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(update notes)
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@ -341,11 +341,12 @@ Notes:
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TODO:
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- dendego intro object RAM usage has various gfx bugs (check video file)
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- dendego title screen builds up and it shouldn't
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- dendego attract mode train doesn't ride, the doors light doesn't turn on.
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- dendego/dendego2 train board (external sound board with OKI6295) is not emulated. where is it accessed???
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- dendego2 shows a debug string during gameplay? it also shows up in the 2nd demo run.
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- landgear has some weird crashes (after playing one round, after a couple of loops in attract mode) (needs testing -AS)
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- landgear has huge 3d problems on gameplay (CPU comms?)
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- dendego2 shows a debug string during gameplay?
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- Train board (external sound board with OKI6295) is not emulated.
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- dangcurv DSP program crashes very soon, so no 3d is currently shown.
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- dangcurv DSP program crashes very soon due to undumped rom, so no 3d is currently shown.
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- add idle skips if possible
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- POST has a PCB ID (shown at top of screen) that can't be faked without a proper reference.
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*/
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@ -1141,7 +1142,7 @@ static INPUT_PORTS_START( common )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
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@ -1162,7 +1163,7 @@ static INPUT_PORTS_START( common )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) // debug related in dendego/sidebs
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_START("BUTTONS")
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