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fix attempt for MT 5832
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@ -141,12 +141,15 @@ Pipi & Bibis | Fix Eight | V-Five | Snow Bros. 2 |
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The alternative option of allowing sprites to render a priority level higher than tilemaps breaks at least the
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'Welcome to..' screen in Batrider after selecting your character.
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Batrider Gob-Robo boss however definitely requires SPRITES to still have 16 levels of priority against other
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sprites, see http://mametesters.org/view.php?id=5832
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It is unknown if the current solution breaks anything. The majority of titles don't make extensive use of the
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priority system.
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*/
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#define GP9001_PRIMASK (0x000e)
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#define GP9001_PRIMASK (0x000f)
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#define GP9001_PRIMASK_TMAPS (0x000e)
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WRITE16_MEMBER( gp9001vdp_device::gp9001_bg_tmap_w )
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{
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@ -171,8 +174,8 @@ DEVICE_ADDRESS_MAP_START( map, 16, gp9001vdp_device )
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AM_RANGE(0x0000, 0x0fff) AM_RAM_WRITE(gp9001_bg_tmap_w) AM_SHARE("vram_bg")
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AM_RANGE(0x1000, 0x1fff) AM_RAM_WRITE(gp9001_fg_tmap_w) AM_SHARE("vram_fg")
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AM_RANGE(0x2000, 0x2fff) AM_RAM_WRITE(gp9001_top_tmap_w) AM_SHARE("vram_top")
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AM_RANGE(0x3000, 0x37ff) AM_RAM AM_SHARE("spriteram")
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AM_RANGE(0x3800, 0x3fff) AM_RAM // sprite mirror?
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AM_RANGE(0x3000, 0x37ff) AM_RAM AM_SHARE("spriteram") AM_MIRROR(0x0800)
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// AM_RANGE(0x3800, 0x3fff) AM_RAM // sprite mirror?
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ADDRESS_MAP_END
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@ -885,7 +888,7 @@ void gp9001vdp_device::gp9001_draw_custom_tilemap( bitmap_ind16 &bitmap, tilemap
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int realx = (x+scrollx)&0x1ff;
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UINT16 pixdat = srcptr[realx];
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UINT8 pixpri = ((pixdat & (GP9001_PRIMASK<<12))>>12);
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UINT8 pixpri = ((pixdat & (GP9001_PRIMASK_TMAPS<<12))>>12);
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if (pri_enable[pixpri])
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{
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