From 603869a7fa34c21b9319ed9c6bc29c095a519dab Mon Sep 17 00:00:00 2001 From: Ivan Vangelista Date: Sun, 10 Dec 2023 21:43:52 +0100 Subject: [PATCH] dynax/royalmah.cpp: fixed first part of protection check for cafedoll, updated note on why it doesn't work yet --- src/mame/dynax/royalmah.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/mame/dynax/royalmah.cpp b/src/mame/dynax/royalmah.cpp index fa3cc3e2403..0dba02f304a 100644 --- a/src/mame/dynax/royalmah.cpp +++ b/src/mame/dynax/royalmah.cpp @@ -1434,7 +1434,7 @@ void royalmah_prgbank_state::cafedoll_p6_w(uint8_t data) { m_mjvegas_p5_val &= 0x0f; - if (data & 0x03) + if (data & 0x01) m_mjvegas_p5_val |= (1 << 4); } @@ -6182,11 +6182,11 @@ GAME( 1990, mjifb3, mjifb, mjifb, mjifb, royalmah_prgbank_state, ini GAME( 1991, mjvegasa, 0, mjvegasa, mjvegasa, royalmah_prgbank_state, init_mjvegasa, ROT0, "Dynax", "Mahjong Vegas (Japan, unprotected)", 0 ) GAME( 1991, mjvegas, mjvegasa, mjvegas, mjvegasa, royalmah_prgbank_state, init_mjvegas, ROT0, "Dynax", "Mahjong Vegas (Japan)", 0 ) GAME( 1992, cafetime, 0, cafetime, cafetime, royalmah_prgbank_state, init_cafetime, ROT0, "Dynax", "Mahjong Cafe Time", 0 ) -GAME( 1993, cafedoll, 0, cafedoll, cafetime, royalmah_prgbank_state, init_cafedoll, ROT0, "Dynax", "Mahjong Cafe Doll (Japan, Ver. 1.00)", MACHINE_NOT_WORKING ) // needs correct banking implementation (P3 seems to be used differently) +GAME( 1993, cafedoll, 0, cafedoll, cafetime, royalmah_prgbank_state, init_cafedoll, ROT0, "Dynax", "Mahjong Cafe Doll (Japan, Ver. 1.00)", MACHINE_NOT_WORKING ) // fails protection check (at 0x178 it puts 0x55 in 0xFFBF instead of 0x56 like the code expects and chaos ensues) GAME( 1993, ichiban, 0, ichiban, ichiban, royalmah_prgbank_state, init_ichiban, ROT0, "Excel", "Ichi Ban Jyan", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS ) // ROM banking is wrong, causing several GFX problems GAME( 1995, mjtensin, 0, mjtensin, mjtensin, royalmah_prgbank_state, init_mjtensin, ROT0, "Dynax", "Mahjong Tensinhai (Japan)", MACHINE_NOT_WORKING ) -GAME( 1996, majrjhdx, 0, majrjh, mjtensin, royalmah_prgbank_state, init_mjtensin, ROT0, "Dynax", "Mahjong Raijinhai DX (Ver. D105)", MACHINE_SUPPORTS_SAVE ) -GAME( 1996, majrjh, majrjhdx, majrjh, mjtensin, royalmah_prgbank_state, init_mjtensin, ROT0, "Dynax", "Mahjong Raijinhai (Ver. D105)", MACHINE_SUPPORTS_SAVE ) +GAME( 1996, majrjhdx, 0, majrjh, mjtensin, royalmah_prgbank_state, init_mjtensin, ROT0, "Dynax", "Mahjong Raijinhai DX (Ver. D105)", 0 ) +GAME( 1996, majrjh, majrjhdx, majrjh, mjtensin, royalmah_prgbank_state, init_mjtensin, ROT0, "Dynax", "Mahjong Raijinhai (Ver. D105)", 0 ) GAME( 1996, janptr96, 0, janptr96, janptr96, royalmah_prgbank_state, init_janptr96, ROT0, "Dynax", "Janputer '96 (Japan)", 0 ) GAME( 1997, janptrsp, 0, janptr96, janptr96, royalmah_prgbank_state, init_janptr96, ROT0, "Dynax", "Janputer Special (Japan)", 0 ) GAME( 1997, pongboo2, 0, pongboo2, ichiban, royalmah_prgbank_state, init_pongboo2, ROT0, "OCT", "Pong Boo! 2 (Ver. 1.31)", MACHINE_NOT_WORKING | MACHINE_WRONG_COLORS ) // banking, palette, inputs