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synced 2025-06-05 04:16:28 +03:00
(From RansAckeR)
Subject: fix for cocktail0119yel Credit should go to Robbert. "frogger.c, amidar.c, scramble.camidar.c, frogger.c (all sets), galaxian.c (froggs at least), scramble.c (scramble+many sets): When it is player 2's turn and the screen is flipped it is offset so that the scores sit in the middle of the screen." -- Subject: fix for tokisens0122u3gra "system1.c tokisens: demo sounds on/off dip swapped around."
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@ -2156,9 +2156,9 @@ static INPUT_PORTS_START( tokisens )
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PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
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PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) )
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PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Demo_Sounds ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x02, DEF_STR( On ) )
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PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) )
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PORT_DIPSETTING( 0x00, "1" )
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PORT_DIPSETTING( 0x08, "2" )
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@ -515,7 +515,6 @@ static void state_save_register(void)
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static void video_start_common(running_machine *machine, tilemap_mapper_callback get_memory_offset)
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{
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bg_tilemap = tilemap_create(get_tile_info,get_memory_offset,TILEMAP_TYPE_PEN,8,8,32,32);
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tilemap_set_scrolldx(bg_tilemap, 0, -128);
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tilemap_set_transparent_pen(bg_tilemap,0);
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