From 628abeb2654a9f98a83dc99f371efa29ed1488db Mon Sep 17 00:00:00 2001 From: algestam Date: Sun, 29 Sep 2019 01:01:06 +0200 Subject: [PATCH] New working machine added (#5692) * New working machine added ---------- Game & Watch: Spitball Sparky [algestam, Mr Jiggles the Christmas Man] --- src/mame/drivers/hh_sm510.cpp | 93 ++++++++++++++++++++++++++++++++++- src/mame/mame.lst | 1 + 2 files changed, 92 insertions(+), 2 deletions(-) diff --git a/src/mame/drivers/hh_sm510.cpp b/src/mame/drivers/hh_sm510.cpp index 57ea4a3e63d..52b0e226f98 100644 --- a/src/mame/drivers/hh_sm510.cpp +++ b/src/mame/drivers/hh_sm510.cpp @@ -1,6 +1,6 @@ // license:BSD-3-Clause // copyright-holders:hap, Henrik Algestam -// thanks-to:Sean Riddle, Igor +// thanks-to:Sean Riddle, Igor, Lee Robson /*************************************************************************** Sharp SM5xx family handhelds. @@ -97,7 +97,7 @@ YM-105 nws SM511 Super Mario Bros. DR-106 nws SM511 Climber BF-107 nws SM511 Balloon Fight MJ-108* nws SM511? Mario The Juggler -BU-201* sc SM510? Spitball Sparky +BU-201 sc SM510 Spitball Sparky UD-202* sc SM510? Crab Grab BX-301 mvs SM511 Boxing (aka Punch Out) AK-302* mvs SM511? Donkey Kong 3 @@ -3977,6 +3977,92 @@ ROM_END +/*************************************************************************** + + Nintendo Game & Watch: Spitball Sparky (model BU-201) + * PCB label BU-201 + * Sharp SM510 label BU-201 542A (no decap) + * lcd screen with custom segments, 1-bit sound + +***************************************************************************/ + +class gnw_ssparky_state : public hh_sm510_state +{ +public: + gnw_ssparky_state(const machine_config &mconfig, device_type type, const char *tag) : + hh_sm510_state(mconfig, type, tag) + { } + + void gnw_ssparky(machine_config &config); +}; + +// config + +static INPUT_PORTS_START( gnw_ssparky ) + PORT_START("IN.0") // S1 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_CB(input_changed) PORT_16WAY + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_CB(input_changed) PORT_16WAY + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_CB(input_changed) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.1") // S2 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_CB(input_changed) PORT_NAME("Time") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game B") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game A") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Alarm") + + PORT_START("ACL") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_CB(acl_button) PORT_NAME("ACL") + + PORT_START("BA") + PORT_CONFNAME( 0x01, 0x01, "Increase Score (Cheat)") // factory test, unpopulated on PCB + PORT_CONFSETTING( 0x01, DEF_STR( Off ) ) + PORT_CONFSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("B") + PORT_CONFNAME( 0x01, 0x01, "Infinite Lives (Cheat)") // factory test, unpopulated on PCB + PORT_CONFSETTING( 0x01, DEF_STR( Off ) ) + PORT_CONFSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + +void gnw_ssparky_state::gnw_ssparky(machine_config &config) +{ + /* basic machine hardware */ + SM510(config, m_maincpu); + m_maincpu->set_r_mask_option(2); // confirmed + m_maincpu->write_segs().set(FUNC(hh_sm510_state::sm510_lcd_segment_w)); + m_maincpu->read_k().set(FUNC(hh_sm510_state::input_r)); + m_maincpu->write_s().set(FUNC(hh_sm510_state::input_w)); + m_maincpu->write_r().set(FUNC(hh_sm510_state::piezo_r1_w)); + m_maincpu->read_ba().set_ioport("BA"); + m_maincpu->read_b().set_ioport("B"); + + /* video hardware */ + screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG)); + screen.set_refresh_hz(60); + screen.set_size(627, 1080); + screen.set_visarea_full(); + + /* sound hardware */ + SPEAKER(config, "mono").front_center(); + SPEAKER_SOUND(config, m_speaker); + m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); +} + +// roms + +ROM_START( gnw_ssparky ) + ROM_REGION( 0x1000, "maincpu", 0 ) + ROM_LOAD( "bu-201", 0x0000, 0x1000, CRC(ae0d28e7) SHA1(1427cca1f3aaf3ef6fc3499171a5220428d9894f) ) + + ROM_REGION( 136760, "screen", 0) + ROM_LOAD( "gnw_ssparky.svg", 0, 136760, CRC(7488bc84) SHA1(32f41a7f50b7c4a92e023b7bf4c184dd87398f87) ) +ROM_END + + + + + /*************************************************************************** Nintendo Micro Vs. System: Boxing (model BX-301) @@ -10243,6 +10329,9 @@ CONS( 1988, gnw_bfightn, gnw_bfight, 0, gnw_bfightn, gnw_bfight, gnw_bfight_sta CONS( 1983, gnw_dkjrp, 0, 0, gnw_dkjrp, gnw_dkjrp, gnw_dkjrp_state, empty_init, "Nintendo", "Game & Watch: Donkey Kong Jr. (panorama screen)", MACHINE_SUPPORTS_SAVE ) CONS( 1983, gnw_mbaway, 0, 0, gnw_mbaway, gnw_mbaway, gnw_mbaway_state, empty_init, "Nintendo", "Game & Watch: Mario's Bombs Away", MACHINE_SUPPORTS_SAVE ) +// Nintendo G&W: super color screen +CONS( 1984, gnw_ssparky, 0, 0, gnw_ssparky, gnw_ssparky, gnw_ssparky_state, empty_init, "Nintendo", "Game & Watch: Spitball Sparky", MACHINE_SUPPORTS_SAVE ) + // Nintendo G&W: micro vs. system (actually, no official Game & Watch logo anywhere) CONS( 1984, gnw_boxing, 0, 0, gnw_boxing, gnw_boxing, gnw_boxing_state, empty_init, "Nintendo", "Micro Vs. System: Boxing", MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/mame.lst b/src/mame/mame.lst index d4c1ef73c23..e4e26b588bf 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -15394,6 +15394,7 @@ gnw_rshower // Nintendo gnw_sbuster // Nintendo gnw_smb // Nintendo gnw_squish // Nintendo +gnw_ssparky // Nintendo gnw_stennis // Nintendo gnw_tbridge // Nintendo gnw_tfish // Nintendo