tripool: add 3 more buttons and some dipswitches

This commit is contained in:
hap 2023-04-25 18:41:07 +02:00
parent 0932b4cf94
commit 6124fa21e7

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@ -583,27 +583,37 @@ static INPUT_PORTS_START( tripool )
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x00, "SW1:!5" )
PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x00, "SW1:!6" )
PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x00, "SW1:!7" )
PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x00, "SW1:!8" )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!5")
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x10, "5" )
PORT_DIPNAME( 0x20, 0x00, "Bonus Life (Game A)" ) PORT_DIPLOCATION("SW1:!6")
PORT_DIPSETTING( 0x00, "Every 100" )
PORT_DIPSETTING( 0x20, "Every 200" )
PORT_DIPNAME( 0x40, 0x00, "Bonus Life (Game B)" ) PORT_DIPLOCATION("SW1:!7")
PORT_DIPSETTING( 0x00, "100, 200, Every 150" )
PORT_DIPSETTING( 0x40, "Every 200" )
PORT_DIPNAME( 0x80, 0x00, "Bonus Life (Game C)" ) PORT_DIPLOCATION("SW1:!8")
PORT_DIPSETTING( 0x00, "20, 50, Every 50" )
PORT_DIPSETTING( 0x80, "50, 100, Every 100" )
PORT_START("DSW2")
PORT_DIPUNKNOWN_DIPLOC( 0x01, 0x00, "SW2:!1" )
PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x00, "SW2:!2" )
PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x00, "SW2:!3" )
PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x00, "SW2:!4" )
PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x00, "SW2:!5" )
PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x00, "SW2:!6" )
PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x00, "SW2:!7" )
PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x00, "SW2:!8" )
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:!1")
PORT_DIPSETTING( 0x01, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPUNUSED_DIPLOC( 0x02, 0x00, "SW2:!2" )
PORT_DIPUNUSED_DIPLOC( 0x04, 0x00, "SW2:!3" )
PORT_DIPUNUSED_DIPLOC( 0x08, 0x00, "SW2:!4" )
PORT_DIPUNUSED_DIPLOC( 0x10, 0x00, "SW2:!5" )
PORT_DIPUNUSED_DIPLOC( 0x20, 0x00, "SW2:!6" )
PORT_DIPUNUSED_DIPLOC( 0x40, 0x00, "SW2:!7" )
PORT_DIPUNUSED_DIPLOC( 0x80, 0x00, "SW2:!8" )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME ("Select Game 1")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME ("Select Game 2")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME ("Select Game 3")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("Button A") // Straight Pool
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Button B") // Nine Ball
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("Button C") // Snooker
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
@ -618,15 +628,22 @@ static INPUT_PORTS_START( tripool )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
// 5 cue ball spin buttons, positioned in a "+" pattern
PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) // not needed?
PORT_BIT( 0xfc, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P1 Button Center")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Button Up")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P1 Button Down")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P1 Button Right")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Button Left")
PORT_BIT( 0xe0, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN3")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL // not needed?
PORT_BIT( 0xfc, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_COCKTAIL PORT_NAME("P2 Button Center")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL PORT_NAME("P2 Button Up")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_COCKTAIL PORT_NAME("P2 Button Down")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_COCKTAIL PORT_NAME("P2 Button Right")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL PORT_NAME("P2 Button Left")
PORT_BIT( 0xe0, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
@ -1614,6 +1631,7 @@ void jack_state::init_striv()
*
*************************************/
// YEAR NAME PARENT MACHINE INPUT CLASS INIT SCREEN COMPANY, FULLNAME, FLAGS
GAME( 1982, jack, 0, jack, jack, jack_state, init_jack, ROT90, "Hara Industries (Cinematronics license)", "Jack the Giantkiller (set 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1982, jack2, jack, jack, jack2, jack_state, init_jack, ROT90, "Hara Industries (Cinematronics license)", "Jack the Giantkiller (set 2)", MACHINE_SUPPORTS_SAVE )
GAME( 1982, jack3, jack, jack, jack3, jack_state, init_jack, ROT90, "Hara Industries (Cinematronics license)", "Jack the Giantkiller (set 3)", MACHINE_SUPPORTS_SAVE )
@ -1622,8 +1640,8 @@ GAME( 1982, zzyzzyxx, 0, jack, zzyzzyxx, jack_state, init_zzyzzyxx,
GAME( 1982, zzyzzyxx2, zzyzzyxx, jack, zzyzzyxx, jack_state, init_zzyzzyxx, ROT90, "Cinematronics / Advanced Microcomputer Systems", "Zzyzzyxx (set 2)", MACHINE_SUPPORTS_SAVE )
GAME( 1982, brix, zzyzzyxx, jack, zzyzzyxx, jack_state, init_zzyzzyxx, ROT90, "Cinematronics / Advanced Microcomputer Systems", "Brix", MACHINE_SUPPORTS_SAVE )
GAME( 1984, freeze, 0, jack, freeze, jack_state, init_jack, ROT90, "Cinematronics", "Freeze", MACHINE_SUPPORTS_SAVE | MACHINE_NO_COCKTAIL )
GAME( 1981, tripool, 0, jack, tripool, jack_state, init_jack, ROT90, "Noma (Casino Tech license)", "Tri-Pool (Casino Tech)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1981, tripoola, tripool, jack, tripool, jack_state, init_jack, ROT90, "Noma (Costal Games license)", "Tri-Pool (Costal Games)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1981, tripool, 0, jack, tripool, jack_state, init_jack, ROT90, "Noma (Casino Tech license)", "Tri-Pool: 3-In-One (Casino Tech)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1981, tripoola, tripool, jack, tripool, jack_state, init_jack, ROT90, "Noma (Coastal Games license)", "Tri-Pool: 3-In-One (Coastal Games)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1984, sucasino, 0, jack, sucasino, jack_state, init_jack, ROT90, "Data Amusement", "Super Casino", MACHINE_SUPPORTS_SAVE )
GAME( 1985, striv, 0, striv, striv, jack_state, init_striv, ROT270, "Nova du Canada", "Super Triv (English questions)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1985, strivf, striv, striv, striv, jack_state, init_striv, ROT270, "Nova du Canada", "Super Triv (French questions)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // Hara Industries PCB