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https://github.com/holub/mame
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tvgames/xavix.cpp: Hooked up controls for tomplc and tcarnavi, and promoted them to working. (#12163)
* Also increased tomplc CPU clock frequency to 43MHz (avoids crashes). * Corrected years for a couple of games. Systems promoted to working ----------------------------- Tomy / SSD Company LTD Tomica Carnavi Drive (Japan) [David Haywood] Tomy / SSD Company LTD Nihon Isshuu - Boku wa Plarail Untenshi (Japan) [David Haywood]
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@ -545,8 +545,6 @@ INPUT_PORTS_END
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static INPUT_PORTS_START( tomcpin )
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PORT_INCLUDE(xavix_i2c)
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@ -564,6 +562,28 @@ static INPUT_PORTS_START( tomcpin )
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_POWER_OFF ) PORT_NAME("Power Switch") // pressing this will turn the game off.
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INPUT_PORTS_END
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static INPUT_PORTS_START( tomplc )
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PORT_INCLUDE(xavix_i2c)
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PORT_MODIFY("IN0")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("Doors / Right")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Wipers / Back")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Headlights / Left")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Horn / Select")
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// this is the up/down handle on the left (pull towards player to increase power)
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PORT_BIT( 0x30, 0x00, IPT_POSITIONAL_V ) PORT_POSITIONS(3) PORT_SENSITIVITY(10) PORT_KEYDELTA(1) PORT_CENTERDELTA(0) PORT_FULL_TURN_COUNT(3) PORT_NAME("Power")
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PORT_MODIFY("IN1")
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// this is the rotary lever (move anti-clockwise to the right to apply brakes)
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PORT_BIT( 0x03, 0x00, IPT_POSITIONAL ) PORT_POSITIONS(3) PORT_SENSITIVITY(10) PORT_KEYDELTA(1) PORT_CENTERDELTA(0) PORT_FULL_TURN_COUNT(3) PORT_NAME("Brake")
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// are you expected to say something when this is held? game makes a crackle and doesn't act like you said anything
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("Speak")
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INPUT_PORTS_END
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static INPUT_PORTS_START( ltv_tam )
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PORT_INCLUDE(xavix_i2c)
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@ -1306,7 +1326,28 @@ static INPUT_PORTS_START( jarajal )
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PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x80, DEF_STR( On ) )
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INPUT_PORTS_END
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static INPUT_PORTS_START( tcarnavi )
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PORT_INCLUDE(xavix)
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PORT_MODIFY("IN0")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Accelerate")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Brake")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Siren / Transform?") // turns you into a police car?
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("Reverse")
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("Key")
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON10 ) PORT_NAME("Dashboard Power?") PORT_TOGGLE
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_NAME("Steer Left") // steering is digital?
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PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_NAME("Steer Right")
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PORT_MODIFY("IN1")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("Lights")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Horn")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("Wipers")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Menu")
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_POWER_OFF ) PORT_NAME("Power Switch") // pressing this will turn the game off.
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INPUT_PORTS_END
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@ -1430,6 +1471,17 @@ void xavix_i2c_state::xavix_i2c_24c02(machine_config &config)
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I2C_24C02(config, "i2cmem", 0);
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}
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void xavix_i2c_state::xavix_i2c_24c02_43mhz(machine_config &config)
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{
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xavix_i2c_24c02(config);
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// tomplc crashes when you start the game at regular clock speeds
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// this could indicate that it's actually one of the newer chips
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// even if extra opcodes are not being used.
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m_maincpu->set_clock(MAIN_CLOCK * 2);
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}
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void xavix_i2c_state::xavix_i2c_24lc04(machine_config &config)
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{
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xavix(config);
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@ -2097,31 +2149,30 @@ CONS( 2000, epo_eppk, epo_epp, 0, xavix, epo_epp, xavix_state,
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// Excite Ping Pong 2 is from 2003
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CONS( 2006, epo_epp3, 0, 0, xavix, epo_epp, xavix_state, init_xavix, "Epoch / SSD Company LTD", "Challenge Ai-chan! Excite Ping Pong (Japan)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
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CONS( 2006, epo_epp3, 0, 0, xavix, epo_epp, xavix_state, init_xavix, "Epoch / SSD Company LTD", "Challenge Ai-chan! Excite Ping Pong (Japan)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
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CONS( 200?, epo_efdx, 0, 0, xavix_i2c_24c08, epo_efdx, xavix_i2c_state, init_xavix, "Epoch / SSD Company LTD", "Excite Fishing DX (Japan)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
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CONS( 2003, epo_efdx, 0, 0, xavix_i2c_24c08, epo_efdx, xavix_i2c_state, init_xavix, "Epoch / SSD Company LTD", "Excite Fishing DX (Japan)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
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CONS( 2005, epo_guru, 0, 0, xavix_guru, epo_guru, xavix_guru_state, init_xavix, "Epoch / SSD Company LTD", "Gururin World (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
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CONS( 2005, epo_guru, 0, 0, xavix_guru, epo_guru, xavix_guru_state, init_xavix, "Epoch / SSD Company LTD", "Gururin World (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
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CONS( 2002, epo_dmon, 0, 0, xavix_i2c_24c02, xavix_i2c,xavix_i2c_state, init_xavix, "Epoch / SSD Company LTD", "Doraemon Wakuwaku Kuukihou (Japan)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) // full / proper title?
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CONS( 200?, has_wamg, 0, 0, xavix, has_wamg, xavix_state, init_xavix, "Hasbro / Milton Bradley / SSD Company LTD", "TV Wild Adventure Mini Golf (NTSC)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
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CONS( 2005, has_wamg, 0, 0, xavix, has_wamg, xavix_state, init_xavix, "Hasbro / Milton Bradley / SSD Company LTD", "TV Wild Adventure Mini Golf (NTSC)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
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CONS( 2002, tak_geig, 0, 0, xavix_nv, tak_geig, xavix_state, init_xavix, "Takara / SSD Company LTD", "Geigeki Go Go Shooting (Japan)", MACHINE_IMPERFECT_SOUND )
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// was also distributed by Atlus as an arcade cabinet in 2005, ROM almost certainly different (this one will auto-power off after inactivity, an arcade wouldn't do that)
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CONS( 2003, jarajal, 0, 0, xavix_nv, jarajal, xavix_state, init_xavix, "Takara / SSD Company LTD", "Jara-Ja Land (Japan, home version)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
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CONS( 2003, tcarnavi, 0, 0, xavix_nv, jarajal, xavix_state, init_xavix, "Tomy / SSD Company LTD", "Tomica Carnavi Drive (Japan)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
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CONS( 2003, tcarnavi, 0, 0, xavix_nv, tcarnavi, xavix_state, init_xavix, "Tomy / SSD Company LTD", "Tomica Carnavi Drive (Japan)", MACHINE_IMPERFECT_SOUND )
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CONS( 2003, tomcpin, 0, 0, xavix_i2c_24c08, tomcpin, xavix_i2c_state, init_xavix, "Tomy / SSD Company LTD", "Champiyon Pinball (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
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CONS( 2004, tomplc, 0, 0, xavix_i2c_24c02, tomcpin, xavix_i2c_state, init_xavix, "Tomy / SSD Company LTD", "Nihon Isshuu - Boku wa Plarail Untenshi (Japan)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
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CONS( 2004, tomplc, 0, 0, xavix_i2c_24c02_43mhz,tomplc,xavix_i2c_state, init_xavix, "Tomy / SSD Company LTD", "Nihon Isshuu - Boku wa Plarail Untenshi (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
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CONS( 2001, gungunad, 0, 0, xavix_nv, xavix, xavix_state, init_xavix, "Takara / SSD Company LTD", "Gun Gun Adventure (Japan)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
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/* Music titles: Emulation note:
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SEEPROM write appears to work (save NVRAM file looks valid) but game fails to read it back properly, fails backup data checksum, and blanks it again.
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Timers might not be 100%, PAL stuff uses different ways to do timing.
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*/
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CONS( 2000, ekara, 0, 0, xavix_cart_ekara, ekara, xavix_ekara_state, init_xavix, "Takara / SSD Company LTD / Hasbro", "e-kara (US?, NTSC, set 1)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND /*| MACHINE_IS_BIOS_ROOT*/ ) // shows "Please insert a cartridge before turn it on" without cart
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@ -615,6 +615,7 @@ public:
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void xavix_i2c_24lc04(machine_config &config);
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void xavix_i2c_24c02(machine_config &config);
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void xavix_i2c_24c02_43mhz(machine_config &config);
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void xavix_i2c_24c08(machine_config &config);
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void xavix2000_i2c_24c08(machine_config &config);
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@ -286,5 +286,5 @@ CONS( 2005, ttv_lotr, 0, 0, xavix2000_i2c_24c02, ttv_lotr, xavix_i2c_lotr_sta
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CONS( 2005, ttv_mx, 0, 0, xavix2000_i2c_24c04, ttv_mx, xavix_i2c_state, init_xavix, "Tiger / SSD Company LTD", "MX Dirt Rebel", MACHINE_IMPERFECT_SOUND )
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CONS( 2003, drgqst, 0, 0, xavix2000_i2c_24c08, ttv_lotr, xavix_i2c_lotr_state, init_xavix, "Square Enix / SSD Company LTD", "Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
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// hangs after starting a game, or after quite a long time in attract mode (first problem could be bad save data read with the eeprom code, 2nd problem might just be how it is, ends up in a dead loop, not executing invalid code, idle timeout / battery saver)
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CONS( 2004, ban_onep, 0, 0, xavix2000_i2c_24c04, ttv_lotr, xavix_i2c_lotr_state, init_xavix, "Bandai / SSD Company LTD", "One Piece Punch Battle (Japan)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
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// hangs after starting a game, check why
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CONS( 2004, ban_onep, 0, 0, xavix2000_i2c_24c04, ttv_lotr, xavix_i2c_lotr_state, init_xavix, "Bandai / SSD Company LTD", "Let's! TV Play One Piece Punch Battle (Japan)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND )
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@ -591,7 +591,7 @@ CONS( 2007, domstepc, 0, 0, xavix2002_i2c_jmat, xavixp, xavix_i2c_jmat_state, in
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// some DIS games run on XaviX 2 instead, see xavix2.cpp for Domyos Fitness Adventure and Domyos Bike Concept
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CONS( 2005, mrangbat, 0, 0, xavix2002_i2c_mrangbat, mrangbat, xavix_i2c_state, init_xavix, "Bandai / SSD Company LTD", "Mahou Taiketsu Magiranger - Magimat de Dance & Battle (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
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CONS( 2005, mrangbat, 0, 0, xavix2002_i2c_mrangbat, mrangbat, xavix_i2c_state, init_xavix, "Bandai / SSD Company LTD", "Let's! TV Play Mahou Taiketsu Magiranger - Magimat de Dance & Battle (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
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CONS( 2004, epo_tfit, 0, 0, xavix2002_i2c_24c04, epo_tfit, xavix_i2c_state, init_xavix, "Epoch / SSD Company LTD", "Excite Sports Tennis x Fitness (Japan)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) // Epoch Tennis and Fitness has 24LC04
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