUE); + get_vector(winoptions.screen_converge_y(), 3, options->converge_y, TRUE); + get_vector(winoptions.screen_radial_converge_x(), 3, options->radial_converge_x, TRUE); + get_vector(winoptions.screen_radial_converge_y(), 3, options->radial_converge_y, TRUE); + get_vector(winoptions.screen_red_ratio(), 3, options->red_ratio, TRUE); + get_vector(winoptions.screen_grn_ratio(), 3, options->grn_ratio, TRUE); + get_vector(winoptions.screen_blu_ratio(), 3, options->blu_ratio, TRUE); + get_vector(winoptions.screen_offset(), 3, options->offset, TRUE); + get_vector(winoptions.screen_scale(), 3, options->scale, TRUE); + get_vector(winoptions.screen_power(), 3, options->power, TRUE); + get_vector(winoptions.screen_floor(), 3, options->floor, TRUE); + get_vector(winoptions.screen_phosphor(), 3, options->phosphor, TRUE); + options->saturation = winoptions.screen_saturation(); } else { - prescale_force_x = winoptions.d3d_hlsl_prescale_x(); - prescale_force_y = winoptions.d3d_hlsl_prescale_y(); - if(preset == -1) - { - options->shadow_mask_alpha = winoptions.screen_shadow_mask_alpha(); - options->shadow_mask_count_x = winoptions.screen_shadow_mask_count_x(); - options->shadow_mask_count_y = winoptions.screen_shadow_mask_count_y(); - options->shadow_mask_u_size = winoptions.screen_shadow_mask_u_size(); - options->shadow_mask_v_size = winoptions.screen_shadow_mask_v_size(); - options->curvature = winoptions.screen_curvature(); - options->pincushion = winoptions.screen_pincushion(); - options->scanline_alpha = winoptions.screen_scanline_amount(); - options->scanline_scale = winoptions.screen_scanline_scale(); - options->scanline_height = winoptions.screen_scanline_height(); - options->scanline_bright_scale = winoptions.screen_scanline_bright_scale(); - options->scanline_bright_offset = winoptions.screen_scanline_bright_offset(); - options->scanline_offset = winoptions.screen_scanline_offset(); - get_vector(winoptions.screen_defocus(), 2, options->defocus, TRUE); - get_vector(winoptions.screen_converge_x(), 3, options->converge_x, TRUE); - get_vector(winoptions.screen_converge_y(), 3, options->converge_y, TRUE); - get_vector(winoptions.screen_radial_converge_x(), 3, options->radial_converge_x, TRUE); - get_vector(winoptions.screen_radial_converge_y(), 3, options->radial_converge_y, TRUE); - get_vector(winoptions.screen_red_ratio(), 3, options->red_ratio, TRUE); - get_vector(winoptions.screen_grn_ratio(), 3, options->grn_ratio, TRUE); - get_vector(winoptions.screen_blu_ratio(), 3, options->blu_ratio, TRUE); - get_vector(winoptions.screen_offset(), 3, options->offset, TRUE); - get_vector(winoptions.screen_scale(), 3, options->scale, TRUE); - get_vector(winoptions.screen_power(), 3, options->power, TRUE); - get_vector(winoptions.screen_floor(), 3, options->floor, TRUE); - get_vector(winoptions.screen_phosphor(), 3, options->phosphor, TRUE); - options->saturation = winoptions.screen_saturation(); - } - else - { - options = &s_hlsl_presets[preset]; - } - - options->yiq_enable = winoptions.screen_yiq_enable(); - options->yiq_cc = winoptions.screen_yiq_cc(); - options->yiq_a = winoptions.screen_yiq_a(); - options->yiq_b = winoptions.screen_yiq_b(); - options->yiq_o = winoptions.screen_yiq_o(); - options->yiq_p = winoptions.screen_yiq_p(); - options->yiq_n = winoptions.screen_yiq_n(); - options->yiq_y = winoptions.screen_yiq_y(); - options->yiq_i = winoptions.screen_yiq_i(); - options->yiq_q = winoptions.screen_yiq_q(); - options->yiq_scan_time = winoptions.screen_yiq_scan_time(); - options->yiq_phase_count = winoptions.screen_yiq_phase_count(); - options->vector_length_scale = winoptions.screen_vector_length_scale(); - options->vector_length_ratio = winoptions.screen_vector_length_ratio(); - options->vector_bloom_scale = winoptions.screen_vector_bloom_scale(); - options->raster_bloom_scale = winoptions.screen_raster_bloom_scale(); - options->bloom_level0_weight = winoptions.screen_bloom_lvl0_weight(); - options->bloom_level1_weight = winoptions.screen_bloom_lvl1_weight(); - options->bloom_level2_weight = winoptions.screen_bloom_lvl2_weight(); - options->bloom_level3_weight = winoptions.screen_bloom_lvl3_weight(); - options->bloom_level4_weight = winoptions.screen_bloom_lvl4_weight(); - options->bloom_level5_weight = winoptions.screen_bloom_lvl5_weight(); - options->bloom_level6_weight = winoptions.screen_bloom_lvl6_weight(); - options->bloom_level7_weight = winoptions.screen_bloom_lvl7_weight(); - options->bloom_level8_weight = winoptions.screen_bloom_lvl8_weight(); - options->bloom_level9_weight = winoptions.screen_bloom_lvl9_weight(); - options->bloom_level10_weight = winoptions.screen_bloom_lvl10_weight(); + options = &s_hlsl_presets[preset]; } - options->params_dirty = true; - // experimental: load a PNG to use for vector rendering; it is treated - // as a brightness map - emu_file file(window->machine().options().art_path(), OPEN_FLAG_READ); + options->yiq_enable = winoptions.screen_yiq_enable(); + options->yiq_cc = winoptions.screen_yiq_cc(); + options->yiq_a = winoptions.screen_yiq_a(); + options->yiq_b = winoptions.screen_yiq_b(); + options->yiq_o = winoptions.screen_yiq_o(); + options->yiq_p = winoptions.screen_yiq_p(); + options->yiq_n = winoptions.screen_yiq_n(); + options->yiq_y = winoptions.screen_yiq_y(); + options->yiq_i = winoptions.screen_yiq_i(); + options->yiq_q = winoptions.screen_yiq_q(); + options->yiq_scan_time = winoptions.screen_yiq_scan_time(); + options->yiq_phase_count = winoptions.screen_yiq_phase_count(); + options->vector_length_scale = winoptions.screen_vector_length_scale(); + options->vector_length_ratio = winoptions.screen_vector_length_ratio(); + options->vector_bloom_scale = winoptions.screen_vector_bloom_scale(); + options->raster_bloom_scale = winoptions.screen_raster_bloom_scale(); + options->bloom_level0_weight = winoptions.screen_bloom_lvl0_weight(); + options->bloom_level1_weight = winoptions.screen_bloom_lvl1_weight(); + options->bloom_level2_weight = winoptions.screen_bloom_lvl2_weight(); + options->bloom_level3_weight = winoptions.screen_bloom_lvl3_weight(); + options->bloom_level4_weight = winoptions.screen_bloom_lvl4_weight(); + options->bloom_level5_weight = winoptions.screen_bloom_lvl5_weight(); + options->bloom_level6_weight = winoptions.screen_bloom_lvl6_weight(); + options->bloom_level7_weight = winoptions.screen_bloom_lvl7_weight(); + options->bloom_level8_weight = winoptions.screen_bloom_lvl8_weight(); + options->bloom_level9_weight = winoptions.screen_bloom_lvl9_weight(); + options->bloom_level10_weight = winoptions.screen_bloom_lvl10_weight(); - render_load_png(shadow_bitmap, file, NULL, options->shadow_mask_texture); + options->params_dirty = true; g_slider_list = init_slider_list(); } @@ -1135,6 +947,9 @@ int shaders::create_resources(bool reset) } (*d3dintf->texture.get_surface_level)(avi_final_texture, 0, &avi_final_target); + emu_file file(window->machine().options().art_path(), OPEN_FLAG_READ); + render_load_png(shadow_bitmap, file, NULL, options->shadow_mask_texture); + // experimental: if we have a shadow bitmap, create a texture for it if (shadow_bitmap.valid()) { @@ -2457,6 +2272,7 @@ bool shaders::register_prescaled_texture(texture_info *texture) //============================================================ bool shaders::add_cache_target(renderer* d3d, texture_info* info, int width, int height, int xprescale, int yprescale, int screen_index) { + printf("Adding cache target\n"); cache_target* target = (cache_target*)global_alloc_clear(cache_target); if (!target->init(d3d, d3dintf, width, height, xprescale, yprescale)) @@ -2673,67 +2489,20 @@ void shaders::delete_resources(bool reset) initialized = false; - if(write_ini && !reset) + cache_target *currcache = cachehead; + while(cachehead != NULL) { - emu_file file(downcast(window->machine().options()).screen_post_fx_dir(), OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS); - file_error filerr = open_next((renderer*)window->drawdata, file, downcast(window->machine().options()).hlsl_ini_name(), "ini", 0); - - if (filerr != FILERR_NONE) - return; - - file.printf("hlsl_enable %d\n", master_enable ? 1 : 0); - file.printf("hlsl_prescale_x %d\n", prescale_force_x); - file.printf("hlsl_prescale_y %d\n", prescale_force_y); - file.printf("hlsl_preset %d\n", preset); - file.printf("hlsl_snap_width %d\n", snap_width); - file.printf("hlsl_snap_height %d\n", snap_height); - file.printf("shadow_mask_alpha %f\n", options->shadow_mask_alpha); - file.printf("shadow_mask_texture %s\n", options->shadow_mask_texture); - file.printf("shadow_mask_x_count %d\n", options->shadow_mask_count_x); - file.printf("shadow_mask_y_count %d\n", options->shadow_mask_count_y); - file.printf("shadow_mask_usize %f\n", options->shadow_mask_u_size); - file.printf("shadow_mask_vsize %f\n", options->shadow_mask_v_size); - file.printf("curvature %f\n", options->curvature); - file.printf("pincushion %f\n", options->pincushion); - file.printf("scanline_alpha %f\n", options->scanline_alpha); - file.printf("scanline_size %f\n", options->scanline_scale); - file.printf("scanline_height %f\n", options->scanline_height); - file.printf("scanline_bright_scale %f\n", options->scanline_bright_scale); - file.printf("scanline_bright_offset %f\n", options->scanline_bright_offset); - file.printf("scanline_jitter %f\n", options->scanline_offset); - file.printf("defocus %f,%f\n", options->defocus[0], options->defocus[1]); - file.printf("converge_x %f,%f,%f\n", options->converge_x[0], options->converge_x[1], options->converge_x[2]); - file.printf("converge_y %f,%f,%f\n", options->converge_y[0], options->converge_y[1], options->converge_y[2]); - file.printf("radial_converge_x %f,%f,%f\n", options->radial_converge_x[0], options->radial_converge_x[1], options->radial_converge_x[2]); - file.printf("radial_converge_y %f,%f,%f\n", options->radial_converge_y[0], options->radial_converge_y[1], options->radial_converge_y[2]); - file.printf("red_ratio %f,%f,%f\n", options->red_ratio[0], options->red_ratio[1], options->red_ratio[2]); - file.printf("grn_ratio %f,%f,%f\n", options->grn_ratio[0], options->grn_ratio[1], options->grn_ratio[2]); - file.printf("blu_ratio %f,%f,%f\n", options->blu_ratio[0], options->blu_ratio[1], options->blu_ratio[2]); - file.printf("saturation %f\n", options->saturation); - file.printf("offset %f,%f,%f\n", options->offset[0], options->offset[1], options->offset[2]); - file.printf("scale %f,%f,%f\n", options->scale[0], options->scale[1], options->scale[2]); - file.printf("power %f,%f,%f\n", options->power[0], options->power[1], options->power[2]); - file.printf("floor %f,%f,%f\n", options->floor[0], options->floor[1], options->floor[2]); - file.printf("phosphor_life %f,%f,%f\n", options->phosphor[0], options->phosphor[1], options->phosphor[2]); - file.printf("yiq_enable %d\n", options->yiq_enable ? 1 : 0); - file.printf("yiq_cc %f\n", options->yiq_cc); - file.printf("yiq_a %f\n", options->yiq_a); - file.printf("yiq_b %f\n", options->yiq_b); - file.printf("yiq_o %f\n", options->yiq_o); - file.printf("yiq_p %f\n", options->yiq_p); - file.printf("yiq_n %f\n", options->yiq_n); - file.printf("yiq_y %f\n", options->yiq_y); - file.printf("yiq_i %f\n", options->yiq_i); - file.printf("yiq_q %f\n", options->yiq_q); - file.printf("yiq_scan_time %f\n", options->yiq_scan_time); - file.printf("yiq_phase_count %d\n", options->yiq_phase_count); - file.printf("vector_length_scale %f\n", options->vector_length_scale); - file.printf("vector_length_ratio %f\n", options->vector_length_ratio); + cachehead = currcache->next; + global_free(currcache); + currcache = cachehead; } - while (targethead != NULL) + render_target *currtarget = targethead; + while(targethead != NULL) { - remove_render_target(targethead); + targethead = currtarget->next; + global_free(currtarget); + currtarget = targethead; } #if (HLSL_VECTOR || CRT_BLOOM) @@ -2747,7 +2516,17 @@ void shaders::delete_resources(bool reset) (*d3dintf->effect.release)(bloom_effect); bloom_effect = NULL; } + if (vector_effect != NULL) + { + (*d3dintf->effect.release)(vector_effect); + vector_effect = NULL; + } #endif + if (backbuffer != NULL) + { + (*d3dintf->surface.release)(backbuffer); + backbuffer = NULL; + } if (default_effect != NULL) { (*d3dintf->effect.release)(default_effect); @@ -2799,6 +2578,11 @@ void shaders::delete_resources(bool reset) yiq_decode_effect = NULL; } + if (black_surface != NULL) + { + (*d3dintf->surface.release)(black_surface); + black_surface = NULL; + } if (black_texture != NULL) { (*d3dintf->texture.release)(black_texture); diff --git a/src/osd/windows/drawd3d.c b/src/osd/windows/drawd3d.c index fc0d418e18e..d44f657a879 100644 --- a/src/osd/windows/drawd3d.c +++ b/src/osd/windows/drawd3d.c @@ -879,11 +879,19 @@ mtlog_add("drawd3d_window_draw: begin_scene"); void renderer::process_primitives() { - if (m_line_count && m_shaders->enabled() && d3dintf->post_fx_available) + for (render_primitive *prim = m_window->primlist->first(); prim != NULL; prim = prim->next()) { - batch_vectors(); + if (prim->type == render_primitive::QUAD) + { + if (PRIMFLAG_GET_SCREENTEX(prim->flags) || PRIMFLAG_GET_VECTORBUF(prim->flags)) + { + draw_quad(prim); + } + } } + batch_vectors(); + // Rotating index for vector time offsets for (render_primitive *prim = m_window->primlist->first(); prim != NULL; prim = prim->next()) { @@ -901,18 +909,16 @@ void renderer::process_primitives() break; case render_primitive::QUAD: - draw_quad(prim); + if (!PRIMFLAG_GET_SCREENTEX(prim->flags) && !PRIMFLAG_GET_VECTORBUF(prim->flags)) + { + draw_quad(prim); + } break; default: throw emu_fatalerror("Unexpected render_primitive type"); } } - - if (m_line_count && !(m_shaders->enabled() && d3dintf->post_fx_available)) - { - batch_vectors(); - } } void renderer::end_frame() @@ -1265,6 +1271,7 @@ int renderer::device_test_cooperative() mame_printf_verbose("Direct3D: resetting device\n"); // free all existing resources and call reset on the device + //device_delete(); device_delete_resources(); m_shaders->delete_resources(true); result = (*d3dintf->device.reset)(m_device, &m_presentation); @@ -1630,6 +1637,17 @@ void renderer::batch_vector(const render_primitive *prim, float line_time) INT32 g = (INT32)(prim->color.g * step->weight * 255.0f); INT32 b = (INT32)(prim->color.b * step->weight * 255.0f); INT32 a = (INT32)(prim->color.a * 255.0f); + if (r > 255 || g > 255 || b > 255) + { + if (r > 2*255 || g > 2*255 || b > 2*255) + { + r >>= 2; g >>= 2; b >>= 2; + } + else + { + r >>= 1; g >>= 1; b >>= 1; + } + } if (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255; diff --git a/src/osd/windows/winmain.c b/src/osd/windows/winmain.c index fb72544e277..1067aa2bcc4 100644 --- a/src/osd/windows/winmain.c +++ b/src/osd/windows/winmain.c @@ -335,9 +335,6 @@ const options_entry windows_options::s_option_entries[] = { NULL, NULL, OPTION_HEADER, "DIRECT3D POST-PROCESSING OPTIONS" }, { WINOPTION_HLSL_ENABLE";hlsl", "0", OPTION_BOOLEAN, "enable HLSL post-processing (PS3.0 required)" }, { WINOPTION_HLSLPATH, "hlsl", OPTION_STRING, "path to hlsl files" }, - { WINOPTION_HLSL_INI_READ, "0", OPTION_BOOLEAN, "enable HLSL INI reading" }, - { WINOPTION_HLSL_INI_WRITE, "0", OPTION_BOOLEAN, "enable HLSL INI writing" }, - { WINOPTION_HLSL_INI_NAME, "%g", OPTION_STRING, "HLSL INI file name for this game" }, { WINOPTION_HLSL_PRESCALE_X, "0", OPTION_INTEGER, "HLSL pre-scale override factor for X (0 for auto)" }, { WINOPTION_HLSL_PRESCALE_Y, "0", OPTION_INTEGER, "HLSL pre-scale override factor for Y (0 for auto)" }, { WINOPTION_HLSL_PRESET";(-1-3)", "-1", OPTION_INTEGER, "HLSL preset to use (0-3)" }, diff --git a/src/osd/windows/winmain.h b/src/osd/windows/winmain.h index 1d3f4417656..da482d74cc6 100644 --- a/src/osd/windows/winmain.h +++ b/src/osd/windows/winmain.h @@ -80,9 +80,6 @@ // core post-processing options #define WINOPTION_HLSL_ENABLE "hlsl_enable" #define WINOPTION_HLSLPATH "hlslpath" -#define WINOPTION_HLSL_INI_NAME "hlslini" -#define WINOPTION_HLSL_INI_WRITE "hlsl_ini_write" -#define WINOPTION_HLSL_INI_READ "hlsl_ini_read" #define WINOPTION_HLSL_PRESCALE_X "hlsl_prescale_x" #define WINOPTION_HLSL_PRESCALE_Y "hlsl_prescale_y" #define WINOPTION_HLSL_PRESET "hlsl_preset" @@ -209,10 +206,7 @@ public: // core post-processing options const char *screen_post_fx_dir() const { return value(WINOPTION_HLSLPATH); } - const char *hlsl_ini_name() const { return value(WINOPTION_HLSL_INI_NAME); } bool d3d_hlsl_enable() const { return bool_value(WINOPTION_HLSL_ENABLE); } - bool hlsl_write_ini() const { return bool_value(WINOPTION_HLSL_INI_WRITE); } - bool hlsl_read_ini() const { return bool_value(WINOPTION_HLSL_INI_READ); } const char *d3d_hlsl_write() const { return value(WINOPTION_HLSL_WRITE); } int d3d_hlsl_prescale_x() const { return int_value(WINOPTION_HLSL_PRESCALE_X); } int d3d_hlsl_prescale_y() const { return int_value(WINOPTION_HLSL_PRESCALE_Y); }