fix sample end position in sound/gaelco.cpp [dink]

(fixes clicking sounds in various games, verified this with the sample data in ROM, looks correct, we were playing an extra byte from a different sample each time)
This commit is contained in:
David Haywood 2018-01-28 19:17:23 +00:00
parent ba9b1aac09
commit 628908b4c9

View File

@ -106,7 +106,7 @@ void gaelco_gae1_device::sound_stream_update(sound_stream &stream, stream_sample
bank = m_banks[((m_sndregs[base_offset + 1] >> 0) & 0x03)];
vol_l = ((m_sndregs[base_offset + 1] >> 12) & 0x0f);
vol_r = ((m_sndregs[base_offset + 1] >> 8) & 0x0f);
end_pos = m_sndregs[base_offset + 2] << 8;
end_pos = (m_sndregs[base_offset + 2] << 8) - 1;
/* generates output data (range 0x00000..0xffff) */
if (type == 0x08){