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https://github.com/holub/mame
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Model 2C inputs (nw)
This commit is contained in:
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b13fde8681
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@ -14,6 +14,7 @@
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- FIFO needs to be properly emulated in the various CPU cores (we currently rely on some workarounds);
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- FIFO needs to be properly emulated in the various CPU cores (we currently rely on some workarounds);
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- sound comms still needs some work (sometimes m68k doesn't get some commands or play them with a delay);
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- sound comms still needs some work (sometimes m68k doesn't get some commands or play them with a delay);
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- 2C games needs TGPx4 emulation;
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- 2C games needs TGPx4 emulation;
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- outputs and artwork (for gearbox indicators);
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- clean-ups;
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- clean-ups;
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TODO (per-game issues)
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TODO (per-game issues)
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@ -35,7 +36,7 @@
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- sgt24h: first turn in easy reverse course has ugly rendered mountain in background;
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- sgt24h: first turn in easy reverse course has ugly rendered mountain in background;
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- skytargt: really slow during gameplay (fixed?);
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- skytargt: really slow during gameplay (fixed?);
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- skytargt: short draw distance (might be down to z-sort);
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- skytargt: short draw distance (might be down to z-sort);
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- srallyc: some 3d elements doesn't show up properly (trees models, last hill in course 1 is often black colored);
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- srallyc: some 3d elements doesn't show up properly (tree models, last hill in course 1 is often black colored);
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- vcop: sound dies at enter initial screen (i.e. after played the game once) (untested);
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- vcop: sound dies at enter initial screen (i.e. after played the game once) (untested);
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- vcop: lightgun input is offsetted (needs to be calibrated in service mode);
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- vcop: lightgun input is offsetted (needs to be calibrated in service mode);
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- vcop: missing 3d bug at stage select screen (priority?);
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- vcop: missing 3d bug at stage select screen (priority?);
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@ -1689,7 +1690,14 @@ ADDRESS_MAP_START(model2c_state::model2c_5881_mem)
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AM_IMPORT_FROM(model2_5881_mem)
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AM_IMPORT_FROM(model2_5881_mem)
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ADDRESS_MAP_END
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ADDRESS_MAP_END
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/* Input definitions */
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/***********************************
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*
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* Input definitions
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*
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**********************************/
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static INPUT_PORTS_START( model2 )
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static INPUT_PORTS_START( model2 )
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PORT_START("IN0")
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PORT_START("IN0")
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PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_COIN1 )
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PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_COIN1 )
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@ -2021,7 +2029,7 @@ static INPUT_PORTS_START( rchase2 )
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PORT_MODIFY("IN2")
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PORT_MODIFY("IN2")
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PORT_BIT(0xff, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, model2_state,rchase2_devices_r, nullptr)
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PORT_BIT(0xff, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, model2_state,rchase2_devices_r, nullptr)
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// reversed p1 and p2
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// reversed p1 and p2 wrt Gunblade
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PORT_MODIFY("ANA0")
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PORT_MODIFY("ANA0")
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PORT_BIT(0xff, 0x80, IPT_AD_STICK_X ) PORT_MINMAX( 0, 0xff ) PORT_SENSITIVITY( 50 ) PORT_KEYDELTA( 15 ) PORT_PLAYER(2) PORT_REVERSE
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PORT_BIT(0xff, 0x80, IPT_AD_STICK_X ) PORT_MINMAX( 0, 0xff ) PORT_SENSITIVITY( 50 ) PORT_KEYDELTA( 15 ) PORT_PLAYER(2) PORT_REVERSE
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@ -2118,6 +2126,132 @@ static INPUT_PORTS_START( von )
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PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_LEFT ) PORT_PLAYER(1)
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PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_LEFT ) PORT_PLAYER(1)
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INPUT_PORTS_END
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INPUT_PORTS_END
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static INPUT_PORTS_START( skisuprg )
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PORT_INCLUDE( model2 )
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PORT_MODIFY("IN0")
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PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Select 3 Button")
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PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Zoom In Button")
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PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Select 1 Button")
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PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Select 2 Button")
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PORT_MODIFY("IN1")
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PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Zoom Out Button")
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PORT_BIT(0xfe, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_MODIFY("IN2")
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// TODO: what are these exactly? Enables/disables when all four bits are on
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PORT_BIT(0x0f, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_NAME("Foot Sensor (R)")
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PORT_BIT(0xf0, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_NAME("Foot Sensor (L)")
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PORT_START("ANA0")
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PORT_BIT(0xff, 0x80, IPT_AD_STICK_Y ) PORT_MINMAX(0x00,0xff) PORT_SENSITIVITY(30) PORT_KEYDELTA(20) PORT_PLAYER(1)
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PORT_START("ANA1")
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PORT_BIT(0xff, 0x80, IPT_AD_STICK_X ) PORT_MINMAX(0x00,0xff) PORT_SENSITIVITY(30) PORT_KEYDELTA(20) PORT_PLAYER(1)
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INPUT_PORTS_END
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static INPUT_PORTS_START( stcc )
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PORT_INCLUDE( sgt24h )
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PORT_MODIFY("IN1")
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PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) PORT_NAME("View 1 Button (Zoom In)")
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PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_NAME("View 2 Button (Zoom Out)")
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PORT_BIT(0x0c, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME("Shift Up")
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PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME("Shift Down")
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PORT_BIT(0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_PLAYER(1)
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PORT_MODIFY("IN2")
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PORT_BIT(0xff, IP_ACTIVE_LOW, IPT_UNUSED )
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INPUT_PORTS_END
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static INPUT_PORTS_START( waverunr )
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PORT_INCLUDE( model2 )
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PORT_MODIFY("IN0")
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PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT(0x30, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_START1 )
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PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_MODIFY("IN1")
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PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME("View Button")
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PORT_BIT(0xfe, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_MODIFY("IN2")
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// TODO: safety sensor
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PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_SPECIAL )
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PORT_BIT(0xf7, IP_ACTIVE_LOW, IPT_UNUSED )
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// TODO: requires LEFT/RIGHT_AD_STICK in framework
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PORT_START("ANA0")
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PORT_BIT(0xff, 0x80, IPT_AD_STICK_X ) PORT_MINMAX( 0, 0xff ) PORT_SENSITIVITY( 50 ) PORT_KEYDELTA( 15 ) PORT_NAME("Handle Bar")
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PORT_START("ANA1")
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PORT_BIT(0xff, 0x80, IPT_AD_STICK_X ) PORT_MINMAX( 0, 0xff ) PORT_SENSITIVITY( 50 ) PORT_KEYDELTA( 15 ) PORT_NAME("Roll")
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PORT_START("ANA2")
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PORT_BIT(0xff, 0x80, IPT_AD_STICK_Y ) PORT_MINMAX( 0, 0xff ) PORT_SENSITIVITY( 50 ) PORT_KEYDELTA( 15 ) PORT_NAME("Throttle Lever") PORT_REVERSE
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PORT_START("ANA3")
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PORT_BIT(0xff, 0x80, IPT_AD_STICK_Y ) PORT_MINMAX( 0, 0xff ) PORT_SENSITIVITY( 50 ) PORT_KEYDELTA( 15 ) PORT_NAME("Pitch") PORT_REVERSE
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INPUT_PORTS_END
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static INPUT_PORTS_START( segawski )
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PORT_INCLUDE( model2 )
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PORT_MODIFY("IN0")
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PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT(0x30, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Select (Down) Button")
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PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_MODIFY("IN1")
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PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Set Button")
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PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Select (Up) Button")
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PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME("Pitch Left")
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PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME("Pitch Right")
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PORT_BIT(0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_MODIFY("IN2")
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PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_START("ANA0")
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PORT_BIT(0xff, 0x80, IPT_AD_STICK_X ) PORT_MINMAX( 0, 0xff ) PORT_SENSITIVITY( 50 ) PORT_KEYDELTA( 15 ) PORT_NAME("Slide")
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INPUT_PORTS_END
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// TODO: has testable service / test on board buttons
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static INPUT_PORTS_START( topskatr )
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PORT_INCLUDE( model2 )
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PORT_MODIFY("IN0")
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PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Select Right Button")
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PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Jump Front")
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PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_START1 )
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PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Select Left Button")
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PORT_MODIFY("IN1")
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PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Jump Tail")
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PORT_BIT(0xfe, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_MODIFY("IN2")
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PORT_BIT(0xff, IP_ACTIVE_LOW, IPT_UNUSED )
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// TODO: requires LEFT/RIGHT_AD_STICK in framework
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PORT_START("ANA0")
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PORT_BIT(0xff, 0x80, IPT_AD_STICK_X ) PORT_MINMAX( 0, 0xff ) PORT_SENSITIVITY( 50 ) PORT_KEYDELTA( 15 ) PORT_NAME("Curving")
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PORT_START("ANA1")
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PORT_BIT(0xff, 0x80, IPT_AD_STICK_X ) PORT_MINMAX( 0, 0xff ) PORT_SENSITIVITY( 50 ) PORT_KEYDELTA( 15 ) PORT_NAME("Slide")
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INPUT_PORTS_END
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/***********************************
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*
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* Interrupts
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*
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**********************************/
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TIMER_DEVICE_CALLBACK_MEMBER(model2_state::model2_interrupt)
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TIMER_DEVICE_CALLBACK_MEMBER(model2_state::model2_interrupt)
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{
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{
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@ -6253,18 +6387,18 @@ GAME( 1998, dyndeka2b, dynamcop, model2b_5881, model2, model2b_state, 0,
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GAME( 1998, pltkids, 0, model2b_5881, model2, model2b_state, pltkids, ROT0, "Psikyo", "Pilot Kids (Model 2B, Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1998, pltkids, 0, model2b_5881, model2, model2b_state, pltkids, ROT0, "Psikyo", "Pilot Kids (Model 2B, Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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// Model 2C-CRX (TGPx4, SCSP sound board)
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// Model 2C-CRX (TGPx4, SCSP sound board)
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GAME( 1996, skisuprg, 0, model2c, model2, model2c_state, 0, ROT0, "Sega", "Sega Ski Super G", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS|MACHINE_UNEMULATED_PROTECTION )
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GAME( 1996, skisuprg, 0, model2c, skisuprg, model2c_state, 0, ROT0, "Sega", "Sega Ski Super G", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS|MACHINE_UNEMULATED_PROTECTION )
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GAME( 1996, stcc, 0, stcc, model2, model2c_state, 0, ROT0, "Sega", "Sega Touring Car Championship", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1996, stcc, 0, stcc, stcc, model2c_state, 0, ROT0, "Sega", "Sega Touring Car Championship", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1996, stccb, stcc, stcc, model2, model2c_state, 0, ROT0, "Sega", "Sega Touring Car Championship (Revision B)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1996, stccb, stcc, stcc, stcc, model2c_state, 0, ROT0, "Sega", "Sega Touring Car Championship (Revision B)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1996, stcca, stcc, stcc, model2, model2c_state, 0, ROT0, "Sega", "Sega Touring Car Championship (Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1996, stcca, stcc, stcc, stcc, model2c_state, 0, ROT0, "Sega", "Sega Touring Car Championship (Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1996, waverunr, 0, model2c, model2, model2c_state, 0, ROT0, "Sega", "Wave Runner (Japan, Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1996, waverunr, 0, model2c, waverunr, model2c_state, 0, ROT0, "Sega", "Wave Runner (Japan, Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1997, bel, 0, model2c, bel, model2c_state, 0, ROT0, "Sega / EPL Productions", "Behind Enemy Lines", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1997, bel, 0, model2c, bel, model2c_state, 0, ROT0, "Sega / EPL Productions", "Behind Enemy Lines", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1997, hotd, 0, model2c, vcop, model2c_state, 0, ROT0, "Sega", "The House of the Dead", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1997, hotd, 0, model2c, vcop, model2c_state, 0, ROT0, "Sega", "The House of the Dead", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1997, overrev, 0, overrev2c, overrev, model2c_state, 0, ROT0, "Jaleco", "Over Rev (Model 2C, Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1997, overrev, 0, overrev2c, overrev, model2c_state, 0, ROT0, "Jaleco", "Over Rev (Model 2C, Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1997, rascot2, 0, model2c, model2, model2c_state, 0, ROT0, "Sega", "Royal Ascot II", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1997, rascot2, 0, model2c, model2, model2c_state, 0, ROT0, "Sega", "Royal Ascot II", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1997, segawski, 0, model2c, model2, model2c_state, 0, ROT0, "Sega", "Sega Water Ski (Japan, Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1997, segawski, 0, model2c, segawski, model2c_state, 0, ROT0, "Sega", "Sega Water Ski (Japan, Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1997, topskatr, 0, model2c, model2, model2c_state, 0, ROT0, "Sega", "Top Skater (Export, Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1997, topskatr, 0, model2c, topskatr, model2c_state, 0, ROT0, "Sega", "Top Skater (Export, Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1997, topskatru, topskatr, model2c, model2, model2c_state, 0, ROT0, "Sega", "Top Skater (USA, Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1997, topskatru, topskatr, model2c, topskatr, model2c_state, 0, ROT0, "Sega", "Top Skater (USA, Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1997, topskatruo,topskatr, model2c, model2, model2c_state, 0, ROT0, "Sega", "Top Skater (USA)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1997, topskatruo,topskatr, model2c, topskatr, model2c_state, 0, ROT0, "Sega", "Top Skater (USA)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1997, topskatrj, topskatr, model2c, model2, model2c_state, 0, ROT0, "Sega", "Top Skater (Japan)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1997, topskatrj, topskatr, model2c, topskatr, model2c_state, 0, ROT0, "Sega", "Top Skater (Japan)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1998, dynamcopc, dynamcop, model2c_5881, model2, model2c_state, 0, ROT0, "Sega", "Dynamite Cop (USA, Model 2C)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1998, dynamcopc, dynamcop, model2c_5881, model2, model2c_state, 0, ROT0, "Sega", "Dynamite Cop (USA, Model 2C)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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@ -60,6 +60,7 @@ void taitoio_yoke_device::device_reset()
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{
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{
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}
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}
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// TODO: requires LEFT/RIGHT_AD_STICK in framework
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static INPUT_PORTS_START( yoke_inputs )
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static INPUT_PORTS_START( yoke_inputs )
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PORT_START("STICK_X")
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PORT_START("STICK_X")
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PORT_BIT( 0x0fff, 0x0000, IPT_AD_STICK_X ) PORT_MINMAX(0x00800, 0x07ff) PORT_SENSITIVITY(100) PORT_KEYDELTA(20) PORT_NAME("Yoke X")
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PORT_BIT( 0x0fff, 0x0000, IPT_AD_STICK_X ) PORT_MINMAX(0x00800, 0x07ff) PORT_SENSITIVITY(100) PORT_KEYDELTA(20) PORT_NAME("Yoke X")
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||||||
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Reference in New Issue
Block a user