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fix 00406: qadj: When playing as the ninja, there is one broekn frame in his animation loop when walking.
using the fix that had been posted to mametesters one year ago
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@ -1384,7 +1384,8 @@ static void cps1_render_sprites(running_machine *machine, bitmap_t *bitmap, cons
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sy = (y+nys*16) & 0x1ff;
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DRAWSPRITE(
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code+(nx-1)-nxs+0x10*(ny-1-nys),
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// code+(nx-1)-nxs+0x10*(ny-1-nys),
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(code & ~0xf) + ((code + (nx-1) - nxs) & 0xf) + 0x10*(ny-1-nys),
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(col&0x1f) + palette_basecolor[0],
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1,1,
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sx,sy);
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@ -1401,7 +1402,8 @@ static void cps1_render_sprites(running_machine *machine, bitmap_t *bitmap, cons
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sy = (y+nys*16) & 0x1ff;
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DRAWSPRITE(
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code+nxs+0x10*(ny-1-nys),
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// code+nxs+0x10*(ny-1-nys),
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(code & ~0xf) + ((code + nxs) & 0xf) + 0x10*(ny-1-nys),
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(col&0x1f) + palette_basecolor[0],
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0,1,
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sx,sy);
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@ -1421,7 +1423,8 @@ static void cps1_render_sprites(running_machine *machine, bitmap_t *bitmap, cons
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sy = (y+nys*16) & 0x1ff;
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DRAWSPRITE(
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code+(nx-1)-nxs+0x10*nys,
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// code+(nx-1)-nxs+0x10*nys,
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(code & ~0xf) + ((code + (nx-1) - nxs) & 0xf) + 0x10*nys,
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(col&0x1f) + palette_basecolor[0],
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1,0,
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sx,sy);
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@ -1438,7 +1441,8 @@ static void cps1_render_sprites(running_machine *machine, bitmap_t *bitmap, cons
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sy = (y+nys*16) & 0x1ff;
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DRAWSPRITE(
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code+nxs+0x10*nys,
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// code+nxs+0x10*nys,
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(code & ~0xf) + ((code + nxs) & 0xf) + 0x10*nys, // fix 00406: qadj: When playing as the ninja, there is one broekn frame in his animation loop when walking.
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(col&0x1f) + palette_basecolor[0],
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0,0,
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sx,sy);
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