st_mp100: all 12 games are playable.

This commit is contained in:
Robbbert 2014-08-03 12:30:38 +00:00
parent 0ae45376ac
commit 617fbeb20d

View File

@ -9,6 +9,7 @@ ToDo:
- Display to fix
- Dips, Inputs, Solenoids vary per game
- Mechanical
- Sound board - an enormous mass of discrete circuitry
*********************************************************************************************/
@ -89,11 +90,13 @@ static ADDRESS_MAP_START( st_mp100_map, AS_PROGRAM, 8, st_mp100_state )
AM_RANGE(0x0000, 0x007f) AM_RAM // internal to the cpu
AM_RANGE(0x0088, 0x008b) AM_DEVREADWRITE("pia_u10", pia6821_device, read, write)
AM_RANGE(0x0090, 0x0093) AM_DEVREADWRITE("pia_u11", pia6821_device, read, write)
AM_RANGE(0x00a0, 0x00bf) // to sound board
AM_RANGE(0x00c0, 0x00df) // to sound board
AM_RANGE(0x0200, 0x02ff) AM_RAM AM_SHARE("nvram")
AM_RANGE(0x1000, 0x1fff) AM_ROM AM_REGION("roms", 0 )
ADDRESS_MAP_END
static INPUT_PORTS_START( st_mp100 )
static INPUT_PORTS_START( mp100 )
PORT_START("TEST")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Self Test") PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, st_mp100_state, self_test, 0)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Activity") PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, st_mp100_state, activity_test, 0)
@ -131,56 +134,73 @@ static INPUT_PORTS_START( st_mp100 )
PORT_DIPSETTING( 0x1d, "2 coins 14 credits")
PORT_DIPSETTING( 0x1e, "1 coin 15 credits")
PORT_DIPSETTING( 0x1f, "2 coins 15 credits")
PORT_DIPNAME( 0x20, 0x20, "S06")
PORT_DIPSETTING( 0x00, DEF_STR( No ))
PORT_DIPSETTING( 0x20, DEF_STR( Yes ))
PORT_DIPNAME( 0x40, 0x40, "S07")
PORT_DIPSETTING( 0x00, DEF_STR( No ))
PORT_DIPSETTING( 0x40, DEF_STR( Yes ))
PORT_DIPNAME( 0x80, 0x80, "S08")
PORT_DIPSETTING( 0x00, DEF_STR( No ))
PORT_DIPSETTING( 0x80, DEF_STR( Yes ))
PORT_DIPNAME( 0x20, 0x20, "Award")
PORT_DIPSETTING( 0x00, "Extra Ball")
PORT_DIPSETTING( 0x20, "Free Game")
PORT_DIPNAME( 0x40, 0x00, "Balls")
PORT_DIPSETTING( 0x00, "3")
PORT_DIPSETTING( 0x40, "5")
PORT_DIPNAME( 0x80, 0x00, "Play melody always")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x80, DEF_STR( On ))
PORT_START("DSW1")
PORT_DIPNAME( 0x01, 0x00, "S09")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x01, DEF_STR( On ))
PORT_DIPNAME( 0x02, 0x00, "S10")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x02, DEF_STR( On ))
PORT_DIPNAME( 0x04, 0x00, "S11")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x04, DEF_STR( On ))
PORT_DIPNAME( 0x08, 0x00, "S12")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x08, DEF_STR( On ))
PORT_DIPNAME( 0x10, 0x00, "S13")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x10, DEF_STR( On ))
PORT_DIPNAME( 0x1f, 0x02, "Coin Slot 3")
PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C )) // same as 01
PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ))
PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ))
PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ))
PORT_DIPSETTING( 0x05, DEF_STR( 2C_2C ))
PORT_DIPSETTING( 0x06, DEF_STR( 1C_3C ))
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ))
PORT_DIPSETTING( 0x08, DEF_STR( 1C_4C ))
PORT_DIPSETTING( 0x09, DEF_STR( 2C_4C ))
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_5C ))
PORT_DIPSETTING( 0x0b, DEF_STR( 2C_5C ))
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_6C ))
PORT_DIPSETTING( 0x0d, DEF_STR( 2C_6C ))
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_7C ))
PORT_DIPSETTING( 0x0f, DEF_STR( 2C_7C ))
PORT_DIPSETTING( 0x10, DEF_STR( 1C_8C ))
PORT_DIPSETTING( 0x11, DEF_STR( 2C_8C ))
PORT_DIPSETTING( 0x12, DEF_STR( 1C_9C ))
PORT_DIPSETTING( 0x13, "2 coins 9 credits")
PORT_DIPSETTING( 0x14, "1 coin 10 credits")
PORT_DIPSETTING( 0x15, "2 coins 10 credits")
PORT_DIPSETTING( 0x16, "1 coin 11 credits")
PORT_DIPSETTING( 0x17, "2 coins 11 credits")
PORT_DIPSETTING( 0x18, "1 coin 12 credits")
PORT_DIPSETTING( 0x19, "2 coins 12 credits")
PORT_DIPSETTING( 0x1a, "1 coin 13 credits")
PORT_DIPSETTING( 0x1b, "2 coins 13 credits")
PORT_DIPSETTING( 0x1c, "1 coin 14 credits")
PORT_DIPSETTING( 0x1d, "2 coins 14 credits")
PORT_DIPSETTING( 0x1e, "1 coin 15 credits")
PORT_DIPSETTING( 0x1f, "2 coins 15 credits")
PORT_DIPNAME( 0x20, 0x00, "S14")
PORT_DIPSETTING( 0x00, DEF_STR( Yes ))
PORT_DIPSETTING( 0x20, DEF_STR( No ))
PORT_DIPNAME( 0x40, 0x40, "S15")
PORT_DIPSETTING( 0x00, DEF_STR( No ))
PORT_DIPSETTING( 0x40, DEF_STR( Yes ))
PORT_DIPNAME( 0x80, 0x00, "S16")
PORT_DIPSETTING( 0x00, DEF_STR( No ))
PORT_DIPSETTING( 0x80, DEF_STR( Yes ))
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x20, DEF_STR( On ))
PORT_DIPNAME( 0x40, 0x00, "Award for beating high score")
PORT_DIPSETTING( 0x00, "Novelty")
PORT_DIPSETTING( 0x40, "3 Free Games")
PORT_DIPNAME( 0x80, 0x00, "Rollover lights")
PORT_DIPSETTING( 0x00, "Always on")
PORT_DIPSETTING( 0x80, "Alternate")
PORT_START("DSW2")
PORT_DIPNAME( 0x01, 0x00, "S17")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x01, DEF_STR( On ))
PORT_DIPNAME( 0x02, 0x00, "S18")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x02, DEF_STR( On ))
PORT_DIPNAME( 0x04, 0x00, "S19")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x04, DEF_STR( On ))
PORT_DIPNAME( 0x08, 0x00, "S20")
PORT_DIPNAME( 0x07, 0x02, "Maximum Credits")
PORT_DIPSETTING( 0x00, "5")
PORT_DIPSETTING( 0x01, "10")
PORT_DIPSETTING( 0x02, "15")
PORT_DIPSETTING( 0x00, "20")
PORT_DIPSETTING( 0x00, "25")
PORT_DIPSETTING( 0x00, "30")
PORT_DIPSETTING( 0x00, "35")
PORT_DIPSETTING( 0x00, "40")
PORT_DIPNAME( 0x08, 0x08, "Credits displayed")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x08, DEF_STR( On ))
PORT_DIPNAME( 0x10, 0x00, "S21")
PORT_DIPNAME( 0x10, 0x10, "Match")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x10, DEF_STR( On ))
PORT_DIPNAME( 0x20, 0x00, "S22")
@ -189,52 +209,55 @@ static INPUT_PORTS_START( st_mp100 )
PORT_DIPNAME( 0x40, 0x00, "S23")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x40, DEF_STR( On ))
PORT_DIPNAME( 0x80, 0x00, "S24")
PORT_DIPNAME( 0x80, 0x00, "Award a free game for hitting all targets 2nd time")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x80, DEF_STR( On ))
PORT_START("DSW3")
PORT_DIPNAME( 0x03, 0x03, "Maximum Credits")
PORT_DIPSETTING( 0x00, "10")
PORT_DIPSETTING( 0x01, "15")
PORT_DIPSETTING( 0x02, "25")
PORT_DIPSETTING( 0x03, "40")
PORT_DIPNAME( 0x04, 0x04, "Credits displayed")
PORT_DIPNAME( 0x01, 0x00, "S25")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x01, DEF_STR( On ))
PORT_DIPNAME( 0x02, 0x00, "S26")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x02, DEF_STR( On ))
PORT_DIPNAME( 0x04, 0x04, "S27")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x04, DEF_STR( On ))
PORT_DIPNAME( 0x08, 0x08, "Match")
PORT_DIPNAME( 0x08, 0x00, "S28")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x08, DEF_STR( On ))
PORT_DIPNAME( 0x10, 0x00, "Keep all replays")
PORT_DIPNAME( 0x10, 0x00, "S29")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x10, DEF_STR( On ))
PORT_DIPNAME( 0x20, 0x00, "Voice" )
PORT_DIPNAME( 0x20, 0x00, "S30")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x20, DEF_STR( On ))
PORT_DIPNAME( 0xC0, 0x40, "Balls")
PORT_DIPSETTING( 0xC0, "2")
PORT_DIPSETTING( 0x00, "3")
PORT_DIPSETTING( 0x80, "4")
PORT_DIPSETTING( 0x40, "5")
PORT_DIPNAME( 0xc0, 0x80, "Award for Special")
PORT_DIPSETTING( 0x00, "100000 points")
PORT_DIPSETTING( 0x40, "Extra Ball")
PORT_DIPSETTING( 0x80, "Free Game")
PORT_DIPSETTING( 0xc0, "Extra Ball and Free Game")
PORT_START("X0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER )
PORT_BIT( 0x0a, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER )
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_SLASH)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_TILT )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Outhole") PORT_CODE(KEYCODE_X)
PORT_START("X1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN3 )
PORT_BIT( 0x38, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER )
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN3 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_ENTER)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_TILT1 ) PORT_NAME("Slam Tilt")
// from here, vary per game
PORT_START("X2")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S)
@ -266,6 +289,199 @@ static INPUT_PORTS_START( st_mp100 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)
INPUT_PORTS_END
static INPUT_PORTS_START( mp200 )
PORT_START("TEST")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Self Test") PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, st_mp100_state, self_test, 0)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Activity") PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, st_mp100_state, activity_test, 0)
PORT_START("DSW0")
PORT_DIPNAME( 0x1f, 0x02, "Coin Slot 2")
PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C )) // same as 01
PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ))
PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ))
PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ))
PORT_DIPSETTING( 0x05, DEF_STR( 2C_2C ))
PORT_DIPSETTING( 0x06, DEF_STR( 1C_3C ))
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ))
PORT_DIPSETTING( 0x08, DEF_STR( 1C_4C ))
PORT_DIPSETTING( 0x09, DEF_STR( 2C_4C ))
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_5C ))
PORT_DIPSETTING( 0x0b, DEF_STR( 2C_5C ))
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_6C ))
PORT_DIPSETTING( 0x0d, DEF_STR( 2C_6C ))
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_7C ))
PORT_DIPSETTING( 0x0f, DEF_STR( 2C_7C ))
PORT_DIPSETTING( 0x10, DEF_STR( 1C_8C ))
PORT_DIPSETTING( 0x11, DEF_STR( 2C_8C ))
PORT_DIPSETTING( 0x12, DEF_STR( 1C_9C ))
PORT_DIPSETTING( 0x13, "2 coins 9 credits")
PORT_DIPSETTING( 0x14, "1 coin 10 credits")
PORT_DIPSETTING( 0x15, "2 coins 10 credits")
PORT_DIPSETTING( 0x16, "1 coin 11 credits")
PORT_DIPSETTING( 0x17, "2 coins 11 credits")
PORT_DIPSETTING( 0x18, "1 coin 12 credits")
PORT_DIPSETTING( 0x19, "2 coins 12 credits")
PORT_DIPSETTING( 0x1a, "1 coin 13 credits")
PORT_DIPSETTING( 0x1b, "2 coins 13 credits")
PORT_DIPSETTING( 0x1c, "1 coin 14 credits")
PORT_DIPSETTING( 0x1d, "2 coins 14 credits")
PORT_DIPSETTING( 0x1e, "1 coin 15 credits")
PORT_DIPSETTING( 0x1f, "2 coins 15 credits")
PORT_DIPNAME( 0x20, 0x20, "Award")
PORT_DIPSETTING( 0x00, "Extra Ball")
PORT_DIPSETTING( 0x20, "Free Game")
PORT_DIPNAME( 0x40, 0x00, "Balls")
PORT_DIPSETTING( 0x00, "3")
PORT_DIPSETTING( 0x40, "5")
PORT_DIPNAME( 0x80, 0x00, "Play melody always")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x80, DEF_STR( On ))
PORT_START("DSW1")
PORT_DIPNAME( 0x1f, 0x02, "Coin Slot 3")
PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C )) // same as 01
PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ))
PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ))
PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ))
PORT_DIPSETTING( 0x05, DEF_STR( 2C_2C ))
PORT_DIPSETTING( 0x06, DEF_STR( 1C_3C ))
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ))
PORT_DIPSETTING( 0x08, DEF_STR( 1C_4C ))
PORT_DIPSETTING( 0x09, DEF_STR( 2C_4C ))
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_5C ))
PORT_DIPSETTING( 0x0b, DEF_STR( 2C_5C ))
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_6C ))
PORT_DIPSETTING( 0x0d, DEF_STR( 2C_6C ))
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_7C ))
PORT_DIPSETTING( 0x0f, DEF_STR( 2C_7C ))
PORT_DIPSETTING( 0x10, DEF_STR( 1C_8C ))
PORT_DIPSETTING( 0x11, DEF_STR( 2C_8C ))
PORT_DIPSETTING( 0x12, DEF_STR( 1C_9C ))
PORT_DIPSETTING( 0x13, "2 coins 9 credits")
PORT_DIPSETTING( 0x14, "1 coin 10 credits")
PORT_DIPSETTING( 0x15, "2 coins 10 credits")
PORT_DIPSETTING( 0x16, "1 coin 11 credits")
PORT_DIPSETTING( 0x17, "2 coins 11 credits")
PORT_DIPSETTING( 0x18, "1 coin 12 credits")
PORT_DIPSETTING( 0x19, "2 coins 12 credits")
PORT_DIPSETTING( 0x1a, "1 coin 13 credits")
PORT_DIPSETTING( 0x1b, "2 coins 13 credits")
PORT_DIPSETTING( 0x1c, "1 coin 14 credits")
PORT_DIPSETTING( 0x1d, "2 coins 14 credits")
PORT_DIPSETTING( 0x1e, "1 coin 15 credits")
PORT_DIPSETTING( 0x1f, "2 coins 15 credits")
PORT_DIPNAME( 0x20, 0x00, "S14")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x20, DEF_STR( On ))
PORT_DIPNAME( 0x40, 0x00, "Award for beating high score")
PORT_DIPSETTING( 0x00, "Novelty")
PORT_DIPSETTING( 0x40, "3 Free Games")
PORT_DIPNAME( 0x80, 0x00, "Rollover lights")
PORT_DIPSETTING( 0x00, "Always on")
PORT_DIPSETTING( 0x80, "Alternate")
PORT_START("DSW2")
PORT_DIPNAME( 0x07, 0x02, "Maximum Credits")
PORT_DIPSETTING( 0x00, "5")
PORT_DIPSETTING( 0x01, "10")
PORT_DIPSETTING( 0x02, "15")
PORT_DIPSETTING( 0x00, "20")
PORT_DIPSETTING( 0x00, "25")
PORT_DIPSETTING( 0x00, "30")
PORT_DIPSETTING( 0x00, "35")
PORT_DIPSETTING( 0x00, "40")
PORT_DIPNAME( 0x08, 0x08, "Credits displayed")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x08, DEF_STR( On ))
PORT_DIPNAME( 0x10, 0x10, "Match")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x10, DEF_STR( On ))
PORT_DIPNAME( 0x20, 0x00, "S22")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x20, DEF_STR( On ))
PORT_DIPNAME( 0x40, 0x00, "S23")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x40, DEF_STR( On ))
PORT_DIPNAME( 0x80, 0x00, "Award a free game for hitting all targets 2nd time")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x80, DEF_STR( On ))
PORT_START("DSW3")
PORT_DIPNAME( 0x01, 0x00, "S25")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x01, DEF_STR( On ))
PORT_DIPNAME( 0x02, 0x00, "S26")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x02, DEF_STR( On ))
PORT_DIPNAME( 0x04, 0x04, "S27")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x04, DEF_STR( On ))
PORT_DIPNAME( 0x08, 0x00, "S28")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x08, DEF_STR( On ))
PORT_DIPNAME( 0x10, 0x00, "S29")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x10, DEF_STR( On ))
PORT_DIPNAME( 0x20, 0x00, "S30")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x20, DEF_STR( On ))
PORT_DIPNAME( 0xc0, 0x80, "Award for Special")
PORT_DIPSETTING( 0x00, "100000 points")
PORT_DIPSETTING( 0x40, "Extra Ball")
PORT_DIPSETTING( 0x80, "Free Game")
PORT_DIPSETTING( 0xc0, "Extra Ball and Free Game")
PORT_START("X0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN3 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_TILT )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_TILT1 ) PORT_NAME("Slam Tilt")
PORT_START("X1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_SLASH)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_ENTER)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
PORT_START("X2")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_D)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_H)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_J)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K)
PORT_START("X3")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_W)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_U)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O)
PORT_START("X4")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Outhole") PORT_CODE(KEYCODE_X)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)
INPUT_PORTS_END
INPUT_CHANGED_MEMBER( st_mp100_state::activity_test )
{
if(newval)
@ -405,18 +621,18 @@ WRITE8_MEMBER( st_mp100_state::u11_b_w )
m_u11_b = data;
switch (data & 15)
{
case 0x0: //
//m_samples->start(0, 3);
break;
case 0x1: // chime 10
case 0x0: // chime 10
m_samples->start(1, 1);
break;
case 0x2: // chime 100
case 0x1: // chime 100
m_samples->start(2, 2);
break;
case 0x3: // chime 1000
case 0x2: // chime 1000
m_samples->start(3, 3);
break;
case 0x3: // chime 10000
m_samples->start(0, 4);
break;
case 0x4: // chime 10000
m_samples->start(0, 4);
break;
@ -433,13 +649,13 @@ WRITE8_MEMBER( st_mp100_state::u11_b_w )
//m_samples->start(0, 5);
break;
case 0xa:
//m_samples->start(0, 5);
m_samples->start(0, 0);
break;
case 0xb:
//m_samples->start(0, 0);
m_samples->start(0, 0);
break;
case 0xc:
//m_samples->start(0, 5);
m_samples->start(0, 0);
break;
case 0xd:
//m_samples->start(0, 0);
@ -516,69 +732,6 @@ static MACHINE_CONFIG_START( st_mp100, st_mp100_state )
MACHINE_CONFIG_END
/*-------------------------------------
/ Cosmic Princess - same ROMs as Magic
/-------------------------------------*/
ROM_START(princess)
ROM_REGION(0x1000, "roms", 0)
ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(8838091f) SHA1(d2702b5e15076793b4560c77b78eed6c1da571b6))
ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(fb955a6f) SHA1(387080d5af318463475797fecff026d6db776a0c))
ROM_END
/*--------------------------------
/ Dracula #109
/-------------------------------*/
ROM_START(dracula)
ROM_REGION(0x1000, "roms", 0)
ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(063f8b5e) SHA1(80434de549102bff829b474603d6736b839b8999))
ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(00336fbc) SHA1(d2c360b8a80b209ecf4ec02ee19a5234c0364504))
ROM_END
/*--------------------------------
/ Hot Hand - uses MPU-200 inports #112
/-------------------------------*/
ROM_START(hothand)
ROM_REGION(0x1000, "roms", 0)
ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(5e79ea2e) SHA1(9b45c59b2076fcb3a35de1dd3ba2444ea852f149))
ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(fb955a6f) SHA1(387080d5af318463475797fecff026d6db776a0c))
ROM_END
/*--------------------------------
/ Lectronamo #105
/-------------------------------*/
ROM_START(lectrono)
ROM_REGION(0x1000, "roms", 0)
ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(79e918ff) SHA1(a728eb26d941a9c7484be593a216905237d32551))
ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(7c6e5fb5) SHA1(3aa4e0c1f377ba024e6b34bd431a188ff02d4eaa))
ROM_END
/*--------------------------------
/ Magic - uses MPU-200 inports #115
/-------------------------------*/
ROM_START(magic)
ROM_REGION(0x1000, "roms", 0)
ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(8838091f) SHA1(d2702b5e15076793b4560c77b78eed6c1da571b6))
ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(fb955a6f) SHA1(387080d5af318463475797fecff026d6db776a0c))
ROM_END
/*--------------------------------
/ Memory Lane #104
/-------------------------------*/
ROM_START(memlane)
ROM_REGION(0x1000, "roms", 0)
ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(aff1859d) SHA1(5a9801d139bf2477b6d351a2654ae07516be144a))
ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(3e236e3c) SHA1(7f631a5fac8a1b1af3b5332ba38d52553f13531a))
ROM_END
/*--------------------------------
/ Nugent #108
/-------------------------------*/
ROM_START(nugent)
ROM_REGION(0x1000, "roms", 0)
ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(79e918ff) SHA1(a728eb26d941a9c7484be593a216905237d32551))
ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(7c6e5fb5) SHA1(3aa4e0c1f377ba024e6b34bd431a188ff02d4eaa))
ROM_END
/*--------------------------------
/ Pinball #101
/-------------------------------*/
@ -588,6 +741,15 @@ ROM_START(pinball)
ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(432e9b9e) SHA1(292e509f50bc841f6e469c198fc82c2a9095f008))
ROM_END
/*------------------------------------
/ Stingray #102 - same roms as Pinball
/-------------------------------------*/
ROM_START(stingray)
ROM_REGION(0x1000, "roms", 0)
ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(1db32a33) SHA1(2f0a3ca36968b81f29373e4f2cf7ee28a4071882))
ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(432e9b9e) SHA1(292e509f50bc841f6e469c198fc82c2a9095f008))
ROM_END
/*--------------------------------
/ Stars #103
/-------------------------------*/
@ -598,21 +760,21 @@ ROM_START(stars)
ROM_END
/*--------------------------------
/ Stingray #102
/ Memory Lane #104
/-------------------------------*/
ROM_START(stingray)
ROM_START(memlane)
ROM_REGION(0x1000, "roms", 0)
ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(1db32a33) SHA1(2f0a3ca36968b81f29373e4f2cf7ee28a4071882))
ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(432e9b9e) SHA1(292e509f50bc841f6e469c198fc82c2a9095f008))
ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(aff1859d) SHA1(5a9801d139bf2477b6d351a2654ae07516be144a))
ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(3e236e3c) SHA1(7f631a5fac8a1b1af3b5332ba38d52553f13531a))
ROM_END
/*--------------------------------
/ Trident - uses MPU-200 inports #110
/ Lectronamo #105
/-------------------------------*/
ROM_START(trident)
ROM_START(lectrono)
ROM_REGION(0x1000, "roms", 0)
ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(934e49dd) SHA1(cbf6ca2759166f522f651825da0c75cf7248d3da))
ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(540bce56) SHA1(0b21385501b83e448403e0216371487ed54026b7))
ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(79e918ff) SHA1(a728eb26d941a9c7484be593a216905237d32551))
ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(7c6e5fb5) SHA1(3aa4e0c1f377ba024e6b34bd431a188ff02d4eaa))
ROM_END
/*--------------------------------
@ -624,15 +786,74 @@ ROM_START(wildfyre)
ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(00336fbc) SHA1(d2c360b8a80b209ecf4ec02ee19a5234c0364504))
ROM_END
GAME(1977, pinball, 0, st_mp100, st_mp100, st_mp100_state, st_mp100, ROT0, "Stern", "Pinball", GAME_IS_SKELETON_MECHANICAL)
GAME(1977, stingray, 0, st_mp100, st_mp100, st_mp100_state, st_mp100, ROT0, "Stern", "Stingray", GAME_IS_SKELETON_MECHANICAL)
GAME(1978, stars, 0, st_mp100, st_mp100, st_mp100_state, st_mp100, ROT0, "Stern", "Stars", GAME_IS_SKELETON_MECHANICAL)
GAME(1978, memlane, 0, st_mp100, st_mp100, st_mp100_state, st_mp100, ROT0, "Stern", "Memory Lane", GAME_IS_SKELETON_MECHANICAL)
GAME(1978, lectrono, 0, st_mp100, st_mp100, st_mp100_state, st_mp100, ROT0, "Stern", "Lectronamo", GAME_IS_SKELETON_MECHANICAL)
GAME(1978, wildfyre, 0, st_mp100, st_mp100, st_mp100_state, st_mp100, ROT0, "Stern", "Wildfyre", GAME_IS_SKELETON_MECHANICAL)
GAME(1978, nugent, 0, st_mp100, st_mp100, st_mp100_state, st_mp100, ROT0, "Stern", "Nugent", GAME_IS_SKELETON_MECHANICAL)
GAME(1979, dracula, 0, st_mp100, st_mp100, st_mp100_state, st_mp100, ROT0, "Stern", "Dracula", GAME_IS_SKELETON_MECHANICAL)
GAME(1979, trident, 0, st_mp100, st_mp100, st_mp100_state, st_mp100, ROT0, "Stern", "Trident", GAME_IS_SKELETON_MECHANICAL)
GAME(1979, hothand, 0, st_mp100, st_mp100, st_mp100_state, st_mp100, ROT0, "Stern", "Hot Hand", GAME_IS_SKELETON_MECHANICAL)
GAME(1979, magic, 0, st_mp100, st_mp100, st_mp100_state, st_mp100, ROT0, "Stern", "Magic", GAME_IS_SKELETON_MECHANICAL)
GAME(1979, princess, 0, st_mp100, st_mp100, st_mp100_state, st_mp100, ROT0, "Stern", "Cosmic Princess", GAME_IS_SKELETON_MECHANICAL)
/*-----------------------------------
/ Nugent #108 - same roms as lectrono
/------------------------------------*/
ROM_START(nugent)
ROM_REGION(0x1000, "roms", 0)
ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(79e918ff) SHA1(a728eb26d941a9c7484be593a216905237d32551))
ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(7c6e5fb5) SHA1(3aa4e0c1f377ba024e6b34bd431a188ff02d4eaa))
ROM_END
/*------------------------------------
/ Dracula #109 - same roms as wildfyre
/-------------------------------------*/
ROM_START(dracula)
ROM_REGION(0x1000, "roms", 0)
ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(063f8b5e) SHA1(80434de549102bff829b474603d6736b839b8999))
ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(00336fbc) SHA1(d2c360b8a80b209ecf4ec02ee19a5234c0364504))
ROM_END
/*--------------------------------
/ Trident #110
/-------------------------------*/
ROM_START(trident)
ROM_REGION(0x1000, "roms", 0)
ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(934e49dd) SHA1(cbf6ca2759166f522f651825da0c75cf7248d3da))
ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(540bce56) SHA1(0b21385501b83e448403e0216371487ed54026b7))
ROM_END
/*--------------------------------
/ Hot Hand #112
/-------------------------------*/
ROM_START(hothand)
ROM_REGION(0x1000, "roms", 0)
ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(5e79ea2e) SHA1(9b45c59b2076fcb3a35de1dd3ba2444ea852f149))
ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(fb955a6f) SHA1(387080d5af318463475797fecff026d6db776a0c))
ROM_END
/*------------------------------------
/ Magic #115 - 2nd rom same as hothand
/-------------------------------------*/
ROM_START(magic)
ROM_REGION(0x1000, "roms", 0)
ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(8838091f) SHA1(d2702b5e15076793b4560c77b78eed6c1da571b6))
ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(fb955a6f) SHA1(387080d5af318463475797fecff026d6db776a0c))
ROM_END
/*-------------------------------------
/ Cosmic Princess - same ROMs as Magic
/-------------------------------------*/
ROM_START(princess)
ROM_REGION(0x1000, "roms", 0)
ROM_LOAD( "cpu_u2.716", 0x0000, 0x0800, CRC(8838091f) SHA1(d2702b5e15076793b4560c77b78eed6c1da571b6))
ROM_LOAD( "cpu_u6.716", 0x0800, 0x0800, CRC(fb955a6f) SHA1(387080d5af318463475797fecff026d6db776a0c))
ROM_END
// chimes
GAME(1977, pinball, 0, st_mp100, mp100, st_mp100_state, st_mp100, ROT0, "Stern", "Pinball", GAME_IS_SKELETON_MECHANICAL)
GAME(1977, stingray, 0, st_mp100, mp100, st_mp100_state, st_mp100, ROT0, "Stern", "Stingray", GAME_IS_SKELETON_MECHANICAL)
GAME(1978, stars, 0, st_mp100, mp100, st_mp100_state, st_mp100, ROT0, "Stern", "Stars", GAME_IS_SKELETON_MECHANICAL)
GAME(1978, memlane, 0, st_mp100, mp100, st_mp100_state, st_mp100, ROT0, "Stern", "Memory Lane", GAME_IS_SKELETON_MECHANICAL)
// sound unit B-521
GAME(1978, lectrono, 0, st_mp100, mp100, st_mp100_state, st_mp100, ROT0, "Stern", "Lectronamo", GAME_IS_SKELETON_MECHANICAL)
GAME(1978, wildfyre, 0, st_mp100, mp100, st_mp100_state, st_mp100, ROT0, "Stern", "Wildfyre", GAME_IS_SKELETON_MECHANICAL)
GAME(1978, nugent, 0, st_mp100, mp100, st_mp100_state, st_mp100, ROT0, "Stern", "Nugent", GAME_IS_SKELETON_MECHANICAL)
GAME(1979, dracula, 0, st_mp100, mp100, st_mp100_state, st_mp100, ROT0, "Stern", "Dracula", GAME_IS_SKELETON_MECHANICAL)
// different inputs
GAME(1979, trident, 0, st_mp100, mp200, st_mp100_state, st_mp100, ROT0, "Stern", "Trident", GAME_IS_SKELETON_MECHANICAL)
GAME(1979, hothand, 0, st_mp100, mp200, st_mp100_state, st_mp100, ROT0, "Stern", "Hot Hand", GAME_IS_SKELETON_MECHANICAL)
GAME(1979, magic, 0, st_mp100, mp200, st_mp100_state, st_mp100, ROT0, "Stern", "Magic", GAME_IS_SKELETON_MECHANICAL)
GAME(1979, princess, 0, st_mp100, mp200, st_mp100_state, st_mp100, ROT0, "Stern", "Cosmic Princess", GAME_IS_SKELETON_MECHANICAL)