(From RansAckeR)

Subject: fix for cocktail0119yel

Credit should go to Robbert.

"frogger.c, amidar.c, scramble.camidar.c, frogger.c (all sets),
galaxian.c (froggs at least), scramble.c (scramble+many sets): When it is player
2's turn and the screen is flipped it is offset so that the scores sit in
the middle of the screen."

--

Subject: fix for tokisens0122u3gra

"system1.c tokisens: demo sounds on/off dip swapped around."
This commit is contained in:
Aaron Giles 2008-01-14 17:44:47 +00:00
parent 4a1f10af1c
commit 6081565013
2 changed files with 3 additions and 4 deletions

View File

@ -2156,9 +2156,9 @@ static INPUT_PORTS_START( tokisens )
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x08, "2" )

View File

@ -515,7 +515,6 @@ static void state_save_register(void)
static void video_start_common(running_machine *machine, tilemap_mapper_callback get_memory_offset)
{
bg_tilemap = tilemap_create(get_tile_info,get_memory_offset,TILEMAP_TYPE_PEN,8,8,32,32);
tilemap_set_scrolldx(bg_tilemap, 0, -128);
tilemap_set_transparent_pen(bg_tilemap,0);