thepit.c: Added dipswitch locations to The Pit sets, Fitter sets, Intrepid sets and Dock Man / Port Man sets. Gave Desert Dan it's own dipswitches and corrected them based on results and game play. [Brian Troha]

This commit is contained in:
Brian Troha 2013-07-19 03:30:16 +00:00
parent dc575d051b
commit 5e55a101de

View File

@ -268,27 +268,70 @@ static INPUT_PORTS_START( thepit )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START("DSW")
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coinage ) )
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2")
PORT_DIPSETTING( 0x01, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_4C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x03, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x04, 0x00, "Game Speed" )
PORT_DIPNAME( 0x04, 0x00, "Game Speed" ) PORT_DIPLOCATION("SW1:!3")
PORT_DIPSETTING( 0x04, "Slow" )
PORT_DIPSETTING( 0x00, "Fast" )
PORT_DIPNAME( 0x08, 0x00, "Time Limit" )
PORT_DIPNAME( 0x08, 0x00, "Time Limit" ) PORT_DIPLOCATION("SW1:!4")
PORT_DIPSETTING( 0x00, "Long" )
PORT_DIPSETTING( 0x08, "Short" )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Flip_Screen ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:!1")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:!2")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Lives ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:!3")
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x40, "4" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) ) /* Manual states "Always On" */
PORT_DIPNAME( 0x80, 0x00, "Diagnostic Tests" ) PORT_DIPLOCATION("SW2:!4") /* Manual states "Always On" */
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, "Loop Tests" ) /* Audio Tones for TEST results */
/* Since the real inputs are multiplexed, we used this fake port
to read the 2nd player controls when the screen is flipped */
IN2_FAKE
INPUT_PORTS_END
static INPUT_PORTS_START( desertdn )
IN0_REAL
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START("DSW")
PORT_DIPNAME( 0x03, 0x01, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x04, "4" )
PORT_DIPSETTING( 0x08, "5" )
PORT_DIPSETTING( 0x0c, "6" )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) ) /* Cabinet Type or Bonus ?? */
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) /* Cabinet Type or Bonus ?? */
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, "Timer Speed" )
PORT_DIPSETTING( 0x00, "Slow" )
PORT_DIPSETTING( 0x40, "Fast" )
PORT_DIPNAME( 0x80, 0x00, "Invulnerability (Cheat)")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
@ -353,26 +396,26 @@ static INPUT_PORTS_START( fitter )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START("DSW")
PORT_DIPNAME( 0x03, 0x01, DEF_STR( Coinage ) )
PORT_DIPNAME( 0x03, 0x01, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2")
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives ) )
PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!3,!4")
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x0c, "5" )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Cabinet ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:!5")
PORT_DIPSETTING( 0x10, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:!6")
PORT_DIPSETTING( 0x00, "10000" )
PORT_DIPSETTING( 0x20, "30000" )
PORT_DIPNAME( 0x40, 0x40, "Gly Boys Wake Up" )
PORT_DIPNAME( 0x40, 0x40, "Gly Boys Wake Up" ) PORT_DIPLOCATION("SW1:!7")
PORT_DIPSETTING( 0x40, "Slow" )
PORT_DIPSETTING( 0x00, "Fast" )
PORT_DIPNAME( 0x80, 0x00, "Invulnerability (Cheat)")
PORT_DIPNAME( 0x80, 0x00, "Invulnerability (Cheat)") PORT_DIPLOCATION("SW1:!8")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
@ -397,25 +440,25 @@ static INPUT_PORTS_START( intrepid )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START("DSW")
PORT_DIPNAME( 0x01, 0x01, "Invulnerability (Cheat)")
PORT_DIPNAME( 0x01, 0x01, "Invulnerability (Cheat)") PORT_DIPLOCATION("SW1:!1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Demo_Sounds ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:!2")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Cabinet ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:!3")
PORT_DIPSETTING( 0x04, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Difficulty ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!4")
PORT_DIPSETTING( 0x08, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hard ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:!5")
PORT_DIPSETTING( 0x00, "10000" )
PORT_DIPSETTING( 0x10, "30000" )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Lives ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!6")
PORT_DIPSETTING( 0x20, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0xc0, 0x40, DEF_STR( Coinage ) )
PORT_DIPNAME( 0xc0, 0x40, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!7,!8")
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) )
@ -441,26 +484,26 @@ static INPUT_PORTS_START( dockman )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START("DSW")
PORT_DIPNAME( 0x03, 0x01, DEF_STR( Coinage ) )
PORT_DIPNAME( 0x03, 0x01, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!1,!2")
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives ) )
PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!3,!4")
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x0c, "5" )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:!5")
PORT_DIPSETTING( 0x00, "10000" )
PORT_DIPSETTING( 0x10, "30000" )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:!6")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) ) /* not used? */
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:!7") /* not used? */
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) ) /* not used? */
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:!8") /* not used? */
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
@ -1167,22 +1210,22 @@ DRIVER_INIT_MEMBER(thepit_state,rtriv)
}
GAME( 1981, roundup, 0, thepit, roundup, driver_device, 0, ROT90, "Taito Corporation (Amenip/Centuri license)", "Round-Up", 0 )
GAME( 1981, fitter, roundup, thepit, fitter, driver_device, 0, ROT90, "Taito Corporation", "Fitter", 0 )
GAME( 1981, fitterbl, roundup, thepit, fitter, driver_device, 0, ROT90, "bootleg", "Fitter (bootleg of Round-Up)", 0 )
GAME( 1981, ttfitter, roundup, thepit, fitter, driver_device, 0, ROT90, "Taito Corporation", "T.T. Fitter", 0 )
GAME( 1982, thepit, 0, thepit, thepit, driver_device, 0, ROT90, "Zilec Electronics", "The Pit", 0 ) // AW == Andy Walker
GAME( 1982, thepitu1, thepit, thepit, thepit, driver_device, 0, ROT90, "Zilec Electronics (Centuri license)", "The Pit (US set 1)", 0 )
GAME( 1982, thepitu2, thepit, thepit, thepit, driver_device, 0, ROT90, "Zilec Electronics (Centuri license)", "The Pit (US set 2)", 0 ) // Bally PCB
GAME( 1982, thepitj, thepit, thepit, thepit, driver_device, 0, ROT90, "Zilec Electronics (Taito license)", "The Pit (Japan)", 0 )
GAME( 1982, dockman, 0, intrepid, dockman, driver_device, 0, ROT90, "Taito Corporation", "Dock Man", 0 )
GAME( 1982, portman, dockman, intrepid, dockman, driver_device, 0, ROT90, "Taito Corporation (Nova Games Ltd. license)", "Port Man", 0 )
GAME( 1982, suprmous, 0, suprmous, suprmous, driver_device, 0, ROT90, "Taito Corporation", "Super Mouse", 0 )
GAME( 1982, funnymou, suprmous, suprmous, suprmous, driver_device, 0, ROT90, "bootleg? (Chuo Co. Ltd)", "Funny Mouse", 0 )
GAME( 1982, machomou, 0, suprmous, suprmous, driver_device, 0, ROT90, "Techstar", "Macho Mouse", 0 )
GAME( 1982, desertdn, 0, desertdn, thepit, driver_device, 0, ROT0, "Video Optics", "Desert Dan", GAME_WRONG_COLORS )
GAME( 1983, intrepid, 0, intrepid, intrepid, driver_device, 0, ROT90, "Nova Games Ltd.", "Intrepid (set 1)", 0 )
GAME( 1983, intrepid2,intrepid, intrepid, intrepid, driver_device, 0, ROT90, "Nova Games Ltd.", "Intrepid (set 2)", 0 )
GAME( 1984, intrepidb,intrepid, intrepid, intrepid, driver_device, 0, ROT90, "bootleg (Elsys)", "Intrepid (bootleg)", 0 )
GAME( 1984, zaryavos, 0, intrepid, intrepid, driver_device, 0, ROT90, "Nova Games of Canada", "Zarya Vostoka", GAME_NOT_WORKING )
GAME( 198?, rtriv, 0, intrepid, rtriv, thepit_state, rtriv, ROT90, "Romar", "Romar Triv", GAME_WRONG_COLORS )
GAME( 1981, roundup, 0, thepit, roundup, driver_device, 0, ROT90, "Taito Corporation (Amenip/Centuri license)", "Round-Up", 0 )
GAME( 1981, fitter, roundup, thepit, fitter, driver_device, 0, ROT90, "Taito Corporation", "Fitter", 0 )
GAME( 1981, fitterbl, roundup, thepit, fitter, driver_device, 0, ROT90, "bootleg", "Fitter (bootleg of Round-Up)", 0 )
GAME( 1981, ttfitter, roundup, thepit, fitter, driver_device, 0, ROT90, "Taito Corporation", "T.T. Fitter", 0 )
GAME( 1982, thepit, 0, thepit, thepit, driver_device, 0, ROT90, "Zilec Electronics", "The Pit", 0 ) // AW == Andy Walker
GAME( 1982, thepitu1, thepit, thepit, thepit, driver_device, 0, ROT90, "Zilec Electronics (Centuri license)", "The Pit (US set 1)", 0 )
GAME( 1982, thepitu2, thepit, thepit, thepit, driver_device, 0, ROT90, "Zilec Electronics (Centuri license)", "The Pit (US set 2)", 0 ) // Bally PCB
GAME( 1982, thepitj, thepit, thepit, thepit, driver_device, 0, ROT90, "Zilec Electronics (Taito license)", "The Pit (Japan)", 0 )
GAME( 1982, dockman, 0, intrepid, dockman, driver_device, 0, ROT90, "Taito Corporation", "Dock Man", 0 )
GAME( 1982, portman, dockman, intrepid, dockman, driver_device, 0, ROT90, "Taito Corporation (Nova Games Ltd. license)", "Port Man", 0 )
GAME( 1982, suprmous, 0, suprmous, suprmous, driver_device, 0, ROT90, "Taito Corporation", "Super Mouse", 0 )
GAME( 1982, funnymou, suprmous, suprmous, suprmous, driver_device, 0, ROT90, "bootleg? (Chuo Co. Ltd)", "Funny Mouse", 0 )
GAME( 1982, machomou, 0, suprmous, suprmous, driver_device, 0, ROT90, "Techstar", "Macho Mouse", 0 )
GAME( 1982, desertdn, 0, desertdn, desertdn, driver_device, 0, ROT0, "Video Optics", "Desert Dan", GAME_WRONG_COLORS )
GAME( 1983, intrepid, 0, intrepid, intrepid, driver_device, 0, ROT90, "Nova Games Ltd.", "Intrepid (set 1)", 0 )
GAME( 1983, intrepid2,intrepid, intrepid, intrepid, driver_device, 0, ROT90, "Nova Games Ltd.", "Intrepid (set 2)", 0 )
GAME( 1984, intrepidb,intrepid, intrepid, intrepid, driver_device, 0, ROT90, "bootleg (Elsys)", "Intrepid (bootleg)", 0 )
GAME( 1984, zaryavos, 0, intrepid, intrepid, driver_device, 0, ROT90, "Nova Games of Canada", "Zarya Vostoka", GAME_NOT_WORKING )
GAME( 198?, rtriv, 0, intrepid, rtriv, thepit_state, rtriv, ROT90, "Romar", "Romar Triv", GAME_WRONG_COLORS )