more blending finetuning (nw)
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087ac24cc4
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61d0ce5b8e
@ -1084,8 +1084,8 @@ void raiden2_state::blend_layer(bitmap_rgb32 &bitmap, const rectangle &cliprect,
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// Tuned for raiden2
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// Tuned for raiden2
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const UINT8 alpha_active[0x20] = { // MSB first
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const UINT8 alpha_active[0x20] = { // MSB first
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//00 08 10 18 20 28 30 38 40 48 50 58 60 68 70 78
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//00 08 10 18 20 28 30 38 40 48 50 58 60 68 70 78
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2f, 0x3f, 0x73, 0xff, 0xfc, 0xf0, 0x04, 0x67,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2f, 0x3f, 0x73, 0xff, 0xfc, 0xf0, 0x04, 0x47,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x10, 0x08
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};
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};
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const pen_t *pens = &m_palette->pen(0);
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const pen_t *pens = &m_palette->pen(0);
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@ -1136,10 +1136,6 @@ UINT32 raiden2_state::screen_update_raiden2(screen_device &screen, bitmap_rgb32
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}
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}
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if(ccol == 0x80)
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if(ccol == 0x80)
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ccol = -1;
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ccol = -1;
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if(ccol == 0x00)
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ccol = 0x40;
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if(ccol == 0x3f)
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ccol = -1;
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if(ccol == -2)
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if(ccol == -2)
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ccol = 0x7f;
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ccol = 0x7f;
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