mirror of
https://github.com/holub/mame
synced 2025-04-22 08:22:15 +03:00
bt459: various improvements
* support for blinking (pixel planes and cursors) * fixes for dual-cursor and X Window mode * corrected screen output alignment
This commit is contained in:
parent
8b12ffdb4f
commit
62c9bcc660
@ -10,12 +10,8 @@
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* Reference: http://www.bitsavers.org/components/brooktree/_dataBooks/1991_Brooktree_Product_Databook.pdf
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*
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* TODO
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* - blink masking and blinking
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* - pixel pan and zoom
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* - dual cursor logic
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* - X Windows modes
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* - overlay/underlay
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* - optimisation
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*/
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#include "emu.h"
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@ -72,10 +68,13 @@ void bt459_device::device_start()
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save_item(NAME(m_cursor_ram));
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save_item(NAME(m_palette_ram));
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save_item(NAME(m_blink_start));
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}
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void bt459_device::device_reset()
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{
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m_blink_start = -1;
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}
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/*
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@ -274,6 +273,9 @@ WRITE8_MEMBER(bt459_device::register_w)
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(data & CR0302) == CR0302_3232 ? "32 on 32 off" :
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(data & CR0302) == CR0302_1616 ? "16 on 16 off" : "16 on 48 off",
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8 >> (data & CR0100));
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// reset the blink timer
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m_blink_start = -1;
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break;
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case REG_COMMAND_1:
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@ -489,60 +491,80 @@ WRITE8_MEMBER(bt459_device::palette_w)
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void bt459_device::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect, u8 *pixel_data)
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{
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// draw pixel data
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// initialise the blink timer
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if (m_blink_start > screen.frame_number())
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m_blink_start = screen.frame_number();
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// compute the blink state according to the programmed duty cycle
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const bool blink_state = ((screen.frame_number() - m_blink_start) & (
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(m_command_0 & CR0302) == CR0302_1616 ? 0x10 :
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(m_command_0 & CR0302) == CR0302_3232 ? 0x20 :
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(m_command_0 & CR0302) == CR0302_6464 ? 0x40 : 0x30)) == 0;
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// compute the pixel mask from the pixel read mask and blink mask/state
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const u8 pixel_mask = m_pixel_read_mask & (blink_state ? 0xffU : ~m_pixel_blink_mask);
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// draw visible pixel data
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switch (m_command_0 & CR0100)
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{
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case CR0100_1BPP:
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for (int y = 0; y < screen.height(); y++)
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for (int x = 0; x < screen.width(); x += 8)
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for (int y = screen.visible_area().min_y; y <= screen.visible_area().max_y; y++)
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for (int x = screen.visible_area().min_x; x <= screen.visible_area().max_x; x += 8)
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{
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u8 data = *pixel_data++;
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bitmap.pix(y, x + 7) = get_rgb(data & 0x1); data >>= 1;
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bitmap.pix(y, x + 6) = get_rgb(data & 0x1); data >>= 1;
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bitmap.pix(y, x + 5) = get_rgb(data & 0x1); data >>= 1;
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bitmap.pix(y, x + 4) = get_rgb(data & 0x1); data >>= 1;
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bitmap.pix(y, x + 3) = get_rgb(data & 0x1); data >>= 1;
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bitmap.pix(y, x + 2) = get_rgb(data & 0x1); data >>= 1;
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bitmap.pix(y, x + 1) = get_rgb(data & 0x1); data >>= 1;
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bitmap.pix(y, x + 0) = get_rgb(data & 0x1);
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bitmap.pix(y, x + 7) = get_rgb(data & 0x1, pixel_mask); data >>= 1;
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bitmap.pix(y, x + 6) = get_rgb(data & 0x1, pixel_mask); data >>= 1;
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bitmap.pix(y, x + 5) = get_rgb(data & 0x1, pixel_mask); data >>= 1;
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bitmap.pix(y, x + 4) = get_rgb(data & 0x1, pixel_mask); data >>= 1;
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bitmap.pix(y, x + 3) = get_rgb(data & 0x1, pixel_mask); data >>= 1;
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bitmap.pix(y, x + 2) = get_rgb(data & 0x1, pixel_mask); data >>= 1;
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bitmap.pix(y, x + 1) = get_rgb(data & 0x1, pixel_mask); data >>= 1;
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bitmap.pix(y, x + 0) = get_rgb(data & 0x1, pixel_mask);
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}
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break;
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case CR0100_2BPP:
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for (int y = 0; y < screen.height(); y++)
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for (int x = 0; x < screen.width(); x += 4)
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for (int y = screen.visible_area().min_y; y <= screen.visible_area().max_y; y++)
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for (int x = screen.visible_area().min_x; x <= screen.visible_area().max_x; x += 4)
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{
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u8 data = *pixel_data++;
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bitmap.pix(y, x + 3) = get_rgb(data & 0x3); data >>= 2;
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bitmap.pix(y, x + 2) = get_rgb(data & 0x3); data >>= 2;
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bitmap.pix(y, x + 1) = get_rgb(data & 0x3); data >>= 2;
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bitmap.pix(y, x + 0) = get_rgb(data & 0x3);
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bitmap.pix(y, x + 3) = get_rgb(data & 0x3, pixel_mask); data >>= 2;
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bitmap.pix(y, x + 2) = get_rgb(data & 0x3, pixel_mask); data >>= 2;
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bitmap.pix(y, x + 1) = get_rgb(data & 0x3, pixel_mask); data >>= 2;
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bitmap.pix(y, x + 0) = get_rgb(data & 0x3, pixel_mask);
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}
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break;
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case CR0100_4BPP:
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for (int y = 0; y < screen.height(); y++)
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for (int x = 0; x < screen.width(); x += 2)
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for (int y = screen.visible_area().min_y; y <= screen.visible_area().max_y; y++)
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for (int x = screen.visible_area().min_x; x <= screen.visible_area().max_x; x += 2)
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{
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u8 data = *pixel_data++;
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bitmap.pix(y, x + 1) = get_rgb(data & 0x7); data >>= 4;
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bitmap.pix(y, x + 0) = get_rgb(data & 0x7);
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bitmap.pix(y, x + 1) = get_rgb(data & 0x7, pixel_mask); data >>= 4;
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bitmap.pix(y, x + 0) = get_rgb(data & 0x7, pixel_mask);
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}
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break;
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case CR0100_8BPP:
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for (int y = 0; y < screen.height(); y++)
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for (int x = 0; x < screen.width(); x++)
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bitmap.pix(y, x) = get_rgb(*pixel_data++);
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for (int y = screen.visible_area().min_y; y <= screen.visible_area().max_y; y++)
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for (int x = screen.visible_area().min_x; x <= screen.visible_area().max_x; x++)
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bitmap.pix(y, x) = get_rgb(*pixel_data++, pixel_mask);
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break;
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}
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// draw cursors
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if (m_cursor_command & (CR47 | CR46 | CR45 | CR44))
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// draw cursors when visible and not blinked off
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if ((m_cursor_command & (CR47 | CR46 | CR45 | CR44)) && ((m_cursor_command & CR40) == 0 || blink_state))
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{
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// get 64x64 bitmap and cross hair cursor plane enable
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const u8 bm_cursor_enable = (m_cursor_command & (CR47 | CR46)) >> 6;
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const u8 ch_cursor_enable = (m_cursor_command & (CR45 | CR44)) >> 4;
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// get cross hair cursor half thickness
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const int ch_thickness = (m_cursor_command & CR4241) >> 1;
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/*
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* The cursor (x) value to be written is calculated as follows:
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*
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@ -550,9 +572,10 @@ void bt459_device::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, co
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*
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* where
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*
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* P = 37 if 1:1 input multiplexing, 52 if 4:1 input multiplexing, 57 if 5:1 input multiplexing
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* H = number of pixels between the first rising edge of LD* following the falling edge of HSYNC*
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* to active video
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* P = 37 if 1:1 input multiplexing, 52 if 4:1 input multiplexing,
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* 57 if 5:1 input multiplexing
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* H = number of pixels between the first rising edge of LD*
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* following the falling edge of HSYNC* to active video
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*
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* The cursor (y) value to be written is calculated as follows:
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*
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@ -560,63 +583,67 @@ void bt459_device::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, co
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*
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* where
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*
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* V = number of scan lines from the second sync pulse during vertical blanking to active video
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* V = number of scan lines from the second sync pulse during
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* vertical blanking to active video
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*
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* Values from $0FC0 (-64) to $0FBF (+4031) may be loaded into the cursor(y) register. The negative values ($0FC0
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* to $0FFF) are used in situations where V < 32, and the cursor must be moved off the top of the screen.
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* Values from $0FC0 (-64) to $0FBF (+4031) may be loaded into the
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* cursor (y) register. The negative values ($0FC0 to $0FFF) are used
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* in situations where V < 32, and the cursor must be moved off the
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* top of the screen.
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*/
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const int cursor_x = m_cursor_x - screen.visible_area().min_x + (
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const int cursor_x = m_cursor_x + (
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(m_command_0 & CR0706) == CR0706_11MPX ? 37 :
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(m_command_0 & CR0706) == CR0706_41MPX ? 52 :
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(m_command_0 & CR0706) == CR0706_51MPX ? 57 : 0);
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const int cursor_y = (m_cursor_y < 0xfc0 ? m_cursor_y : m_cursor_y - 0x1000) - screen.visible_area().min_y + 32;
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const int cursor_y = (m_cursor_y < 0xfc0 ? m_cursor_y : m_cursor_y - 0x1000) + 32;
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// 64x64 cursor
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if (m_cursor_command & (CR47 | CR46))
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// 64x64 bitmap cursor
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if (bm_cursor_enable)
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{
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// compute target 64x64 rectangle
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rectangle cursor(cursor_x - 31, cursor_x + 32, cursor_y - 31, cursor_y + 32);
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// intersect with bitmap
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// intersect with screen bitmap
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cursor &= bitmap.cliprect();
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// draw if any portion is visible
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if (!cursor.empty())
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{
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const u8 cursor_mask = ((m_cursor_command & CR47) ? 0x2 : 0) | ((m_cursor_command & CR46) ? 0x1 : 0);
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int cursor_offset = 0;
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for (int y = 0; y < 64; y++)
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{
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// get screen y pixel coordinate
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const int ypos = cursor_y - 31 + y;
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for (int y = cursor_y - 31; y <= cursor_y + 32; y++)
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for (int x = cursor_x - 31; x <= cursor_x + 32; x += 4)
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for (int x = 0; x < 64; x++)
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{
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// fetch 4x2 bits of cursor data
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u8 data = m_cursor_ram[cursor_offset++];
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int cursor_color;
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// get screen x pixel coordinate
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const int xpos = cursor_x - 31 + x;
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// write cursor pixels which are visible
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if ((cursor_color = ((data >>= 0) & cursor_mask)) && cursor.contains(x + 3, y))
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bitmap.pix(y, x + 3) = m_cursor_color[cursor_color - 1];
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// check if pixel is visible
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if (cursor.contains(xpos, ypos))
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{
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// retrieve 2 bits of 64x64 bitmap cursor data
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u8 data = (m_cursor_ram[y * 16 + (x >> 2)] >> ((3 - (x & 3)) << 1)) & bm_cursor_enable;
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if ((cursor_color = ((data >>= 2) & cursor_mask)) && cursor.contains(x + 2, y))
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bitmap.pix(y, x + 2) = m_cursor_color[cursor_color - 1];
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// check for dual-cursor mode and combine with cross-hair data
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if (ch_cursor_enable)
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if (((x >= 31 - ch_thickness) && (x <= 31 + ch_thickness)) || ((y >= 31 - ch_thickness) && (y <= 31 + ch_thickness)))
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data = (m_cursor_command & CR43) ? data | ch_cursor_enable : data ^ ch_cursor_enable;
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if ((cursor_color = ((data >>= 2) & cursor_mask)) && cursor.contains(x + 1, y))
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bitmap.pix(y, x + 1) = m_cursor_color[cursor_color - 1];
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if ((cursor_color = ((data >>= 2) & cursor_mask)) && cursor.contains(x + 0, y))
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bitmap.pix(y, x + 0) = m_cursor_color[cursor_color - 1];
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// write cursor data to screen (normal or X Window mode)
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if (data && !((m_command_2 & CR21) && data == 1))
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bitmap.pix(ypos, xpos) = m_cursor_color[data - 1];
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}
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}
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}
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}
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}
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// cross hair cursor
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if (m_cursor_command & (CR45 | CR44))
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if (ch_cursor_enable)
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{
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// get the cross hair cursor color
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const rgb_t cursor_color = m_cursor_color[(((m_cursor_command & CR45) ? 0x2 : 0) | ((m_cursor_command & CR44) ? 0x1 : 0)) - 1];
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// get half the cross hair line thickness
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const int thickness = (m_cursor_command & CR4241) >> 1;
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const rgb_t ch_color = m_cursor_color[ch_cursor_enable - 1];
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/*
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* The window (x) value to be written is calculated as follows:
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@ -625,9 +652,10 @@ void bt459_device::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, co
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*
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* where
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*
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* P = 5 if 1:1 input multiplexing, 20 if 4:1 input multiplexing, 25 if 5:1 input multiplexing
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* H = number of pixels between the first rising edge of LD* following the falling edge of HSYNC*
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* to active video
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* P = 5 if 1:1 input multiplexing, 20 if 4:1 input multiplexing,
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* 25 if 5:1 input multiplexing
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* H = number of pixels between the first rising edge of LD*
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* following the falling edge of HSYNC* to active video
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*
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* The window (y) value to be written is calculated as follows:
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*
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@ -635,47 +663,80 @@ void bt459_device::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, co
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*
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* where
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*
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* V = number of scan lines from the second sync pulse during vertical blanking to active video
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* V = number of scan lines from the second sync pulse during
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* vertical blanking to active video
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*
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* Values from $0000 to $0FFF may be written to the window (x) and (y) registers. A full-screen cross hair
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* is implemented by loading the window (x,y) registers with $0000, and the window width and height registers with
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* $0FFF.
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* Values from $0000 to $0FFF may be written to the window (x) and
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* (y) registers. A full-screen cross hair is implemented by
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* loading the window (x,y) registers with $0000, and the window
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* width and height registers with $0FFF.
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*/
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const int window_x = m_window_x - screen.visible_area().min_x + (
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const bool full_screen = (m_window_x == 0 && m_window_y == 0 && m_window_w == 0x0fff && m_window_h == 0x0fff);
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const int window_x = full_screen ? screen.visible_area().min_x : m_window_x + (
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(m_command_0 & CR0706) == CR0706_11MPX ? 5 :
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(m_command_0 & CR0706) == CR0706_41MPX ? 20 :
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(m_command_0 & CR0706) == CR0706_51MPX ? 25 : 0);
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const int window_y = m_window_y - screen.visible_area().min_y;
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const int window_y = full_screen ? screen.visible_area().min_y : m_window_y;
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/*
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* The actual window width is 2, 8 or 10 pixels more than the value specified by the window width register, depending
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* on whether 1:1, 4:1 or 5:1 input multiplexing is specified. The actual window height is 2 pixels more than the
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* value specified by the window height register. Therefore, the minimum window width is 2, 8 or 10 pixels for 1:1,
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* 4:1 and 5:1 multiplexing, respectively. The minimum window height is 2 pixels.
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* The actual window width is 2, 8 or 10 pixels more than the
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* value specified by the window width register, depending on
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* whether 1:1, 4:1 or 5:1 input multiplexing is specified. The
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* actual window height is 2 pixels more than the value specified
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* by the window height register. Therefore, the minimum window
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* width is 2, 8 or 10 pixels for 1:1, 4:1 and 5:1 multiplexing,
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* respectively. The minimum window height is 2 pixels.
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*
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* Values from $0000 to $0FFF may be written to the window width and height registers.
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* Values from $0000 to $0FFF may be written to the window width
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* and height registers.
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*
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* Note: testing indicates the cross-hair cursor should be drawn
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* strictly inside the window, although this is not 100% clear from
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* the documentation.
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*/
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const int window_w = m_window_w + (
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const int window_w = full_screen ? screen.visible_area().width() : m_window_w + (
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(m_command_0 & CR0706) == CR0706_11MPX ? 2 :
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(m_command_0 & CR0706) == CR0706_41MPX ? 8 :
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(m_command_0 & CR0706) == CR0706_51MPX ? 10 : 0);
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const int window_h = m_window_h + 2;
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const int window_h = full_screen ? screen.visible_area().height() : m_window_h + 2;
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// draw the vertical line
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rectangle vertical(cursor_x - thickness, cursor_x + thickness, window_y, window_y + window_h);
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// check for dual-cursor mode
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if (bm_cursor_enable)
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{
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// draw the cross hair cursor as vertical and horizontal filled rectangles broken by the 64x64 cursor area
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rectangle v1(cursor_x - ch_thickness, cursor_x + ch_thickness, window_y + 1, cursor_y - 32);
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rectangle v2(cursor_x - ch_thickness, cursor_x + ch_thickness, cursor_y + 33, window_y + window_h);
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rectangle h1(window_x + 1, cursor_x - 32, cursor_y - ch_thickness, cursor_y + ch_thickness);
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rectangle h2(cursor_x + 33, window_x + window_w, cursor_y - ch_thickness, cursor_y + ch_thickness);
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vertical &= bitmap.cliprect();
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v1 &= bitmap.cliprect();
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v2 &= bitmap.cliprect();
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h1 &= bitmap.cliprect();
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h2 &= bitmap.cliprect();
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if (!vertical.empty())
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bitmap.fill(cursor_color, vertical);
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if (!v1.empty())
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bitmap.fill(ch_color, v1);
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if (!v2.empty())
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bitmap.fill(ch_color, v2);
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if (!h1.empty())
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bitmap.fill(ch_color, h1);
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if (!h2.empty())
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bitmap.fill(ch_color, h2);
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}
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else
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{
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// draw the cross hair cursor as unbroken vertical and horizontal filled rectangles
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rectangle v(cursor_x - ch_thickness, cursor_x + ch_thickness, window_y + 1, window_y + window_h);
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rectangle h(window_x + 1, window_x + window_w, cursor_y - ch_thickness, cursor_y + ch_thickness);
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// draw the horizontal line
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rectangle horizontal(window_x, window_x + window_w, cursor_y - thickness, cursor_y + thickness);
|
||||
v &= bitmap.cliprect();
|
||||
h &= bitmap.cliprect();
|
||||
|
||||
horizontal &= bitmap.cliprect();
|
||||
|
||||
if (!horizontal.empty())
|
||||
bitmap.fill(cursor_color, horizontal);
|
||||
if (!v.empty())
|
||||
bitmap.fill(ch_color, v);
|
||||
if (!h.empty())
|
||||
bitmap.fill(ch_color, h);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -202,7 +202,7 @@ private:
|
||||
// helper functions
|
||||
u8 get_component(rgb_t *arr, int index);
|
||||
void set_component(rgb_t *arr, int index, u8 data);
|
||||
u32 get_rgb(u8 data) const { return m_palette_ram[data & m_pixel_read_mask]; }
|
||||
u32 get_rgb(u8 data, u8 mask) const { return m_palette_ram[data & mask]; }
|
||||
|
||||
// device state in memory map order
|
||||
u16 m_address;
|
||||
@ -237,6 +237,8 @@ private:
|
||||
|
||||
u8 m_cursor_ram[1024];
|
||||
rgb_t m_palette_ram[BT459_PIXEL_COLORS];
|
||||
|
||||
u64 m_blink_start;
|
||||
};
|
||||
|
||||
DECLARE_DEVICE_TYPE(BT459, bt459_device)
|
||||
|
Loading…
Reference in New Issue
Block a user