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pce_cd.cpp: Fixed few bogus CD-ROM state bugs, fixes booting for Snatcher [Angelo Salese]
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@ -6,10 +6,10 @@ PC Engine CD HW notes:
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TODO:
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- Dragon Ball Z: ADPCM dies after the first upload;
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- Dragon Slayer - The Legend of Heroes: black screen;
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- Mirai Shonen Conan: dies at new game selection;
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- Dragon Slayer - The Legend of Heroes: black screen; (actually timing/raster irq)
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- Mirai Shonen Conan: dies at new game selection; (actually timing/raster irq)
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- Snatcher: black screen after Konami logo, tries set up CD-DA
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while transferring data?
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while transferring data? (fixed)
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- Steam Heart's: needs transfer ready irq to get past the
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gameplay hang, don't know exactly when it should fire
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- Steam Heart's: bad ADPCM irq, dialogue is cutted due of it;
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@ -439,18 +439,21 @@ void pce_cd_device::nec_set_audio_start_position()
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m_current_frame = frame;
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if (m_cdda_status == PCE_CD_CDDA_PAUSED)
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{
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m_cdda_status = PCE_CD_CDDA_OFF;
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m_cdda->stop_audio();
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m_end_frame = m_last_frame;
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m_end_mark = 0;
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}
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else
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m_cdda_status = PCE_CD_CDDA_PAUSED;
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// old code for reference, seems unlikely that this puts status in standby (and breaks Snatcher at the title screen)
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// if (m_cdda_status == PCE_CD_CDDA_PAUSED)
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// {
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// m_cdda_status = PCE_CD_CDDA_OFF;
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// m_cdda->stop_audio();
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// m_end_frame = m_last_frame;
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// m_end_mark = 0;
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// }
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// else
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{
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if (m_command_buffer[1] & 0x03)
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{
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m_cdda_status = PCE_CD_CDDA_PLAYING;
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//m_cdda_status = PCE_CD_CDDA_PLAYING;
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m_end_frame = m_last_frame; //get the end of the CD
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m_cdda->start_audio(m_current_frame, m_end_frame - m_current_frame);
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m_cdda_play_mode = (m_command_buffer[1] & 0x02) ? 2 : 3; // mode 2 sets IRQ at end
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@ -458,7 +461,7 @@ void pce_cd_device::nec_set_audio_start_position()
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}
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else
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{
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m_cdda_status = PCE_CD_CDDA_PLAYING;
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//m_cdda_status = PCE_CD_CDDA_PLAYING;
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m_end_frame = m_toc->tracks[ cdrom_get_track(m_cd_file, m_current_frame) + 1 ].logframeofs; //get the end of THIS track
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m_cdda->start_audio(m_current_frame, m_end_frame - m_current_frame);
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m_end_mark = 0;
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@ -960,6 +963,8 @@ TIMER_CALLBACK_MEMBER(pce_cd_device::data_timer_callback)
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/* We are done, disable the timer */
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logerror("Last frame read from CD\n");
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m_data_transferred = 1;
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// data transfer is done, issue a pause
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m_cdda_status = PCE_CD_CDDA_PAUSED;
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m_data_timer->adjust(attotime::never);
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}
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else
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