New working clones

------------------
Jigoku Meguri (Japan) [Brian Troha]

- various Taito drivers: updated game titles to include the revision, where known [Brian Troha]
This commit is contained in:
Ivan Vangelista 2024-06-21 04:29:34 +02:00
parent 80d04627a6
commit 5f0d3df99f
19 changed files with 166 additions and 137 deletions

View File

@ -43168,6 +43168,7 @@ eto // (c) 1994 Visco (Japan)
etoa // (c) 1994 Visco (Japan)
galmedes // (c) 1992 Visco (Japan)
jigkmgri // B41 (c) 1988 Taito Corporation (Japan)
jigkmgria
mofflott // C17 (c) 1989 Taito Corporation (Japan)
@source:taito/bigevglf.cpp
@ -43346,13 +43347,13 @@ lgpalt // (c) 1983 Taito
@source:taito/lkage.cpp
bygone // A53 (c) 1985 Taito Corporation - prototype ?
lkage // A54 (c) 1984 Taito Corporation
lkageb // bootleg
lkageb2 // bootleg
lkageb3 // bootleg
lkageb4 // bootleg
lkagea // A54 (c) 1984 Taito Corporation
lkageb // A54 (c) 1984 Taito Corporation
lkagebl1 // bootleg
lkagebl2 // bootleg
lkagebl3 // bootleg
lkagebl4 // bootleg
lkagem //
lkageo // A54 (c) 1984 Taito Corporation
lkageo2 // A54 (c) 1984 Taito Corporation
@source:taito/lsasquad.cpp
daikaiju // A74 (c) 1986 Taito
@ -43405,7 +43406,7 @@ othunderj // B67 (c) 1988 Taito Corporation (Japan)
othunderjsc // B67 (c) 1988 Taito Corporation (Japan)
othundero // B67 (c) 1988 Taito Corporation Japan (World)
othunderu // B67 (c) 1988 Taito America Corporation (US, rev 1)
othunderuo // B67 (c) 1988 Taito America Corporation (US)
othunderua // B67 (c) 1988 Taito America Corporation (US)
@source:taito/pitnrun.cpp
jumpkun // prototype
@ -43420,10 +43421,10 @@ shun // D43
@source:taito/qix.cpp
complexx // CX (c) 1984 Taito America Corporation
elecyoyo // YY (c) 1982 Taito America Corporation
elecyoyo2 // YY (c) 1982 Taito America Corporation
elecyoyoa // YY (c) 1982 Taito America Corporation
kram // KS (c) 1982 Taito America Corporation
kram2 // KS (c) 1982 Taito America Corporation
kram3 // KS (c) 1982 Taito America Corporation
krama // KS (c) 1982 Taito America Corporation
krame // KS (c) 1982 Taito America Corporation
qix // LK (c) 1981 Taito America Corporation
qix2 // ?? (c) 1981 Taito America Corporation
qixa // LK (c) 1981 Taito America Corporation
@ -43985,16 +43986,16 @@ topspeedu // B14 (c) 1987 Taito America Corporation (US)
@source:taito/tsamurai.cpp
alphaxz // AZ (c) 1986 Ed/Wood Place
ladymstr // A49 (c) 1985 Taito
ladymstr2 // A49 (c) 1985 Taito
ladymstra // A49 (c) 1985 Taito
m660 // ??? (c) 1986 Taito America Corporation
m660b // bootleg
m660j // ??? (c) 1986 Taito Corporation (Japan)
nunchaku // ??? (c) 1985 Taito
ringfgt // (c) 1984 Taito
ringfgt2 // (c) 1984 Taito
ringfgta // (c) 1984 Taito
the26thz // A72 (c) 1986 Taito
tsamurai // A35 (c) 1985 Taito
tsamurai2 // A35 (c) 1985 Taito
tsamuraia // A35 (c) 1985 Taito
tsamuraih // bootleg
vsgongf // (c) 1984 Kaneko
yamagchi // A38 (c) 1985 Taito

View File

@ -1489,6 +1489,33 @@ ROM_START( jigkmgri )
ROM_LOAD( "b41-04.48", 0x00000, 0x80000, CRC(c668638f) SHA1(07238a6cb4d93ffaf6351657163b5d80f0dbf688) )
ROM_END
ROM_START( jigkmgria )
ROM_REGION( 0x100000, "maincpu", 0 ) // 68000 code
ROM_LOAD16_BYTE( "b41-09.17", 0x00000, 0x10000, CRC(06818710) SHA1(b8045f4e15246231a5645d22bb965953f7fb47a3) )
ROM_LOAD16_BYTE( "b41-11.26", 0x00001, 0x10000, CRC(33c4c2f4) SHA1(3f1e76932d8f7e06e976b968a711177d25254bef) )
ROM_LOAD16_BYTE( "b41-10.16", 0x20000, 0x10000, CRC(4ca94d77) SHA1(69a9f6bcb6d5e4132eed50860bdfe8d6b6d914cd) )
ROM_LOAD16_BYTE( "b41-12.25", 0x20001, 0x10000, CRC(40d9c1fc) SHA1(6f03d263e10559988aaa2be00d9bbf55f2fb864e) )
// 0x040000 - 0x7ffff is intentionally empty
ROM_LOAD16_WORD_SWAP( "b41-01.15", 0x80000, 0x80000, CRC(5d072fa4) SHA1(6ffe1b8531381eb6dd3f1fec18c91294a6aca9f6) )
ROM_REGION( 0x2000, "cchip:cchip_eprom", 0 )
ROM_LOAD( "cchip_b41-05.43", 0x0000, 0x2000, CRC(75c52553) SHA1(87bbaefab90e7d43f63556fbae3e937baf9d397b) )
ROM_REGION( 0x80000, "tc0100scn", 0 )
ROM_LOAD16_WORD_SWAP( "b41-03.1", 0x00000, 0x80000, CRC(736d35d0) SHA1(7d41a7d71e117714bbd2cdda2953589cda6e763a) ) // Tiles (8 x 8)
ROM_REGION( 0x80000, "pc090oj", 0 )
ROM_LOAD16_WORD_SWAP( "b41-02.7", 0x00000, 0x80000, CRC(29f205d9) SHA1(9e9f0c2755a9aa5acfe2601911bfa07d8d61164c) ) // Sprites (16 x 16)
ROM_REGION( 0x10000, "audiocpu", 0 )
ROM_LOAD( "b41-13.20", 0x00000, 0x10000, CRC(9e464254) SHA1(b6f6126b54c15320ecaa652d0eeabaa4cd94bd26) ) // banked
// no ADPCM-A samples
ROM_REGION( 0x80000, "ymsnd:adpcmb", 0 )
ROM_LOAD( "b41-04.48", 0x00000, 0x80000, CRC(c668638f) SHA1(07238a6cb4d93ffaf6351657163b5d80f0dbf688) )
ROM_END
ROM_START( bonzeadvp ) // Labels consists of hand written checksum values of the ROMs
ROM_REGION( 0x100000, "maincpu", 0 ) // 68000 code
ROM_LOAD16_BYTE( "0l.ic17", 0x00000, 0x10000, CRC(9e046e6f) SHA1(a05ed46930bcfa8f59fda6f1d370b841ad261258) )
@ -2181,31 +2208,32 @@ void base_state::init_earthjkr()
} // Anonymous namespace
GAME( 1988, bonzeadv, 0, bonzeadv, bonzeadv, bonzeadv_state, empty_init, ROT0, "Taito Corporation Japan", "Bonze Adventure (World, newer)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, bonzeadvo, bonzeadv, bonzeadv, bonzeadv, bonzeadv_state, empty_init, ROT0, "Taito Corporation Japan", "Bonze Adventure (World, older)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, bonzeadvu, bonzeadv, bonzeadv, jigkmgri, bonzeadv_state, empty_init, ROT0, "Taito America Corporation", "Bonze Adventure (US)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, jigkmgri, bonzeadv, bonzeadv, jigkmgri, bonzeadv_state, empty_init, ROT0, "Taito Corporation", "Jigoku Meguri (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, bonzeadv, 0, bonzeadv, bonzeadv, bonzeadv_state, empty_init, ROT0, "Taito Corporation Japan", "Bonze Adventure (World, rev 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, bonzeadvo, bonzeadv, bonzeadv, bonzeadv, bonzeadv_state, empty_init, ROT0, "Taito Corporation Japan", "Bonze Adventure (World)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, bonzeadvu, bonzeadv, bonzeadv, jigkmgri, bonzeadv_state, empty_init, ROT0, "Taito America Corporation", "Bonze Adventure (US, rev 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, jigkmgri, bonzeadv, bonzeadv, jigkmgri, bonzeadv_state, empty_init, ROT0, "Taito Corporation", "Jigoku Meguri (Japan, rev 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, jigkmgria, bonzeadv, bonzeadv, jigkmgri, bonzeadv_state, empty_init, ROT0, "Taito Corporation", "Jigoku Meguri (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, bonzeadvp, bonzeadv, bonzeadv, jigkmgri, bonzeadv_state, empty_init, ROT0, "Taito Corporation Japan", "Bonze Adventure (World, prototype, newer)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, bonzeadvp2,bonzeadv, bonzeadv, jigkmgri, bonzeadv_state, empty_init, ROT0, "Taito Corporation Japan", "Bonze Adventure (World, prototype, older)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, asuka, 0, asuka, asuka, msm_state, empty_init, ROT270, "Taito Corporation", "Asuka & Asuka (World)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, asukaj, asuka, asuka, asuka, msm_state, empty_init, ROT270, "Taito Corporation", "Asuka & Asuka (Japan, version 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, asukaj, asuka, asuka, asuka, msm_state, empty_init, ROT270, "Taito Corporation", "Asuka & Asuka (Japan, rev 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, asukaja, asuka, asuka, asuka, msm_state, empty_init, ROT270, "Taito Corporation", "Asuka & Asuka (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, mofflott, 0, mofflott, mofflott, msm_state, empty_init, ROT270, "Taito Corporation", "Maze of Flott (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, cadash, 0, cadash, cadash, cadash_state, empty_init, ROT0, "Taito Corporation Japan", "Cadash (World)", MACHINE_SUPPORTS_SAVE | MACHINE_NODEVICE_LAN )
GAME( 1989, cadashj, cadash, cadash, cadashj, cadash_state, empty_init, ROT0, "Taito Corporation", "Cadash (Japan, version 2)", MACHINE_SUPPORTS_SAVE | MACHINE_NODEVICE_LAN )
GAME( 1989, cadashj1, cadash, cadash, cadashj, cadash_state, empty_init, ROT0, "Taito Corporation", "Cadash (Japan, version 1)", MACHINE_SUPPORTS_SAVE | MACHINE_NODEVICE_LAN )
GAME( 1989, cadashjo, cadash, cadash, cadashj, cadash_state, empty_init, ROT0, "Taito Corporation", "Cadash (Japan, oldest version)", MACHINE_SUPPORTS_SAVE | MACHINE_NODEVICE_LAN )
GAME( 1989, cadashu, cadash, cadash, cadashu, cadash_state, empty_init, ROT0, "Taito America Corporation", "Cadash (US, version 2)", MACHINE_SUPPORTS_SAVE | MACHINE_NODEVICE_LAN )
GAME( 1989, cadashu1, cadash, cadash, cadashu, cadash_state, empty_init, ROT0, "Taito America Corporation", "Cadash (US, version 1?)", MACHINE_SUPPORTS_SAVE | MACHINE_NODEVICE_LAN )
GAME( 1989, cadashj, cadash, cadash, cadashj, cadash_state, empty_init, ROT0, "Taito Corporation", "Cadash (Japan, rev 2)", MACHINE_SUPPORTS_SAVE | MACHINE_NODEVICE_LAN )
GAME( 1989, cadashj1, cadash, cadash, cadashj, cadash_state, empty_init, ROT0, "Taito Corporation", "Cadash (Japan, rev 1)", MACHINE_SUPPORTS_SAVE | MACHINE_NODEVICE_LAN )
GAME( 1989, cadashjo, cadash, cadash, cadashj, cadash_state, empty_init, ROT0, "Taito Corporation", "Cadash (Japan)", MACHINE_SUPPORTS_SAVE | MACHINE_NODEVICE_LAN )
GAME( 1989, cadashu, cadash, cadash, cadashu, cadash_state, empty_init, ROT0, "Taito America Corporation", "Cadash (US, rev 2)", MACHINE_SUPPORTS_SAVE | MACHINE_NODEVICE_LAN )
GAME( 1989, cadashu1, cadash, cadash, cadashu, cadash_state, empty_init, ROT0, "Taito America Corporation", "Cadash (US, rev 1?)", MACHINE_SUPPORTS_SAVE | MACHINE_NODEVICE_LAN )
GAME( 1989, cadashi, cadash, cadash, cadash, cadash_state, empty_init, ROT0, "Taito Corporation Japan", "Cadash (Italy)", MACHINE_SUPPORTS_SAVE | MACHINE_NODEVICE_LAN )
GAME( 1989, cadashf, cadash, cadash, cadash, cadash_state, empty_init, ROT0, "Taito Corporation Japan", "Cadash (France)", MACHINE_SUPPORTS_SAVE | MACHINE_NODEVICE_LAN )
GAME( 1989, cadashg, cadash, cadash, cadash, cadash_state, empty_init, ROT0, "Taito Corporation Japan", "Cadash (Germany, version 1)", MACHINE_SUPPORTS_SAVE | MACHINE_NODEVICE_LAN )
GAME( 1989, cadashg, cadash, cadash, cadash, cadash_state, empty_init, ROT0, "Taito Corporation Japan", "Cadash (Germany, rev 1)", MACHINE_SUPPORTS_SAVE | MACHINE_NODEVICE_LAN )
GAME( 1989, cadashgo, cadash, cadash, cadash, cadash_state, empty_init, ROT0, "Taito Corporation Japan", "Cadash (Germany)", MACHINE_SUPPORTS_SAVE | MACHINE_NODEVICE_LAN )
GAME( 1989, cadashp, cadash, cadash, cadashj, cadash_state, empty_init, ROT0, "Taito Corporation Japan", "Cadash (World, prototype)", MACHINE_SUPPORTS_SAVE | MACHINE_NODEVICE_LAN)
GAME( 1989, cadashs, cadash, cadash, cadash, cadash_state, empty_init, ROT0, "Taito Corporation Japan", "Cadash (Spain, version 1)", MACHINE_SUPPORTS_SAVE | MACHINE_NODEVICE_LAN )
GAME( 1989, cadashs, cadash, cadash, cadash, cadash_state, empty_init, ROT0, "Taito Corporation Japan", "Cadash (Spain, rev 1)", MACHINE_SUPPORTS_SAVE | MACHINE_NODEVICE_LAN )
GAME( 1992, galmedes, 0, asuka, galmedes, msm_state, empty_init, ROT270, "Visco", "Galmedes (Japan)", MACHINE_SUPPORTS_SAVE )

View File

@ -1549,7 +1549,7 @@ ROM_END
GAME( 1985, flstory, 0, flstory, flstory, flstory_mcu_state, empty_init, ROT180, "Taito", "The FairyLand Story", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1985, flstoryo, flstory, flstory, flstory, flstory_mcu_state, empty_init, ROT180, "Taito", "The FairyLand Story (earlier)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1985, onna34ro, 0, onna34ro_mcu, onna34ro, flstory_mcu_state, empty_init, ROT0, "Taito", "Onna Sanshirou - Typhoon Gal", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1985, onna34ro, 0, onna34ro_mcu, onna34ro, flstory_mcu_state, empty_init, ROT0, "Taito", "Onna Sanshirou - Typhoon Gal (rev 1)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1985, onna34roa, onna34ro, onna34ro, onna34ro, flstory_state, empty_init, ROT0, "Taito", "Onna Sanshirou - Typhoon Gal (bootleg)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1984, victnine, 0, victnine, victnine, flstory_mcu_state, empty_init, ROT0, "Taito", "Victorious Nine", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1984, rumba, 0, rumba, rumba, flstory_mcu_state, empty_init, ROT270, "Taito", "Rumba Lumber", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1984, rumba, 0, rumba, rumba, flstory_mcu_state, empty_init, ROT270, "Taito", "Rumba Lumber (rev 1)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )

View File

@ -135,7 +135,7 @@ public:
m_soundnmi(*this, "soundnmi")
{ }
void lkageb(machine_config &config);
void lkagebl(machine_config &config);
void lkage(machine_config &config);
protected:
@ -187,7 +187,7 @@ protected:
uint8_t m_tx_tile_bank = 0U;
int8_t m_sprite_dx[2] = { };
// lkageb fake MCU
// lkagebl fake MCU
uint8_t m_mcu_val = 0U;
uint8_t m_mcu_ready = 0; // CPU data/MCU ready status
};
@ -800,7 +800,7 @@ static INPUT_PORTS_START( lkage )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( lkageb )
static INPUT_PORTS_START( lkagebl )
PORT_INCLUDE( lkage )
PORT_MODIFY("DSW1")
@ -1036,7 +1036,7 @@ void lkagem_state::lkagem(machine_config &config)
TA7630(config, m_ta7630);
}
void lkage_state::lkageb(machine_config &config)
void lkage_state::lkagebl(machine_config &config)
{
lkage(config);
@ -1081,7 +1081,7 @@ ROM_START( lkage )
ROM_LOAD( "pal16l8a-a54-14.35", 0x0600, 0x0104, CRC(a89c644e) SHA1(b41a077d1d070d9563f924c776930c33a4ff27d0) )
ROM_END
ROM_START( lkageo )
ROM_START( lkagea )
ROM_REGION( 0x14000, "maincpu", 0 ) // Z80 code
ROM_LOAD( "a54-01-1.37", 0x0000, 0x8000, CRC(973da9c5) SHA1(ad3b5d6a329b784e47be563c6f8dc628f32ba0a5) )
ROM_LOAD( "a54-02-1.38", 0x8000, 0x8000, CRC(27b509da) SHA1(c623950bd7dd2b5699ca948e3731455964106b89) )
@ -1111,7 +1111,7 @@ ROM_START( lkageo )
ROM_LOAD( "pal16l8a-a54-14.35", 0x0600, 0x0104, CRC(a89c644e) SHA1(b41a077d1d070d9563f924c776930c33a4ff27d0) )
ROM_END
ROM_START( lkageo2 )
ROM_START( lkageb )
ROM_REGION( 0x14000, "maincpu", 0 ) // Z80 code
ROM_LOAD( "a54-01.37", 0x0000, 0x8000, CRC(34eab2c5) SHA1(25bf2dc80d21aa68c3af5debf10b24c75d83a738) )
ROM_LOAD( "a54-02.38", 0x8000, 0x8000, CRC(ea471d8a) SHA1(1ffc7f78e3e983e16a23e97019f7030f9846569b) )
@ -1168,7 +1168,7 @@ ROM_START( lkagem )
ROM_LOAD( "a51_14", 0x0000, 0x4000, CRC(493e76d8) SHA1(13c6160edd94ba2801fd89bb33bcae3a1e3454ff) )
ROM_END
ROM_START( lkageb )
ROM_START( lkagebl1 )
ROM_REGION( 0x10000, "maincpu", 0 ) // Z80 code
ROM_LOAD( "ic37_1", 0x0000, 0x8000, CRC(05694f7b) SHA1(08a3796d6cf04d64db52ed8208a51084c420e10a) )
ROM_LOAD( "ic38_2", 0x8000, 0x8000, CRC(22efe29e) SHA1(f7a29d54081ca7509e822ad8823ec977bccc4a40) )
@ -1189,7 +1189,7 @@ ROM_START( lkageb )
ROM_LOAD( "a54-10.2", 0x0000, 0x0200, CRC(17dfbd14) SHA1(f8f0b6dfedd4ba108dad43ccc7697ef4ab9cbf86) ) // unknown
ROM_END
ROM_START( lkageb2 )
ROM_START( lkagebl2 )
ROM_REGION( 0x10000, "maincpu", 0 ) // Z80 code
ROM_LOAD( "lok.a", 0x0000, 0x8000, CRC(866df793) SHA1(44a9a773d7bbfc5f9d53f56682438ef8b23ecbd6) )
ROM_LOAD( "lok.b", 0x8000, 0x8000, CRC(fba9400f) SHA1(fedcb9b717feaeec31afda098f0ac2744df6c7be) )
@ -1210,7 +1210,7 @@ ROM_START( lkageb2 )
ROM_LOAD( "a54-10.2", 0x0000, 0x0200, CRC(17dfbd14) SHA1(f8f0b6dfedd4ba108dad43ccc7697ef4ab9cbf86) ) // unknown
ROM_END
ROM_START( lkageb3 )
ROM_START( lkagebl3 )
ROM_REGION( 0x10000, "maincpu", 0 ) // Z80 code
ROM_LOAD( "z1.bin", 0x0000, 0x8000, CRC(60cac488) SHA1(b61df14159f37143b1faed22d77fc7be31602022) )
ROM_LOAD( "z2.bin", 0x8000, 0x8000, CRC(22c95f17) SHA1(8ca438d508a36918778651adf599cf45a7c4a5d7) )
@ -1231,7 +1231,7 @@ ROM_START( lkageb3 )
ROM_LOAD( "a54-10.2", 0x0000, 0x0200, CRC(17dfbd14) SHA1(f8f0b6dfedd4ba108dad43ccc7697ef4ab9cbf86) ) // unknown
ROM_END
ROM_START( lkageb4 )
ROM_START( lkagebl4 )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "1.ic37", 0x0000, 0x8000, CRC(fa20e863) SHA1(0edba6014e8d7cdd7f6ad1bb5eb65338a3a91243) )
ROM_LOAD( "2.ic38", 0x8000, 0x8000, CRC(a5bdd3b4) SHA1(4f691ea8b75fae0dd92f827998e97e40791d24b2) )
@ -1372,14 +1372,14 @@ ROM_END
Game drivers
*******************************************************************************/
// YEAR NAME PARENT MACHINE INPUT CLASS INIT SCREEN COMPANY FULLNAME FLAGS
GAME( 1984, lkage, 0, lkage, lkage, lkage_state, empty_init, ROT0, "Taito Corporation", "The Legend of Kage", MACHINE_SUPPORTS_SAVE )
GAME( 1984, lkageo, lkage, lkage, lkage, lkage_state, empty_init, ROT0, "Taito Corporation", "The Legend of Kage (older)", MACHINE_SUPPORTS_SAVE )
GAME( 1984, lkageo2, lkage, lkage, lkage, lkage_state, empty_init, ROT0, "Taito Corporation", "The Legend of Kage (oldest)", MACHINE_SUPPORTS_SAVE )
GAME( 1984, lkagem, lkage, lkagem, lkage, lkagem_state, empty_init, ROT0, "Taito Corporation", "The Legend of Kage (MSM5232 sound)", MACHINE_SUPPORTS_SAVE )
GAME( 1984, lkageb, lkage, lkageb, lkageb, lkage_state, empty_init, ROT0, "bootleg", "The Legend of Kage (bootleg set 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1984, lkageb2, lkage, lkageb, lkageb, lkage_state, empty_init, ROT0, "bootleg", "The Legend of Kage (bootleg set 2)", MACHINE_SUPPORTS_SAVE )
GAME( 1984, lkageb3, lkage, lkageb, lkageb, lkage_state, empty_init, ROT0, "bootleg", "The Legend of Kage (bootleg set 3)", MACHINE_SUPPORTS_SAVE )
GAME( 1984, lkageb4, lkage, lkageb, lkageb, lkage_state, empty_init, ROT0, "bootleg", "The Legend of Kage (bootleg set 4)", MACHINE_SUPPORTS_SAVE )
// YEAR NAME PARENT MACHINE INPUT CLASS INIT SCREEN COMPANY FULLNAME FLAGS
GAME( 1984, lkage, 0, lkage, lkage, lkage_state, empty_init, ROT0, "Taito Corporation", "The Legend of Kage (rev 2)", MACHINE_SUPPORTS_SAVE )
GAME( 1984, lkagea, lkage, lkage, lkage, lkage_state, empty_init, ROT0, "Taito Corporation", "The Legend of Kage (rev 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1984, lkageb, lkage, lkage, lkage, lkage_state, empty_init, ROT0, "Taito Corporation", "The Legend of Kage", MACHINE_SUPPORTS_SAVE )
GAME( 1984, lkagem, lkage, lkagem, lkage, lkagem_state, empty_init, ROT0, "Taito Corporation", "The Legend of Kage (rev 2, MSM5232 sound)", MACHINE_SUPPORTS_SAVE )
GAME( 1984, lkagebl1, lkage, lkagebl, lkagebl, lkage_state, empty_init, ROT0, "bootleg", "The Legend of Kage (bootleg set 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1984, lkagebl2, lkage, lkagebl, lkagebl, lkage_state, empty_init, ROT0, "bootleg", "The Legend of Kage (bootleg set 2)", MACHINE_SUPPORTS_SAVE )
GAME( 1984, lkagebl3, lkage, lkagebl, lkagebl, lkage_state, empty_init, ROT0, "bootleg", "The Legend of Kage (bootleg set 3)", MACHINE_SUPPORTS_SAVE )
GAME( 1984, lkagebl4, lkage, lkagebl, lkagebl, lkage_state, empty_init, ROT0, "bootleg", "The Legend of Kage (bootleg set 4)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, bygone, 0, lkage, bygone, lkage_state, empty_init, ROT0, "Taito Corporation", "Bygone (prototype)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1985, bygone, 0, lkage, bygone, lkage_state, empty_init, ROT0, "Taito Corporation", "Bygone (prototype)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )

View File

@ -820,4 +820,4 @@ ROM_END
GAME( 1986, lsasquad, 0, lsasquad, lsasquad, lsasquad_state, empty_init, ROT270, "Taito", "Land Sea Air Squad / Riku Kai Kuu Saizensen", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1986, storming, lsasquad, storming, storming, lsasquad_state, empty_init, ROT270, "bootleg", "Storming Party / Riku Kai Kuu Saizensen (set 1)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1986, storminga, lsasquad, storming, storming, lsasquad_state, empty_init, ROT270, "bootleg", "Storming Party / Riku Kai Kuu Saizensen (set 2)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1986, daikaiju, 0, daikaiju, daikaiju, lsasquad_state, empty_init, ROT270, "Taito", "Daikaiju no Gyakushu", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1986, daikaiju, 0, daikaiju, daikaiju, lsasquad_state, empty_init, ROT270, "Taito", "Daikaiju no Gyakushu (rev 1)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )

View File

@ -1076,5 +1076,5 @@ ROM_END
*
*************************************/
GAME( 1987, mlanding, 0, mlanding, mlanding, mlanding_state, empty_init, ROT0, "Taito America Corporation", "Midnight Landing (Germany)", MACHINE_SUPPORTS_SAVE ) // Japanese or German selectable via dip-switch. Copyright changes accordingly.
GAME( 1987, mlandingj, mlanding, mlanding, mlandingj, mlanding_state, empty_init, ROT0, "Taito Corporation", "Midnight Landing (Japan)", MACHINE_SUPPORTS_SAVE ) // Japanese or English selectable via dip-switch. Copyright changes accordingly.
GAME( 1987, mlanding, 0, mlanding, mlanding, mlanding_state, empty_init, ROT0, "Taito America Corporation", "Midnight Landing (Germany)", MACHINE_SUPPORTS_SAVE ) // Japanese or German selectable via dip-switch. Copyright changes accordingly.
GAME( 1987, mlandingj, mlanding, mlanding, mlandingj, mlanding_state, empty_init, ROT0, "Taito Corporation", "Midnight Landing (Japan, rev 3)", MACHINE_SUPPORTS_SAVE ) // Japanese or English selectable via dip-switch. Copyright changes accordingly.

View File

@ -1383,4 +1383,4 @@ GAME( 1987, ninjaw, 0, ninjaw, ninjaw, ninjaw_state, empty_init, ROT0,
GAME( 1987, ninjaw1, ninjaw, ninjaw, ninjaw, ninjaw_state, empty_init, ROT0, "Taito Corporation Japan", "The Ninja Warriors (World, earlier version)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAME( 1987, ninjawj, ninjaw, ninjaw, ninjawj, ninjaw_state, empty_init, ROT0, "Taito Corporation", "The Ninja Warriors (Japan)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAME( 1987, ninjawu, ninjaw, ninjaw, ninjawj, ninjaw_state, empty_init, ROT0, "Taito Corporation America (licensed to Romstar)", "The Ninja Warriors (US, Romstar license)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND ) /* Uses same coinage as World, see notes */
GAME( 1989, darius2, 0, darius2, darius2, ninjaw_state, empty_init, ROT0, "Taito Corporation", "Darius II (triple screen) (Japan)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
GAME( 1989, darius2, 0, darius2, darius2, ninjaw_state, empty_init, ROT0, "Taito Corporation", "Darius II (triple screen) (Japan, rev 1)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )

View File

@ -1292,8 +1292,8 @@ void nycaptor_state::init_colt()
m_gametype = 2;
}
GAME( 1985, nycaptor, 0, nycaptor, nycaptor, nycaptor_state, init_nycaptor, ROT0, "Taito", "N.Y. Captor", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1986, colt, nycaptor, bronx, colt, nycaptor_state, init_colt, ROT0, "bootleg", "Colt", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1985, nycaptor, 0, nycaptor, nycaptor, nycaptor_state, init_nycaptor, ROT0, "Taito", "N.Y. Captor (rev 2)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1986, colt, nycaptor, bronx, colt, nycaptor_state, init_colt, ROT0, "bootleg", "Colt", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1986, cyclshtg, 0, cyclshtg, cyclshtg, nycaptor_state, init_cyclshtg, ROT90, "Taito", "Cycle Shooting", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
GAME( 1986, bronx, cyclshtg, bronx, bronx, nycaptor_state, init_bronx, ROT90, "bootleg", "Bronx", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1986, cyclshtg, 0, cyclshtg, cyclshtg, nycaptor_state, init_cyclshtg, ROT90, "Taito", "Cycle Shooting", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
GAME( 1986, bronx, cyclshtg, bronx, bronx, nycaptor_state, init_bronx, ROT90, "bootleg", "Bronx", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )

View File

@ -1226,10 +1226,10 @@ ROM_END
// C-Chip includes the string 'By_TAITO_Copration_On_OSAKA_BUNSHITU._01.Sep.1987_Toshiaki.Kato_Tsutomuawa_4
// year rom parent machine inp state init
GAME( 1987, opwolf, 0, opwolf, opwolf, opwolf_state, init_opwolf, ROT0, "Taito Corporation Japan", "Operation Wolf (World, set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1987, opwolfa, opwolf, opwolf, opwolf, opwolf_state, init_opwolf, ROT0, "Taito Corporation Japan", "Operation Wolf (World, set 2)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1987, opwolfj, opwolf, opwolf, opwolfu, opwolf_state, init_opwolf, ROT0, "Taito Corporation", "Operation Wolf (Japan)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1987, opwolf, 0, opwolf, opwolf, opwolf_state, init_opwolf, ROT0, "Taito Corporation Japan", "Operation Wolf (World, rev 2, set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1987, opwolfa, opwolf, opwolf, opwolf, opwolf_state, init_opwolf, ROT0, "Taito Corporation Japan", "Operation Wolf (World, rev 2, set 2)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1987, opwolfj, opwolf, opwolf, opwolfu, opwolf_state, init_opwolf, ROT0, "Taito Corporation", "Operation Wolf (Japan, rev 2)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1987, opwolfjsc,opwolf, opwolf, opwolfu, opwolf_state, init_opwolf, ROT0, "Taito Corporation", "Operation Wolf (Japan, SC)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1987, opwolfu, opwolf, opwolf, opwolfu, opwolf_state, init_opwolf, ROT0, "Taito America Corporation", "Operation Wolf (US)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1987, opwolfu, opwolf, opwolf, opwolfu, opwolf_state, init_opwolf, ROT0, "Taito America Corporation", "Operation Wolf (US, rev 2)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1987, opwolfb, opwolf, opwolfb, opwolfb, opwolf_state, init_opwolfb, ROT0, "bootleg (Bear Corporation Korea)", "Operation Bear (bootleg of Operation Wolf)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1987, opwolfp, opwolf, opwolfp, opwolfp, opwolf_state, init_opwolfp, ROT0, "Taito Corporation", "Operation Wolf (Japan, prototype)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // unprotected

View File

@ -769,7 +769,7 @@ ROM_START( othunderu )
ROM_LOAD16_WORD( "93c46_eeprom-othunder.ic86", 0x0000, 0x0080, CRC(3729b844) SHA1(f6bb41d293d1e47214f8b2d147991404f3278ebf) )
ROM_END
ROM_START( othunderuo )
ROM_START( othunderua )
ROM_REGION( 0x80000, "maincpu", 0 ) /* 512K for 68000 code */
ROM_LOAD16_BYTE( "b67-20.ic63", 0x00000, 0x20000, CRC(21439ea2) SHA1(d5b5a194e9698cf43513c0d56146772e8132ab07) )
ROM_LOAD16_BYTE( "b67-22.ic64", 0x00001, 0x20000, CRC(0f99ad3c) SHA1(dd6c9e822470ca867ec01e642443a871e879bae5) )
@ -883,9 +883,9 @@ ROM_START( othunderjsc ) // SC stands for Shopping Center. It was put in a small
ROM_LOAD16_WORD( "93c46_eeprom-othunder.ic86", 0x0000, 0x0080, CRC(3729b844) SHA1(f6bb41d293d1e47214f8b2d147991404f3278ebf) )
ROM_END
GAME( 1988, othunder, 0, othunder, othunder, othunder_state, empty_init, ORIENTATION_FLIP_X, "Taito Corporation Japan", "Operation Thunderbolt (World, rev 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, othundero, othunder, othunder, othunder, othunder_state, empty_init, ORIENTATION_FLIP_X, "Taito Corporation Japan", "Operation Thunderbolt (World)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, othunderu, othunder, othunder, othunderu, othunder_state, empty_init, ORIENTATION_FLIP_X, "Taito America Corporation", "Operation Thunderbolt (US, rev 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, othunderuo, othunder, othunder, othunderu, othunder_state, empty_init, ORIENTATION_FLIP_X, "Taito America Corporation", "Operation Thunderbolt (US)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, othunder, 0, othunder, othunder, othunder_state, empty_init, ORIENTATION_FLIP_X, "Taito Corporation Japan", "Operation Thunderbolt (World, rev 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, othundero, othunder, othunder, othunder, othunder_state, empty_init, ORIENTATION_FLIP_X, "Taito Corporation Japan", "Operation Thunderbolt (World)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, othunderu, othunder, othunder, othunderu, othunder_state, empty_init, ORIENTATION_FLIP_X, "Taito America Corporation", "Operation Thunderbolt (US, rev 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, othunderua, othunder, othunder, othunderu, othunder_state, empty_init, ORIENTATION_FLIP_X, "Taito America Corporation", "Operation Thunderbolt (US)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, othunderj, othunder, othunder, othunderj, othunder_state, empty_init, ORIENTATION_FLIP_X, "Taito Corporation", "Operation Thunderbolt (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, othunderjsc, othunder, othunder, othunderj, othunder_state, empty_init, ORIENTATION_FLIP_X, "Taito Corporation", "Operation Thunderbolt (Japan, SC)", MACHINE_SUPPORTS_SAVE )

View File

@ -899,32 +899,32 @@ void pitnrun_mcu_state::pitnrun_mcu(machine_config &config)
ROM_START( pitnrun )
ROM_REGION( 0x8000, "maincpu", 0 )
ROM_LOAD( "pr12", 0x0000, 0x2000, CRC(587a7b85) SHA1(f200ff9b706e13760a23e0187c6bffe496af0087) )
ROM_LOAD( "pr11", 0x2000, 0x2000, CRC(270cd6dd) SHA1(ad42562e18aa30319fc55c201e5507e8734a5b4d) )
ROM_LOAD( "pr10", 0x4000, 0x2000, CRC(65d92d89) SHA1(4030ccdb4d84e69c256e95431ee5a18cffeae5c0) )
ROM_LOAD( "pr9", 0x6000, 0x2000, CRC(3155286d) SHA1(45af8cb81d70f2e30b52bbc7abd9f8d15231735f) )
ROM_LOAD( "pr_12-1.5d", 0x0000, 0x2000, CRC(2539aec3) SHA1(5ee87cf2379a6b6218f0c1f79374edafe5413616) )
ROM_LOAD( "pr_11-1.5c", 0x2000, 0x2000, CRC(818a49f8) SHA1(0a4c77055529967595984277f11dc1cd1eec4dae) )
ROM_LOAD( "pr_10-1.5b", 0x4000, 0x2000, CRC(69b3a864) SHA1(3d29e1f71f1a94650839696c3070d5739360bee0) )
ROM_LOAD( "pr_9-1.5a", 0x6000, 0x2000, CRC(ba0c4093) SHA1(0273e4bd09b9eebff490fdac27e6ae9b54bb3cd9) )
ROM_REGION( 0x2000, "audiocpu", 0 )
ROM_LOAD( "pr13", 0x0000, 0x1000, CRC(fc8fd05c) SHA1(f40cc9c6fff6bda8411f4d638a0f5c5915aa3746) )
ROM_LOAD( "pr-13", 0x0000, 0x1000, CRC(32a18d3b) SHA1(fcff1c13183b64ede0865dd04eee5182029bebdf) )
ROM_REGION( 0x0800, "mcu", 0 )
ROM_REGION( 0x0800, "mcu", 0 ) // M68705P5 internal ROM
ROM_LOAD( "a11_17.3a", 0x0000, 0x0800, CRC(e7d5d6e1) SHA1(c1131d6fcc36926e287be26090a3c89f22feaa35) )
ROM_REGION( 0x6000, "sprites", 0 )
ROM_LOAD( "pr1", 0x0000, 0x2000, CRC(c3b3131e) SHA1(ed0463e7eef452d7fbdcb031f9477825e9780943) )
ROM_LOAD( "pr2", 0x2000, 0x2000, CRC(2fa1682a) SHA1(9daefb525fd69f0d9a45ff27e89865545e177a5a) )
ROM_LOAD( "pr3", 0x4000, 0x2000, CRC(e678fe39) SHA1(134e36fd30bf3cf5884732f3455ca4d9dab6b665) )
ROM_REGION( 0x06000, "sprites", 0 )
ROM_LOAD( "pr-1.1k", 0x0000, 0x2000, CRC(c3b3131e) SHA1(ed0463e7eef452d7fbdcb031f9477825e9780943) )
ROM_LOAD( "pr-2.1m", 0x2000, 0x2000, CRC(2fa1682a) SHA1(9daefb525fd69f0d9a45ff27e89865545e177a5a) )
ROM_LOAD( "pr-3.1n", 0x4000, 0x2000, CRC(e678fe39) SHA1(134e36fd30bf3cf5884732f3455ca4d9dab6b665) )
ROM_REGION( 0x4000, "bgtiles", 0 )
ROM_LOAD( "pr4", 0x0000, 0x2000, CRC(fbae3504) SHA1(ce799dfd653462c0814e7530f3f8a686ab0ad7f4) )
ROM_LOAD( "pr5", 0x2000, 0x2000, CRC(c9177180) SHA1(98c8f8f586b78b88dba254bd662642ee27f9b131) )
ROM_LOAD( "pr-4.6d", 0x0000, 0x2000, CRC(fbae3504) SHA1(ce799dfd653462c0814e7530f3f8a686ab0ad7f4) )
ROM_LOAD( "pr-5.6f", 0x2000, 0x2000, CRC(c9177180) SHA1(98c8f8f586b78b88dba254bd662642ee27f9b131) )
ROM_REGION( 0x2000, "fgtiles", 0 )
ROM_LOAD( "pr6", 0x0000, 0x1000, CRC(c53cb897) SHA1(81a73e6031b52fa45ec507ff4264b14474ef42a2) )
ROM_LOAD( "pr7", 0x1000, 0x1000, CRC(7cdf9a55) SHA1(404dface7e09186e486945981e39063929599efc) )
ROM_LOAD( "pr-6.3m", 0x0000, 0x1000, CRC(c53cb897) SHA1(81a73e6031b52fa45ec507ff4264b14474ef42a2) )
ROM_LOAD( "pr-7.3p", 0x1000, 0x1000, CRC(7cdf9a55) SHA1(404dface7e09186e486945981e39063929599efc) )
ROM_REGION( 0x2000, "spot", 0 )
ROM_LOAD( "pr8", 0x0000, 0x2000, CRC(8e346d10) SHA1(1362ce4362c2d28c48fbd8a33da0cec5ef8e321f) )
ROM_LOAD( "pr-8.4j", 0x0000, 0x2000, CRC(8e346d10) SHA1(1362ce4362c2d28c48fbd8a33da0cec5ef8e321f) )
ROM_REGION( 0x0060, "proms", 0 )
ROM_LOAD( "clr.1", 0x0000, 0x0020, CRC(643012f4) SHA1(4a0c9766b9da456e39ce379ad62d695bf82413b0) )
@ -934,18 +934,18 @@ ROM_END
ROM_START( pitnruna )
ROM_REGION( 0x8000, "maincpu", 0 )
ROM_LOAD( "pr_12-1.5d", 0x0000, 0x2000, CRC(2539aec3) SHA1(5ee87cf2379a6b6218f0c1f79374edafe5413616) )
ROM_LOAD( "pr_11-1.5c", 0x2000, 0x2000, CRC(818a49f8) SHA1(0a4c77055529967595984277f11dc1cd1eec4dae) )
ROM_LOAD( "pr_10-1.5b", 0x4000, 0x2000, CRC(69b3a864) SHA1(3d29e1f71f1a94650839696c3070d5739360bee0) )
ROM_LOAD( "pr_9-1.5a", 0x6000, 0x2000, CRC(ba0c4093) SHA1(0273e4bd09b9eebff490fdac27e6ae9b54bb3cd9) )
ROM_LOAD( "pr_12.5d", 0x0000, 0x2000, CRC(587a7b85) SHA1(f200ff9b706e13760a23e0187c6bffe496af0087) )
ROM_LOAD( "pr_11.5c", 0x2000, 0x2000, CRC(270cd6dd) SHA1(ad42562e18aa30319fc55c201e5507e8734a5b4d) )
ROM_LOAD( "pr_10.5b", 0x4000, 0x2000, CRC(65d92d89) SHA1(4030ccdb4d84e69c256e95431ee5a18cffeae5c0) )
ROM_LOAD( "pr_9.5a", 0x6000, 0x2000, CRC(3155286d) SHA1(45af8cb81d70f2e30b52bbc7abd9f8d15231735f) )
ROM_REGION( 0x2000, "audiocpu", 0 )
ROM_LOAD( "pr-13", 0x0000, 0x1000, CRC(32a18d3b) SHA1(fcff1c13183b64ede0865dd04eee5182029bebdf) )
ROM_LOAD( "pr13", 0x0000, 0x1000, CRC(fc8fd05c) SHA1(f40cc9c6fff6bda8411f4d638a0f5c5915aa3746) )
ROM_REGION( 0x0800, "mcu", 0 )
ROM_REGION( 0x0800, "mcu", 0 ) // M68705P5 internal ROM
ROM_LOAD( "a11_17.3a", 0x0000, 0x0800, CRC(e7d5d6e1) SHA1(c1131d6fcc36926e287be26090a3c89f22feaa35) )
ROM_REGION( 0x06000, "sprites", 0 )
ROM_REGION( 0x6000, "sprites", 0 )
ROM_LOAD( "pr-1.1k", 0x0000, 0x2000, CRC(c3b3131e) SHA1(ed0463e7eef452d7fbdcb031f9477825e9780943) )
ROM_LOAD( "pr-2.1m", 0x2000, 0x2000, CRC(2fa1682a) SHA1(9daefb525fd69f0d9a45ff27e89865545e177a5a) )
ROM_LOAD( "pr-3.1n", 0x4000, 0x2000, CRC(e678fe39) SHA1(134e36fd30bf3cf5884732f3455ca4d9dab6b665) )
@ -981,20 +981,20 @@ ROM_START( pitnrunb ) // all labels handwritten
ROM_LOAD( "a11_17.3a", 0x0000, 0x0800, BAD_DUMP CRC(e7d5d6e1) SHA1(c1131d6fcc36926e287be26090a3c89f22feaa35) )
ROM_REGION( 0x6000, "sprites", 0 )
ROM_LOAD( "obj3", 0x0000, 0x2000, CRC(c3b3131e) SHA1(ed0463e7eef452d7fbdcb031f9477825e9780943) )
ROM_LOAD( "obj2", 0x2000, 0x2000, CRC(2fa1682a) SHA1(9daefb525fd69f0d9a45ff27e89865545e177a5a) )
ROM_LOAD( "obj1", 0x4000, 0x2000, CRC(e678fe39) SHA1(134e36fd30bf3cf5884732f3455ca4d9dab6b665) )
ROM_LOAD( "obj3", 0x0000, 0x2000, CRC(c3b3131e) SHA1(ed0463e7eef452d7fbdcb031f9477825e9780943) ) // == pr-1.1k
ROM_LOAD( "obj2", 0x2000, 0x2000, CRC(2fa1682a) SHA1(9daefb525fd69f0d9a45ff27e89865545e177a5a) ) // == pr-2.1m
ROM_LOAD( "obj1", 0x4000, 0x2000, CRC(e678fe39) SHA1(134e36fd30bf3cf5884732f3455ca4d9dab6b665) ) // == pr-3.1n
ROM_REGION( 0x4000, "bgtiles", 0 )
ROM_LOAD( "chr1", 0x0000, 0x2000, CRC(fbae3504) SHA1(ce799dfd653462c0814e7530f3f8a686ab0ad7f4) )
ROM_LOAD( "chr2", 0x2000, 0x2000, CRC(c9177180) SHA1(98c8f8f586b78b88dba254bd662642ee27f9b131) )
ROM_LOAD( "chr1", 0x0000, 0x2000, CRC(fbae3504) SHA1(ce799dfd653462c0814e7530f3f8a686ab0ad7f4) ) // == pr-4.6d
ROM_LOAD( "chr2", 0x2000, 0x2000, CRC(c9177180) SHA1(98c8f8f586b78b88dba254bd662642ee27f9b131) ) // == pr-5.6f
ROM_REGION( 0x2000, "fgtiles", 0 )
ROM_LOAD( "bsc1", 0x0000, 0x1000, CRC(c53cb897) SHA1(81a73e6031b52fa45ec507ff4264b14474ef42a2) )
ROM_LOAD( "bsc2", 0x1000, 0x1000, CRC(7cdf9a55) SHA1(404dface7e09186e486945981e39063929599efc) )
ROM_LOAD( "bsc1", 0x0000, 0x1000, CRC(c53cb897) SHA1(81a73e6031b52fa45ec507ff4264b14474ef42a2) ) // == pr-6.3m
ROM_LOAD( "bsc2", 0x1000, 0x1000, CRC(7cdf9a55) SHA1(404dface7e09186e486945981e39063929599efc) ) // == pr-7.3p
ROM_REGION( 0x2000, "spot", 0 )
ROM_LOAD( "lightdata", 0x0000, 0x2000, CRC(8e346d10) SHA1(1362ce4362c2d28c48fbd8a33da0cec5ef8e321f) )
ROM_LOAD( "lightdata", 0x0000, 0x2000, CRC(8e346d10) SHA1(1362ce4362c2d28c48fbd8a33da0cec5ef8e321f) ) // == pr-8.4j
ROM_REGION( 0x0060, "proms", 0 )
ROM_LOAD( "bp1", 0x0000, 0x0020, CRC(643012f4) SHA1(4a0c9766b9da456e39ce379ad62d695bf82413b0) )
@ -1041,7 +1041,7 @@ ROM_END
} // anonymous namespace
GAME( 1984, pitnrun, 0, pitnrun_mcu, pitnrun, pitnrun_mcu_state, empty_init, ROT90, "Taito Corporation", "Pit & Run - F-1 Race (set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1984, pitnruna, pitnrun, pitnrun_mcu, pitnrun, pitnrun_mcu_state, empty_init, ROT90, "Taito Corporation", "Pit & Run - F-1 Race (set 2)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1984, pitnrunb, pitnrun, pitnrun_mcu, pitnrun, pitnrun_mcu_state, empty_init, ROT90, "Taito Corporation", "Pit & Run - F-1 Race (set 3)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1984, jumpkun, 0, pitnrun, jumpkun, pitnrun_state, empty_init, ROT90, "Kaneko", "Jump Kun (prototype)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // no copyright message
GAME( 1984, pitnrun, 0, pitnrun_mcu, pitnrun, pitnrun_mcu_state, empty_init, ROT90, "Taito Corporation", "Pit & Run - F-1 Race (rev 1)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1984, pitnruna, pitnrun, pitnrun_mcu, pitnrun, pitnrun_mcu_state, empty_init, ROT90, "Taito Corporation", "Pit & Run - F-1 Race", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1984, pitnrunb, pitnrun, pitnrun_mcu, pitnrun, pitnrun_mcu_state, empty_init, ROT90, "Taito Corporation", "Pit & Run - F-1 Race (location test?)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1984, jumpkun, 0, pitnrun, jumpkun, pitnrun_state, empty_init, ROT90, "Kaneko", "Jump Kun (prototype)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // no copyright message

View File

@ -920,7 +920,7 @@ ROM_START( elecyoyo )
ROM_END
ROM_START( elecyoyo2 )
ROM_START( elecyoyoa )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "yy14", 0xa000, 0x1000, CRC(0d2edcb9) SHA1(36e1a1aa81111f38e1c06a8174e7de406478cc67) )
ROM_LOAD( "yy15", 0xb000, 0x1000, CRC(a91f01e3) SHA1(7818299d25a0816b856e83fae02d8019e5e8b4a3) )
@ -970,7 +970,7 @@ ROM_START( kram )
ROM_END
ROM_START( kram2 )
ROM_START( krama )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "ks14", 0xa000, 0x1000, CRC(a2eac1ff) SHA1(128f83b1760492cbb272828ad8c67ea9a5db862a) )
ROM_LOAD( "ks15", 0xb000, 0x1000, CRC(4b2c175e) SHA1(4f9d4dcc78a12e994d499b182c8229d5fa63b805) )
@ -995,7 +995,7 @@ ROM_START( kram2 )
ROM_END
ROM_START( kram3 )
ROM_START( krame )
ROM_REGION( 0x10000, "maincpu", 0 ) /* encrypted */
ROM_LOAD( "kr-u14", 0xa000, 0x1000, CRC(02c1bd1e) SHA1(5f13f32ca2da0e93ed43b052c8c33af9ac67cb6c) )
ROM_LOAD( "kr-u15", 0xb000, 0x1000, CRC(46b3ff33) SHA1(7db45971972df144a21fee4cc015b0190b502e12) )
@ -1471,12 +1471,12 @@ GAME( 1981, qix2, qix, qix, qix, qix_state, empty_init,
GAME( 1981, sdungeon, 0, mcu, sdungeon, qixmcu_state, empty_init, ROT270, "Taito America Corporation", "Space Dungeon", MACHINE_SUPPORTS_SAVE ) // actually released July 1982
GAME( 1981, sdungeona, sdungeon, mcu, sdungeon, qixmcu_state, empty_init, ROT270, "Taito America Corporation", "Space Dungeon (larger roms)", MACHINE_SUPPORTS_SAVE ) // same as above but uses larger ROMs
GAMEL(1982, elecyoyo, 0, mcu, elecyoyo, qixmcu_state, empty_init, ROT270, "Taito America Corporation", "The Electric Yo-Yo (set 1)", MACHINE_SUPPORTS_SAVE, layout_elecyoyo )
GAMEL(1982, elecyoyo2, elecyoyo, mcu, elecyoyo, qixmcu_state, empty_init, ROT270, "Taito America Corporation", "The Electric Yo-Yo (set 2)", MACHINE_SUPPORTS_SAVE, layout_elecyoyo )
GAMEL(1982, elecyoyo, 0, mcu, elecyoyo, qixmcu_state, empty_init, ROT270, "Taito America Corporation", "The Electric Yo-Yo (rev 1)", MACHINE_SUPPORTS_SAVE, layout_elecyoyo )
GAMEL(1982, elecyoyoa, elecyoyo, mcu, elecyoyo, qixmcu_state, empty_init, ROT270, "Taito America Corporation", "The Electric Yo-Yo", MACHINE_SUPPORTS_SAVE, layout_elecyoyo )
GAME( 1982, kram, 0, mcu, kram, qixmcu_state, empty_init, ROT0, "Taito America Corporation", "Kram (set 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1982, kram2, kram, mcu, kram, qixmcu_state, empty_init, ROT0, "Taito America Corporation", "Kram (set 2)", MACHINE_SUPPORTS_SAVE )
GAME( 1982, kram3, kram, kram3, kram, qix_state, init_kram3, ROT0, "Taito America Corporation", "Kram (encrypted)", MACHINE_UNEMULATED_PROTECTION | MACHINE_SUPPORTS_SAVE )
GAME( 1982, kram, 0, mcu, kram, qixmcu_state, empty_init, ROT0, "Taito America Corporation", "Kram (rev 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1982, krama, kram, mcu, kram, qixmcu_state, empty_init, ROT0, "Taito America Corporation", "Kram", MACHINE_SUPPORTS_SAVE )
GAME( 1982, krame, kram, kram3, kram, qix_state, init_kram3, ROT0, "Taito America Corporation", "Kram (encrypted)", MACHINE_UNEMULATED_PROTECTION | MACHINE_SUPPORTS_SAVE )
GAME( 1982, zookeep, 0, zookeep, zookeep, zookeep_state, empty_init, ROT0, "Taito America Corporation", "Zoo Keeper (set 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1982, zookeep2, zookeep, zookeep, zookeep, zookeep_state, empty_init, ROT0, "Taito America Corporation", "Zoo Keeper (set 2)", MACHINE_SUPPORTS_SAVE )

View File

@ -1123,8 +1123,8 @@ ROM_END
} // anonymous namespace
GAME( 1987, rbisland, 0, rbisland, rbisland, rbisland_state, empty_init, ROT0, "Taito Corporation", "Rainbow Islands (new version)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, rbislando, rbisland, rbisland, rbisland, rbisland_state, empty_init, ROT0, "Taito Corporation", "Rainbow Islands (old version)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, rbisland, 0, rbisland, rbisland, rbisland_state, empty_init, ROT0, "Taito Corporation", "Rainbow Islands (rev 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, rbislando, rbisland, rbisland, rbisland, rbisland_state, empty_init, ROT0, "Taito Corporation", "Rainbow Islands", MACHINE_SUPPORTS_SAVE )
GAME( 1989, jumping, rbisland, jumping, jumping, jumping_state, empty_init, ROT0, "bootleg", "Jumping (set 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, jumpinga, rbisland, jumping, jumping, jumping_state, empty_init, ROT0, "bootleg (Seyutu)", "Jumping (set 2)", MACHINE_SUPPORTS_SAVE )

View File

@ -5567,20 +5567,20 @@ void taitof2_state::init_driveout()
// YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME
GAME( 1988, finalb, 0, finalb, finalb, taitof2_state, init_finalb, ROT0, "Taito Corporation Japan", "Final Blow (World)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, finalbu, finalb, finalb, finalbu, taitof2_state, init_finalb, ROT0, "Taito America Corporation", "Final Blow (US)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, finalbu, finalb, finalb, finalbu, taitof2_state, init_finalb, ROT0, "Taito America Corporation", "Final Blow (US, rev 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, finalbj, finalb, finalb, finalbj, taitof2_state, init_finalb, ROT0, "Taito Corporation", "Final Blow (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, dondokod, 0, dondokod, dondokod, taitof2_state, empty_init, ROT0, "Taito Corporation Japan", "Don Doko Don (World)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, dondokodu, dondokod, dondokod, dondokodu, taitof2_state, empty_init, ROT0, "Taito America Corporation", "Don Doko Don (US)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, dondokodj, dondokod, dondokod, dondokodj, taitof2_state, empty_init, ROT0, "Taito Corporation", "Don Doko Don (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, dondokod, 0, dondokod, dondokod, taitof2_state, empty_init, ROT0, "Taito Corporation Japan", "Don Doko Don (World, rev 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, dondokodu, dondokod, dondokod, dondokodu, taitof2_state, empty_init, ROT0, "Taito America Corporation", "Don Doko Don (US, rev 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, dondokodj, dondokod, dondokod, dondokodj, taitof2_state, empty_init, ROT0, "Taito Corporation", "Don Doko Don (Japan, rev 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, megablst, 0, megab, megab, taitof2_state, empty_init, ROT0, "Taito Corporation Japan", "Mega Blast (World)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, megablstu, megablst, megab, megabu, taitof2_state, empty_init, ROT0, "Taito America Corporation", "Mega Blast (US)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, megablstj, megablst, megab, megabj, taitof2_state, empty_init, ROT0, "Taito Corporation", "Mega Blast (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1990, thundfox, 0, thundfox, thundfox, taitof2_state, empty_init, ROT0, "Taito Corporation Japan", "Thunder Fox (World)", MACHINE_SUPPORTS_SAVE )
GAME( 1990, thundfoxu, thundfox, thundfox, thundfoxu, taitof2_state, empty_init, ROT0, "Taito America Corporation", "Thunder Fox (US)", MACHINE_SUPPORTS_SAVE )
GAME( 1990, thundfoxj, thundfox, thundfox, thundfoxj, taitof2_state, empty_init, ROT0, "Taito Corporation", "Thunder Fox (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1990, thundfox, 0, thundfox, thundfox, taitof2_state, empty_init, ROT0, "Taito Corporation Japan", "Thunder Fox (World, rev 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1990, thundfoxu, thundfox, thundfox, thundfoxu, taitof2_state, empty_init, ROT0, "Taito America Corporation", "Thunder Fox (US, rev 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1990, thundfoxj, thundfox, thundfox, thundfoxj, taitof2_state, empty_init, ROT0, "Taito Corporation", "Thunder Fox (Japan, rev 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, cameltry, 0, cameltry, cameltry, taitof2_state, init_cameltry, ROT0, "Taito America Corporation", "Cameltry (US, YM2610)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, cameltryj, cameltry, cameltry, cameltryj, taitof2_state, init_cameltry, ROT0, "Taito Corporation", "Cameltry (Japan, YM2610)", MACHINE_SUPPORTS_SAVE )

View File

@ -1032,6 +1032,6 @@ GAME( 1988, syvalionu, syvalion, syvalion, syvalion, syvalion_state, empty_init
GAME( 1988, syvalionw, syvalion, syvalion, syvalion, syvalion_state, empty_init, ROT0, "Taito Corporation Japan", "Syvalion (World, PS2 Taito Legends 2)", MACHINE_SUPPORTS_SAVE | MACHINE_NO_COCKTAIL )
GAME( 1988, recordbr, 0, recordbr, recordbr, taitoh_state, empty_init, ROT0, "Taito Corporation Japan", "Recordbreaker (World)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, gogold, recordbr, recordbr, gogold, taitoh_state, empty_init, ROT0, "Taito Corporation", "Go For The Gold (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, tetristh, tetris, tetristh, tetristh, taitoh_state, empty_init, ROT0, "Sega", "Tetris (Japan, Taito H-System)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, tetristh, tetris, tetristh, tetristh, taitoh_state, empty_init, ROT0, "Sega", "Tetris (Japan, rev 1, Taito H-System)", MACHINE_SUPPORTS_SAVE )
GAME( 1990, dleague, 0, dleague, dleague, taitoh_state, empty_init, ROT0, "Taito America Corporation", "Dynamite League (US)", MACHINE_SUPPORTS_SAVE )
GAME( 1990, dleaguej, dleague, dleague, dleaguej, taitoh_state, empty_init, ROT0, "Taito Corporation", "Dynamite League (Japan)", MACHINE_SUPPORTS_SAVE )

View File

@ -2175,9 +2175,9 @@ void taitol_1cpu_state::init_plottinga()
}
GAME( 1988, raimais, 0, raimais, raimais, taitol_2cpu_state, empty_init, ROT0, "Taito Corporation Japan", "Raimais (World)", 0 )
GAME( 1988, raimaisj, raimais, raimais, raimaisj, taitol_2cpu_state, empty_init, ROT0, "Taito Corporation", "Raimais (Japan)", 0 )
GAME( 1988, raimaisjo, raimais, raimais, raimaisj, taitol_2cpu_state, empty_init, ROT0, "Taito Corporation", "Raimais (Japan, first revision)", 0 )
GAME( 1988, raimais, 0, raimais, raimais, taitol_2cpu_state, empty_init, ROT0, "Taito Corporation Japan", "Raimais (World, rev 1)", 0 )
GAME( 1988, raimaisj, raimais, raimais, raimaisj, taitol_2cpu_state, empty_init, ROT0, "Taito Corporation", "Raimais (Japan, rev 1)", 0 )
GAME( 1988, raimaisjo, raimais, raimais, raimaisj, taitol_2cpu_state, empty_init, ROT0, "Taito Corporation", "Raimais (Japan)", 0 )
GAME( 1988, fhawk, 0, fhawk, fhawk, fhawk_state, empty_init, ROT270, "Taito Corporation Japan", "Fighting Hawk (World)", 0 )
GAME( 1988, fhawkj, fhawk, fhawk, fhawkj, fhawk_state, empty_init, ROT270, "Taito Corporation", "Fighting Hawk (Japan)", 0 )

View File

@ -1165,6 +1165,6 @@ ROM_END
} // anonymous namespace
GAMEL( 1987, topspeed, 0, topspeed, topspeed, topspeed_state, empty_init, ROT0, "Taito Corporation Japan", "Top Speed (World)", MACHINE_SUPPORTS_SAVE, layout_topspeed )
GAMEL( 1987, topspeedu, topspeed, topspeed, fullthrl, topspeed_state, empty_init, ROT0, "Taito America Corporation (Romstar license)", "Top Speed (US)", MACHINE_SUPPORTS_SAVE, layout_topspeed )
GAMEL( 1987, fullthrl, topspeed, topspeed, fullthrl, topspeed_state, empty_init, ROT0, "Taito Corporation", "Full Throttle (Japan)", MACHINE_SUPPORTS_SAVE, layout_topspeed )
GAMEL( 1987, topspeed, 0, topspeed, topspeed, topspeed_state, empty_init, ROT0, "Taito Corporation Japan", "Top Speed (World, rev 1)", MACHINE_SUPPORTS_SAVE, layout_topspeed )
GAMEL( 1987, topspeedu, topspeed, topspeed, fullthrl, topspeed_state, empty_init, ROT0, "Taito America Corporation (Romstar license)", "Top Speed (US)", MACHINE_SUPPORTS_SAVE, layout_topspeed )
GAMEL( 1987, fullthrl, topspeed, topspeed, fullthrl, topspeed_state, empty_init, ROT0, "Taito Corporation", "Full Throttle (Japan)", MACHINE_SUPPORTS_SAVE, layout_topspeed )

View File

@ -872,7 +872,7 @@ ROM_START( tsamurai ) // there's a protection device labeled B5 at location l3 o
ROM_LOAD( "a35-18.2m", 0x200, 0x0100, CRC(918e4732) SHA1(a38686b32d5ac0ebcba59fdba3201fe35c83d4d0) )
ROM_END
ROM_START( tsamurai2 )
ROM_START( tsamuraia )
ROM_REGION( 0x10000, "maincpu", 0 ) /* Z80 code - main CPU */
ROM_LOAD( "a35-01.3r", 0x0000, 0x4000, CRC(282d96ad) SHA1(c9d7a9b7acbe6431c061a9b50c05fab3ae664094) )
ROM_LOAD( "a35-02.3t", 0x4000, 0x4000, CRC(e3fa0cfa) SHA1(3ed8a67789f666fe12d7597014d39deea3c12506) )
@ -1042,7 +1042,7 @@ ROM_START( ladymstr ) // there's a protection device labeled 6 at location l3 on
ROM_LOAD( "a49-18.2m", 0x200, 0x0100, CRC(f5ce3c45) SHA1(f2dcdaf95b55b8fd713bdbb965731c064b4a0757) )
ROM_END
ROM_START( ladymstr2 ) // there's a protection device labeled 6 at location l3 on the main board
ROM_START( ladymstra ) // there's a protection device labeled 6 at location l3 on the main board
ROM_REGION( 0x10000, "maincpu", 0 ) /* Z80 code - main CPU */
ROM_LOAD( "a49-01.3r", 0x0000, 0x4000, CRC(8729e50e) SHA1(0b75dd6da26e71b32cfd1dfc1160e35f928286c4) )
ROM_LOAD( "a49-02.3t", 0x4000, 0x4000, CRC(b0a9020b) SHA1(78c777ffa6e9063fe4e816d9a58e394f45bd875b) )
@ -1322,7 +1322,7 @@ ROM_START( ringfgt )
ROM_LOAD( "rft-13.6p", 0x200, 0x0100, CRC(0e4fd17a) SHA1(d4e32bd9dd903177af61f77976a25c5db1467bba) )
ROM_END
ROM_START( ringfgt2 )
ROM_START( ringfgta )
ROM_REGION( 0x10000, "maincpu", 0 ) /* Z80 code - main CPU */
ROM_LOAD( "rft_04.5a", 0x0000, 0x2000, CRC(6b9b3f3d) SHA1(ea75e77e0e3379a22381b1d0aae7f96b53cd7562) )
ROM_LOAD( "rft_03.5c", 0x2000, 0x2000, CRC(1821974b) SHA1(1ce52f20bf49c111000f870bbe3416d27673b91d) )
@ -1356,15 +1356,15 @@ void m660_state::init_the26thz()
}
GAME( 1984, vsgongf, 0, vsgongf, vsgongf, vsgongf_state, empty_init, ROT90, "Kaneko", "VS Gong Fight", MACHINE_IMPERFECT_COLORS | MACHINE_SUPPORTS_SAVE | MACHINE_UNEMULATED_PROTECTION )
GAME( 1984, ringfgt, vsgongf, vsgongf, vsgongf, vsgongf_state, empty_init, ROT90, "Kaneko (Taito license)", "Ring Fighter (set 1)", MACHINE_IMPERFECT_COLORS | MACHINE_SUPPORTS_SAVE )
GAME( 1984, ringfgt2, vsgongf, vsgongf, vsgongf, vsgongf_state, empty_init, ROT90, "Kaneko (Taito license)", "Ring Fighter (set 2)", MACHINE_IMPERFECT_COLORS | MACHINE_SUPPORTS_SAVE )
GAME( 1984, ringfgt, vsgongf, vsgongf, vsgongf, vsgongf_state, empty_init, ROT90, "Kaneko (Taito license)", "Ring Fighter (rev 1)", MACHINE_IMPERFECT_COLORS | MACHINE_SUPPORTS_SAVE )
GAME( 1984, ringfgta, vsgongf, vsgongf, vsgongf, vsgongf_state, empty_init, ROT90, "Kaneko (Taito license)", "Ring Fighter", MACHINE_IMPERFECT_COLORS | MACHINE_SUPPORTS_SAVE )
GAME( 1985, tsamurai, 0, tsamurai, tsamurai, tsamurai_state, empty_init, ROT90, "Kaneko / Taito", "Samurai Nihon-Ichi (set 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, tsamurai2, tsamurai, tsamurai, tsamurai, tsamurai_state, empty_init, ROT90, "Kaneko / Taito", "Samurai Nihon-Ichi (set 2)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, tsamurai, 0, tsamurai, tsamurai, tsamurai_state, empty_init, ROT90, "Kaneko / Taito", "Samurai Nihon-Ichi (rev 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, tsamuraia, tsamurai, tsamurai, tsamurai, tsamurai_state, empty_init, ROT90, "Kaneko / Taito", "Samurai Nihon-Ichi", MACHINE_SUPPORTS_SAVE )
GAME( 1985, tsamuraih, tsamurai, tsamurai, tsamuraih, tsamurai_state, empty_init, ROT90, "bootleg", "Samurai Nihon-Ichi (bootleg, harder)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, ladymstr, 0, tsamurai, ladymstr, tsamurai_state, empty_init, ROT90, "Kaneko / Taito", "Lady Master of Kung Fu (set 1, newer)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, ladymstr2, ladymstr, tsamurai, ladymstr, tsamurai_state, empty_init, ROT90, "Kaneko / Taito", "Lady Master of Kung Fu (set 2, older)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, ladymstr, 0, tsamurai, ladymstr, tsamurai_state, empty_init, ROT90, "Kaneko / Taito", "Lady Master of Kung Fu (rev 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, ladymstra, ladymstr, tsamurai, ladymstr, tsamurai_state, empty_init, ROT90, "Kaneko / Taito", "Lady Master of Kung Fu", MACHINE_SUPPORTS_SAVE )
GAME( 1985, nunchaku, ladymstr, tsamurai, nunchaku, tsamurai_state, empty_init, ROT90, "Kaneko / Taito", "Nunchackun", MACHINE_IMPERFECT_COLORS | MACHINE_SUPPORTS_SAVE )
GAME( 1985, yamagchi, 0, tsamurai, yamagchi, tsamurai_state, empty_init, ROT90, "Kaneko / Taito", "Go Go Mr. Yamaguchi / Yuke Yuke Yamaguchi-kun", MACHINE_IMPERFECT_COLORS | MACHINE_SUPPORTS_SAVE )

View File

@ -645,9 +645,9 @@ ROM_END
DRIVERS
***************************************************************************/
GAME( 1989, volfied, 0, volfied, volfied, volfied_state, empty_init, ROT270, "Taito Corporation Japan", "Volfied (World, revision 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, volfiedu, volfied, volfied, volfiedu, volfied_state, empty_init, ROT270, "Taito America Corporation", "Volfied (US, revision 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, volfiedj, volfied, volfied, volfiedj, volfied_state, empty_init, ROT270, "Taito Corporation", "Volfied (Japan, revision 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, volfiedo, volfied, volfied, volfiedj, volfied_state, empty_init, ROT270, "Taito Corporation Japan", "Volfied (World)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, volfieduo, volfied, volfied, volfiedj, volfied_state, empty_init, ROT270, "Taito America Corporation", "Volfied (US)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, volfiedjo, volfied, volfied, volfiedj, volfied_state, empty_init, ROT270, "Taito Corporation", "Volfied (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, volfied, 0, volfied, volfied, volfied_state, empty_init, ROT270, "Taito Corporation Japan", "Volfied (World, rev 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, volfiedu, volfied, volfied, volfiedu, volfied_state, empty_init, ROT270, "Taito America Corporation", "Volfied (US, rev 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, volfiedj, volfied, volfied, volfiedj, volfied_state, empty_init, ROT270, "Taito Corporation", "Volfied (Japan, rev 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, volfiedo, volfied, volfied, volfiedj, volfied_state, empty_init, ROT270, "Taito Corporation Japan", "Volfied (World)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, volfieduo, volfied, volfied, volfiedj, volfied_state, empty_init, ROT270, "Taito America Corporation", "Volfied (US)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, volfiedjo, volfied, volfied, volfiedj, volfied_state, empty_init, ROT270, "Taito Corporation", "Volfied (Japan)", MACHINE_SUPPORTS_SAVE )