From 62bffe2d2247835aece8ba41bbc6636e95cc51c1 Mon Sep 17 00:00:00 2001 From: algestam Date: Sun, 21 Jul 2019 12:58:54 +0200 Subject: [PATCH] New working machine added (#5365) ---------- Game & Watch: Bomb Sweeper [algestam, Ryan Holtz] --- src/mame/drivers/hh_sm510.cpp | 105 +++++++++++++++++++++++++++++++++- src/mame/mame.lst | 1 + 2 files changed, 103 insertions(+), 3 deletions(-) diff --git a/src/mame/drivers/hh_sm510.cpp b/src/mame/drivers/hh_sm510.cpp index 6063546b7bb..443c85a0a1f 100644 --- a/src/mame/drivers/hh_sm510.cpp +++ b/src/mame/drivers/hh_sm510.cpp @@ -24,8 +24,8 @@ TODO: - Currently there is no accurate way to dump the SM511/SM512 melody ROM electronically. For the ones that weren't decapped, they were read by playing back all melody data and reconstructing it to ROM. Visual(decap) - verification is wanted for: gnw_bfight, gnw_bjack, gnw_climber, gnw_dkjrp, - gnw_gcliff, gnw_sbuster, gnw_zelda + verification is wanted for: gnw_bfight, gnw_bjack, gnw_bsweep, gnw_climber, + gnw_dkjrp, gnw_gcliff, gnw_sbuster, gnw_zelda **************************************************************************** @@ -72,7 +72,7 @@ TC-58 ms SM510 Life Boat PB-59* ms SM511? Pinball BJ-60 ms SM512 Black Jack MG-61 ms SM510 Squish -BD-62* ms SM512 Bomb Sweeper +BD-62 ms SM512 Bomb Sweeper JB-63 ms SM511 Safe Buster MV-64 ms SM512 Gold Cliff ZL-65 ms SM512 Zelda @@ -3126,6 +3126,104 @@ ROM_END +/*************************************************************************** + + Nintendo Game & Watch: Bomb Sweeper (model BD-62) + * PCB label BD-62 + * Sharp SM512 label BD-62 8727 A (no decap) + * vertical dual lcd screens with custom segments, 1-bit sound + +***************************************************************************/ + +class gnw_bsweep_state : public hh_sm510_state +{ +public: + gnw_bsweep_state(const machine_config &mconfig, device_type type, const char *tag) : + hh_sm510_state(mconfig, type, tag) + { } + + void gnw_bsweep(machine_config &config); +}; + +// config + +static INPUT_PORTS_START( gnw_bsweep ) + PORT_START("IN.0") // S1 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_CB(input_changed) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_CHANGED_CB(input_changed) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_CB(input_changed) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_CHANGED_CB(input_changed) + + PORT_START("IN.1") // S2 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_CB(input_changed) PORT_NAME("Time") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game B") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game A") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Alarm") + + PORT_START("ACL") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_CB(acl_button) PORT_NAME("ACL") + + PORT_START("BA") + PORT_CONFNAME( 0x01, 0x01, "Infinite Lives (Cheat)") // factory test, unpopulated on PCB + PORT_CONFSETTING( 0x01, DEF_STR( Off ) ) + PORT_CONFSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("B") + PORT_CONFNAME( 0x01, 0x01, "Level skip (Cheat)") // " -- Controller keys skips level when activated + PORT_CONFSETTING( 0x01, DEF_STR( Off ) ) + PORT_CONFSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + +void gnw_bsweep_state::gnw_bsweep(machine_config &config) +{ + /* basic machine hardware */ + SM512(config, m_maincpu); + m_maincpu->write_segs().set(FUNC(hh_sm510_state::sm510_lcd_segment_w)); + m_maincpu->read_k().set(FUNC(hh_sm510_state::input_r)); + m_maincpu->write_s().set(FUNC(hh_sm510_state::input_w)); + m_maincpu->write_r().set(FUNC(hh_sm510_state::piezo_r1_w)); + m_maincpu->read_ba().set_ioport("BA"); + m_maincpu->read_b().set_ioport("B"); + + /* video hardware */ + screen_device &screen_top(SCREEN(config, "screen_top", SCREEN_TYPE_SVG)); + screen_top.set_refresh_hz(60); + screen_top.set_size(1920/2, 1291/2); + screen_top.set_visarea_full(); + + screen_device &screen_bottom(SCREEN(config, "screen_bottom", SCREEN_TYPE_SVG)); + screen_bottom.set_refresh_hz(60); + screen_bottom.set_size(1920/2, 1239/2); + screen_bottom.set_visarea_full(); + + config.set_default_layout(layout_gnw_dualv); + + /* sound hardware */ + SPEAKER(config, "mono").front_center(); + SPEAKER_SOUND(config, m_speaker); + m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); +} + +// roms + +ROM_START( gnw_bsweep ) + ROM_REGION( 0x1000, "maincpu", 0 ) + ROM_LOAD( "bd-62.program", 0x0000, 0x1000, CRC(f3ac66ea) SHA1(3fbf444ade5bc96cf0073ca72f1d583cb0f48fc5) ) + + ROM_REGION( 0x100, "maincpu:melody", 0 ) + ROM_LOAD( "bd-62.melody", 0x000, 0x100, BAD_DUMP CRC(addc0368) SHA1(fc488bdf1c2ea5ca84cc66762126bb5874659d8f) ) // decap needed for verification + + ROM_REGION( 218009, "screen_top", 0) + ROM_LOAD( "gnw_bsweep_top.svg", 0, 218009, CRC(240d0b2a) SHA1(f1b321fe0446f71e563732f5b8cdb8a043f00361) ) + + ROM_REGION( 277261, "screen_bottom", 0) + ROM_LOAD( "gnw_bsweep_bottom.svg", 0, 277261, CRC(e7028dbf) SHA1(546446ce2545424fdd319ddfb5fb8977d5ff94db) ) +ROM_END + + + + + /*************************************************************************** Nintendo Game & Watch: Safe Buster (model JB-63) @@ -9551,6 +9649,7 @@ CONS( 1983, gnw_rshower, 0, 0, gnw_rshower, gnw_rshower, gnw_rshower_st CONS( 1983, gnw_lboat, 0, 0, gnw_lboat, gnw_lboat, gnw_lboat_state, empty_init, "Nintendo", "Game & Watch: Lifeboat", MACHINE_SUPPORTS_SAVE) CONS( 1985, gnw_bjack, 0, 0, gnw_bjack, gnw_bjack, gnw_bjack_state, empty_init, "Nintendo", "Game & Watch: Black Jack", MACHINE_SUPPORTS_SAVE) CONS( 1986, gnw_squish, 0, 0, gnw_squish, gnw_squish, gnw_squish_state, empty_init, "Nintendo", "Game & Watch: Squish", MACHINE_SUPPORTS_SAVE ) +CONS( 1987, gnw_bsweep, 0, 0, gnw_bsweep, gnw_bsweep, gnw_bsweep_state, empty_init, "Nintendo", "Game & Watch: Bomb Sweeper", MACHINE_SUPPORTS_SAVE ) CONS( 1988, gnw_sbuster, 0, 0, gnw_sbuster, gnw_sbuster, gnw_sbuster_state, empty_init, "Nintendo", "Game & Watch: Safe Buster", MACHINE_SUPPORTS_SAVE ) CONS( 1988, gnw_gcliff, 0, 0, gnw_gcliff, gnw_gcliff, gnw_gcliff_state, empty_init, "Nintendo", "Game & Watch: Gold Cliff", MACHINE_SUPPORTS_SAVE ) CONS( 1989, gnw_zelda, 0, 0, gnw_zelda, gnw_zelda, gnw_zelda_state, empty_init, "Nintendo", "Game & Watch: Zelda", MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/mame.lst b/src/mame/mame.lst index 75270cee380..32fe64e7209 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -15260,6 +15260,7 @@ gnw_ball // Nintendo gnw_bfight // Nintendo gnw_bjack // Nintendo gnw_boxing // Nintendo +gnw_bsweep // Nintendo gnw_chef // Nintendo gnw_climber // Nintendo gnw_climbcs // Nintendo