promoted to WORKING

-------------------
Great Guns [Angelo Salese]
This commit is contained in:
angelosa 2017-09-07 15:03:51 +02:00
parent 2cae68f527
commit 5eb3bffc7f

View File

@ -1194,6 +1194,7 @@ static INPUT_PORTS_START( mazerblaa )
PORT_DIPSETTING( 0x00, "70000" )
INPUT_PORTS_END
// TODO: defaults, not listed in manual
static INPUT_PORTS_START( greatgun )
PORT_START("ZPU") /* Strobe 0: ZPU Switches */
PORT_DIPNAME( 0x40, 0x40, "ZPU Switch 1" )
@ -1204,17 +1205,17 @@ static INPUT_PORTS_START( greatgun )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW0") /* Strobe 1: Dip Switches 28-35*/
PORT_DIPNAME( 0x03, 0x00, "Starting Number of Bullets/Credit" )
PORT_DIPNAME( 0x03, 0x03, "Starting Number of Bullets/Credit" )
PORT_DIPSETTING( 0x03, "60" )
PORT_DIPSETTING( 0x02, "70" )
PORT_DIPSETTING( 0x01, "80" )
PORT_DIPSETTING( 0x00, "90" )
PORT_DIPNAME( 0x0c, 0x00, "Target Size" )
PORT_DIPNAME( 0x0c, 0x0c, "Target Size" )
PORT_DIPSETTING( 0x0c, "7 x 7" )
PORT_DIPSETTING( 0x08, "9 x 9" )
PORT_DIPSETTING( 0x04, "11x11" )
PORT_DIPSETTING( 0x00, "7 x 7" )
PORT_DIPNAME( 0x70, 0x00, "Number of points for extra bullet" )
PORT_DIPNAME( 0x70, 0x70, "Number of points for extra bullet" )
PORT_DIPSETTING( 0x70, "1000" )
PORT_DIPSETTING( 0x60, "2000" )
PORT_DIPSETTING( 0x50, "3000" )
@ -1226,7 +1227,7 @@ static INPUT_PORTS_START( greatgun )
/* from manual:
"This switch is used when an optional coin return or ticket dispenser is used"
*/
PORT_DIPNAME( 0x80, 0x00, "Number of coins or tickets returned" )
PORT_DIPNAME( 0x80, 0x80, "Number of coins or tickets returned" )
PORT_DIPSETTING( 0x80, "1" )
PORT_DIPSETTING( 0x00, "2" )
@ -1690,4 +1691,4 @@ DRIVER_INIT_MEMBER(mazerbla_state,greatgun)
GAME( 1983, mazerbla, 0, mazerbla, mazerbla, mazerbla_state, mazerbla, ROT0, "Stern Electronics", "Mazer Blazer (set 1)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
GAME( 1983, mazerblaa, mazerbla, mazerbla, mazerblaa,mazerbla_state, mazerbla, ROT0, "Stern Electronics", "Mazer Blazer (set 2)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // newer?
GAME( 1983, greatgun, 0, greatgun, greatgun, mazerbla_state, greatgun, ROT0, "Stern Electronics", "Great Guns", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
GAME( 1983, greatgun, 0, greatgun, greatgun, mazerbla_state, greatgun, ROT0, "Stern Electronics", "Great Guns", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )