Popeye: moved Copyright from dip switches to machine configuration, the schematics show that they are just resistors. The Unknown bit isn't hooked up on the schematics and the game doesn't access it, so I've changed it to unused. [smf]

This commit is contained in:
smf- 2018-02-01 23:59:04 +00:00
parent 1464dc5111
commit 5ed941c5a5

View File

@ -368,14 +368,12 @@ static INPUT_PORTS_START( popeye )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x60, 0x40, "Copyright" )
PORT_DIPSETTING( 0x40, "Nintendo" )
PORT_DIPSETTING( 0x20, "Nintendo Co.,Ltd" )
PORT_DIPSETTING( 0x60, "Nintendo of America" )
// PORT_DIPSETTING( 0x00, "Nintendo of America" )
PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_CONFNAME( 0x60, 0x40, "Copyright" )
PORT_CONFSETTING( 0x40, "Nintendo" )
PORT_CONFSETTING( 0x20, "Nintendo Co.,Ltd" )
PORT_CONFSETTING( 0x60, "Nintendo of America" )
// PORT_CONFSETTING( 0x00, "Nintendo of America" )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(DEVICE_SELF, popeye_state, dsw1_read, nullptr)
PORT_START("DSW1") /* DSW1 */