mt bugfix
04063: All sets in solomon.c: All characters in the game are missing (player and enemies)
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@ -82,7 +82,7 @@ static void draw_sprites(running_machine *machine, bitmap_t *bitmap, const recta
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UINT8 *spriteram = state->spriteram;
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int offs;
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for (offs = machine->generic.spriteram_size - 4; offs >= 0; offs -= 4)
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for (offs = state->spriteram_size - 4; offs >= 0; offs -= 4)
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{
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int code = spriteram[offs] + 16 * (spriteram[offs + 1] & 0x10);
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int color = (spriteram[offs + 1] & 0x0e) >> 1;
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