fixed building mess after YM2610 changes (nw)

This commit is contained in:
smf- 2013-05-10 19:06:10 +00:00
parent 0e4e2a0a5e
commit 5e4f39b2a1

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@ -1287,7 +1287,7 @@ ADDRESS_MAP_END
static ADDRESS_MAP_START( neocd_audio_io_map, AS_IO, 8, ng_aes_state )
/*AM_RANGE(0x00, 0x00) AM_MIRROR(0xff00) AM_READWRITE(audio_command_r, audio_cpu_clear_nmi_w);*/ /* may not and NMI clear */
AM_RANGE(0x00, 0x00) AM_MIRROR(0xff00) AM_READ(audio_command_r)
AM_RANGE(0x04, 0x07) AM_MIRROR(0xff00) AM_DEVREADWRITE_LEGACY("ymsnd", ym2610_r, ym2610_w)
AM_RANGE(0x04, 0x07) AM_MIRROR(0xff00) AM_DEVREADWRITE("ymsnd", ym2610_device, read, write)
AM_RANGE(0x08, 0x08) AM_MIRROR(0xff00) /* write - NMI enable / acknowledge? (the data written doesn't matter) */
// banking reads are actually NOP on NeoCD? but some games still access them
AM_RANGE(0x08, 0x08) AM_MIRROR(0xfff0) AM_MASK(0xfff0) AM_READ(audio_cpu_bank_select_f000_f7ff_r)