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https://github.com/holub/mame
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Fix UI gfx viewer crash with no palette (nw)
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1a4931f507
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@ -909,7 +909,7 @@ static void gfxset_draw_item(running_machine &machine, gfx_element *gfx, int ind
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};
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int width = (rotate & ORIENTATION_SWAP_XY) ? gfx->height() : gfx->width();
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int height = (rotate & ORIENTATION_SWAP_XY) ? gfx->width() : gfx->height();
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const rgb_t *palette = (machine.first_screen()->palette()->entries() != 0) ? machine.first_screen()->palette()->palette()->entry_list_raw() : NULL;
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const rgb_t *palette = (machine.first_screen()->palette() != NULL) ? machine.first_screen()->palette()->palette()->entry_list_raw() : NULL;
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UINT32 palette_mask = ~0;
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int x, y;
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@ -1732,7 +1732,7 @@ READ16_MEMBER( sega_segacd_device::segacd_font_converted_r )
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void sega_segacd_device::device_start()
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{
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if (m_gfxdecode != NULL && !m_gfxdecode->started())
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if (!m_gfxdecode->started())
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throw device_missing_dependencies();
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segacd_gfx_conversion_timer = machine().device<timer_device>(":segacd:stamp_timer");
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