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fix sample end position in sound/gaelco.cpp [dink]
(fixes clicking sounds in various games, verified this with the sample data in ROM, looks correct, we were playing an extra byte from a different sample each time)
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@ -106,7 +106,7 @@ void gaelco_gae1_device::sound_stream_update(sound_stream &stream, stream_sample
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bank = m_banks[((m_sndregs[base_offset + 1] >> 0) & 0x03)];
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vol_l = ((m_sndregs[base_offset + 1] >> 12) & 0x0f);
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vol_r = ((m_sndregs[base_offset + 1] >> 8) & 0x0f);
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end_pos = m_sndregs[base_offset + 2] << 8;
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end_pos = (m_sndregs[base_offset + 2] << 8) - 1;
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/* generates output data (range 0x00000..0xffff) */
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if (type == 0x08){
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