Adds dip port locations to Ghosts'n Goblins and clones. Restated bonus values in a clearer way to users (actually more like the manaul). [Brian Troha]

This commit is contained in:
Brian Troha 2009-07-28 03:46:56 +00:00
parent c4f440b377
commit 5e2a5d4aac

View File

@ -133,56 +133,54 @@ static INPUT_PORTS_START( gng )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW1") PORT_START("DSW1")
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coinage ) ) PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:8,7,6,5")
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x10, 0x10, "Coinage affects" ) PORT_DIPNAME( 0x10, 0x10, "Coinage affects" ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x10, DEF_STR( Coin_A ) ) PORT_DIPSETTING( 0x10, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( Coin_B ) ) PORT_DIPSETTING( 0x00, DEF_STR( Coin_B ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) PORT_SERVICE_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW1:2" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) ) PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW2") PORT_START("DSW2")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:8,7")
PORT_DIPSETTING( 0x03, "3" ) PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x02, "4" ) PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "7" ) PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:5,4")
PORT_DIPSETTING( 0x18, "20000 70000 70000" ) PORT_DIPSETTING( 0x18, "20K 70K Every 70K" )
PORT_DIPSETTING( 0x10, "30000 80000 80000" ) PORT_DIPSETTING( 0x10, "30K 80K Every 80K" )
PORT_DIPSETTING( 0x08, "20000 80000" ) PORT_DIPSETTING( 0x08, "20K and 80K Only" )
PORT_DIPSETTING( 0x00, "30000 80000" ) PORT_DIPSETTING( 0x00, "30K and 80K Only" )
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,2")
PORT_DIPSETTING( 0x40, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x40, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x60, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x60, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) ) PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) ) PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW2:1" ) /* Listed as "Unused" */
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END INPUT_PORTS_END
/* identical to gng, but the "unknown" dip switch is Invulnerability */ /* identical to gng, but the "unknown" dip switch is Invulnerability */
@ -190,7 +188,7 @@ static INPUT_PORTS_START( makaimur )
PORT_INCLUDE( gng ) PORT_INCLUDE( gng )
PORT_MODIFY("DSW2") PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x80, 0x80, "Invulnerability (Cheat)") PORT_DIPNAME( 0x80, 0x80, "Invulnerability (Cheat)") PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END INPUT_PORTS_END
@ -696,12 +694,12 @@ static DRIVER_INIT( diamond )
GAME( 1985, gng, 0, gng, gng, 0, ROT0, "Capcom", "Ghosts'n Goblins (World? set 1)", GAME_SUPPORTS_SAVE ) GAME( 1985, gng, 0, gng, gng, 0, ROT0, "Capcom", "Ghosts'n Goblins (World? set 1)", GAME_SUPPORTS_SAVE )
GAME( 1985, gnga, gng, gng, gng, 0, ROT0, "Capcom", "Ghosts'n Goblins (World? set 2)", GAME_SUPPORTS_SAVE ) GAME( 1985, gnga, gng, gng, gng, 0, ROT0, "Capcom", "Ghosts'n Goblins (World? set 2)", GAME_SUPPORTS_SAVE )
GAME( 1985, gngbl, gng, gng, gng, 0, ROT0, "Capcom", "Ghosts'n Goblins (bootleg with Cross)", GAME_SUPPORTS_SAVE ) GAME( 1985, gngbl, gng, gng, gng, 0, ROT0, "Capcom", "Ghosts'n Goblins (bootleg with Cross)", GAME_SUPPORTS_SAVE )
GAME( 1985, gngblita, gng, gng, gng, 0, ROT0, "Capcom", "Ghosts'n Goblins (Italian bootleg, harder)", GAME_SUPPORTS_SAVE ) GAME( 1985, gngblita, gng, gng, gng, 0, ROT0, "Capcom", "Ghosts'n Goblins (Italian bootleg, harder)", GAME_SUPPORTS_SAVE )
GAME( 1985, gngt, gng, gng, gng, 0, ROT0, "Capcom (Taito America license)", "Ghosts'n Goblins (US)", GAME_SUPPORTS_SAVE ) GAME( 1985, gngt, gng, gng, gng, 0, ROT0, "Capcom (Taito America license)", "Ghosts'n Goblins (US)", GAME_SUPPORTS_SAVE )
GAME( 1985, makaimur, gng, gng, makaimur, 0, ROT0, "Capcom", "Makai-Mura (Japan)", GAME_SUPPORTS_SAVE ) GAME( 1985, makaimur, gng, gng, makaimur, 0, ROT0, "Capcom", "Makai-Mura (Japan)", GAME_SUPPORTS_SAVE )
GAME( 1985, makaimurc,gng, gng, makaimur, 0, ROT0, "Capcom", "Makai-Mura (Japan Revision C)", GAME_SUPPORTS_SAVE ) GAME( 1985, makaimurc, gng, gng, makaimur, 0, ROT0, "Capcom", "Makai-Mura (Japan Revision C)", GAME_SUPPORTS_SAVE )
GAME( 1985, makaimurg,gng, gng, makaimur, 0, ROT0, "Capcom", "Makai-Mura (Japan Revision G)", GAME_SUPPORTS_SAVE ) GAME( 1985, makaimurg, gng, gng, makaimur, 0, ROT0, "Capcom", "Makai-Mura (Japan Revision G)", GAME_SUPPORTS_SAVE )
GAME( 1989, diamond, 0, gng, diamond, diamond, ROT0, "KH Video", "Diamond Run", GAME_SUPPORTS_SAVE ) GAME( 1989, diamond, 0, gng, diamond, diamond, ROT0, "KH Video", "Diamond Run", GAME_SUPPORTS_SAVE )